#include #include #include using cpputils::system::HomeDirectory; using cpputils::system::FakeHomeDirectoryRAII; using cpputils::system::FakeTempHomeDirectoryRAII; using cpputils::TempDir; namespace bf = boost::filesystem; TEST(HomedirTest, HomedirExists) { EXPECT_TRUE(bf::exists(HomeDirectory::get())); } TEST(HomedirTest, AppDataDirExists) { EXPECT_TRUE(bf::exists(HomeDirectory::getXDGDataDir())); } TEST(HomedirTest, FakeHomeDirectorySetsHomedirCorrectly) { TempDir fakeHomeDir, fakeAppDataDir; FakeHomeDirectoryRAII a(fakeHomeDir.path(), fakeAppDataDir.path()); EXPECT_EQ(fakeHomeDir.path(), HomeDirectory::get()); EXPECT_EQ(fakeAppDataDir.path(), HomeDirectory::getXDGDataDir()); } TEST(HomedirTest, FakeHomeDirectoryResetsHomedirCorrectly) { bf::path actualHomeDir = HomeDirectory::get(); bf::path actualAppDataDir = HomeDirectory::getXDGDataDir(); { TempDir fakeHomeDir, fakeAppDataDir; FakeHomeDirectoryRAII a(fakeHomeDir.path(), fakeAppDataDir.path()); EXPECT_NE(actualHomeDir, HomeDirectory::get()); EXPECT_NE(actualAppDataDir, HomeDirectory::getXDGDataDir()); } EXPECT_EQ(actualHomeDir, HomeDirectory::get()); EXPECT_EQ(actualAppDataDir, HomeDirectory::getXDGDataDir()); } TEST(HomedirTest, FakeTempHomeDirectorySetsHomedirCorrectly) { bf::path actualHomeDir = HomeDirectory::get(); bf::path actualAppDataDir = HomeDirectory::getXDGDataDir(); FakeTempHomeDirectoryRAII a; EXPECT_NE(actualHomeDir, HomeDirectory::get()); EXPECT_NE(actualAppDataDir, HomeDirectory::getXDGDataDir()); } TEST(HomedirTest, FakeTempHomeDirectoryResetsHomedirCorrectly) { bf::path actualHomeDir = HomeDirectory::get(); bf::path actualAppDataDir = HomeDirectory::getXDGDataDir(); { FakeTempHomeDirectoryRAII a; EXPECT_NE(actualHomeDir, HomeDirectory::get()); EXPECT_NE(actualAppDataDir, HomeDirectory::getXDGDataDir()); } EXPECT_EQ(actualHomeDir, HomeDirectory::get()); EXPECT_EQ(actualAppDataDir, HomeDirectory::getXDGDataDir()); } TEST(HomedirTest, FakeTempHomeDirectoryUsesDifferentDirsForHomedirAndAppdataDir) { FakeTempHomeDirectoryRAII a; EXPECT_NE(HomeDirectory::get(), HomeDirectory::getXDGDataDir()); }