from gamedata.objects.menu.mainmenu import MainMenu from gamedata.objects.bg.movingbackground import MovingBackground from gamedata.objects.bg.menubackground import MenuBackground from gamedata.objects.menu.optionmenu import OptionMenu from gamedata.objects.sliders.bgmslider import BGMSlider from gamedata.objects.sliders.sfxslider import SFXSlider from gamedata.objects.ingame.lemmings import Lemming def main(game): game.scaleCamera() game.gameloop.reinit() bg = MenuBackground(game) menu = MainMenu(game.DISPLAY_WIDTH/4,round(game.DISPLAY_HEIGHT*3/8),game,game.DISPLAY_WIDTH//2,game.DISPLAY_HEIGHT//2) game.gameloop.summon(bg) game.gameloop.summon(menu) def ingame(game): game.gameloop.reinit() game.gameloop.summon(Lemming(200,200,game)) def options(game): game.gameloop.reinit() game.globals["camerax"] = 0 game.globals["cameray"] = 0 s = BGMSlider(40,40,game,400,40) s2 = SFXSlider(40,100,game,400,40) menu = OptionMenu(round(game.DISPLAY_WIDTH/8),round(game.DISPLAY_HEIGHT*9/10),game,round(game.DISPLAY_WIDTH*6/8),round(game.DISPLAY_HEIGHT/10-game.DISPLAY_HEIGHT/30)) game.gameloop.summon(s) game.gameloop.summon(s2)