codetower/ct_doc.py
2022-04-22 02:04:48 +02:00

190 lines
7.3 KiB
Python
Raw Blame History

This file contains invisible Unicode characters

This file contains invisible Unicode characters that are indistinguishable to humans but may be processed differently by a computer. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.

import bge # Bibliothèque Blender Game Engine (UPBGE)
###############################################################################
# ct_doc.py
# @title: Documentation
# @project: CodeTower
# @lang: fr,en
# @authors: Philippe Roy <phroy@phroy.org>
# @copyright: Copyright (C) 2022 Philippe Roy
# @license: GNU GPL
#
# This game is a tower defense coding game. The towers are driven by Python code.
# The file is the the map and waves definition.
#
###############################################################################
scene = bge.logic.getCurrentScene()
# Colors
color_doc_chap = (0.153, 0.116, 0.105, 1) # WoodDark
color_doc_fct = (0.326, 0.101, 0.0592, 1) # BrownDark
# color_doc_fct = (0.577, 0.233, 0.115, 1) # Brown
# color_doc_hl = (0.799, 0.617, 0.021, 1) # Yellow
color_doc_hl = (0.13, 0.254, 0.407, 1) # BlueDark
color_doc_activate = (1.0, 0.025, 0.116, 1) # Red
# UPBGE constants
JUST_ACTIVATED = bge.logic.KX_INPUT_JUST_ACTIVATED
JUST_RELEASED = bge.logic.KX_INPUT_JUST_RELEASED
ACTIVATE = bge.logic.KX_INPUT_ACTIVE
# JUST_DEACTIVATED = bge.logic.KX_SENSOR_JUST_DEACTIVATED
###############################################################################
# Screen
###############################################################################
###############################################################################
# Map
###############################################################################
# Get your level : ct_level ()
# - Return your level (integer)
#
# Time management (temporization) : ct_sleep (delay)
map_fct=["ct_level", "ct_sleep"]
ct_level_title="Get your level"
ct_level_text=" ct_level ()\n \v - Return your level (integer)"
ct_sleep_title="Time management"
ct_sleep_text=" ct_sleep (delay)\n \v - delay : duration in seconds (float)"
map_fct_title=[ct_level_title, ct_sleep_title]
map_fct_text=[ct_level_text, ct_sleep_text]
###############################################################################
# Tower
###############################################################################
tower_fct=["ct_build", "ct_remove"]
ct_build_title="Build a tower"
ct_build_text="ct_build (x,y, category, name, color, style)\n \v- x position (integer)\n \v- y position (integer)\n"
ct_build_text = ct_build_text +" \v- category (string) : \n \v \v- \"Archer tower\" (default value)\n \v \v- \"Mage tower\"\n"
ct_build_text = ct_build_text +" \v- name (string)\n \v- color (RGB tuple, default=purple)\n"
ct_build_text = ct_build_text +" \v- style (string) : \n \v \v- \"square\" (default value) or \"round\"\n \v \v- version : A (default value), B or C\n \v \v- exemple : 'round-B' \n"
ct_build_text = ct_build_text +" \v- Return boolean flag (builded -> True)\n\n"
ct_build_text = ct_build_text +"Predefined color : blue, green, magenta,\n orange, purple, red, turquoise, yellow.\n\n"
ct_build_text = ct_build_text +"Exemple : ct_build (1, 1, \"Archer tower\", \n \"Tower #1\", yellow, \"round-A\")\n"
ct_remove_title="Remove a tower"
ct_remove_text=" ct_remove (x, y) \n \v - x position (integer)\n \v - y position (integer)\n"
tower_fct_title=[ct_build_title, ct_remove_title]
tower_fct_text=[ct_build_text, ct_remove_text]
###############################################################################
# Tech
###############################################################################
tech_fct=[]
tech_fct_title=[]
tech_fct_text=[]
###############################################################################
# Spell
###############################################################################
spell_fct=[]
spell_fct_title=[]
spell_fct_text=[]
###############################################################################
# General
###############################################################################
fct = {
'Book_chap-screen': "",
'Book_chap-map' : map_fct,
'Book_chap-tower' : tower_fct,
'Book_chap-tech' : tech_fct,
'Book_chap-spell' : spell_fct}
fct_title = {
'Book_chap-screen': "",
'Book_chap-map' : map_fct_title,
'Book_chap-tower' : tower_fct_title,
'Book_chap-tech' : tech_fct_title,
'Book_chap-spell' : spell_fct_title}
fct_text = {
'Book_chap-screen': "",
'Book_chap-map' : map_fct_text,
'Book_chap-tower' : tower_fct_text,
'Book_chap-tech' : tech_fct_text,
'Book_chap-spell' : spell_fct_text}
# Afficher le chapitre
def chapter(cont):
if cont.sensors['Click'].status == JUST_ACTIVATED and cont.sensors['MO'].positive :
obj = cont.owner
name_chap=obj.name[:-7]
# Highlight des onglets
scene.objects['Book_chap-screen'].color = color_doc_chap
scene.objects['Book_chap-map'].color = color_doc_chap
scene.objects['Book_chap-tower'].color = color_doc_chap
scene.objects['Book_chap-tech'].color = color_doc_chap
scene.objects['Book_chap-spell'].color = color_doc_chap
scene.objects[name_chap].color = color_doc_activate
scene.objects["Book"]['page_chap'] = name_chap
# Tout effacer (fonctions + texte)
for i in range (1,13):
if i<10:
name_fct = "Book_fct-0"+str(i)
else:
name_fct = "Book_fct-"+str(i)
scene.objects[name_fct].setVisible(False,False)
scene.objects[name_fct].color = color_doc_fct
scene.objects['Book_text_title'].setVisible(False,True)
scene.objects['Book_text'].setVisible(False,True)
# Afficher la page Ecran
if name_chap == "Book_chap-screen":
scene.objects['Book_page_screen'].worldPosition = scene.objects['Book'].worldPosition
scene.objects['Book_page_screen'].setVisible(True,True)
# Afficher les fonctions
if name_chap != "Book_chap-screen":
scene.objects['Book_page_screen'].setVisible(False,True)
if len(fct[name_chap])==0:
scene.objects['Book_text']['Text'] = " No functions yet. \n Work in progress..."
scene.objects['Book_text'].setVisible(True,True)
for i in range(len(fct[name_chap])):
j=i+1
if j<10:
name_fct = "Book_fct-0"+str(j)
else:
name_fct = "Book_fct-"+str(j)
scene.objects[name_fct]['Text']=fct[name_chap][i]
scene.objects[name_fct].setVisible(True,False)
# Afficher les details de la fonction
def function(cont):
if cont.sensors['Click'].status == JUST_ACTIVATED and cont.sensors['MO'].positive :
obj = cont.owner
# Highlight des fonctions
for i in range (1,13):
if i<10:
name_fct = "Book_fct-0"+str(i)
else:
name_fct = "Book_fct-"+str(i)
scene.objects[name_fct].color = color_doc_fct
scene.objects[obj.name[:-7]].color = color_doc_activate
scene.objects["Book"]['page_fct'] = obj.name[:-7]
# Afficher le texte de la fonction
name_chap = scene.objects["Book"]['page_chap']
print ('name_chap : ', name_chap)
print ('obj.name[9:11] : ', obj.name[9:11])
nb = int(obj.name[9:11])-1
print ('nb : ', nb)
scene.objects['Book_text_title']['Text'] = fct_title[name_chap][nb]
scene.objects['Book_text']['Text'] = fct_text[name_chap][nb]
scene.objects['Book_text_title'].setVisible(True,True)
scene.objects['Book_text'].setVisible(True,False)