from gamedata.objects.sliders.slider import Slider class SFXSlider(Slider): def __init__(self,x,y,game,w=100,h=64,folder="base"): super().__init__(x,y,game,w,h,folder) # initialise l'objet de base avec les bons arguments self.currentvalue = self.getvalue() self.posttext = " % Effets Sonores" def change(self): self.game.globals["sfxvolume"] = self.currentvalue/100 self.game.reinit_volumes() def getvalue(self): return self.game.globals["sfxvolume"]*100