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AUTHORS.md
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AUTHORS.md
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# CodeTower
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**Code your tower (coding tower defense)**
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### Authors
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* CodeTower :
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** Auteur : Philippe Roy <phroy@phroy.org>
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* 3D Assets :
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** KayKit dungeon : Kay Lousberg - Creative Commons Zero, CC0) - www.kaylousberg.com
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** KayKit medieval : Kay Lousberg - Creative Commons Zero, CC0) - www.kaylousberg.com
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** MCOTMC : Kay Lousberg - Creative Commons Zero, CC0) - www.kaylousberg.com
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** Kenney td_kit : Kenney - Creative Commons Zero, CC0) - www.kenney.nl
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* Sounds assets :
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** Kenney Impact Sounds : Kenney - Creative Commons Zero, CC0) - www.kenney.nl
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** Kenney Rpg Audio : Kenney - Creative Commons Zero, CC0) - www.kenney.nl
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** Glest game sounds assets - Jose Luis Gonzalez - Glest Game 3.2.1 License - http://glest.org/
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* Icons :
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** Kenney Boardgame : Kenney impactsounds : Kenney - Creative Commons Zero, CC0) - www.kenney.nl
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** Kenney Game icons base : Kenney - Creative Commons Zero, CC0) - www.kenney.nl
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** Kenney Game icons extension : Kenney - Creative Commons Zero, CC0) - www.kenney.nl
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README.md
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README.md
@ -7,10 +7,37 @@ CodeTower is a Tower Defense coding game where the towers are driven by Python c
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With your code, you can build, remove and upgrade your towers. For each tower, you will be
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With your code, you can build, remove and upgrade your towers. For each tower, you will be
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able to choose dynamically most appropriate techno (archer tower) or spell (mage tower).
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able to choose dynamically most appropriate techno (archer tower) or spell (mage tower).
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It's a early prototype.
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It's a early prototype. CodeTower is a open source software distributed under the terms of the GPLv3 license.
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The game engine is [Blender](https://blender.org) - [UPGE](https://upbge.org).
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![Screenshot](img/screenshot-01.jpg)
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![Screenshot](img/screenshot-01.jpg)
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### Download
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Source repository (Gitlab ) : https://gitlab.com/phroy/codetower
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Binaries (GNU/Linux and Windows) : [www.phroy.org](http://www.phroy.org/cloud/index.php/s/nyoWT6xMkxAJ9Pm).
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### Tower commands
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* Build a tower : ct_build (x, y, category, name, color, style)
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** x position (integer)
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** y position (integer)
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** category (string) : "Archer tower", "Mage tower" or "Barrack" (not implemented)
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** name (string)
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** color (RGB model) : purple, turquoise, magenta, orange, yellow, green, red or [R, G, B, 1]
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** style : square or round and version (A,B or C), exemple : 'square-A'
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** Return boolean flag
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*** True : builded
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*** False : not builded
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** Exemple : ct_build(1,1, "Archer tower", "Tower #1",yellow,"round-A")
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* Remove a tower : ct_remove (x, y)
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** x position (integer)
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** y position (integer)
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* Get your level : ct_level ()
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** Return your level (integer)
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*Time management (temporization) : ct_sleep (delay)
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** delay : delay in seconds (float)
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