#include #include #include #include #include #include #include using std::unique_ptr; using std::make_unique; using std::istream; using std::ostream; using std::ifstream; using std::ofstream; using std::ios; namespace bf = boost::filesystem; namespace blockstore { namespace ondisk { OnDiskBlock::OnDiskBlock(const Key &key, const bf::path &filepath, size_t size) : Block(key), _filepath(filepath), _data(size) { } OnDiskBlock::OnDiskBlock(const Key &key, const bf::path &filepath, Data &&data) : Block(key), _filepath(filepath), _data(std::move(data)) { } OnDiskBlock::~OnDiskBlock() { _storeToDisk(); } const void *OnDiskBlock::data() const { return _data.data(); } void OnDiskBlock::write(const void *source, uint64_t offset, uint64_t size) { assert(offset <= _data.size() && offset + size <= _data.size()); //Also check offset < _data->size() because of possible overflow in the addition std::memcpy((uint8_t*)_data.data()+offset, source, size); } size_t OnDiskBlock::size() const { return _data.size(); } unique_ptr OnDiskBlock::LoadFromDisk(const bf::path &rootdir, const Key &key) { auto filepath = rootdir / key.ToString(); try { //If it isn't a file, Data::LoadFromFile() would usually also crash. We still need this extra check //upfront, because Data::LoadFromFile() doesn't crash if we give it the path of a directory //instead the path of a file. if(!bf::is_regular_file(filepath)) { return nullptr; } Data data = Data::LoadFromFile(filepath); return unique_ptr(new OnDiskBlock(key, filepath, std::move(data))); } catch (const FileDoesntExistException &e) { return nullptr; } } unique_ptr OnDiskBlock::CreateOnDisk(const bf::path &rootdir, const Key &key, size_t size) { auto filepath = rootdir / key.ToString(); if (bf::exists(filepath)) { return nullptr; } auto block = unique_ptr(new OnDiskBlock(key, filepath, size)); block->_fillDataWithZeroes(); block->_storeToDisk(); return block; } void OnDiskBlock::RemoveFromDisk(const bf::path &rootdir, const Key &key) { auto filepath = rootdir / key.ToString(); assert(bf::is_regular_file(filepath)); bf::remove(filepath); } void OnDiskBlock::_fillDataWithZeroes() { _data.FillWithZeroes(); } void OnDiskBlock::_storeToDisk() const { _data.StoreToFile(_filepath); } void OnDiskBlock::flush() { _storeToDisk(); } } }