29 lines
720 B
C++
29 lines
720 B
C++
#pragma once
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#ifndef FSPP_BLOCKSTORE_BLOCKSTORE_H_
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#define FSPP_BLOCKSTORE_BLOCKSTORE_H_
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#include <messmer/blockstore/interface/Block.h>
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#include <string>
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#include <memory>
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namespace blockstore {
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//TODO Don't use string, but own class for keys? (better performance for all keys have same length)
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class BlockStore {
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public:
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virtual ~BlockStore() {}
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virtual std::unique_ptr<Block> create(size_t size) = 0;
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//TODO Use boost::optional (if key doesn't exist)
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// Return nullptr if block with this key doesn't exists
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virtual std::unique_ptr<Block> load(const Key &key) = 0;
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//TODO Needed for performance? Or is deleting loaded blocks enough?
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//virtual void remove(const std::string &key) = 0;
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};
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}
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#endif
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