Use cpputils threads that also work fine when fork()-ed
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35
implementations/caching/cache/PeriodicTask.cpp
vendored
35
implementations/caching/cache/PeriodicTask.cpp
vendored
@ -8,27 +8,24 @@ using namespace cpputils::logging;
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namespace blockstore {
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namespace caching {
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PeriodicTask::PeriodicTask(function<void ()> task, double intervalSec) : _thread(), _task(task), _intervalSec(intervalSec) {
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_thread = boost::thread([this]() {
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boost::chrono::nanoseconds interval((uint64_t)(UINT64_C(1000000000) * _intervalSec));
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try {
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while(true) {
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boost::this_thread::sleep_for(interval);
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_task();
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}
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} catch (const boost::thread_interrupted &e) {
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//Do nothing, exit thread.
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} catch (const std::exception &e) {
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LOG(ERROR) << "PeriodicTask crashed: " << e.what();
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} catch (...) {
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LOG(ERROR) << "PeriodicTask crashed";
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}
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});
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PeriodicTask::PeriodicTask(function<void ()> task, double intervalSec) :
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_task(task),
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_interval((uint64_t)(UINT64_C(1000000000) * intervalSec)),
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_thread(std::bind(&PeriodicTask::_loopIteration, this)) {
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_thread.start();
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}
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PeriodicTask::~PeriodicTask() {
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_thread.interrupt();
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_thread.join();
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void PeriodicTask::_loopIteration() {
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try {
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boost::this_thread::sleep_for(_interval);
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_task();
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} catch (const std::exception &e) {
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LOG(ERROR) << "PeriodicTask crashed: " << e.what();
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throw;
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} catch (...) {
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LOG(ERROR) << "PeriodicTask crashed";
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throw;
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}
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}
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}
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17
implementations/caching/cache/PeriodicTask.h
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17
implementations/caching/cache/PeriodicTask.h
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@ -3,20 +3,25 @@
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#define MESSMER_BLOCKSTORE_IMPLEMENTATIONS_CACHING_CACHE_PERIODICTASK_H_
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#include <functional>
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#include <boost/thread.hpp>
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#include <messmer/cpp-utils/random/LoopThread.h>
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#include <boost/chrono.hpp>
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namespace blockstore {
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namespace caching {
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class PeriodicTask {
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class PeriodicTask final {
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public:
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PeriodicTask(std::function<void ()> task, double intervalSec);
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virtual ~PeriodicTask();
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private:
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boost::thread _thread;
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std::function<void ()> _task;
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double _intervalSec;
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void _loopIteration();
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std::function<void()> _task;
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boost::chrono::nanoseconds _interval;
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//This member has to be last, so the thread is destructed first. Otherwise the thread might access elements from a
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//partly destructed PeriodicTask.
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cpputils::LoopThread _thread;
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};
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}
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