# Credits ## Code The code is written by myself (ayte/theo) in [python](https://python.org) using the [pygame](https://www.pygame.org/) module. You can find me on [itch](https://justayte.itch.io), [matrix](https://matrix.to/#/@theo:mtrx.webair.xyz), or [mastodon/fediverse](https://soc.webair.xyz/@theo). ## Textures I edited some textures to fit the [Famicube palette](https://lospec.com/palette-list/famicube) ### Tileset [Buch - OpenGameArt](https://opengameart.org/content/the-field-of-the-floating-islands) ### "Pinmik" sprite ( I made the recolors ) [GraphxKid - OpenGameArt](https://opengameart.org/content/arcade-platformer-assets) ### Clouds [Jetrel - OpenGameArt](https://opengameart.org/content/old-frogatto-clouds) ### Sky gradients [rh0 - OpenGameArt](https://opengameart.org/content/18-gradient-skies-640x480) ### Font [Font End Dev - Grape Soda](https://fontenddev.com/fonts/grape-soda/) ### Dust particles [GraphxKid - OpenGameArt](https://opengameart.org/content/items-and-elements) ## Audio ### Sound effects I generated almost all the different audio effects using [JSFXR by Eric Fredricksen](https://sfxr.me/), except for the pinmik's voice clips that I recorded myself and slightly edited using [Audacity](https://www.audacityteam.org/) ### Musics #### Main menu [Scribe - Adventure Time](https://opengameart.org/content/adventure-time) #### Game over [Augmentality - Story Time](https://opengameart.org/content/story-time) #### Ingame [Scribe - Summer Park](https://opengameart.org/content/summer-park-8bit-tune-loop)