diff --git a/implementations/ondisk/OnDiskBlock.cpp b/implementations/ondisk/OnDiskBlock.cpp index 2ece694f..64947717 100644 --- a/implementations/ondisk/OnDiskBlock.cpp +++ b/implementations/ondisk/OnDiskBlock.cpp @@ -62,7 +62,6 @@ unique_ptr OnDiskBlock::LoadFromDisk(const bf::path &rootdir, const } unique_ptr OnDiskBlock::CreateOnDisk(const bf::path &rootdir, const Key &key, size_t size) { - //TODO Only writeback, if data was actually changed (Block::write() was called) auto filepath = rootdir / key.ToString(); if (bf::exists(filepath)) { return nullptr; diff --git a/interface/BlockStore.h b/interface/BlockStore.h index 8c797fc6..3ba6007a 100644 --- a/interface/BlockStore.h +++ b/interface/BlockStore.h @@ -9,8 +9,6 @@ namespace blockstore { -//TODO Don't use string, but own class for keys? (better performance for all keys have same length) - class BlockStore { public: virtual ~BlockStore() {}