diff --git a/ct.py b/ct.py index 38b09c4..77452a3 100644 --- a/ct.py +++ b/ct.py @@ -498,7 +498,6 @@ def endbanner_hl(cont): # Fermer la page de fin def endbanner_close(): - print("endbanner_close") sound_play (sndbuff_click) scene.objects['Terrain']['manip_mode']=0 scene.objects['End'].setVisible(False,True) @@ -729,23 +728,16 @@ def mode(cont): # Touche ESC if JUST_ACTIVATED in keyboard.inputs[bge.events.ESCKEY].queue: - print("ESC") - print(scene.objects['Terrain']['manip_mode']) # FenĂȘtres modales if scene.objects['Terrain']['manip_mode']==9: - print("['manip_mode']==9") if scene.objects['Book'].visible: - print("Book") doc_close() if scene.objects['About'].visible: - print("About") about_close() if scene.objects['End'].visible: - print("End") endbanner_close() return else: # Sortir du jeux - print("endgame") terrain_stop () bge.logic.endGame() @@ -1063,7 +1055,6 @@ def doc (cont): # Fermer le livre def doc_close (): - print("doc_close") sound_play (sndbuff_book_close) scene.objects['Terrain']['manip_mode']=0 # FenĂȘtre modale scene.objects['Book_page_screen'].setVisible(False,True) @@ -1171,7 +1162,6 @@ def about_hl(cont): # Fermer le about def about_close(): - print("about_close") sound_play (sndbuff_click) scene.objects['Terrain']['manip_mode']=0 scene.objects['About'].setVisible(False,True)