2022-03-20 05:57:07 +01:00
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import bge
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from collections import OrderedDict
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###############################################################################
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# ct_comp.py
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# @title: Composants python
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# @project: CodeTower
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2022-03-24 17:00:09 +01:00
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# @lang: fr,en
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2022-04-11 22:42:09 +02:00
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# @authors: Philippe Roy <phroy@phroy.org>
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2022-03-20 05:57:07 +01:00
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# @copyright: Copyright (C) 2022 Philippe Roy
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# @license: GNU GPL
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#
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2022-04-01 01:34:54 +02:00
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# This game is a tower defense coding game. The towers are driven by Python code.
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2022-03-20 05:57:07 +01:00
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# Ce simulateur est un jeu du type tower defense où les tours sont à piloter par la programmation Python.
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#
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###############################################################################
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# Récupérer les objets 3D
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2022-03-24 17:00:09 +01:00
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# scene = bge.logic.getCurrentScene()
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2022-03-20 05:57:07 +01:00
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###############################################################################
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# Minion
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###############################################################################
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class Minion(bge.types.KX_PythonComponent):
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args = OrderedDict([
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("cat", ""),
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("level", 0),
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("hp", 0.0),
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("speed", 0.0),
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("armor", 0.0),
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("bounty", 0),
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("lifes_damage", 0)
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])
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def start(self, args):
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pass
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def update(self):
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pass
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###############################################################################
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# Tower
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###############################################################################
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class Tower(bge.types.KX_PythonComponent):
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args = OrderedDict([
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("cat", ""),
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("level", 0),
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2022-03-24 17:00:09 +01:00
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("tower_name", ""),
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2022-03-20 05:57:07 +01:00
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("damage", 0.0),
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("speed", 0.0),
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("range", 0.0)
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])
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def start(self, args):
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pass
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def update(self):
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pass
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