Translated by suzume
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@ -784,6 +784,14 @@
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<seg>(@var{name-of-recursive-function}</seg>
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</tuv>
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</tu>
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<tu>
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<tuv lang="en">
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<seg>(@var{variable} @var{value})</seg>
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</tuv>
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<tuv lang="fr" changeid="suzume" changedate="20210806T092616Z" creationid="suzume" creationdate="20210806T092616Z">
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<seg>(@var{variable} @var{valeur})</seg>
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</tuv>
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</tu>
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<tu>
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<tuv lang="en">
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<seg>(@xref{Building Emacs, , Building Emacs, elisp, The GNU Emacs Lisp Reference Manual}, for more about building.)</seg>
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@ -1963,6 +1971,14 @@ bit est 1 plutôt que 0.)</seg>
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<seg>(if (= number 1)</seg>
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</tuv>
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</tu>
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<tu>
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<tuv lang="en">
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<seg>(if (> 5 4) ; @r{if-part}</seg>
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</tuv>
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<tuv lang="fr" changeid="suzume" changedate="20210806T092908Z" creationid="suzume" creationdate="20210806T092858Z">
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<seg>(if (> 5 4) ; @r{partie "si"}</seg>
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</tuv>
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</tu>
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<tu>
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<tuv lang="en">
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<seg>(if (consp arg)</seg>
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@ -2011,6 +2027,14 @@ bit est 1 plutôt que 0.)</seg>
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<seg>(if @var{do-again-test}</seg>
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</tuv>
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</tu>
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<tu>
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<tuv lang="en">
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<seg>(if @var{true-or-false-test}</seg>
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</tuv>
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<tuv lang="fr" changeid="suzume" changedate="20210806T092852Z" creationid="suzume" creationdate="20210806T092852Z">
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<seg>(if @var{true-or-false-test}</seg>
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</tuv>
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</tu>
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<tu>
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<tuv lang="en">
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<seg>(if before</seg>
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@ -2171,6 +2195,14 @@ bit est 1 plutôt que 0.)</seg>
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<seg>(let ((@var{variable} @var{valeur})</seg>
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</tuv>
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</tu>
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<tu>
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<tuv lang="en">
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<seg>(let ((birch 3)</seg>
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</tuv>
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<tuv lang="fr" changeid="suzume" changedate="20210806T092712Z" creationid="suzume" creationdate="20210806T092712Z">
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<seg>(let ((bouleau 3)</seg>
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</tuv>
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</tu>
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<tu>
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<tuv lang="en">
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<seg>(let ((buffer (find-file-noselect filename))</seg>
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@ -2219,6 +2251,14 @@ bit est 1 plutôt que 0.)</seg>
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<seg>(let ((total 0))</seg>
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</tuv>
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</tu>
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<tu>
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<tuv lang="en">
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<seg>(let ((zebra "stripes")</seg>
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</tuv>
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<tuv lang="fr" changeid="suzume" changedate="20210806T092632Z" creationid="suzume" creationdate="20210806T092632Z">
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<seg>(let ((zèbre "zébrures")</seg>
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</tuv>
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</tu>
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<tu>
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<tuv lang="en">
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<seg>(let (@var{varlist})</seg>
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@ -2536,6 +2576,14 @@ bit est 1 plutôt que 0.)</seg>
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<seg>(max (abs x) (abs y)))</seg>
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</tuv>
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</tu>
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<tu>
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<tuv lang="en">
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<seg>(message</seg>
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</tuv>
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<tuv lang="fr" changeid="suzume" changedate="20210806T092742Z" creationid="suzume" creationdate="20210806T092742Z">
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<seg>(message</seg>
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</tuv>
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</tu>
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<tu>
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<tuv lang="en">
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<seg>(message "He saw %d %s"</seg>
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@ -2774,6 +2822,14 @@ bit est 1 plutôt que 0.)</seg>
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<seg>(numbers-list &optional vertical-step)</seg>
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</tuv>
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</tu>
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<tu>
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<tuv lang="en">
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<seg>(oak 'some))</seg>
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</tuv>
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<tuv lang="fr" changeid="suzume" changedate="20210806T092740Z" creationid="suzume" creationdate="20210806T092740Z">
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<seg>(chêne 'quelques))</seg>
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</tuv>
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</tu>
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<tu>
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<tuv lang="en">
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<seg>(one-fiftieth list-for-graph))</seg>
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@ -3388,6 +3444,14 @@ bit est 1 plutôt que 0.)</seg>
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<seg>(tic-width (* symbol-width X-axis-label-spacing))</seg>
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</tuv>
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</tu>
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<tu>
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<tuv lang="en">
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<seg>(tiger "fierce"))</seg>
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</tuv>
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<tuv lang="fr" changeid="suzume" changedate="20210806T092650Z" creationid="suzume" creationdate="20210806T092650Z">
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<seg>(tigre "féroce"))</seg>
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</tuv>
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</tu>
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<tu>
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<tuv lang="en">
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<seg>(tiger lion giraffe gazelle)</seg>
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@ -22222,6 +22286,14 @@ pour faire ceci :</seg>
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<seg>Ici, @var{jeu_de_caractères} est le nom d'un jeu de caractères, et @var{police} est la police à utiliser pour ce jeu de caractères.</seg>
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</tuv>
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</tu>
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<tu>
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<tuv lang="en">
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<seg>Here, the varlist is @code{((birch 3) pine fir (oak 'some))}.</seg>
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</tuv>
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<tuv lang="fr" changeid="suzume" changedate="20210806T092846Z" creationid="suzume" creationdate="20210806T092846Z">
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<seg>Et voilà, la varlist est @code{((bouleau 3) pin peuplier (chêne 'quelques))}.</seg>
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</tuv>
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</tu>
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<tu>
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<tuv lang="en">
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<seg>Hideshow</seg>
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