PinmikPanik/gamedata/objects/gameover.py

79 lines
3.0 KiB
Python

from gamedata.objects.base import BaseObject
from gamedata.objects.button import Button
class GameOver(BaseObject):
def __init__(self,game):
super().__init__(0,0,game)
# Back button function
def fnBack(self,game):
game.scene = game.scenes.main
# Creating the back button
btn = Button(int(game.DISPLAY_WIDTH/4),int(game.DISPLAY_HEIGHT*0.8),game,game.DISPLAY_WIDTH//2,int(game.DISPLAY_HEIGHT*0.1))
btn.text = "Back"
btn.click = fnBack
game.gameloop.summon(btn)
# Updating highscore
self.highscore = False
if game.globals["highscore"]<game.globals["score"]:
game.globals["highscore"] = game.globals["score"]
self.highscore = True
self.game.lib.savescore(self.game.datadir,self.game.globals["highscore"],self.game.dataname)
self.displayscore = 0
self.launched = False
self.launchtimer = game.lib.Timer(0.5)
self.color = [255]*3
self.scale = 1
# Highscore texts
self.highscorewhite = game.fontfilebig.render("New Highscore !",False,[255]*3)
self.highscoreflash = game.fontfilebig.render("New Highscore !",False,[255,230,55])
self.flashtimer = game.lib.Timer(0.4)
def step(self):
self.displayscore+=(self.game.globals["score"]-self.displayscore)*self.game.dt*0.4+self.game.dt*2
self.displayscore = min(self.game.globals["score"],self.displayscore)
colorvalue = self.displayscore*0.9
self.scale = min(2,colorvalue**0.9/250+1)
if colorvalue>255: # Green to red
colorvalue-=255
colorvalue = min(255,colorvalue**0.95)
self.color = [colorvalue,255-colorvalue,0]
else: # White to green
self.color = [255-colorvalue,255,255-colorvalue]
if not self.launched and int(self.displayscore)==int(self.game.globals["score"]):
if self.launchtimer.tick(self.game.dt):
# Launch particles
self.launched = True
if self.launched:
self.flashtimer.tick(self.game.dt)
if self.game.inputs["mouse"]["click"]==1:
# skip animation
self.displayscore = int(self.game.globals["score"])
def draw(self):
# Display score
txt = self.game.fontfilebig.render("Score : "+str(int(self.displayscore)),False,self.color)
txt = self.game.pygame.transform.scale(txt,(round(txt.get_width()*self.scale),round(txt.get_height()*self.scale)))
self.game.lib.drawcenter(self.game,txt,self.game.DISPLAY_WIDTH/2,self.game.DISPLAY_HEIGHT*0.4)
# Display new highscore
if self.highscore:
txt = [self.highscorewhite,self.highscoreflash][self.flashtimer.getloops()%2]
if not self.launched:
txt.set_alpha((1-self.launchtimer.getratio())**2*255)
else:
txt.set_alpha(255)
self.game.lib.drawcenter(self.game,txt,self.game.DISPLAY_WIDTH/2,self.game.DISPLAY_HEIGHT*0.6)