82 lines
2.8 KiB
C++
82 lines
2.8 KiB
C++
#include "ThreadSystem.h"
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#include "../logging/logging.h"
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using std::function;
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using namespace cpputils::logging;
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namespace cpputils {
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ThreadSystem &ThreadSystem::singleton() {
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static ThreadSystem system;
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return system;
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}
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ThreadSystem::ThreadSystem(): _runningThreads(), _mutex() {
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//Stopping the thread before fork() (and then also restarting it in the parent thread after fork()) is important,
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//because as a running thread it might hold locks or condition variables that won't play well when forked.
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pthread_atfork(&ThreadSystem::_onBeforeFork, &ThreadSystem::_onAfterFork, &ThreadSystem::_onAfterFork);
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}
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ThreadSystem::Handle ThreadSystem::start(function<void()> loopIteration) {
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boost::unique_lock<boost::mutex> lock(_mutex);
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auto thread = _startThread(loopIteration);
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_runningThreads.push_back(RunningThread{loopIteration, std::move(thread)});
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return std::prev(_runningThreads.end());
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}
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void ThreadSystem::stop(Handle handle) {
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boost::unique_lock<boost::mutex> lock(_mutex);
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boost::thread thread = std::move(handle->thread);
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thread.interrupt();
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_runningThreads.erase(handle);
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//It's fine if another thread gets the mutex while we still wait for the join. Joining doesn't change any internal state.
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lock.unlock();
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thread.join();
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}
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void ThreadSystem::_onBeforeFork() {
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singleton()._stopAllThreadsForRestart();
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}
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void ThreadSystem::_onAfterFork() {
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singleton()._restartAllThreads();
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}
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void ThreadSystem::_stopAllThreadsForRestart() {
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_mutex.lock(); // Is unlocked in the after-fork handler. This way, the whole fork() is protected.
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for (RunningThread &thread : _runningThreads) {
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thread.thread.interrupt();
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}
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for (RunningThread &thread : _runningThreads) {
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thread.thread.join();
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}
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}
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void ThreadSystem::_restartAllThreads() {
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for (RunningThread &thread : _runningThreads) {
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thread.thread = _startThread(thread.loopIteration);
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}
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_mutex.unlock(); // Was locked in the before-fork handler
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}
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boost::thread ThreadSystem::_startThread(function<void()> loopIteration) {
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return boost::thread(std::bind(&ThreadSystem::_runThread, loopIteration));
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}
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void ThreadSystem::_runThread(function<void()> loopIteration) {
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try {
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while(true) {
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boost::this_thread::interruption_point();
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loopIteration(); // This might also be interrupted.
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}
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} catch (const boost::thread_interrupted &e) {
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//Do nothing, exit thread.
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} catch (const std::exception &e) {
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LOG(ERROR) << "LoopThread crashed: " << e.what();
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} catch (...) {
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LOG(ERROR) << "LoopThread crashed";
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}
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}
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}
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