PinmikPanik/gamedata/objects/ingame/spawner.py

49 lines
2.2 KiB
Python

from gamedata.objects.base import BaseObject
from gamedata.objects.ingame.lemmings import Lemming
import random
class Spawner(BaseObject):
def __init__(self,game,tiles,speedmargin=5,skins={"normal":["base"],"specials":[]}):
spawnpoint = random.choice(tiles.spawns)
super().__init__(spawnpoint[0],spawnpoint[1],game)
self.sprite = game.sprite_lib["lemmings/shadow.png"].copy()
self.speedmargin = speedmargin
self.distance = game.DISPLAY_HEIGHT
self.timer = game.lib.Timer(2.5+random.random()) # Seconds of telegraph before spawning the lemming
# Skin choosing
self.skin = random.choice(skins["normal"])
if random.randint(1,10)==1: # 1/10 chance to have a special
if len(skins["specials"])>0:
self.skin = random.choice(skins["specials"])
self.fallsprite = game.sprite_lib["lemmings/"+self.skin+"/falling.png"]
def step(self):
if self.timer.tick(self.game.dt):
lemming = Lemming(self.rect[0],self.rect[1],self.game,speedmargin=self.speedmargin,skin=self.skin)
lemming.move(-lemming.rect[2]/2,-lemming.rect[3]/2)
self.game.gameloop.summon(lemming)
self.game.gameloop.delid(self.id)
self.game.globals["scamerax"]+=3
self.game.globals["scameray"]+=3
# Spawn dust particles
sprites = self.game.getSpriteDir("particles/dust/")
self.game.addParticle(sprites,self.rect[0],self.rect[1]+20,velx=-1,vely=-0.5)
self.game.addParticle(sprites,self.rect[0],self.rect[1]+20,velx=1,vely=-0.5)
def draw(self):
# Draw the shadow
alphavalue = 1-self.timer.getratio()
alphavalue = min(1,alphavalue)*255
self.sprite.set_alpha(alphavalue)
self.game.lib.drawcenter(self.game,self.sprite,self.rect[0]-self.game.globals["camerax"],self.rect[1]-self.game.globals["cameray"])
# Display the lemming falling
currentdistance = self.distance*self.timer.getratio()**0.9
self.game.lib.drawcenter(self.game,self.fallsprite,self.rect[0]-self.game.globals["camerax"],self.rect[1]-currentdistance-self.game.globals["cameray"])