35 lines
1.1 KiB
Python
35 lines
1.1 KiB
Python
from gamedata.objects.base import BaseObject
|
|
import math
|
|
|
|
class Demo(BaseObject):
|
|
|
|
def __init__(self,game):
|
|
|
|
super().__init__(game.DISPLAY_WIDTH/2,game.DISPLAY_HEIGHT/2,game,0,0)
|
|
|
|
self.blinktimer = game.lib.Timer(0.5)
|
|
|
|
self.maxblink = 6
|
|
|
|
self.depth = 6
|
|
|
|
def step(self):
|
|
|
|
self.blinktimer.tick(self.game.dt)
|
|
|
|
if self.blinktimer.getloops()>=self.maxblink:
|
|
self.game.gameloop.delid(self.id)
|
|
|
|
def draw(self):
|
|
sprites = self.game.getSpriteDir("cursor/")
|
|
sprite = sprites[self.blinktimer.getloops()%2]
|
|
if self.blinktimer.getloops()>=self.maxblink-1:
|
|
sprite.set_alpha(self.blinktimer.getratio()*255)
|
|
elif self.blinktimer.getloops()==0:
|
|
sprite.set_alpha((1-self.blinktimer.getratio())*255)
|
|
else:
|
|
sprite.set_alpha(255)
|
|
if self.blinktimer.getloops()<self.maxblink:
|
|
for pinmik in self.game.gameloop.findname("Lemming"):
|
|
self.game.lib.drawcenter(self.game,sprite,pinmik.rect.center[0],pinmik.rect.center[1]+50)
|