90 lines
3.3 KiB
Python
90 lines
3.3 KiB
Python
from gamedata.objects.base import BaseObject
|
|
import random,math
|
|
|
|
class Lemming(BaseObject):
|
|
def __init__(self,x,y,game,speedmargin=5):
|
|
super().__init__(x,y,game)
|
|
self.direction = random.randint(0,360)
|
|
self.radius = 30 # Radius in which the mouse can click
|
|
self.basespeed = 50+random.randint(-speedmargin,speedmargin) # Speed that he normally walks by
|
|
self.normalspeed = self.basespeed # Speed "objective"
|
|
self.speed = 0 # Current speed, leaning towards objective speed
|
|
|
|
self.selected = False # If beeing redirected
|
|
self.cachedrel = [] # Storing relative movement of mouse
|
|
self.cachedrelsize = 10
|
|
self.mincachedsize = 5
|
|
|
|
# Used for movement
|
|
self.restx = 0
|
|
self.resty = 0
|
|
|
|
# Sprites
|
|
self.orientations = ["Right","Left","Left","Right"]
|
|
self.sprites = {}
|
|
for i in self.orientations:
|
|
self.sprites[i] = game.getSpriteDir("lemmings/"+i+"/")
|
|
self.spriteindex = 0
|
|
self.animspeed = 0.2
|
|
|
|
def step(self):
|
|
|
|
# Depth updating based on position
|
|
self.depth = 1+self.rect[1]/100
|
|
|
|
# Lean towards the normal speed
|
|
if self.selected:
|
|
self.normalspeed = 0
|
|
else:
|
|
self.normalspeed = self.basespeed
|
|
self.speed += (self.normalspeed-self.speed)*self.game.dt*3
|
|
|
|
# Getting x and y velocity
|
|
diffx = math.cos(math.radians(self.direction))*self.speed
|
|
diffy = math.sin(math.radians(self.direction))*self.speed
|
|
|
|
self.move(diffx*self.game.dt,diffy*self.game.dt)
|
|
|
|
# Mouse selection
|
|
mouse=self.game.inputs["mouse"]
|
|
distance = math.sqrt((mouse["campos"][0]-self.rect.center[0])**2+(mouse["campos"][1]-self.rect.center[1])**2)
|
|
if self.selected:
|
|
# Caching mouse relative movement
|
|
self.cachedrel.append(mouse["rel"])
|
|
if len(self.cachedrel)>self.cachedrelsize:
|
|
self.cachedrel.pop(0)
|
|
# Releasing it
|
|
if mouse["click"]==0 or distance>4*self.radius:
|
|
self.launch()
|
|
if self.game.inputs["mouse"]["click"]==1:
|
|
if distance<=self.radius:
|
|
self.selected = True
|
|
|
|
# Animation
|
|
self.spriteindex+=self.game.dt*self.animspeed*self.speed
|
|
|
|
def launch(self):
|
|
# Launch itself in the mouse direction
|
|
if len(self.cachedrel)>self.mincachedsize:
|
|
averagerel = [sum([x[i] for x in self.cachedrel])/len(self.cachedrel) for i in range(2)]
|
|
self.direction = math.degrees(math.atan2(averagerel[1],averagerel[0]))
|
|
|
|
self.speed = self.basespeed*2
|
|
self.cachedrel = []
|
|
self.selected = False
|
|
|
|
def move(self,x,y):
|
|
# Remember the digits, pygame rects only move with integers
|
|
velx = x+self.restx
|
|
vely = y+self.resty
|
|
self.restx = velx-int(velx)
|
|
self.resty = vely-int(vely)
|
|
self.rect[0]+=int(velx)
|
|
self.rect[1]+=int(vely)
|
|
|
|
def draw(self):
|
|
orientation = self.orientations[int(self.direction%360/361*4)]
|
|
sprites = self.sprites[orientation]
|
|
self.game.lib.drawcenter(self.game,self.game.sprite_lib["lemmings/shadow.png"],self.rect.center[0],self.rect.center[1])
|
|
self.game.lib.drawcenter(self.game,sprites[int(self.spriteindex)%len(sprites)],self.rect.center[0],self.rect.center[1])
|