libcryfs/random
2015-10-16 03:17:50 +02:00
..
LoopThread.cpp Added new random pool library and FixedSizeData:CreatePseudoRandom() uses it. This generates pseudorandom data in another thread and keeps a pool instead of calling the pseudorandom algorithm each time. Since that algorithm needs to be mutexed, that caused quite a lot of locking before 2015-10-16 02:46:17 +02:00
LoopThread.h Added new random pool library and FixedSizeData:CreatePseudoRandom() uses it. This generates pseudorandom data in another thread and keeps a pool instead of calling the pseudorandom algorithm each time. Since that algorithm needs to be mutexed, that caused quite a lot of locking before 2015-10-16 02:46:17 +02:00
RandomDataBuffer.cpp Added new random pool library and FixedSizeData:CreatePseudoRandom() uses it. This generates pseudorandom data in another thread and keeps a pool instead of calling the pseudorandom algorithm each time. Since that algorithm needs to be mutexed, that caused quite a lot of locking before 2015-10-16 02:46:17 +02:00
RandomDataBuffer.h Added new random pool library and FixedSizeData:CreatePseudoRandom() uses it. This generates pseudorandom data in another thread and keeps a pool instead of calling the pseudorandom algorithm each time. Since that algorithm needs to be mutexed, that caused quite a lot of locking before 2015-10-16 02:46:17 +02:00
RandomGeneratorThread.cpp Remove debug output 2015-10-16 03:17:50 +02:00
RandomGeneratorThread.h Added new random pool library and FixedSizeData:CreatePseudoRandom() uses it. This generates pseudorandom data in another thread and keeps a pool instead of calling the pseudorandom algorithm each time. Since that algorithm needs to be mutexed, that caused quite a lot of locking before 2015-10-16 02:46:17 +02:00
RandomPool.cpp Added new random pool library and FixedSizeData:CreatePseudoRandom() uses it. This generates pseudorandom data in another thread and keeps a pool instead of calling the pseudorandom algorithm each time. Since that algorithm needs to be mutexed, that caused quite a lot of locking before 2015-10-16 02:46:17 +02:00
RandomPool.h Added new random pool library and FixedSizeData:CreatePseudoRandom() uses it. This generates pseudorandom data in another thread and keeps a pool instead of calling the pseudorandom algorithm each time. Since that algorithm needs to be mutexed, that caused quite a lot of locking before 2015-10-16 02:46:17 +02:00
ThreadsafeRandomDataBuffer.h Added new random pool library and FixedSizeData:CreatePseudoRandom() uses it. This generates pseudorandom data in another thread and keeps a pool instead of calling the pseudorandom algorithm each time. Since that algorithm needs to be mutexed, that caused quite a lot of locking before 2015-10-16 02:46:17 +02:00