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Readme update
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102
ct.py
102
ct.py
@ -467,12 +467,15 @@ def terrain_speed (obj):
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# Page de fin
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# Page de fin
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def endbanner_hl(cont):
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def endbanner_hl(cont):
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if cont.sensors['MO'].status == JUST_ACTIVATED:
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if cont.sensors['MO'].status == JUST_ACTIVATED:
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mouse_up()
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if scene.objects['Mouse_main']['mouse_graphic']:
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mouse_up()
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scene.objects['Endbanner'].color = color_white
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scene.objects['Endbanner'].color = color_white
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scene.objects['Endbanner_wave'].color = color_white
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scene.objects['Endbanner_wave'].color = color_white
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scene.objects['Endbanner_points'].color = color_white
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scene.objects['Endbanner_points'].color = color_white
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scene.objects['Endbanner_ok'].color = color_white
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scene.objects['Endbanner_ok'].color = color_white
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if cont.sensors['MO'].status == JUST_RELEASED:
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if cont.sensors['MO'].status == JUST_RELEASED:
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if scene.objects['Mouse_main']['mouse_graphic']:
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mouse_down()
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scene.objects['Endbanner'].color = color_endbanner_bluelight
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scene.objects['Endbanner'].color = color_endbanner_bluelight
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scene.objects['Endbanner_wave'].color = color_black
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scene.objects['Endbanner_wave'].color = color_black
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scene.objects['Endbanner_points'].color = color_black
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scene.objects['Endbanner_points'].color = color_black
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@ -516,13 +519,17 @@ def cmd_init():
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# UI : Mouse
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# UI : Mouse
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# Window size : 738.5 415.5
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# Window size : 738.5 415.5
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bge.render.setMousePosition(int(bge.render.getWindowWidth() / 2), int(bge.render.getWindowHeight() / 2))
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if scene.objects['Mouse_main']['mouse_graphic']:
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bge.render.showMouse(scene.objects['Commands']['debug_mouse'])
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bge.render.setMousePosition(int(bge.render.getWindowWidth() / 2), int(bge.render.getWindowHeight() / 2))
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scene.objects['Mouse_main'].worldPosition = [0.07, -8.11, 4.71035] # Vielle version : [0.118161, -8.24305, 4.71035] ; [0, -3.5, 2], [0, -8, 6]
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bge.render.showMouse(scene.objects['Commands']['debug_mouse'])
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scene.objects['Mouse_main'].worldScale=[30, 30, 30]
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scene.objects['Mouse_main'].worldPosition = [0.07, -8.11, 4.71035] # Vielle version : [0.118161, -8.24305, 4.71035] ; [0, -3.5, 2], [0, -8, 6]
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scene.objects['Mouse_main']['past_x']=0
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scene.objects['Mouse_main'].worldScale=[30, 30, 30]
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scene.objects['Mouse_main']['past_y']=0
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scene.objects['Mouse_main']['past_x']=0
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scene.objects['Mouse_main']['mouse_up']=0
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scene.objects['Mouse_main']['past_y']=0
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scene.objects['Mouse_main']['mouse_up']=0
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else:
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scene.objects['Mouse_main'].setVisible(False,False)
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bge.render.showMouse(True)
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# scene.objects['Raz-vue-Hl'].setVisible(False,False)
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# scene.objects['Raz-vue-Hl'].setVisible(False,False)
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# scene.objects['Aide-cmd-Hl'].setVisible(False,False)
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# scene.objects['Aide-cmd-Hl'].setVisible(False,False)
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@ -645,11 +652,12 @@ def mode(cont):
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scene.objects['Camera'].worldPosition.z = scene.objects['Camera']['init_lz']
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scene.objects['Camera'].worldPosition.z = scene.objects['Camera']['init_lz']
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applyRotationTo(scene.objects['Terrain'], 0, 0, 0)
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applyRotationTo(scene.objects['Terrain'], 0, 0, 0)
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bge.render.setMousePosition(int(bge.render.getWindowWidth() / 2), int(bge.render.getWindowHeight() / 2))
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if scene.objects['Mouse_main']['mouse_graphic']:
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scene.objects['Mouse_main'].worldPosition = [0.07, -8.11, 4.71035] # Vielle version : [0.118161, -8.24305, 4.71035] ; [0, -3.5, 2], [0, -8, 6]
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bge.render.setMousePosition(int(bge.render.getWindowWidth() / 2), int(bge.render.getWindowHeight() / 2))
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scene.objects['Mouse_main'].worldScale=[30, 30, 30]
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scene.objects['Mouse_main'].worldPosition = [0.07, -8.11, 4.71035] # Vielle version : [0.118161, -8.24305, 4.71035] ; [0, -3.5, 2], [0, -8, 6]
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scene.objects['Mouse_main']['past_x']=0
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scene.objects['Mouse_main'].worldScale=[30, 30, 30]
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scene.objects['Mouse_main']['past_y']=0
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scene.objects['Mouse_main']['past_x']=0
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scene.objects['Mouse_main']['past_y']=0
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# Touche F5 -> Run et Pause
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# Touche F5 -> Run et Pause
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if JUST_ACTIVATED in keyboard.inputs[bge.events.F5KEY].queue:
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if JUST_ACTIVATED in keyboard.inputs[bge.events.F5KEY].queue:
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@ -748,20 +756,23 @@ def manip(cont):
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# Pan
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# Pan
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if obj['manip_mode']==1: # Shift
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if obj['manip_mode']==1: # Shift
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scene.objects['Camera'].applyMovement((delta_x*-sensibilite_pan, delta_y*sensibilite_pan, 0), True)
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scene.objects['Camera'].applyMovement((delta_x*-sensibilite_pan, delta_y*sensibilite_pan, 0), True)
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scene.objects['Mouse_main'].applyMovement((delta_x*-sensibilite_pan, delta_y*sensibilite_pan, 0), True)
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if scene.objects['Mouse_main']['mouse_graphic']:
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scene.objects['Mouse_main'].applyMovement((delta_x*-sensibilite_pan, delta_y*sensibilite_pan, 0), True)
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# Zoom FIXME : marche pas au niveau de la souris
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# Zoom FIXME : marche pas au niveau de la souris
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if obj['manip_mode']==2: # Ctrl
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if obj['manip_mode']==2: # Ctrl
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position_scale_x = 0.0005
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if scene.objects['Mouse_main']['mouse_graphic']:
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position_scale_y = position_scale_x
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position_scale_x = 0.0005
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mouse_x=scene.objects['Mouse_main'].sensors["Mouse"].position[0]-int(bge.render.getWindowWidth() / 2)
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position_scale_y = position_scale_x
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mouse_y=scene.objects['Mouse_main'].sensors["Mouse"].position[1]-int(bge.render.getWindowHeight() / 2)
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mouse_x=scene.objects['Mouse_main'].sensors["Mouse"].position[0]-int(bge.render.getWindowWidth() / 2)
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distance_cam_past= math.sqrt(scene.objects['Camera']['past_ly']**2+scene.objects['Camera']['past_lz']**2)
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mouse_y=scene.objects['Mouse_main'].sensors["Mouse"].position[1]-int(bge.render.getWindowHeight() / 2)
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distance_cam = math.sqrt((scene.objects['Camera'].worldPosition.y**2+scene.objects['Camera'].worldPosition.z**2))
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distance_cam_past= math.sqrt(scene.objects['Camera']['past_ly']**2+scene.objects['Camera']['past_lz']**2)
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size_scale = (distance_cam/distance_cam_past) * 0.23
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distance_cam = math.sqrt((scene.objects['Camera'].worldPosition.y**2+scene.objects['Camera'].worldPosition.z**2))
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size_scale = (distance_cam/distance_cam_past) * 0.23
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scene.objects['Camera'].applyMovement((0, 0, (delta_x+delta_y)*sensibilite_zoom), True)
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scene.objects['Camera'].applyMovement((0, 0, (delta_x+delta_y)*sensibilite_zoom), True)
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scene.objects['Mouse_main'].applyMovement((mouse_x*(delta_x+delta_y)*sensibilite_zoom*position_scale_x, -mouse_y*(delta_x+delta_y)*sensibilite_zoom*position_scale_y, 0), True)
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if scene.objects['Mouse_main']['mouse_graphic']:
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scene.objects['Mouse_main'].worldScale *= (delta_x+delta_y)*sensibilite_zoom*size_scale
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scene.objects['Mouse_main'].applyMovement((mouse_x*(delta_x+delta_y)*sensibilite_zoom*position_scale_x, -mouse_y*(delta_x+delta_y)*sensibilite_zoom*position_scale_y, 0), True)
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scene.objects['Mouse_main'].worldScale *= (delta_x+delta_y)*sensibilite_zoom*size_scale
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scene.objects['Camera']['past_ly']=scene.objects['Camera'].worldPosition.y
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scene.objects['Camera']['past_ly']=scene.objects['Camera'].worldPosition.y
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scene.objects['Camera']['past_lz']=scene.objects['Camera'].worldPosition.z
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scene.objects['Camera']['past_lz']=scene.objects['Camera'].worldPosition.z
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@ -771,29 +782,34 @@ def manip_wheel(cont):
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if scene.objects['Terrain']['manip_mode']!=9: # Fenêtre modale
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if scene.objects['Terrain']['manip_mode']!=9: # Fenêtre modale
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obj = cont.owner
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obj = cont.owner
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sensibilite_wheel = 5 # Base : 20
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sensibilite_wheel = 5 # Base : 20
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position_scale_x = 0.0005
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if scene.objects['Mouse_main']['mouse_graphic']:
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position_scale_y = position_scale_x
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position_scale_x = 0.0005
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mouse_x=scene.objects['Mouse_main'].sensors["Mouse"].position[0]-int(bge.render.getWindowWidth() / 2)
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position_scale_y = position_scale_x
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mouse_y=scene.objects['Mouse_main'].sensors["Mouse"].position[1]-int(bge.render.getWindowHeight() / 2)
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mouse_x=scene.objects['Mouse_main'].sensors["Mouse"].position[0]-int(bge.render.getWindowWidth() / 2)
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distance_cam_past = math.sqrt((scene.objects['Camera'].worldPosition.y**2+scene.objects['Camera'].worldPosition.z**2))
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mouse_y=scene.objects['Mouse_main'].sensors["Mouse"].position[1]-int(bge.render.getWindowHeight() / 2)
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# size_scale = (distance_cam/distance_cam_past) * 0.23
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distance_cam_past = math.sqrt((scene.objects['Camera'].worldPosition.y**2+scene.objects['Camera'].worldPosition.z**2))
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size_scale = 0.2
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# size_scale = (distance_cam/distance_cam_past) * 0.23
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# size_scale = 0.23
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size_scale = 0.2
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# size_scale = 0.23
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if cont.sensors['WheelUp'].positive:
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if cont.sensors['WheelUp'].positive:
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scene.objects['Camera'].applyMovement((0, 0, -sensibilite_wheel), True)
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scene.objects['Camera'].applyMovement((0, 0, -sensibilite_wheel), True)
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distance_cam = math.sqrt((scene.objects['Camera'].worldPosition.y**2+scene.objects['Camera'].worldPosition.z**2))
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if scene.objects['Mouse_main']['mouse_graphic']:
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scene.objects['Mouse_main'].applyMovement((-mouse_x*sensibilite_wheel*position_scale_x, mouse_y*sensibilite_wheel*position_scale_y, 0), True)
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distance_cam = math.sqrt((scene.objects['Camera'].worldPosition.y**2+scene.objects['Camera'].worldPosition.z**2))
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scene.objects['Mouse_main'].worldScale *= sensibilite_wheel* (distance_cam/distance_cam_past) *size_scale
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scene.objects['Mouse_main'].applyMovement((-mouse_x*sensibilite_wheel*position_scale_x, mouse_y*sensibilite_wheel*position_scale_y, 0), True)
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scene.objects['Mouse_main'].worldScale *= sensibilite_wheel* (distance_cam/distance_cam_past) *size_scale
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elif cont.sensors['WheelDown'].positive:
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elif cont.sensors['WheelDown'].positive:
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scene.objects['Camera'].applyMovement((0, 0, sensibilite_wheel), True)
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scene.objects['Camera'].applyMovement((0, 0, sensibilite_wheel), True)
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distance_cam = math.sqrt((scene.objects['Camera'].worldPosition.y**2+scene.objects['Camera'].worldPosition.z**2))
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if scene.objects['Mouse_main']['mouse_graphic']:
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scene.objects['Mouse_main'].applyMovement((mouse_x*sensibilite_wheel*position_scale_x, -mouse_y*sensibilite_wheel*position_scale_y, 0), True)
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distance_cam = math.sqrt((scene.objects['Camera'].worldPosition.y**2+scene.objects['Camera'].worldPosition.z**2))
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scene.objects['Mouse_main'].worldScale /= sensibilite_wheel* (distance_cam_past/distance_cam) *size_scale
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scene.objects['Mouse_main'].applyMovement((mouse_x*sensibilite_wheel*position_scale_x, -mouse_y*sensibilite_wheel*position_scale_y, 0), True)
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scene.objects['Mouse_main'].worldScale /= sensibilite_wheel* (distance_cam_past/distance_cam) *size_scale
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else:
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else:
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return
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return
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# Icone de la souris
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# Icone de la souris
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def mouse(cont):
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def mouse(cont):
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if scene.objects['Mouse_main']['mouse_graphic']==False:
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return
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obj = cont.owner
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obj = cont.owner
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# Ancienne version basée sur la position de la caméra
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# Ancienne version basée sur la position de la caméra
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@ -896,7 +912,8 @@ def about_hl(cont):
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# decal = 18
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# decal = 18
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# size_scale = 0.2
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# size_scale = 0.2
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if cont.sensors['MO'].status == JUST_ACTIVATED:
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if cont.sensors['MO'].status == JUST_ACTIVATED:
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mouse_up()
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if scene.objects['Mouse_main']['mouse_graphic']:
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mouse_up()
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# # print (scene.objects['Mouse_main'].getVectTo(scene.objects['Camera'])[1])
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# # print (scene.objects['Mouse_main'].getVectTo(scene.objects['Camera'])[1])
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# vect=scene.objects['Mouse_main'].getVectTo(scene.objects['Camera'])[1]
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# vect=scene.objects['Mouse_main'].getVectTo(scene.objects['Camera'])[1]
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# dist_past= scene.objects['Mouse_main'].getDistanceTo(scene.objects['Camera'])
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# dist_past= scene.objects['Mouse_main'].getDistanceTo(scene.objects['Camera'])
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@ -911,7 +928,8 @@ def about_hl(cont):
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if cont.sensors['MO'].status == JUST_RELEASED:
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if cont.sensors['MO'].status == JUST_RELEASED:
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# print("about_hl R avant", scene.objects['Mouse_main'].worldPosition)
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# print("about_hl R avant", scene.objects['Mouse_main'].worldPosition)
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mouse_down()
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if scene.objects['Mouse_main']['mouse_graphic']:
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mouse_down()
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# print (scene.objects['Mouse_main'].getVectTo(scene.objects['Camera'])[1])
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# print (scene.objects['Mouse_main'].getVectTo(scene.objects['Camera'])[1])
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# vect=scene.objects['Mouse_main'].getVectTo(scene.objects['Camera'])[1]
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# vect=scene.objects['Mouse_main'].getVectTo(scene.objects['Camera'])[1]
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# dist_past= scene.objects['Mouse_main'].getDistanceTo(scene.objects['Camera'])
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# dist_past= scene.objects['Mouse_main'].getDistanceTo(scene.objects['Camera'])
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@ -958,10 +976,12 @@ def about_link_hl(cont):
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obj = cont.owner
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obj = cont.owner
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name=obj.name[:-7]
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name=obj.name[:-7]
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scene.objects[name].color = color_link_hl
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scene.objects[name].color = color_link_hl
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mouse_up()
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if scene.objects['Mouse_main']['mouse_graphic']:
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mouse_up()
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if cont.sensors['MO'].status == JUST_RELEASED :
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if cont.sensors['MO'].status == JUST_RELEASED :
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obj = cont.owner
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obj = cont.owner
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name=obj.name[:-7]
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name=obj.name[:-7]
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scene.objects[name].color = color_link
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scene.objects[name].color = color_link
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mouse_down()
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if scene.objects['Mouse_main']['mouse_graphic']:
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mouse_down()
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