53 lines
1.6 KiB
C++
53 lines
1.6 KiB
C++
#include "OnDiskBlock.h"
|
|
#include "OnDiskBlockStore.h"
|
|
|
|
using std::string;
|
|
using cpputils::Data;
|
|
using cpputils::unique_ref;
|
|
using boost::optional;
|
|
using boost::none;
|
|
|
|
namespace bf = boost::filesystem;
|
|
|
|
namespace blockstore {
|
|
namespace ondisk {
|
|
|
|
OnDiskBlockStore::OnDiskBlockStore(const boost::filesystem::path &rootdir)
|
|
: _rootdir(rootdir) {
|
|
if (!bf::exists(rootdir)) {
|
|
throw std::runtime_error("Base directory not found");
|
|
}
|
|
if (!bf::is_directory(rootdir)) {
|
|
throw std::runtime_error("Base directory is not a directory");
|
|
}
|
|
//TODO Test for read access, write access, enter (x) access, and throw runtime_error in case
|
|
}
|
|
|
|
//TODO Do I have to lock tryCreate/remove and/or load? Or does ParallelAccessBlockStore take care of that?
|
|
|
|
optional<unique_ref<Block>> OnDiskBlockStore::tryCreate(const Key &key, Data data) {
|
|
//TODO Easier implementation? This is only so complicated because of the cast OnDiskBlock -> Block
|
|
auto result = std::move(OnDiskBlock::CreateOnDisk(_rootdir, key, std::move(data)));
|
|
if (result == boost::none) {
|
|
return boost::none;
|
|
}
|
|
return unique_ref<Block>(std::move(*result));
|
|
}
|
|
|
|
optional<unique_ref<Block>> OnDiskBlockStore::load(const Key &key) {
|
|
return optional<unique_ref<Block>>(OnDiskBlock::LoadFromDisk(_rootdir, key));
|
|
}
|
|
|
|
void OnDiskBlockStore::remove(unique_ref<Block> block) {
|
|
Key key = block->key();
|
|
cpputils::destruct(std::move(block));
|
|
OnDiskBlock::RemoveFromDisk(_rootdir, key);
|
|
}
|
|
|
|
uint64_t OnDiskBlockStore::numBlocks() const {
|
|
return std::distance(bf::directory_iterator(_rootdir), bf::directory_iterator());
|
|
}
|
|
|
|
}
|
|
}
|