65 lines
2.5 KiB
Python
65 lines
2.5 KiB
Python
from gamedata.objects.base import BaseObject
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from math import sqrt
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import random
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# Tiles object, displaying and managing the play grid
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class Tiles(BaseObject):
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def __init__(self,x,y,game,nbcells=22,cellsize=32):
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super().__init__(x,y,game,nbcells*cellsize,nbcells*cellsize)
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self.nbcells = nbcells
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self.cellsize = cellsize
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self.saferadius = 3
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self.grid = self.gengrid(game.sprite_lib["collisionmap.png"])
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self.spawns = self.getspawnpoints(self.grid,saferadius=self.saferadius)
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self.debugcell = game.pygame.Surface([cellsize]*2)
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self.debugcell.fill([255]*3)
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self.debugcell.set_alpha(100)
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def gengrid(self,sprite):
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# Generating a list of lists based on an image
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width,height = sprite.get_size()
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grid = []
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for y in range(height):
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line = []
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for x in range(width):
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if sprite.get_at((x,y))!=(0,0,0,255):
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line.append(1)
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else:
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line.append(0)
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grid.append(line)
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return grid
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def getspawnpoints(self,grid,saferadius=2):
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spawns = []
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for y in range(saferadius,len(grid)-saferadius):
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for x in range(saferadius,len(grid[y])-saferadius):
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canspawn = True
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for safey in range(-saferadius,saferadius+1):
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for safex in range(-saferadius,saferadius+1):
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if grid[y+safey][x+safex]==0: # If a pit is inside the radius, can't spawn here
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canspawn = False
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if canspawn:
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spawns.append([self.rect[0]+(x+0.5)*self.cellsize,self.rect[1]+(y+0.5)*self.cellsize])
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return spawns
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def draw(self):
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# Drawing the ground
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self.game.window.blit(self.game.sprite_lib["ingame.png"],(-self.game.globals["camerax"],-self.game.globals["cameray"]))
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if self.game.globals["debug"]:
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# Drawing the grid
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for y in range(len(self.grid)):
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for x in range(len(self.grid[y])):
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if self.grid[y][x]==1:
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self.game.window.blit(self.debugcell,[self.rect[0]+x*self.cellsize-self.game.globals["camerax"],self.rect[1]+y*self.cellsize-self.game.globals["cameray"]])
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# Draw spawn points
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for point in self.spawns:
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self.game.pygame.draw.circle(self.game.window,[100,100,0],[point[0]-self.game.globals["camerax"],point[1]-self.game.globals["cameray"]],radius=3)
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