22 lines
661 B
Python
22 lines
661 B
Python
import pygame
|
|
|
|
class BaseObject():
|
|
def __init__(self,x,y,game,w=10,h=10):
|
|
self.rect = pygame.Rect([x,y,w,h])
|
|
self.baserect = self.rect.copy()
|
|
self.game = game
|
|
self.sprite = game.sprite_lib["icon.png"]
|
|
self.spriteoffset = 0,0
|
|
self.depth = 1 # Sa "profondeur", déterminera l'odre d'affichage des objets
|
|
|
|
def step(self):
|
|
pass
|
|
|
|
def draw(self): # Drawed on the surface with camera adjustement
|
|
if self.sprite:
|
|
self.game.window.blit(self.sprite,self.rect[:2])
|
|
|
|
def afterdraw(self): # Drawed on the surface after camera adjustement, must draw on game.realwindow
|
|
pass
|
|
|