morpion/jeu.c

294 lines
10 KiB
C

#include "jeu.h"
void menu() {
init_graphics(400,450);
point p = {166,51};
aff_pol("Quitter", 20, p, darkred);
point p1 = {100,50}, p2 = {300,25};
draw_rectangle(p1, p2, red);
p1.y = 75; p2.y = 100;
draw_rectangle(p1, p2, white);
p1.y = 125; p2.y = 150;
draw_rectangle(p1, p2, orchid);
p1.y = 175; p2.y = 200;
draw_rectangle(p1, p2, lightgreen);
p1.y = 225; p2.y = 250;
draw_rectangle(p1, p2, magenta);
p1.y = 275; p2.y = 300;
draw_rectangle(p1, p2, lightblue);
p.x = 100; p.y = 400;
aff_pol("Morpion", 50, p, gold);
p.x = 145; p.y = 300;
aff_pol("Tic-Tac-Toe", 20, p, lightblue);
p.x = 167, p.y = 250;
aff_pol("10x10", 20, p, magenta);
p.y = 200;
aff_pol("15x15", 20, p, lightgreen);
p.x = 180; p.y = 150;
aff_pol("6x7", 20, p, orchid);
p.x = 167; p.y = 100;
aff_pol("Regles", 20, p, white);
int r = 1;
int board[15][15];
int size_tab_x;
int size_tab_y;
int nb;
int winner;
while(1) {
p = wait_clic();
if(p.x < 250 && p.x > 150) {
if(p.y < 50 && p.y > 25) exit(0);
if(p.y < 100 && p.y > 75) {
init_graphics(550, 450);
p.x = 10, p.y = 425;
aff_pol("Le but du jeu du morpion est d'aligner 3 jetons de la meme couleur", 15, p, white);
p.y = 375;
aff_pol(" en ligne horizontale, verticale ou diagonale.", 15, p, white);
p.y = 325;
aff_pol("Il existe plusieurs variantes :", 15, p, white);
p.y = 275;
aff_pol(" - 10x10 : il faut aligner 5 jetons dans une table de 10*10 cases,", 15, p, white);
p.y = 225;
aff_pol(" - 15x15 : il faut aligner 6 jetons dans une table de 15*15 cases,", 15, p, white);
p.y = 175;
aff_pol(" - 6x7 : il faut aligner 4 jetons dans une table de 7*6 cases.", 15, p, white);
p.y = 125;
aff_pol("Cliquez n'importe ou pour revenir au menu", 15, p, white);
p = wait_clic();
init_graphics(400,450);
p.x = 166; p.y = 51;
aff_pol("Quitter", 20, p, darkred);
p1.x = 100;p1.y = 50; p2.x = 300; p2.y = 25;
draw_rectangle(p1, p2, red);
p1.y = 75; p2.y = 100;
draw_rectangle(p1, p2, white);
p1.y = 125; p2.y = 150;
draw_rectangle(p1, p2, orchid);
p1.y = 175; p2.y = 200;
draw_rectangle(p1, p2, lightgreen);
p1.y = 225; p2.y = 250;
draw_rectangle(p1, p2, magenta);
p1.y = 275; p2.y = 300;
draw_rectangle(p1, p2, lightblue);
p.x = 100; p.y = 400;
aff_pol("Morpion", 50, p, gold);
p.x = 145; p.y = 300;
aff_pol("Tic-Tac-Toe", 20, p, lightblue);
p.x = 167, p.y = 250;
aff_pol("10x10", 20, p, magenta);
p.y = 200;
aff_pol("15x15", 20, p, lightgreen);
p.x = 170; p.y = 150;
aff_pol("6x7", 20, p, orchid);
p.x = 167; p.y = 100;
aff_pol("Regles", 20, p, white);
}
if(p.y < 150 && p.y > 125) {
size_tab_x = 7;
size_tab_y = 6;
nb = 3;
break;
}
if(p.y < 200 && p.y > 175) {
size_tab_x = 15;
size_tab_y = 15;
nb = 5;
break;
}
if(p.y < 250 && p.y > 225) {
size_tab_x = 10;
size_tab_y = 10;
nb = 4;
break;
}
if(p.y < 300 && p.y > 275) {
size_tab_x = 3;
size_tab_y = 3;
nb = 2;
break;
}
}
}
while(r) {
play(board, &winner, size_tab_x, size_tab_y, nb);
r = replay(winner);
}
}
void init_board(int board[15][15], int size_tab_x, int size_tab_y) {
for(int i = 0; i < size_tab_x; i++) {
for(int j = 0; j < size_tab_y; j++) {
board[i][j] = -1;
}
}
}
void draw_board(int board[15][15], int size_tab_x, int size_tab_y) {
point p1, p2;
for(int i = 0; i < size_tab_x; i++) {
for(int j = 0; j < size_tab_y; j++) {
p1.x = i*60+60; p1.y = 0;
p2.x = i*60+60; p2.y = 60*size_tab_y;
draw_big_line(p1,p2,lightgrey);
p1.y = i*60+60; p1.x = 0;
p2.y = i*60+60; p2.x = 60*size_tab_x;
draw_big_line(p1,p2,lightgrey);
// draw_player(board, i, j);
}
}
}
void draw_player(int board[15][15] ,int i, int j) {
point p = {i*60+30, j*60+30};
if(board[i][j] == 0)
draw_cross(p, 58, blue);
if(board[i][j] == 1)
draw_circle(p, 29, red);
}
void play(int board[15][15], int *winner, int size_tab_x, int size_tab_y, int nb) {
init_graphics(60*size_tab_x,60*size_tab_y);
init_board(board, size_tab_x, size_tab_y);
draw_board(board, size_tab_x, size_tab_y);
int joueur = 1;
while(end(board, winner, size_tab_x, size_tab_y, nb)) {
point p = wait_clic();
int pos[2];
pos[0] = p.x/60;
pos[1] = p.y/60;
if(board[pos[0]][pos[1]]==-1) {
board[pos[0]][pos[1]] = joueur;
joueur = 1-joueur;
}
draw_player(board, pos[0], pos[1]);
}
}
int end(int board[15][15], int *winner, int size_tab_x, int size_tab_y, int nb) {
for(int i = 0; i < size_tab_x; i++) {
for(int j = 0; j < size_tab_y; j++) {
if(board[i][j] != -1 ) {
if(i+nb < size_tab_x && test_x(board, i, j, nb)) {
*winner = board[i][j];
return 0;
}
if(j+nb < size_tab_y && test_y(board, i, j, nb)) {
*winner = board[i][j];
return 0;
}
if(i+nb < size_tab_x && j+nb < size_tab_y && test_xy(board, i, j, nb)) {
*winner = board[i][j];
return 0;
}
if(i+nb < size_tab_x && j-nb > 0 && test_yx(board, i, j, nb)) {
*winner = board[i][j];
return 0;
}
}
}
}
int k = 0;
for(int i = 0; i < size_tab_x; i++) {
for(int j = 0; j < size_tab_y; j++) {
if(board[i][j]!=-1)
k++;
}
}
if(k>=100) {
*winner = -1;
return 0;
}
return 1;
}
int replay(int winner) {
init_graphics(300,200);
point pm; pm.y = 150;
if(winner==-1) {
pm.x = 100;
aff_pol("Match Nul", 20, pm, white);
}
if(winner==0) {
pm.x = 42;
aff_pol("Joueur bleu a gagne !", 20, pm, blue);
}
if(winner==1) {
pm.x = 40;
aff_pol("Joueur rouge a gagne !", 20, pm, red);
}
point p = {101,86};
aff_pol("Rejouer ?", 20, p, white);
point p1 = {100,85}, p2 = {200,60};
draw_rectangle(p1, p2, white);
p.y = 51;
aff_pol("Quitter ?", 20, p, white);
p1.y = 50; p2.y = 25;
draw_rectangle(p1, p2, white);
while(1) {
p = wait_clic();
if(p.x < 200 && p.x > 100) {
if(p.y < 85 && p.y > 60)
return 1;
if(p.y < 50 && p.y > 25)
return 0;
}
}
return 0;
}
int test_x(int board[15][15], int i, int j, int nbtest){
if(nbtest == 5)
return board[i][j]==board[i+1][j] && board[i][j]==board[i+2][j] && board[i][j]==board[i+3][j] && board[i][j]==board[i+4][j] && board[i][j]==board[i+5][j];
if(nbtest == 4)
return board[i][j]==board[i+1][j] && board[i][j]==board[i+2][j] && board[i][j]==board[i+3][j] && board[i][j]==board[i+4][j];
if(nbtest == 3)
return board[i][j]==board[i+1][j] && board[i][j]==board[i+2][j] && board[i][j]==board[i+3][j];
if(nbtest == 2)
return board[i][j]==board[i+1][j] && board[i][j]==board[i+2][j];
else
exit(0);
return 1;
}
int test_y(int board[15][15], int i, int j, int nbtest){
if(nbtest == 5)
return board[i][j]==board[i][j+1] && board[i][j]==board[i][j+2] && board[i][j]==board[i][j+3] && board[i][j]==board[i][j+4] && board[i][j]==board[i][j+5];
if(nbtest == 4)
return board[i][j]==board[i][j+1] && board[i][j]==board[i][j+2] && board[i][j]==board[i][j+3] && board[i][j]==board[i][j+4];
if(nbtest == 3)
return board[i][j]==board[i][j+1] && board[i][j]==board[i][j+2] && board[i][j]==board[i][j+3];
if(nbtest == 2)
return board[i][j]==board[i][j+1] && board[i][j]==board[i][j+2];
else
exit(0);
return 1;
}
int test_xy(int board[15][15], int i, int j, int nbtest){
if(nbtest == 5)
return board[i][j]==board[i+1][j+1] && board[i][j]==board[i+2][j+2] && board[i][j]==board[i+3][j+3] && board[i][j]==board[i+4][j+4] && board[i][j]==board[i+5][j+5];
if(nbtest == 4)
return board[i][j]==board[i+1][j+1] && board[i][j]==board[i+2][j+2] && board[i][j]==board[i+3][j+3] && board[i][j]==board[i+4][j+4];
if(nbtest == 3)
return board[i][j]==board[i+1][j+1] && board[i][j]==board[i+2][j+2] && board[i][j]==board[i+3][j+3];
if(nbtest == 2)
return board[i][j]==board[i+1][j+1] && board[i][j]==board[i+2][j+2];
else
exit(0);
return 1;
}
int test_yx(int board[15][15], int i, int j, int nbtest){
if(nbtest == 5)
return board[i][j]==board[i+1][j-1] && board[i][j]==board[i+2][j-2] && board[i][j]==board[i+3][j-3] && board[i][j]==board[i+4][j-4] && board[i][j]==board[i+5][j-5];
if(nbtest == 4)
return board[i][j]==board[i+1][j-1] && board[i][j]==board[i+2][j-2] && board[i][j]==board[i+3][j-3] && board[i][j]==board[i+4][j-4];
if(nbtest == 3)
return board[i][j]==board[i+1][j-1] && board[i][j]==board[i+2][j-2] && board[i][j]==board[i+3][j-3];
if(nbtest == 2)
return board[i][j]==board[i+1][j-1] && board[i][j]==board[i+2][j-2];
else
exit(0);
return 1;
}