102 lines
4.0 KiB
CMake
102 lines
4.0 KiB
CMake
INCLUDE(messmer/cmake/tools)
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INCLUDE(messmer/gitversion/cmake)
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SETUP_GOOGLETEST()
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# Actually create targets: EXEcutables and libraries.
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ADD_BII_TARGETS()
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ACTIVATE_CPP14()
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ADD_DEFINITIONS(-D_FILE_OFFSET_BITS=64)
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GIT_VERSION_INIT()
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ENABLE_STYLE_WARNINGS()
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# You can safely delete lines from here...
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###############################################################################
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# REFERENCE #
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###############################################################################
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#
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# This CMakeLists.txt file helps defining your block building and compiling
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# To learn more about the CMake use with biicode, visit http://docs.biicode.com/c++.html
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#
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# ----------------------------------------------------
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# NEW FEATURE! Include cmake files from remote blocks:
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# -----------------------------------------------------
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# Now you can handle cmake dependencies alike you do with c/c++:
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#
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# INCLUDE(user/block/myrecipe) # include myrecipe.cmake from remote user/block
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#
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# > EXAMPLE: Include our recipes and activate C++11 in your block (http://www.biicode.com/biicode/cmake)
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#
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# INCLUDE(biicode/cmake/tools) # Include tools.cmake file from "cmake" block from the "biicode" user
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# ACTIVATE_CPP11(INTERFACE ${BII_BLOCK_TARGET})
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#
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# Remember to run "bii find" to download out cmake tools file
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#
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# ---------------------
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# INIT_BIICODE_BLOCK()
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# ---------------------
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# This function creates several helper variables as ${BII_BLOCK_NAME} and ${BII_BLOCK_USER}
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# Also it loads variables from the cmake/bii_user_block_vars.cmake
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# ${BII_LIB_SRC} File list to create the library
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# ${BII_LIB_TYPE} Empty (default, STATIC most casess) STATIC or SHARED
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# ${BII_LIB_DEPS} Dependencies to other libraries (user2_block2, user3_blockX)
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# ${BII_LIB_SYSTEM_HEADERS} System linking requirements as windows.h, pthread.h, etc
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#
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# You can use or modify them here, for example, to add or remove files from targets based on OS
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# Or use typical cmake configurations done BEFORE defining targets. Examples:
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# ADD_DEFINITIONS(-DFOO)
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# FIND_PACKAGE(OpenGL QUIET)
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# You can add INCLUDE_DIRECTORIES here too
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#
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# ---------------------
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# ADD_BIICODE_TARGETS()
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# ---------------------
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#
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# This function creates the following variables:
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# ${BII_BLOCK_TARGET} Interface (no files) target for convenient configuration of all
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# targets in this block, as the rest of targets always depend on it
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# has name in the form "user_block_interface"
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# ${BII_LIB_TARGET} Target library name, usually in the form "user_block". May not exist
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# if BII_LIB_SRC is empty
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# ${BII_BLOCK_TARGETS} List of all targets defined in this block
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# ${BII_BLOCK_EXES} List of executables targets defined in this block
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# ${BII_exe_name_TARGET}: Executable target (e.g. ${BII_main_TARGET}. You can also use
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# directly the name of the executable target (e.g. user_block_main)
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#
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# > EXAMPLE: Add include directories to all targets of this block
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#
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# TARGET_INCLUDE_DIRECTORIES(${BII_BLOCK_TARGET} INTERFACE myincludedir)
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#
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# You can add private include directories to the Lib (if existing)
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#
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# > EXAMPLE: Link with pthread:
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#
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# TARGET_LINK_LIBRARIES(${BII_BLOCK_TARGET} INTERFACE pthread)
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# or link against library:
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# TARGET_LINK_LIBRARIES(${BII_LIB_TARGET} PUBLIC pthread)
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# or directly use the library target name:
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# TARGET_LINK_LIBRARIES(user_block PUBLIC pthread)
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#
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# NOTE: This can be also done adding pthread to ${BII_LIB_DEPS}
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# BEFORE calling ADD_BIICODE_TARGETS()
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#
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# > EXAMPLE: how to activate C++11
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#
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# IF(APPLE)
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# TARGET_COMPILE_OPTIONS(${BII_BLOCK_TARGET} INTERFACE "-std=c++11 -stdlib=libc++")
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# ELSEIF (WIN32 OR UNIX)
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# TARGET_COMPILE_OPTIONS(${BII_BLOCK_TARGET} INTERFACE "-std=c++11")
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# ENDIF(APPLE)
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#
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# > EXAMPLE: Set properties to target
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#
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# SET_TARGET_PROPERTIES(${BII_BLOCK_TARGET} PROPERTIES COMPILE_DEFINITIONS "IOV_MAX=255")
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#
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