Add TODOs
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@ -97,6 +97,7 @@ uint64_t DataNodeStore::estimateSpaceForNumNodesLeft() const {
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}
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}
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void DataNodeStore::removeSubtree(unique_ref<DataNode> node) {
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void DataNodeStore::removeSubtree(unique_ref<DataNode> node) {
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//TODO Make this faster by not loading the leaves but just deleting them. Can be recognized, because of the depth of their parents.
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DataInnerNode *inner = dynamic_cast<DataInnerNode*>(node.get());
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DataInnerNode *inner = dynamic_cast<DataInnerNode*>(node.get());
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if (inner != nullptr) {
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if (inner != nullptr) {
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for (uint32_t i = 0; i < inner->numChildren(); ++i) {
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for (uint32_t i = 0; i < inner->numChildren(); ++i) {
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@ -16,6 +16,7 @@ public:
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boost::optional<cpputils::unique_ref<Block>> tryCreate(const Key &key, cpputils::Data data) override;
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boost::optional<cpputils::unique_ref<Block>> tryCreate(const Key &key, cpputils::Data data) override;
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boost::optional<cpputils::unique_ref<Block>> load(const Key &key) override;
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boost::optional<cpputils::unique_ref<Block>> load(const Key &key) override;
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//TODO Can we make this faster by allowing to delete blocks by only having theiy Key? So we wouldn't have to load it first?
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void remove(cpputils::unique_ref<Block> block) override;
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void remove(cpputils::unique_ref<Block> block) override;
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uint64_t numBlocks() const override;
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uint64_t numBlocks() const override;
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uint64_t estimateNumFreeBytes() const override;
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uint64_t estimateNumFreeBytes() const override;
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