Since blocks now store their keys, we don't need to store it somewhere else.

This commit is contained in:
Sebastian Messmer 2015-01-24 22:27:14 +01:00
parent 961fdd1d0b
commit 273035cf08
3 changed files with 8 additions and 8 deletions

View File

@ -38,9 +38,9 @@ Key CryDevice::GetOrCreateRootKey(CryConfig *config) {
Key CryDevice::CreateRootBlockAndReturnKey() {
auto rootBlock = _block_store->create(DIR_BLOCKSIZE);
DirBlock rootDir(std::move(rootBlock.block));
DirBlock rootDir(std::move(rootBlock));
rootDir.InitializeEmptyDir();
return rootBlock.key;
return rootBlock->key();
}
CryDevice::~CryDevice() {
@ -74,7 +74,7 @@ void CryDevice::statfs(const bf::path &path, struct statvfs *fsstat) {
throw FuseErrnoException(ENOTSUP);
}
blockstore::BlockWithKey CryDevice::CreateBlock(size_t size) {
unique_ptr<blockstore::Block> CryDevice::CreateBlock(size_t size) {
return _block_store->create(size);
}

View File

@ -23,7 +23,7 @@ public:
void statfs(const boost::filesystem::path &path, struct ::statvfs *fsstat) override;
blockstore::BlockWithKey CreateBlock(size_t size);
std::unique_ptr<blockstore::Block> CreateBlock(size_t size);
private:
blockstore::Key GetOrCreateRootKey(CryConfig *config);

View File

@ -31,18 +31,18 @@ CryDir::~CryDir() {
unique_ptr<fspp::File> CryDir::createFile(const string &name, mode_t mode) {
auto child = _device->CreateBlock(0);
_block->AddChild(name, child.key);
_block->AddChild(name, child->key());
//TODO Di we need a return value in createDir for fspp? If not, change fspp!
auto fileblock = make_unique<FileBlock>(std::move(child.block));
auto fileblock = make_unique<FileBlock>(std::move(child));
fileblock->InitializeEmptyFile();
return make_unique<CryFile>(std::move(fileblock));
}
unique_ptr<fspp::Dir> CryDir::createDir(const string &name, mode_t mode) {
auto child = _device->CreateBlock(CryDevice::DIR_BLOCKSIZE);
_block->AddChild(name, child.key);
_block->AddChild(name, child->key());
//TODO I don't think we need a return value in createDir for fspp. Change fspp!
auto dirblock = make_unique<DirBlock>(std::move(child.block));
auto dirblock = make_unique<DirBlock>(std::move(child));
dirblock->InitializeEmptyDir();
return make_unique<CryDir>(_device, std::move(dirblock));
}