libcryfs/interface/BlobStore.h

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#pragma once
#ifndef FSPP_BLOBSTORE_BLOBSTORE_H_
#define FSPP_BLOBSTORE_BLOBSTORE_H_
#include "Blob.h"
#include <string>
#include <memory>
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#include "messmer/blockstore/utils/Key.h"
namespace blobstore {
class BlobStore {
public:
virtual ~BlobStore() {}
virtual std::unique_ptr<Blob> create() = 0;
//TODO Use boost::optional (if key doesn't exist)
// Return nullptr if block with this key doesn't exists
virtual std::unique_ptr<Blob> load(const blockstore::Key &key) = 0;
//TODO Needed for performance? Or is deleting loaded blocks enough?
//virtual void remove(const std::string &key) = 0;
};
}
#endif