From 78213d448a55bd1f50d4c88b42a27c6a8fe29d02 Mon Sep 17 00:00:00 2001 From: phroy Date: Wed, 20 Jul 2022 05:30:36 +0200 Subject: [PATCH] Tower bullet with 3d object but without physic --- ct_lib.py | 23 ++--------------------- ct_map1.py | 2 +- 2 files changed, 3 insertions(+), 22 deletions(-) diff --git a/ct_lib.py b/ct_lib.py index 38bd9c5..b6de771 100644 --- a/ct_lib.py +++ b/ct_lib.py @@ -499,7 +499,6 @@ def scn_tower_near(cont): sound_play(sndbuff_mage) # Ligne (drawLine) (vitesse rapide) - # if scene.objects['Terrain']['speed']>=1: if scene.objects['Terrain']['speed']<10: # Pas d'animation à 10 -> plantage # Archer (tir de flêche) @@ -520,39 +519,23 @@ def scn_tower_near(cont): print ("Plus de bullet de disponible pour la tour : "+obj.name) # Cast zone + # FIXME : ne marche plus (zoom et pan) if obj['cat']=="Mage tower": # Mage (cast) scene.objects['Terrain']['draw2d_process']=True scene.objects['Terrain']['draw2d_list'].append([30, "cast", [obj.worldPosition.x, obj.worldPosition.y, obj.worldPosition.z+0.8],ray_blue,30]) - # 'Archer tower' : ["Archer tower", 1.0 , 0.02, 2.5], - # 'Mage tower' : ["Mage tower", 0.0 , 0.005, 2.5], - # Rayon + # FIXME : ne marche plus (zoom et pan) if obj['cat']=="Test": if target.name in scene.objects: scene.objects['Terrain']['draw2d_process']=True scene.objects['Terrain']['draw2d_list'].append([5, "ray", [obj.worldPosition.x, obj.worldPosition.y, obj.worldPosition.z+0.8], target.name, angle3, ray_yellow,5]) # Suivi du minion - # Dégats - target['hp'] = target['hp'] - obj['damage'] - if target['hp']<=0: - target['dead']=True - # Cast (buff and debuff) if obj['cat']=="Mage tower": for target_i in sensor.hitObjectList: target_i['buff'].append([obj['cast'], obj['cast_duration']]) -# # Cible touchée par un projectile -# def scn_bullet_collision(cont): -# obj = cont.owner -# # obj['activated']=False -# # # obj.suspendPhysics (True) -# # obj.setVisible(False) -# # # obj.worldPosition=[obj['init_lx'],obj['init_ly'],obj['init_lz']] -# # print ("dead bullet : ", obj.name) - - ############################################################################### # Carte ############################################################################### @@ -699,7 +682,6 @@ def scn_draw3d(cont): x1 = target.worldPosition.x y1 = target.worldPosition.y z1 = target.worldPosition.z+0.5 # ajustement +0.5 - # z1 = target.worldPosition.z-0.1 # ajustement -0.1 step_x=(x1-x0)/draw_cmd[7] step_y=(y1-y0)/draw_cmd[7] step_z=(z1-z0)/draw_cmd[7] @@ -711,7 +693,6 @@ def scn_draw3d(cont): if draw_cmd[0]<=0: bullet['activated']=False bullet.setVisible(False) - # bullet.worldPosition=[x0,y0,z0] target['hp'] = target['hp'] - tower['damage'] if target['hp']<=0: # Mort target['dead']=True diff --git a/ct_map1.py b/ct_map1.py index 0298195..f3a2c56 100644 --- a/ct_map1.py +++ b/ct_map1.py @@ -181,7 +181,7 @@ def tower_definition(): # Tower caracteristics : category (class), damage, speed, range tower_carac={ - 'Archer tower' : ["Archer tower", 1.0 , 0.01, 2.5], + 'Archer tower' : ["Archer tower", 1.0 , 0.02, 2.5], 'Mage tower' : ["Mage tower", 0.0 , 0.005, 2.5], 'Barrack' : ["Barrack", 1.0 , 0.0001, 2.5]} scene.objects['Terrain']['tower_carac'] = tower_carac