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LoopThread.cpp
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Added new random pool library and FixedSizeData:CreatePseudoRandom() uses it. This generates pseudorandom data in another thread and keeps a pool instead of calling the pseudorandom algorithm each time. Since that algorithm needs to be mutexed, that caused quite a lot of locking before
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2015-10-16 02:46:17 +02:00 |
LoopThread.h
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Added new random pool library and FixedSizeData:CreatePseudoRandom() uses it. This generates pseudorandom data in another thread and keeps a pool instead of calling the pseudorandom algorithm each time. Since that algorithm needs to be mutexed, that caused quite a lot of locking before
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2015-10-16 02:46:17 +02:00 |
RandomDataBuffer.cpp
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Added new random pool library and FixedSizeData:CreatePseudoRandom() uses it. This generates pseudorandom data in another thread and keeps a pool instead of calling the pseudorandom algorithm each time. Since that algorithm needs to be mutexed, that caused quite a lot of locking before
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2015-10-16 02:46:17 +02:00 |
RandomDataBuffer.h
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Added new random pool library and FixedSizeData:CreatePseudoRandom() uses it. This generates pseudorandom data in another thread and keeps a pool instead of calling the pseudorandom algorithm each time. Since that algorithm needs to be mutexed, that caused quite a lot of locking before
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2015-10-16 02:46:17 +02:00 |
RandomGeneratorThread.cpp
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Added new random pool library and FixedSizeData:CreatePseudoRandom() uses it. This generates pseudorandom data in another thread and keeps a pool instead of calling the pseudorandom algorithm each time. Since that algorithm needs to be mutexed, that caused quite a lot of locking before
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2015-10-16 02:46:17 +02:00 |
RandomGeneratorThread.h
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Added new random pool library and FixedSizeData:CreatePseudoRandom() uses it. This generates pseudorandom data in another thread and keeps a pool instead of calling the pseudorandom algorithm each time. Since that algorithm needs to be mutexed, that caused quite a lot of locking before
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2015-10-16 02:46:17 +02:00 |
RandomPool.cpp
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Added new random pool library and FixedSizeData:CreatePseudoRandom() uses it. This generates pseudorandom data in another thread and keeps a pool instead of calling the pseudorandom algorithm each time. Since that algorithm needs to be mutexed, that caused quite a lot of locking before
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2015-10-16 02:46:17 +02:00 |
RandomPool.h
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Added new random pool library and FixedSizeData:CreatePseudoRandom() uses it. This generates pseudorandom data in another thread and keeps a pool instead of calling the pseudorandom algorithm each time. Since that algorithm needs to be mutexed, that caused quite a lot of locking before
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2015-10-16 02:46:17 +02:00 |
ThreadsafeRandomDataBuffer.h
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Added new random pool library and FixedSizeData:CreatePseudoRandom() uses it. This generates pseudorandom data in another thread and keeps a pool instead of calling the pseudorandom algorithm each time. Since that algorithm needs to be mutexed, that caused quite a lot of locking before
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2015-10-16 02:46:17 +02:00 |