Written first version of the blobstore interface
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src/blobstore/interface/Blob.h
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src/blobstore/interface/Blob.h
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#pragma once
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#ifndef BLOBSTORE_INTERFACE_BLOB_H_
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#define BLOBSTORE_INTERFACE_BLOB_H_
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namespace blobstore {
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class Blob {
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public:
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virtual ~Blob() {}
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virtual void *data() = 0;
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virtual const void *data() const = 0;
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};
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}
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#endif
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src/blobstore/interface/BlobStore.h
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src/blobstore/interface/BlobStore.h
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#pragma once
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#ifndef FSPP_BLOBSTORE_BLOBSTORE_H_
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#define FSPP_BLOBSTORE_BLOBSTORE_H_
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#include <string>
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#include <memory>
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namespace blobstore {
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class Blob;
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//TODO Don't use string, but own class for keys? (better performance for all keys have same length)
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class BlobStore {
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public:
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virtual ~BlobStore() {}
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virtual std::unique_ptr<Blob> create(const std::string &key) = 0;
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virtual std::unique_ptr<Blob> load(const std::string &key) = 0;
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//TODO Needed for performance? Or is deleting loaded blobs enough?
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//virtual void remove(const std::string &key) = 0;
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};
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}
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#endif
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4
src/test/blobstore/interface/BlobStoreTest.cpp
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src/test/blobstore/interface/BlobStoreTest.cpp
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/*
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* Tests that the header can be included without needing additional header includes as dependencies.
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*/
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#include "blobstore/interface/BlobStore.h"
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4
src/test/blobstore/interface/BlobTest.cpp
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src/test/blobstore/interface/BlobTest.cpp
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/*
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* Tests that the header can be included without needing additional header includes as dependencies.
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*/
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#include "blobstore/interface/Blob.h"
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