From d31b3590ad9f7d3f7568380f859c56ec2b477459 Mon Sep 17 00:00:00 2001 From: phroy Date: Wed, 6 Apr 2022 22:33:16 +0200 Subject: [PATCH] Readme update --- AUTHORS.md | 6 +++--- README.md | 16 ++++++++-------- 2 files changed, 11 insertions(+), 11 deletions(-) diff --git a/AUTHORS.md b/AUTHORS.md index 851db36..bf20abf 100644 --- a/AUTHORS.md +++ b/AUTHORS.md @@ -8,10 +8,10 @@ - Auteur : Philippe Roy * 3D Assets : - - KayKit dungeon : Kay Lousberg - Creative Commons Zero, CC0) - www.kaylousberg.com - - KayKit medieval : Kay Lousberg - Creative Commons Zero, CC0) - www.kaylousberg.com + - KayKit Dungeon : Kay Lousberg - Creative Commons Zero, CC0) - www.kaylousberg.com + - KayKit Medieval : Kay Lousberg - Creative Commons Zero, CC0) - www.kaylousberg.com - MCOTMC : Kay Lousberg - Creative Commons Zero, CC0) - www.kaylousberg.com - - Kenney td_kit : Kenney - Creative Commons Zero, CC0) - www.kenney.nl + - Kenney TD Kit : Kenney - Creative Commons Zero, CC0) - www.kenney.nl * Sounds assets : - Kenney Impact Sounds : Kenney - Creative Commons Zero, CC0) - www.kenney.nl diff --git a/README.md b/README.md index d33c729..241d0a6 100644 --- a/README.md +++ b/README.md @@ -16,11 +16,11 @@ The game engine is [Blender](https://blender.org) - [UPGE](https://upbge.org). Source repository (Gitlab ) : https://gitlab.com/phroy/codetower -Binaries (GNU/Linux and Windows) : [www.phroy.org](http://www.phroy.org/cloud/index.php/s/nyoWT6xMkxAJ9Pm). +Binaries (GNU/Linux and Windows) : [www.phroy.org](http://www.phroy.org/cloud/index.php/s/nyoWT6xMkxAJ9Pm) ### Tower commands -* Build a tower : ct_build (x, y, category, name, color, style) +* **Build a tower : ct_build (x, y, category, name, color, style)** - x position (integer) - y position (integer) - category (string) : "Archer tower", "Mage tower" or "Barrack" (not implemented) @@ -28,16 +28,16 @@ Binaries (GNU/Linux and Windows) : [www.phroy.org](http://www.phroy.org/cloud/in - color (RGB model) : purple, turquoise, magenta, orange, yellow, green, red or [R, G, B, 1] - style : square or round and version (A,B or C), exemple : 'square-A' - Return boolean flag - - True : builded - - False : not builded - - Exemple : ct_build(1,1, "Archer tower", "Tower #1",yellow,"round-A") + - True : builded with error + - False : not builded (error) + - Exemple : ct_build(1,1, "Archer tower", "Tower \#1",yellow,"round-A") -* Remove a tower : ct_remove (x, y) +* **Remove a tower : ct_remove (x, y)** - x position (integer) - y position (integer) -* Get your level : ct_level () +* **Get your level : ct_level ()** - Return your level (integer) -* Time management (temporization) : ct_sleep (delay) +* **Time management (temporization) : ct_sleep (delay)** - delay : delay in seconds (float)