libcryfs/src/cpp-utils/thread/LeftRight.h

162 lines
5.6 KiB
C++

#include <atomic>
#include <functional>
#include <mutex>
#include <thread>
#include <cpp-utils/macros.h>
#include <array>
#include <stdexcept>
namespace cpputils {
namespace detail {
struct IncrementRAII final {
public:
explicit IncrementRAII(std::atomic<int32_t> *counter): _counter(counter) {
++(*_counter);
}
~IncrementRAII() {
--(*_counter);
}
private:
std::atomic<int32_t> *_counter;
DISALLOW_COPY_AND_ASSIGN(IncrementRAII);
};
}
// LeftRight wait-free readers synchronization primitive
// https://hal.archives-ouvertes.fr/hal-01207881/document
template <class T>
class LeftRight final {
public:
~LeftRight() {
// from now on, no new readers/writers will be accepted (see asserts in read()/write())
_inDestruction = true;
// wait until any potentially running writers are finished
{
std::unique_lock<std::mutex> lock(_writeMutex);
}
// wait until any potentially running readers are finished
while (_counters[0].load() != 0 || _counters[1].load() != 0) {
std::this_thread::yield();
}
}
template <typename F>
auto read(F&& readFunc) const {
detail::IncrementRAII _increment_counter(&_counters[_foregroundCounterIndex.load()]); // NOLINT(cppcoreguidelines-pro-bounds-constant-array-index)
if(_inDestruction.load()) {
throw std::logic_error("Issued LeftRight::read() after the destructor started running");
}
return readFunc(_data[_foregroundDataIndex.load()]); // NOLINT(cppcoreguidelines-pro-bounds-constant-array-index)
}
// Throwing an exception in writeFunc is ok but causes the state to be either the old or the new state,
// depending on if the first or the second call to writeFunc threw.
template <typename F>
auto write(F&& writeFunc) {
std::unique_lock<std::mutex> lock(_writeMutex);
if(_inDestruction.load()) {
throw std::logic_error("Issued LeftRight::read() after the destructor started running");
}
return _write(writeFunc);
}
private:
template <class F>
auto _write(const F& writeFunc) {
/*
* Assume, A is in background and B in foreground. In simplified terms, we want to do the following:
* 1. Write to A (old background)
* 2. Switch A/B
* 3. Write to B (new background)
*
* More detailed algorithm (explanations on why this is important are below in code):
* 1. Write to A
* 2. Switch A/B data pointers
* 3. Wait until A counter is zero
* 4. Switch A/B counters
* 5. Wait until B counter is zero
* 6. Write to B
*/
auto localDataIndex = _foregroundDataIndex.load();
// 1. Write to A
_callWriteFuncOnBackgroundInstance(writeFunc, localDataIndex);
// 2. Switch A/B data pointers
localDataIndex = localDataIndex ^ 1;
_foregroundDataIndex = localDataIndex;
/*
* 3. Wait until A counter is zero
*
* In the previous write run, A was foreground and B was background.
* There was a time after switching _foregroundDataIndex (B to foreground) and before switching _foregroundCounterIndex,
* in which new readers could have read B but incremented A's counter.
*
* In this current run, we just switched _foregroundDataIndex (A back to foreground), but before writing to
* the new background B, we have to make sure A's counter was zero briefly, so all these old readers are gone.
*/
auto localCounterIndex = _foregroundCounterIndex.load();
_waitForBackgroundCounterToBeZero(localCounterIndex);
/*
* 4. Switch A/B counters
*
* Now that we know all readers on B are really gone, we can switch the counters and have new readers
* increment A's counter again, which is the correct counter since they're reading A.
*/
localCounterIndex = localCounterIndex ^ 1;
_foregroundCounterIndex = localCounterIndex;
/*
* 5. Wait until B counter is zero
*
* This waits for all the readers on B that came in while both data and counter for B was in foreground,
* i.e. normal readers that happened outside of that brief gap between switching data and counter.
*/
_waitForBackgroundCounterToBeZero(localCounterIndex);
// 6. Write to B
return _callWriteFuncOnBackgroundInstance(writeFunc, localDataIndex);
}
template<class F>
auto _callWriteFuncOnBackgroundInstance(const F& writeFunc, uint8_t localDataIndex) {
try {
return writeFunc(_data[localDataIndex ^ 1]); // NOLINT(cppcoreguidelines-pro-bounds-constant-array-index)
} catch (...) {
// recover invariant by copying from the foreground instance
_data[localDataIndex ^ 1] = _data[localDataIndex]; // NOLINT(cppcoreguidelines-pro-bounds-constant-array-index)
// rethrow
throw;
}
}
void _waitForBackgroundCounterToBeZero(uint8_t counterIndex) {
while (_counters[counterIndex ^ 1].load() != 0) { // NOLINT(cppcoreguidelines-pro-bounds-constant-array-index)
std::this_thread::yield();
}
}
std::mutex _writeMutex;
std::atomic<uint8_t> _foregroundCounterIndex = {0};
std::atomic<uint8_t> _foregroundDataIndex = {0};
mutable std::array<std::atomic<int32_t>, 2> _counters = {{{0}, {0}}};
std::array<T, 2> _data = {{{}, {}}};
std::atomic<bool> _inDestruction = {false};
};
}