#include #include "FuseThread.h" #include #include #include "fspp/fuse/Fuse.h" using boost::thread; using boost::chrono::seconds; using std::string; using std::vector; namespace bf = boost::filesystem; using fspp::fuse::Fuse; FuseThread::FuseThread(Fuse *fuse) :_fuse(fuse), _child() { } void FuseThread::start(const bf::path &mountDir, const vector &fuseOptions) { _child = thread([this, mountDir, fuseOptions] () { _fuse->runInForeground(mountDir, fuseOptions); }); //Wait until it is running (busy waiting is simple and doesn't hurt much here) while(!_fuse->running()) {} #ifdef __APPLE__ // On Mac OS X, _fuse->running() returns true too early, because macFUSE calls init() when it's not ready yet. Give it a bit time. std::this_thread::sleep_for(std::chrono::milliseconds(200)); #endif } void FuseThread::stop() { _fuse->stop(); bool thread_stopped = _child.try_join_for(seconds(10)); ASSERT(thread_stopped, "FuseThread could not be stopped"); //Wait until it is properly shutdown (busy waiting is simple and doesn't hurt much here) while (_fuse->running()) {} }