Updated monster spawn rate
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@ -16,9 +16,12 @@ class Spawner(BaseObject):
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# Skin choosing
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# Skin choosing
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self.skin = random.choice(skins["normal"])
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self.skin = random.choice(skins["normal"])
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if random.randint(1,6)==1: # Chance to have a special one
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if random.randint(1,8)==1: # Chance to have a special one
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if len(skins["specials"])>0:
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if len(skins["specials"])>0:
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self.skin = random.choice(skins["specials"])
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self.skin = random.choice(skins["specials"])
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if "monster" in skins["specials"]:
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if random.randint(1,7)==1: # Chance to force a monster
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self.skin = "monster"
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self.fallsprite = game.sprite_lib["lemmings/"+self.skin+"/falling.png"]
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self.fallsprite = game.sprite_lib["lemmings/"+self.skin+"/falling.png"]
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# Depth updating based on position
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# Depth updating based on position
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