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Comment correction
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@ -621,7 +621,6 @@ def circle (center, radius, color):
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ang += ang_step
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ang += ang_step
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# Affiche les draws en cours
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# Affiche les draws en cours
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# FIXME: tir sur le plus avancé
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#
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#
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# Type de draw :
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# Type de draw :
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# arrow : [5, "arrow", [obj.worldPosition.x, obj.worldPosition.y, obj.worldPosition.z+0.8],target.name, angle3, ray_yellow,5]
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# arrow : [5, "arrow", [obj.worldPosition.x, obj.worldPosition.y, obj.worldPosition.z+0.8],target.name, angle3, ray_yellow,5]
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