diff --git a/armory3d/Bundled/FrankieDeath.wav b/armory3d/Bundled/FrankieDeath.wav new file mode 100644 index 0000000..301307e Binary files /dev/null and b/armory3d/Bundled/FrankieDeath.wav differ diff --git a/armory3d/Bundled/amb_bird_1.wav b/armory3d/Bundled/amb_bird_1.wav new file mode 100644 index 0000000..c1af1f7 Binary files /dev/null and b/armory3d/Bundled/amb_bird_1.wav differ diff --git a/armory3d/Bundled/amb_bird_2.wav b/armory3d/Bundled/amb_bird_2.wav new file mode 100644 index 0000000..fc56fb3 Binary files /dev/null and b/armory3d/Bundled/amb_bird_2.wav differ diff --git a/armory3d/Bundled/amb_cricket_1.wav b/armory3d/Bundled/amb_cricket_1.wav new file mode 100644 index 0000000..7707031 Binary files /dev/null and b/armory3d/Bundled/amb_cricket_1.wav differ diff --git a/armory3d/Bundled/amb_forest.wav b/armory3d/Bundled/amb_forest.wav new file mode 100644 index 0000000..6104508 Binary files /dev/null and b/armory3d/Bundled/amb_forest.wav differ diff --git a/armory3d/Bundled/amb_frog_1.wav b/armory3d/Bundled/amb_frog_1.wav new file mode 100644 index 0000000..15bc60b Binary files /dev/null and b/armory3d/Bundled/amb_frog_1.wav differ diff --git a/armory3d/Bundled/amb_mountains.wav b/armory3d/Bundled/amb_mountains.wav new file mode 100644 index 0000000..1221a47 Binary files /dev/null and b/armory3d/Bundled/amb_mountains.wav differ diff --git a/armory3d/Bundled/amb_river-old1.wav b/armory3d/Bundled/amb_river-old1.wav new file mode 100644 index 0000000..749a17d Binary files /dev/null and b/armory3d/Bundled/amb_river-old1.wav differ diff --git a/armory3d/Bundled/amb_river.wav b/armory3d/Bundled/amb_river.wav new file mode 100644 index 0000000..3f73659 Binary files /dev/null and b/armory3d/Bundled/amb_river.wav differ diff --git a/armory3d/Bundled/amb_stream.wav b/armory3d/Bundled/amb_stream.wav new file mode 100644 index 0000000..3ffca7c Binary files /dev/null and b/armory3d/Bundled/amb_stream.wav differ diff --git a/armory3d/Bundled/amb_waterdrip_1.wav b/armory3d/Bundled/amb_waterdrip_1.wav new file mode 100644 index 0000000..072af4b Binary files /dev/null and b/armory3d/Bundled/amb_waterdrip_1.wav differ diff --git a/armory3d/Bundled/amb_waterdrip_2.wav b/armory3d/Bundled/amb_waterdrip_2.wav new file mode 100644 index 0000000..daae48a Binary files /dev/null and b/armory3d/Bundled/amb_waterdrip_2.wav differ diff --git a/armory3d/Bundled/amb_waterdrip_3.wav b/armory3d/Bundled/amb_waterdrip_3.wav new file mode 100644 index 0000000..1d227fb Binary files /dev/null and b/armory3d/Bundled/amb_waterdrip_3.wav differ diff --git a/armory3d/Bundled/amb_waterdrip_4.wav b/armory3d/Bundled/amb_waterdrip_4.wav new file mode 100644 index 0000000..7f2d166 Binary files /dev/null and b/armory3d/Bundled/amb_waterdrip_4.wav differ diff --git a/armory3d/Bundled/amb_waterfall.wav b/armory3d/Bundled/amb_waterfall.wav new file mode 100644 index 0000000..a5db950 Binary files /dev/null and b/armory3d/Bundled/amb_waterfall.wav differ diff --git a/armory3d/Bundled/amb_wind_1.wav b/armory3d/Bundled/amb_wind_1.wav new file mode 100644 index 0000000..6887d36 Binary files /dev/null and b/armory3d/Bundled/amb_wind_1.wav differ diff --git a/armory3d/Bundled/config.arm b/armory3d/Bundled/config.arm new file mode 100644 index 0000000..edba981 --- /dev/null +++ b/armory3d/Bundled/config.arm @@ -0,0 +1,20 @@ +{ + "rp_bloom": true, + "rp_dynres": false, + "rp_gi": false, + "rp_motionblur": false, + "rp_shadowmap_cascade": 1024, + "rp_shadowmap_cube": 512, + "rp_ssgi": true, + "rp_ssr": true, + "rp_supersample": 1.0, + "window_h": 1080, + "window_maximizable": false, + "window_minimizable": true, + "window_mode": 0, + "window_msaa": 1, + "window_resizable": false, + "window_scale": 1.0, + "window_vsync": true, + "window_w": 1920 +} \ No newline at end of file diff --git a/armory3d/Bundled/frankie_dielava.wav b/armory3d/Bundled/frankie_dielava.wav new file mode 100644 index 0000000..6c4370e Binary files /dev/null and b/armory3d/Bundled/frankie_dielava.wav differ diff --git a/armory3d/Bundled/frankieloop2.wav b/armory3d/Bundled/frankieloop2.wav new file mode 100644 index 0000000..b376d41 Binary files /dev/null and b/armory3d/Bundled/frankieloop2.wav differ diff --git a/armory3d/Bundled/msx_peachvalley.wav b/armory3d/Bundled/msx_peachvalley.wav new file mode 100644 index 0000000..2440859 Binary files /dev/null and b/armory3d/Bundled/msx_peachvalley.wav differ diff --git a/armory3d/Bundled/sfx_jump.wav b/armory3d/Bundled/sfx_jump.wav new file mode 100644 index 0000000..b175c6b Binary files /dev/null and b/armory3d/Bundled/sfx_jump.wav differ diff --git a/armory3d/Bundled/sfx_jump2.wav b/armory3d/Bundled/sfx_jump2.wav new file mode 100644 index 0000000..dc0832b Binary files /dev/null and b/armory3d/Bundled/sfx_jump2.wav differ diff --git a/armory3d/Sources/Main.hx b/armory3d/Sources/Main.hx new file mode 100644 index 0000000..f949064 --- /dev/null +++ b/armory3d/Sources/Main.hx @@ -0,0 +1,23 @@ +// Auto-generated +package ; +class Main { + public static inline var projectName = 'ecureuil'; + public static inline var projectPackage = 'arm'; + public static function main() { + iron.object.BoneAnimation.skinMaxBones = 52; + iron.object.LightObject.cascadeCount = 4; + iron.object.LightObject.cascadeSplitFactor = 0.800000011920929; + armory.system.Starter.main( + 'Scene', + 0, + false, + true, + false, + 1920, + 1080, + 1, + true, + armory.renderpath.RenderPathCreator.get + ); + } +} diff --git a/armory3d/Sources/arm/Character.hx b/armory3d/Sources/arm/Character.hx new file mode 100644 index 0000000..49bb8c4 --- /dev/null +++ b/armory3d/Sources/arm/Character.hx @@ -0,0 +1,79 @@ +package arm; + +import iron.object.Object; +import iron.object.Animation; +import iron.Trait; +import iron.system.Input; +import iron.math.Vec4; +import iron.math.Quat; + +class Character extends Trait { + + var currentAction:String; + var animation:Animation; + + var speed = 0.0; + var loc:Vec4 = new Vec4(); + var lastLoc:Vec4 = null; + var framesIdle = 0; // Number of frames character did not move + + @:prop + var actionIdle:String = "idle"; + + @:prop + var actionMove:String = "run"; + + public function new() { + super(); + + currentAction = actionIdle; + notifyOnInit(init); + } + + function init() { + animation = object.animation; + + // Try first child if we are running from armature + if (animation == null) { + if(object.children.length > 0) { + animation = object.children[0].animation; + } + } + + if (animation == null) return; + notifyOnUpdate(update); + } + + function update() { + // Get current position + var tr = object.transform; + loc.set(tr.worldx(), tr.worldy(), tr.worldz()); + + // Set previous position to current position if there is no previous position + if (lastLoc == null) lastLoc = new Vec4(loc.x, loc.y, loc.z); + + // Check if character moved compared from last position + speed = Vec4.distance(loc, lastLoc); + + // Update previous position to current position + // in preparation for next check + lastLoc.setFrom(loc); + + if (speed == 0) framesIdle++; + else framesIdle = 0; + + // If state is idle and character is in movement, play move walk animation + if (currentAction == actionIdle && framesIdle == 0) { + currentAction = actionMove; + + if (actionMove != null) animation.play(actionMove); + } + + // Otherwise if state is walking and character is idle, play idle animation + else if (currentAction == actionMove && framesIdle > 2) { + currentAction = actionIdle; + + if (actionIdle != null) animation.play(actionIdle); + } + } +} diff --git a/armory3d/Sources/arm/Intro_cam.hx b/armory3d/Sources/arm/Intro_cam.hx new file mode 100644 index 0000000..a976711 --- /dev/null +++ b/armory3d/Sources/arm/Intro_cam.hx @@ -0,0 +1,182 @@ +package arm; + +import iron.Scene; +import iron.math.Vec4; +import iron.math.Quat; +import iron.math.Mat4; +import iron.data.SceneFormat; +import iron.data.Data; +import iron.data.MeshData; +import iron.data.MaterialData; +import iron.system.Input; +import iron.system.Time; +import iron.system.Tween; +import armory.trait.PhysicsBreak; + +// +// Intro_cam : Animation for the begining +// + +class Intro_cam extends iron.Trait { + + public function new() { + super(); + + // Start + var go= false; + + // Suiveur + var loc_to = new Vec4 (); + var loc_from = new Vec4 (); + var deltaxyz = new Vec4 (); + var scale = new Vec4 (); + var deltax = 0.0; + var deltay = 0.0; + var deltaz = 0.0; + var delta_a = 0.0; + var delta_b = 0.0; + var delta_c = 0.0; + var position = 0; + + // Tempo + var duration_cycle=0.01; + var duration=0.0; + + // Positions (repère objet de la courbe (dump python)) + var delta = [ + new Vec4 (0.0, 0.0, 0.0), + new Vec4 (-0.714604914188385, -1.9046026468276978, 0.36248692870140076), + new Vec4 (-0.2727598547935486, -3.9623684883117676, 0.6186656355857849), + new Vec4 (1.2784634828567505, -5.851366996765137, 0.7989855408668518), + new Vec4 (3.764294147491455, -7.323999881744385, 0.9349323511123657), + new Vec4 (6.88226318359375, -8.207002639770508, 1.0590277910232544), + new Vec4 (9.54699420928955, -8.419892311096191, 1.1722874641418457), + new Vec4 (12.064346313476562, -8.174274444580078, 1.3170785903930664), + new Vec4 (14.102925300598145, -7.484195232391357, 1.5114848613739014), + new Vec4 (15.088809967041016, -6.700578689575195, 1.7009670734405518), + new Vec4 (15.388349533081055, -6.067254543304443, 1.852500081062317), + new Vec4 (15.33479118347168, -5.358070373535156, 2.0269899368286133), + new Vec4 (14.867095947265625, -4.586199760437012, 2.226856231689453), + new Vec4 (14.457979202270508, -4.181393623352051, 2.337069272994995) + ]; + + // Cible camera + var target = new Vec4 (2.2124, -6.7793, 0.95099); + var rot_from = new Quat(); + var rot_from2 = new Quat(); + var rot_to = new Quat(); + var rot_to2 = new Quat(); + + // + // notifyOnInit + // + + notifyOnInit(function() { + + duration=duration_cycle; + go= false; + }); + + // + // notifyOnUpdate + // + + notifyOnUpdate(function() { + + // Point 1 + var mouse = Input.getMouse(); + if (mouse.started()) { + position=1; + + // Localisation + loc_from = object.transform.loc; + deltax = (delta[position].x-delta[position-1].x); + deltay = (delta[position].y-delta[position-1].y); + deltaz = (delta[position].z-delta[position-1].z); + deltaxyz.set(deltax, deltay, deltaz); + loc_to.addvecs(loc_from,deltaxyz); + trace("position "+Std.string(position)); + + // Rotation + // object.transform.scale.z = -1; + object.transform.buildMatrix(); + rot_from.fromMat(iron.Scene.active.getChild("Target_pos0").transform.world); + rot_from2.set(rot_from.x*1, rot_from.y*1, rot_from.z*1, rot_from.w*1); + object.transform.rot.fromEuler(rot_from2.getEuler().x, rot_from2.getEuler().y, rot_from2.getEuler().z); + object.transform.buildMatrix(); + + rot_to.fromMat(iron.Scene.active.getChild("Target_pos1").transform.world); + rot_to2.set(rot_to.x*1, rot_to.y*1, rot_to.z*1, rot_to.w*1); + trace("rot_from "+Std.string(rot_from2)); + trace("rot_to "+Std.string(rot_to2)); + delta_a = ((rot_to2.getEuler().x)-(rot_from2.getEuler().x)); + delta_b = (rot_to2.getEuler().y-rot_from2.getEuler().y); + delta_c = (rot_to2.getEuler().z-rot_from2.getEuler().z); + + // orientation_from.set(target.x-object.transform.world.getLoc().x, target.y-object.transform.world.getLoc().y, target.z-object.transform.world.getLoc().z); + // orientation_to.set(target.x-object.transform.world.getLoc().x, target.y-object.transform.world.getLoc().y, target.z-object.transform.world.getLoc().z); + + // trace("object.transform.world.getLoc() "+Std.string(object.transform.world.getLoc())); + // trace("target "+Std.string(target)); + + // orientation_from.set(target.x-object.transform.world.getLoc().x, target.y-object.transform.world.getLoc().y, target.z-object.transform.world.getLoc().z); + // orientation_to.set(target.x-loc_from.x, target.y-loc_from.y, target.z-loc_from.z); + // orientation_to.set(target.x-loc_to.x, target.y-loc_to.y, target.z-loc_to.z); + // trace("orientation_from "+Std.string(orientation_from)); + // trace("orientation_to "+Std.string(orientation_to)); + // orientation_quat.fromTo(orientation_from, orientation_to); + go= true; + } + + // Déplacement + if (go) { + duration -= iron.system.Time.delta; + if (duration <= 0.0) { + object.transform.translate(deltax/100, deltay/100, deltaz/100); // Translation x, y, z + object.transform.rotate(Vec4.xAxis(), delta_a/100); + object.transform.rotate(Vec4.yAxis(), delta_b/100); + object.transform.rotate(Vec4.zAxis(), delta_c/100); + duration=duration_cycle; + + // Arrivée ? + if (loc_to.x - object.transform.loc.x < 0.01 && loc_to.y - object.transform.loc.y < 0.01 && loc_to.z - object.transform.loc.z < 0.01) { + + // Correction du point de départ + object.transform.translate(loc_to.x - object.transform.loc.x, loc_to.y - object.transform.loc.y, loc_to.z - object.transform.loc.z); + + // Point ++ + if (position<13) { + + position++; + trace("position "+Std.string(position)); + + // Localisation + loc_from = object.transform.loc; + deltax = (delta[position].x-delta[position-1].x); + deltay = (delta[position].y-delta[position-1].y); + deltaz = (delta[position].z-delta[position-1].z); + deltaxyz.set(deltax, deltay, deltaz); + loc_to.addvecs(loc_from,deltaxyz); + trace("position "+Std.string(position)); + + // Rotation + rot_from.fromMat(iron.Scene.active.getChild("Target_pos"+Std.string(position-1)).transform.world); + rot_from2.set(rot_from.x*1, rot_from.y*1, rot_from.z*1, rot_from.w*1); + object.transform.rot.fromEuler(rot_from2.getEuler().x, rot_from2.getEuler().y, rot_from2.getEuler().z); + object.transform.buildMatrix(); + + rot_to.fromMat(iron.Scene.active.getChild("Target_pos"+Std.string(position)).transform.world); + rot_to2.set(rot_to.x*1, rot_to.y*1, rot_to.z*1, rot_to.w*1); + trace("rot_from "+Std.string(rot_from2)); + trace("rot_to "+Std.string(rot_to2)); + delta_a = (rot_to2.getEuler().x-rot_from2.getEuler().x); + delta_b = (rot_to2.getEuler().y-rot_from2.getEuler().y); + delta_c = (rot_to2.getEuler().z-rot_from2.getEuler().z); + + go= true; + } + else go= false; + } + }} + }); + }} diff --git a/armory3d/Sources/arm/Sound_amb.hx b/armory3d/Sources/arm/Sound_amb.hx new file mode 100644 index 0000000..0784888 --- /dev/null +++ b/armory3d/Sources/arm/Sound_amb.hx @@ -0,0 +1,27 @@ +package arm; + +class Sound_amb extends iron.Trait { + public function new() { + super(); + + // notifyOnInit(function() { + // }); + + notifyOnUpdate(function() { + + var mouse = iron.system.Input.getMouse(); + + // Mouse clicked + if (mouse.started()) { + + // Randomly play one of the three hit sounds + iron.data.Data.getSound('amb_bird_1.wav', function(sound:kha.Sound) { + iron.system.Audio.play(sound); + }); + } + }); + + // notifyOnRemove(function() { + // }); + } +} diff --git a/armory3d/Sources/arm/node/Camera_mode.hx b/armory3d/Sources/arm/node/Camera_mode.hx new file mode 100644 index 0000000..a4f4fbc --- /dev/null +++ b/armory3d/Sources/arm/node/Camera_mode.hx @@ -0,0 +1,58 @@ +package arm.node; + +@:keep class Camera_mode extends armory.logicnode.LogicTree { + + var functionNodes:Map; + + var functionOutputNodes:Map; + + public function new() { + super(); + name = "Camera_mode"; + this.functionNodes = new Map(); + this.functionOutputNodes = new Map(); + notifyOnAdd(add); + } + + override public function add() { + var _SetProperty = new armory.logicnode.SetPropertyNode(this); + var _SetCamera = new armory.logicnode.SetCameraNode(this); + var _Branch = new armory.logicnode.BranchNode(this); + var _OnKeyboard_004 = new armory.logicnode.OnKeyboardNode(this); + _OnKeyboard_004.property0 = "Started"; + _OnKeyboard_004.property1 = "f"; + _OnKeyboard_004.addOutputs([_Branch]); + _Branch.addInput(_OnKeyboard_004, 0); + var _GetProperty = new armory.logicnode.GetPropertyNode(this); + _GetProperty.addInput(new armory.logicnode.ObjectNode(this, "Camera_fps"), 0); + _GetProperty.addInput(new armory.logicnode.StringNode(this, "camera_fps"), 0); + _GetProperty.addOutputs([_Branch]); + _Branch.addInput(_GetProperty, 0); + var _SetCamera_001 = new armory.logicnode.SetCameraNode(this); + _SetCamera_001.addInput(_Branch, 0); + _SetCamera_001.addInput(new armory.logicnode.ObjectNode(this, "Camera.001"), 0); + var _SetProperty_001 = new armory.logicnode.SetPropertyNode(this); + _SetProperty_001.addInput(_SetCamera_001, 0); + _SetProperty_001.addInput(new armory.logicnode.ObjectNode(this, "Camera_fps"), 0); + _SetProperty_001.addInput(new armory.logicnode.StringNode(this, "camera_fps"), 0); + var _Boolean_001 = new armory.logicnode.BooleanNode(this); + _Boolean_001.addInput(new armory.logicnode.BooleanNode(this, false), 0); + _Boolean_001.addOutputs([_SetProperty_001]); + _SetProperty_001.addInput(_Boolean_001, 0); + _SetProperty_001.addOutputs([new armory.logicnode.NullNode(this)]); + _SetCamera_001.addOutputs([_SetProperty_001]); + _Branch.addOutputs([_SetCamera_001]); + _Branch.addOutputs([_SetCamera]); + _SetCamera.addInput(_Branch, 1); + _SetCamera.addInput(new armory.logicnode.ObjectNode(this, "Camera_fps"), 0); + _SetCamera.addOutputs([_SetProperty]); + _SetProperty.addInput(_SetCamera, 0); + _SetProperty.addInput(new armory.logicnode.ObjectNode(this, "Camera_fps"), 0); + _SetProperty.addInput(new armory.logicnode.StringNode(this, "camera_fps"), 0); + var _Boolean = new armory.logicnode.BooleanNode(this); + _Boolean.addInput(new armory.logicnode.BooleanNode(this, true), 0); + _Boolean.addOutputs([_SetProperty]); + _SetProperty.addInput(_Boolean, 0); + _SetProperty.addOutputs([new armory.logicnode.NullNode(this)]); + } +} \ No newline at end of file diff --git a/armory3d/Sources/arm/node/Colision_terrain.hx b/armory3d/Sources/arm/node/Colision_terrain.hx new file mode 100644 index 0000000..03503f2 --- /dev/null +++ b/armory3d/Sources/arm/node/Colision_terrain.hx @@ -0,0 +1,81 @@ +package arm.node; + +@:keep class Colision_terrain extends armory.logicnode.LogicTree { + + var functionNodes:Map; + + var functionOutputNodes:Map; + + public function new() { + super(); + name = "Colision_terrain"; + this.functionNodes = new Map(); + this.functionOutputNodes = new Map(); + notifyOnAdd(add); + } + + override public function add() { + var _SetProperty_001 = new armory.logicnode.SetPropertyNode(this); + var _OnInit = new armory.logicnode.OnInitNode(this); + _OnInit.addOutputs([_SetProperty_001]); + _SetProperty_001.addInput(_OnInit, 0); + _SetProperty_001.addInput(new armory.logicnode.ObjectNode(this, ""), 0); + _SetProperty_001.addInput(new armory.logicnode.StringNode(this, "terrain_inside"), 0); + var _Boolean_002 = new armory.logicnode.BooleanNode(this); + _Boolean_002.addInput(new armory.logicnode.BooleanNode(this, false), 0); + _Boolean_002.addOutputs([_SetProperty_001]); + _SetProperty_001.addInput(_Boolean_002, 0); + _SetProperty_001.addOutputs([new armory.logicnode.NullNode(this)]); + var _SetProperty = new armory.logicnode.SetPropertyNode(this); + var _Print = new armory.logicnode.PrintNode(this); + var _OnContact = new armory.logicnode.OnContactNode(this); + _OnContact.property0 = "Begin"; + _OnContact.addInput(new armory.logicnode.ObjectNode(this, "Joueur"), 0); + _OnContact.addInput(new armory.logicnode.ObjectNode(this, "Rustine1"), 0); + _OnContact.addOutputs([_Print]); + _Print.addInput(_OnContact, 0); + var _Boolean = new armory.logicnode.BooleanNode(this); + _Boolean.addInput(new armory.logicnode.BooleanNode(this, true), 0); + _Boolean.addOutputs([_Print, _SetProperty]); + _Print.addInput(_Boolean, 0); + _Print.addOutputs([_SetProperty]); + _SetProperty.addInput(_Print, 0); + _SetProperty.addInput(new armory.logicnode.ObjectNode(this, ""), 0); + _SetProperty.addInput(new armory.logicnode.StringNode(this, "terrain_inside"), 0); + _SetProperty.addInput(_Boolean, 0); + _SetProperty.addOutputs([new armory.logicnode.NullNode(this)]); + var _SetProperty_002 = new armory.logicnode.SetPropertyNode(this); + var _Print_001 = new armory.logicnode.PrintNode(this); + var _OnContact_001 = new armory.logicnode.OnContactNode(this); + _OnContact_001.property0 = "End"; + _OnContact_001.addInput(new armory.logicnode.ObjectNode(this, "Joueur"), 0); + _OnContact_001.addInput(new armory.logicnode.ObjectNode(this, "Rustine1"), 0); + _OnContact_001.addOutputs([_Print_001]); + _Print_001.addInput(_OnContact_001, 0); + var _Boolean_001 = new armory.logicnode.BooleanNode(this); + _Boolean_001.addInput(new armory.logicnode.BooleanNode(this, false), 0); + _Boolean_001.addOutputs([_Print_001, _SetProperty_002]); + _Print_001.addInput(_Boolean_001, 0); + _Print_001.addOutputs([_SetProperty_002]); + _SetProperty_002.addInput(_Print_001, 0); + _SetProperty_002.addInput(new armory.logicnode.ObjectNode(this, ""), 0); + _SetProperty_002.addInput(new armory.logicnode.StringNode(this, "terrain_inside"), 0); + _SetProperty_002.addInput(_Boolean_001, 0); + _SetProperty_002.addOutputs([new armory.logicnode.NullNode(this)]); + var _ApplyForce = new armory.logicnode.ApplyForceNode(this); + var _OnContact_002 = new armory.logicnode.OnContactNode(this); + _OnContact_002.property0 = "Begin"; + _OnContact_002.addInput(new armory.logicnode.ObjectNode(this, "Joueur"), 0); + _OnContact_002.addInput(new armory.logicnode.ObjectNode(this, "Rustine1"), 0); + _OnContact_002.addOutputs([_ApplyForce]); + _ApplyForce.addInput(_OnContact_002, 0); + _ApplyForce.addInput(new armory.logicnode.ObjectNode(this, "Joueur"), 0); + var _Vector = new armory.logicnode.VectorNode(this); + _Vector.addInput(new armory.logicnode.FloatNode(this, 0.0), 0); + _Vector.addInput(new armory.logicnode.FloatNode(this, -100.0), 0); + _Vector.addInput(new armory.logicnode.FloatNode(this, 0.0), 0); + _Vector.addOutputs([_ApplyForce]); + _ApplyForce.addInput(_Vector, 0); + _ApplyForce.addOutputs([new armory.logicnode.NullNode(this)]); + } +} \ No newline at end of file diff --git a/armory3d/Sources/arm/node/General.hx b/armory3d/Sources/arm/node/General.hx new file mode 100644 index 0000000..2eebcdb --- /dev/null +++ b/armory3d/Sources/arm/node/General.hx @@ -0,0 +1,95 @@ +package arm.node; + +@:keep class General extends armory.logicnode.LogicTree { + + var functionNodes:Map; + + var functionOutputNodes:Map; + + public function new() { + super(); + name = "General"; + this.functionNodes = new Map(); + this.functionOutputNodes = new Map(); + notifyOnAdd(add); + } + + override public function add() { + var _Shutdown = new armory.logicnode.ShutdownNode(this); + var _OnKeyboard = new armory.logicnode.OnKeyboardNode(this); + _OnKeyboard.property0 = "Down"; + _OnKeyboard.property1 = "escape"; + _OnKeyboard.addOutputs([_Shutdown]); + _Shutdown.addInput(_OnKeyboard, 0); + _Shutdown.addOutputs([new armory.logicnode.NullNode(this)]); + var _SetProperty_001 = new armory.logicnode.SetPropertyNode(this); + var _OnInit = new armory.logicnode.OnInitNode(this); + _OnInit.addOutputs([_SetProperty_001]); + _SetProperty_001.addInput(_OnInit, 0); + _SetProperty_001.addInput(new armory.logicnode.ObjectNode(this, "Signpost_depart"), 0); + _SetProperty_001.addInput(new armory.logicnode.StringNode(this, "depart"), 0); + var _Boolean = new armory.logicnode.BooleanNode(this); + _Boolean.addInput(new armory.logicnode.BooleanNode(this, true), 0); + _Boolean.addOutputs([_SetProperty_001]); + _SetProperty_001.addInput(_Boolean, 0); + _SetProperty_001.addOutputs([new armory.logicnode.NullNode(this)]); + var _OnKeyboard_002 = new armory.logicnode.OnKeyboardNode(this); + _OnKeyboard_002.property0 = "Released"; + _OnKeyboard_002.property1 = "space"; + _OnKeyboard_002.addOutputs([new armory.logicnode.NullNode(this)]); + var _SetCamera = new armory.logicnode.SetCameraNode(this); + var _SetProperty_002 = new armory.logicnode.SetPropertyNode(this); + var _IsTrue = new armory.logicnode.IsTrueNode(this); + var _Merge = new armory.logicnode.MergeNode(this); + _Merge.addInput(new armory.logicnode.NullNode(this), 0); + var _OnKeyboard_003 = new armory.logicnode.OnKeyboardNode(this); + _OnKeyboard_003.property0 = "Released"; + _OnKeyboard_003.property1 = "down"; + _OnKeyboard_003.addOutputs([_Merge]); + _Merge.addInput(_OnKeyboard_003, 0); + var _OnKeyboard_004 = new armory.logicnode.OnKeyboardNode(this); + _OnKeyboard_004.property0 = "Released"; + _OnKeyboard_004.property1 = "up"; + _OnKeyboard_004.addOutputs([_Merge]); + _Merge.addInput(_OnKeyboard_004, 0); + var _OnKeyboard_005 = new armory.logicnode.OnKeyboardNode(this); + _OnKeyboard_005.property0 = "Released"; + _OnKeyboard_005.property1 = "left"; + _OnKeyboard_005.addOutputs([_Merge]); + _Merge.addInput(_OnKeyboard_005, 0); + var _OnKeyboard_006 = new armory.logicnode.OnKeyboardNode(this); + _OnKeyboard_006.property0 = "Released"; + _OnKeyboard_006.property1 = "right"; + _OnKeyboard_006.addOutputs([_Merge]); + _Merge.addInput(_OnKeyboard_006, 0); + var _OnKeyboard_007 = new armory.logicnode.OnKeyboardNode(this); + _OnKeyboard_007.property0 = "Released"; + _OnKeyboard_007.property1 = "f"; + _OnKeyboard_007.addOutputs([_Merge]); + _Merge.addInput(_OnKeyboard_007, 0); + var _OnKeyboard_008 = new armory.logicnode.OnKeyboardNode(this); + _OnKeyboard_008.property0 = "Released"; + _OnKeyboard_008.property1 = "e"; + _OnKeyboard_008.addOutputs([_Merge]); + _Merge.addInput(_OnKeyboard_008, 0); + _Merge.addOutputs([_IsTrue]); + _IsTrue.addInput(_Merge, 0); + var _GetProperty = new armory.logicnode.GetPropertyNode(this); + _GetProperty.addInput(new armory.logicnode.ObjectNode(this, "Signpost_depart"), 0); + _GetProperty.addInput(new armory.logicnode.StringNode(this, "depart"), 0); + _GetProperty.addOutputs([_IsTrue]); + _IsTrue.addInput(_GetProperty, 0); + _IsTrue.addOutputs([_SetProperty_002]); + _SetProperty_002.addInput(_IsTrue, 0); + _SetProperty_002.addInput(new armory.logicnode.ObjectNode(this, "Signpost_depart"), 0); + _SetProperty_002.addInput(new armory.logicnode.StringNode(this, "depart"), 0); + var _Boolean_001 = new armory.logicnode.BooleanNode(this); + _Boolean_001.addInput(new armory.logicnode.BooleanNode(this, false), 0); + _Boolean_001.addOutputs([_SetProperty_002]); + _SetProperty_002.addInput(_Boolean_001, 0); + _SetProperty_002.addOutputs([_SetCamera]); + _SetCamera.addInput(_SetProperty_002, 0); + _SetCamera.addInput(new armory.logicnode.ObjectNode(this, "Camera.001"), 0); + _SetCamera.addOutputs([new armory.logicnode.NullNode(this)]); + } +} \ No newline at end of file diff --git a/armory3d/Sources/arm/node/Intro.hx b/armory3d/Sources/arm/node/Intro.hx new file mode 100644 index 0000000..adad06e --- /dev/null +++ b/armory3d/Sources/arm/node/Intro.hx @@ -0,0 +1,303 @@ +package arm.node; + +@:keep class Intro extends armory.logicnode.LogicTree { + + var functionNodes:Map; + + var functionOutputNodes:Map; + + public function new() { + super(); + name = "Intro"; + this.functionNodes = new Map(); + this.functionOutputNodes = new Map(); + notifyOnAdd(add); + } + + override public function add() { + var _TranslateObject = new armory.logicnode.TranslateObjectNode(this); + _TranslateObject.addInput(new armory.logicnode.NullNode(this), 0); + _TranslateObject.addInput(new armory.logicnode.ObjectNode(this, ""), 0); + _TranslateObject.addInput(new armory.logicnode.VectorNode(this, 0.0, 0.0, 0.0), 0); + _TranslateObject.addOutputs([new armory.logicnode.NullNode(this)]); + var _Print_001 = new armory.logicnode.PrintNode(this); + var _Print = new armory.logicnode.PrintNode(this); + var _SetLocation = new armory.logicnode.SetLocationNode(this); + var _Loop = new armory.logicnode.LoopNode(this); + var _SetVariable = new armory.logicnode.SetVariableNode(this); + var _SetVariable_001 = new armory.logicnode.SetVariableNode(this); + _SetVariable_001.addInput(new armory.logicnode.NullNode(this), 0); + var _Vector_002 = new armory.logicnode.VectorNode(this); + _Vector_002.addInput(new armory.logicnode.FloatNode(this, 0.0), 0); + _Vector_002.addInput(new armory.logicnode.FloatNode(this, 0.0), 0); + _Vector_002.addInput(new armory.logicnode.FloatNode(this, 0.0), 0); + var _VectorMath_003 = new armory.logicnode.VectorMathNode(this); + _VectorMath_003.property0 = "Add"; + _VectorMath_003.addInput(_Vector_002, 0); + var _VectorMath_002 = new armory.logicnode.VectorMathNode(this); + _VectorMath_002.property0 = "Multiply"; + var _VectorMath_001 = new armory.logicnode.VectorMathNode(this); + _VectorMath_001.property0 = "Multiply"; + var _VectorMath = new armory.logicnode.VectorMathNode(this); + _VectorMath.property0 = "Subtract"; + var _ArrayGet = new armory.logicnode.ArrayGetNode(this); + var _Array_Vector_ = new armory.logicnode.ArrayVectorNode(this); + var _Vector_001 = new armory.logicnode.VectorNode(this); + _Vector_001.addInput(new armory.logicnode.FloatNode(this, 0.699999988079071), 0); + _Vector_001.addInput(new armory.logicnode.FloatNode(this, -7.800000190734863), 0); + _Vector_001.addInput(new armory.logicnode.FloatNode(this, 2.0), 0); + _Vector_001.addOutputs([_Array_Vector_]); + _Array_Vector_.addInput(_Vector_001, 0); + var _Vector = new armory.logicnode.VectorNode(this); + _Vector.addInput(new armory.logicnode.FloatNode(this, 6.300000190734863), 0); + _Vector.addInput(new armory.logicnode.FloatNode(this, -15.699999809265137), 0); + _Vector.addInput(new armory.logicnode.FloatNode(this, 3.0), 0); + _Vector.addOutputs([_Array_Vector_]); + _Array_Vector_.addInput(_Vector, 0); + _Array_Vector_.addInput(new armory.logicnode.VectorNode(this, 0.0, 0.0, 0.0), 0); + _Array_Vector_.addInput(new armory.logicnode.VectorNode(this, 0.0, 0.0, 0.0), 0); + var _ArrayGet_001 = new armory.logicnode.ArrayGetNode(this); + _ArrayGet_001.addInput(_Array_Vector_, 0); + _ArrayGet_001.addInput(new armory.logicnode.IntegerNode(this, 0), 0); + _ArrayGet_001.addOutputs([_VectorMath]); + _Array_Vector_.addOutputs([_ArrayGet, _ArrayGet_001]); + _Array_Vector_.addOutputs([new armory.logicnode.IntegerNode(this, 0)]); + _ArrayGet.addInput(_Array_Vector_, 0); + _ArrayGet.addInput(new armory.logicnode.IntegerNode(this, 1), 0); + _ArrayGet.addOutputs([_VectorMath]); + _VectorMath.addInput(_ArrayGet, 0); + _VectorMath.addInput(_ArrayGet_001, 0); + _VectorMath.addOutputs([_VectorMath_001]); + _VectorMath.addOutputs([new armory.logicnode.FloatNode(this, 0.0)]); + _VectorMath_001.addInput(_VectorMath, 0); + var _Vector_004 = new armory.logicnode.VectorNode(this); + var _Float_002 = new armory.logicnode.FloatNode(this); + _Float_002.addInput(new armory.logicnode.FloatNode(this, 0.009999999776482582), 0); + _Float_002.addOutputs([_Vector_004, _Vector_004, _Vector_004]); + _Vector_004.addInput(_Float_002, 0); + _Vector_004.addInput(_Float_002, 0); + _Vector_004.addInput(_Float_002, 0); + _Vector_004.addOutputs([_VectorMath_001]); + _VectorMath_001.addInput(_Vector_004, 0); + _VectorMath_001.addOutputs([_VectorMath_002, _Print_001]); + _VectorMath_001.addOutputs([new armory.logicnode.FloatNode(this, 0.0)]); + _VectorMath_002.addInput(_VectorMath_001, 0); + var _Vector_003 = new armory.logicnode.VectorNode(this); + var _Math_001 = new armory.logicnode.MathNode(this); + _Math_001.property0 = "Add"; + _Math_001.property1 = "false"; + var _Math = new armory.logicnode.MathNode(this); + _Math.property0 = "Subtract"; + _Math.property1 = "false"; + var _Time_001 = new armory.logicnode.TimeNode(this); + _Time_001.addOutputs([_Math]); + _Time_001.addOutputs([new armory.logicnode.FloatNode(this, 0.0)]); + _Math.addInput(_Time_001, 0); + var _Float = new armory.logicnode.FloatNode(this); + _Float.addInput(new armory.logicnode.FloatNode(this, 0.0), 0); + _Float.addOutputs([_SetVariable, _Math]); + _Math.addInput(_Float, 0); + _Math.addOutputs([_Math_001]); + _Math_001.addInput(_Math, 0); + var _Float_001 = new armory.logicnode.FloatNode(this); + _Float_001.addInput(new armory.logicnode.FloatNode(this, 0.009999999776482582), 0); + _Float_001.addOutputs([_Math_001]); + _Math_001.addInput(_Float_001, 0); + _Math_001.addOutputs([_Vector_003, _Vector_003, _Vector_003]); + _Vector_003.addInput(_Math_001, 0); + _Vector_003.addInput(_Math_001, 0); + _Vector_003.addInput(_Math_001, 0); + _Vector_003.addOutputs([_VectorMath_002]); + _VectorMath_002.addInput(_Vector_003, 0); + _VectorMath_002.addOutputs([_VectorMath_003]); + _VectorMath_002.addOutputs([new armory.logicnode.FloatNode(this, 0.0)]); + _VectorMath_003.addInput(_VectorMath_002, 0); + _VectorMath_003.addOutputs([_SetLocation]); + _VectorMath_003.addOutputs([new armory.logicnode.FloatNode(this, 0.0)]); + _Vector_002.addOutputs([_SetVariable_001, _VectorMath_003]); + _SetVariable_001.addInput(_Vector_002, 0); + var _GetLocation = new armory.logicnode.GetLocationNode(this); + _GetLocation.addInput(new armory.logicnode.ObjectNode(this, ""), 0); + _GetLocation.addOutputs([_SetVariable_001]); + _SetVariable_001.addInput(_GetLocation, 0); + _SetVariable_001.addOutputs([_SetVariable]); + _SetVariable.addInput(_SetVariable_001, 0); + _SetVariable.addInput(_Float, 0); + var _Time = new armory.logicnode.TimeNode(this); + _Time.addOutputs([_SetVariable]); + _Time.addOutputs([new armory.logicnode.FloatNode(this, 0.0)]); + _SetVariable.addInput(_Time, 0); + _SetVariable.addOutputs([_Loop]); + _Loop.addInput(_SetVariable, 0); + _Loop.addInput(new armory.logicnode.IntegerNode(this, 0), 0); + _Loop.addInput(new armory.logicnode.IntegerNode(this, 100), 0); + _Loop.addOutputs([_SetLocation]); + _Loop.addOutputs([_Print]); + _Loop.addOutputs([new armory.logicnode.NullNode(this)]); + _SetLocation.addInput(_Loop, 0); + _SetLocation.addInput(new armory.logicnode.ObjectNode(this, ""), 0); + _SetLocation.addInput(_VectorMath_003, 0); + _SetLocation.addOutputs([_Print]); + _Print.addInput(_SetLocation, 0); + _Print.addInput(_Loop, 1); + _Print.addOutputs([_Print_001]); + _Print_001.addInput(_Print, 0); + _Print_001.addInput(_VectorMath_001, 0); + _Print_001.addOutputs([new armory.logicnode.NullNode(this)]); + var _VectorMath_004 = new armory.logicnode.VectorMathNode(this); + _VectorMath_004.property0 = "Multiply"; + _VectorMath_004.addInput(new armory.logicnode.VectorNode(this, 0.5, 0.5, 0.5), 0); + _VectorMath_004.addInput(new armory.logicnode.VectorNode(this, 0.009999999776482582, 0.009999999776482582, 0.009999999776482582), 0); + _VectorMath_004.addOutputs([new armory.logicnode.VectorNode(this, 0.0, 0.0, 0.0)]); + _VectorMath_004.addOutputs([new armory.logicnode.FloatNode(this, 0.0)]); + var _OnTimer = new armory.logicnode.OnTimerNode(this); + _OnTimer.addInput(new armory.logicnode.FloatNode(this, 0.0), 0); + _OnTimer.addInput(new armory.logicnode.BooleanNode(this, false), 0); + _OnTimer.addOutputs([new armory.logicnode.NullNode(this)]); + var _OnMouse = new armory.logicnode.OnMouseNode(this); + _OnMouse.property0 = "Down"; + _OnMouse.property1 = "left"; + _OnMouse.addOutputs([new armory.logicnode.NullNode(this)]); + var _SetVariable_003 = new armory.logicnode.SetVariableNode(this); + var _OnMouse_001 = new armory.logicnode.OnMouseNode(this); + _OnMouse_001.property0 = "Down"; + _OnMouse_001.property1 = "left"; + _OnMouse_001.addOutputs([_SetVariable_003]); + _SetVariable_003.addInput(_OnMouse_001, 0); + var _Boolean = new armory.logicnode.BooleanNode(this); + _Boolean.addInput(new armory.logicnode.BooleanNode(this, false), 0); + var _SetVariable_004 = new armory.logicnode.SetVariableNode(this); + var _OnInit = new armory.logicnode.OnInitNode(this); + _OnInit.addOutputs([_SetVariable_004]); + _SetVariable_004.addInput(_OnInit, 0); + _SetVariable_004.addInput(_Boolean, 0); + _SetVariable_004.addInput(new armory.logicnode.NullNode(this), 0); + _SetVariable_004.addOutputs([new armory.logicnode.NullNode(this)]); + var _IsTrue = new armory.logicnode.IsTrueNode(this); + var _OnTimer_001 = new armory.logicnode.OnTimerNode(this); + _OnTimer_001.addInput(new armory.logicnode.FloatNode(this, 0.009999999776482582), 0); + _OnTimer_001.addInput(new armory.logicnode.BooleanNode(this, true), 0); + _OnTimer_001.addOutputs([_IsTrue]); + _IsTrue.addInput(_OnTimer_001, 0); + _IsTrue.addInput(_Boolean, 0); + var _TranslateObject_001 = new armory.logicnode.TranslateObjectNode(this); + _TranslateObject_001.addInput(_IsTrue, 0); + _TranslateObject_001.addInput(new armory.logicnode.ObjectNode(this, ""), 0); + var _VectorMath_006 = new armory.logicnode.VectorMathNode(this); + _VectorMath_006.property0 = "Multiply"; + var _VectorMath_005 = new armory.logicnode.VectorMathNode(this); + _VectorMath_005.property0 = "Subtract"; + var _ArrayGet_002 = new armory.logicnode.ArrayGetNode(this); + var _Array_Vector__001 = new armory.logicnode.ArrayVectorNode(this); + var _Vector_006 = new armory.logicnode.VectorNode(this); + _Vector_006.addInput(new armory.logicnode.FloatNode(this, 0.699999988079071), 0); + _Vector_006.addInput(new armory.logicnode.FloatNode(this, -7.800000190734863), 0); + _Vector_006.addInput(new armory.logicnode.FloatNode(this, 2.0), 0); + _Vector_006.addOutputs([_Array_Vector__001]); + _Array_Vector__001.addInput(_Vector_006, 0); + var _Vector_007 = new armory.logicnode.VectorNode(this); + _Vector_007.addInput(new armory.logicnode.FloatNode(this, 6.300000190734863), 0); + _Vector_007.addInput(new armory.logicnode.FloatNode(this, -15.699999809265137), 0); + _Vector_007.addInput(new armory.logicnode.FloatNode(this, 3.0), 0); + var _VectorMath_008 = new armory.logicnode.VectorMathNode(this); + _VectorMath_008.property0 = "Subtract"; + _VectorMath_008.addInput(_Vector_007, 0); + var _GetLocation_002 = new armory.logicnode.GetLocationNode(this); + _GetLocation_002.addInput(new armory.logicnode.ObjectNode(this, ""), 0); + _GetLocation_002.addOutputs([_VectorMath_008]); + _VectorMath_008.addInput(_GetLocation_002, 0); + var _SeparateXYZ_008 = new armory.logicnode.SeparateVectorNode(this); + _SeparateXYZ_008.addInput(_VectorMath_008, 0); + var _Compare_009 = new armory.logicnode.CompareNode(this); + _Compare_009.property0 = "Almost Equal"; + _Compare_009.property1 = 0.10000000149011612; + _Compare_009.addInput(_SeparateXYZ_008, 0); + var _Float_007 = new armory.logicnode.FloatNode(this); + _Float_007.addInput(new armory.logicnode.FloatNode(this, 0.0), 0); + var _Compare_010 = new armory.logicnode.CompareNode(this); + _Compare_010.property0 = "Almost Equal"; + _Compare_010.property1 = 0.10000000149011612; + _Compare_010.addInput(_SeparateXYZ_008, 2); + _Compare_010.addInput(_Float_007, 0); + var _Compare_011 = new armory.logicnode.CompareNode(this); + _Compare_011.property0 = "And"; + _Compare_011.property1 = 9.999999747378752e-05; + _Compare_011.addInput(_Compare_009, 0); + var _Compare_008 = new armory.logicnode.CompareNode(this); + _Compare_008.property0 = "Almost Equal"; + _Compare_008.property1 = 0.10000000149011612; + _Compare_008.addInput(_SeparateXYZ_008, 1); + _Compare_008.addInput(_Float_007, 0); + _Compare_008.addOutputs([_Compare_011]); + _Compare_011.addInput(_Compare_008, 0); + _Compare_011.addInput(_Compare_010, 0); + var _IsTrue_007 = new armory.logicnode.IsTrueNode(this); + var _Print_003 = new armory.logicnode.PrintNode(this); + _Print_003.addInput(_TranslateObject_001, 0); + _Print_003.addInput(_VectorMath_008, 0); + _Print_003.addOutputs([_IsTrue_007]); + _IsTrue_007.addInput(_Print_003, 0); + _IsTrue_007.addInput(_Compare_011, 0); + var _SetVariable_005 = new armory.logicnode.SetVariableNode(this); + _SetVariable_005.addInput(_IsTrue_007, 0); + _SetVariable_005.addInput(_Boolean, 0); + var _Boolean_002 = new armory.logicnode.BooleanNode(this); + _Boolean_002.addInput(new armory.logicnode.BooleanNode(this, false), 0); + _Boolean_002.addOutputs([_SetVariable_005]); + _SetVariable_005.addInput(_Boolean_002, 0); + _SetVariable_005.addOutputs([new armory.logicnode.NullNode(this)]); + _IsTrue_007.addOutputs([_SetVariable_005]); + _Compare_011.addOutputs([_IsTrue_007]); + _Compare_010.addOutputs([_Compare_011]); + _Float_007.addOutputs([_Compare_010, _Compare_008, _Compare_009]); + _Compare_009.addInput(_Float_007, 0); + _Compare_009.addOutputs([_Compare_011]); + _SeparateXYZ_008.addOutputs([_Compare_009]); + _SeparateXYZ_008.addOutputs([_Compare_008]); + _SeparateXYZ_008.addOutputs([_Compare_010]); + _VectorMath_008.addOutputs([_SeparateXYZ_008, _Print_003]); + _VectorMath_008.addOutputs([new armory.logicnode.FloatNode(this, 0.0)]); + _Vector_007.addOutputs([_Array_Vector__001, _VectorMath_008]); + _Array_Vector__001.addInput(_Vector_007, 0); + _Array_Vector__001.addInput(new armory.logicnode.VectorNode(this, 0.0, 0.0, 0.0), 0); + _Array_Vector__001.addInput(new armory.logicnode.VectorNode(this, 0.0, 0.0, 0.0), 0); + var _ArrayGet_003 = new armory.logicnode.ArrayGetNode(this); + _ArrayGet_003.addInput(_Array_Vector__001, 0); + _ArrayGet_003.addInput(new armory.logicnode.IntegerNode(this, 0), 0); + _ArrayGet_003.addOutputs([_VectorMath_005]); + _Array_Vector__001.addOutputs([_ArrayGet_002, _ArrayGet_003]); + _Array_Vector__001.addOutputs([new armory.logicnode.IntegerNode(this, 0)]); + _ArrayGet_002.addInput(_Array_Vector__001, 0); + _ArrayGet_002.addInput(new armory.logicnode.IntegerNode(this, 1), 0); + _ArrayGet_002.addOutputs([_VectorMath_005]); + _VectorMath_005.addInput(_ArrayGet_002, 0); + _VectorMath_005.addInput(_ArrayGet_003, 0); + _VectorMath_005.addOutputs([_VectorMath_006]); + _VectorMath_005.addOutputs([new armory.logicnode.FloatNode(this, 0.0)]); + _VectorMath_006.addInput(_VectorMath_005, 0); + var _Vector_009 = new armory.logicnode.VectorNode(this); + var _Float_005 = new armory.logicnode.FloatNode(this); + _Float_005.addInput(new armory.logicnode.FloatNode(this, 0.0010000000474974513), 0); + _Float_005.addOutputs([_Vector_009, _Vector_009, _Vector_009]); + _Vector_009.addInput(_Float_005, 0); + _Vector_009.addInput(_Float_005, 0); + _Vector_009.addInput(_Float_005, 0); + _Vector_009.addOutputs([_VectorMath_006]); + _VectorMath_006.addInput(_Vector_009, 0); + _VectorMath_006.addOutputs([_TranslateObject_001]); + _VectorMath_006.addOutputs([new armory.logicnode.FloatNode(this, 0.0)]); + _TranslateObject_001.addInput(_VectorMath_006, 0); + _TranslateObject_001.addOutputs([_Print_003]); + _IsTrue.addOutputs([_TranslateObject_001]); + _Boolean.addOutputs([_SetVariable_004, _SetVariable_003, _IsTrue, _SetVariable_005]); + _SetVariable_003.addInput(_Boolean, 0); + var _Boolean_001 = new armory.logicnode.BooleanNode(this); + _Boolean_001.addInput(new armory.logicnode.BooleanNode(this, true), 0); + _Boolean_001.addOutputs([_SetVariable_003]); + _SetVariable_003.addInput(_Boolean_001, 0); + _SetVariable_003.addOutputs([new armory.logicnode.NullNode(this)]); + var _Boolean_003 = new armory.logicnode.BooleanNode(this); + _Boolean_003.addInput(new armory.logicnode.BooleanNode(this, true), 0); + _Boolean_003.addOutputs([new armory.logicnode.BooleanNode(this, false)]); + } +} \ No newline at end of file diff --git a/armory3d/Sources/arm/node/Intro_cam2.hx b/armory3d/Sources/arm/node/Intro_cam2.hx new file mode 100644 index 0000000..2034485 --- /dev/null +++ b/armory3d/Sources/arm/node/Intro_cam2.hx @@ -0,0 +1,70 @@ +package arm.node; + +@:keep class Intro_cam2 extends armory.logicnode.LogicTree { + + var functionNodes:Map; + + var functionOutputNodes:Map; + + public function new() { + super(); + name = "Intro_cam2"; + this.functionNodes = new Map(); + this.functionOutputNodes = new Map(); + notifyOnAdd(add); + } + + override public function add() { + var _SetRotation = new armory.logicnode.SetRotationNode(this); + var _Branch = new armory.logicnode.BranchNode(this); + var _OnUpdate = new armory.logicnode.OnUpdateNode(this); + _OnUpdate.property0 = "Update"; + _OnUpdate.addOutputs([_Branch]); + _Branch.addInput(_OnUpdate, 0); + var _LookingAt = new armory.logicnode.LookingAtNode(this); + var _GetLocation = new armory.logicnode.GetLocationNode(this); + var _Object = new armory.logicnode.ObjectNode(this); + _Object.addInput(new armory.logicnode.ObjectNode(this, "Signpost_depart"), 0); + _Object.addOutputs([_GetLocation]); + _GetLocation.addInput(_Object, 0); + _GetLocation.addOutputs([_LookingAt]); + _LookingAt.addInput(_GetLocation, 0); + var _GetLocation_001 = new armory.logicnode.GetLocationNode(this); + var _Object_001 = new armory.logicnode.ObjectNode(this); + _Object_001.addInput(new armory.logicnode.ObjectNode(this, ""), 0); + _Object_001.addOutputs([_GetLocation_001]); + _GetLocation_001.addInput(_Object_001, 0); + _GetLocation_001.addOutputs([_LookingAt]); + _LookingAt.addInput(_GetLocation_001, 0); + var _Vector = new armory.logicnode.VectorNode(this); + _Vector.addInput(new armory.logicnode.FloatNode(this, 0.0), 0); + _Vector.addInput(new armory.logicnode.FloatNode(this, 0.0), 0); + _Vector.addInput(new armory.logicnode.FloatNode(this, 1.0), 0); + _Vector.addOutputs([_LookingAt]); + _LookingAt.addInput(_Vector, 0); + var _Vector_001 = new armory.logicnode.VectorNode(this); + _Vector_001.addInput(new armory.logicnode.FloatNode(this, 1.0), 0); + _Vector_001.addInput(new armory.logicnode.FloatNode(this, 0.0), 0); + _Vector_001.addInput(new armory.logicnode.FloatNode(this, 0.0), 0); + _Vector_001.addOutputs([_LookingAt]); + _LookingAt.addInput(_Vector_001, 0); + _LookingAt.addInput(new armory.logicnode.BooleanNode(this, false), 0); + _LookingAt.addInput(new armory.logicnode.BooleanNode(this, false), 0); + _LookingAt.addInput(new armory.logicnode.BooleanNode(this, false), 0); + _LookingAt.addInput(new armory.logicnode.FloatNode(this, 0.0), 0); + _LookingAt.addInput(new armory.logicnode.FloatNode(this, 0.0), 0); + _LookingAt.addInput(new armory.logicnode.BooleanNode(this, false), 0); + _LookingAt.addInput(new armory.logicnode.FloatNode(this, 0.0), 0); + _LookingAt.addInput(new armory.logicnode.FloatNode(this, 0.0), 0); + _LookingAt.addOutputs([_SetRotation]); + _LookingAt.addOutputs([new armory.logicnode.VectorNode(this, 0.0, 0.0, 0.0)]); + _LookingAt.addOutputs([_Branch]); + _Branch.addInput(_LookingAt, 2); + _Branch.addOutputs([_SetRotation]); + _Branch.addOutputs([new armory.logicnode.NullNode(this)]); + _SetRotation.addInput(_Branch, 0); + _SetRotation.addInput(new armory.logicnode.ObjectNode(this, ""), 0); + _SetRotation.addInput(_LookingAt, 0); + _SetRotation.addOutputs([new armory.logicnode.NullNode(this)]); + } +} \ No newline at end of file diff --git a/armory3d/Sources/arm/node/Moving.hx b/armory3d/Sources/arm/node/Moving.hx new file mode 100644 index 0000000..aec88c8 --- /dev/null +++ b/armory3d/Sources/arm/node/Moving.hx @@ -0,0 +1,441 @@ +package arm.node; + +@:keep class Moving extends armory.logicnode.LogicTree { + + var functionNodes:Map; + + var functionOutputNodes:Map; + + public function new() { + super(); + name = "Moving"; + this.functionNodes = new Map(); + this.functionOutputNodes = new Map(); + notifyOnAdd(add); + } + + override public function add() { + var _RotateObject_002 = new armory.logicnode.RotateObjectNode(this); + var _Branch_002 = new armory.logicnode.BranchNode(this); + var _IsFalse = new armory.logicnode.IsFalseNode(this); + var _OnKeyboard_004 = new armory.logicnode.OnKeyboardNode(this); + _OnKeyboard_004.property0 = "Down"; + _OnKeyboard_004.property1 = "left"; + _OnKeyboard_004.addOutputs([_IsFalse]); + _IsFalse.addInput(_OnKeyboard_004, 0); + var _GetProperty_002 = new armory.logicnode.GetPropertyNode(this); + _GetProperty_002.addInput(new armory.logicnode.ObjectNode(this, "Signpost_depart"), 0); + _GetProperty_002.addInput(new armory.logicnode.StringNode(this, "depart"), 0); + var _IsFalse_001 = new armory.logicnode.IsFalseNode(this); + var _OnKeyboard_005 = new armory.logicnode.OnKeyboardNode(this); + _OnKeyboard_005.property0 = "Down"; + _OnKeyboard_005.property1 = "right"; + _OnKeyboard_005.addOutputs([_IsFalse_001]); + _IsFalse_001.addInput(_OnKeyboard_005, 0); + _IsFalse_001.addInput(_GetProperty_002, 0); + var _Branch_003 = new armory.logicnode.BranchNode(this); + _Branch_003.addInput(_IsFalse_001, 0); + var _GetProperty_005 = new armory.logicnode.GetPropertyNode(this); + _GetProperty_005.addInput(new armory.logicnode.ObjectNode(this, "Camera_fps"), 0); + _GetProperty_005.addInput(new armory.logicnode.StringNode(this, "camera_fps"), 0); + _GetProperty_005.addOutputs([_Branch_002, _Branch_003]); + _Branch_003.addInput(_GetProperty_005, 0); + var _Merge_003 = new armory.logicnode.MergeNode(this); + _Merge_003.addInput(_Branch_003, 0); + _Merge_003.addInput(_Branch_003, 1); + var _PlayAction_003 = new armory.logicnode.PlayActionNode(this); + _PlayAction_003.addInput(_Merge_003, 0); + _PlayAction_003.addInput(new armory.logicnode.ObjectNode(this, "RigFrankie"), 0); + _PlayAction_003.addInput(new armory.logicnode.StringNode(this, "Frankie_Turn.R"), 0); + _PlayAction_003.addInput(new armory.logicnode.FloatNode(this, 0.20000000298023224), 0); + _PlayAction_003.addOutputs([new armory.logicnode.NullNode(this)]); + _PlayAction_003.addOutputs([new armory.logicnode.NullNode(this)]); + _Merge_003.addOutputs([_PlayAction_003]); + var _RotateObject_003 = new armory.logicnode.RotateObjectNode(this); + _RotateObject_003.addInput(_Branch_003, 0); + _RotateObject_003.addInput(new armory.logicnode.ObjectNode(this, ""), 0); + var _Vector_004 = new armory.logicnode.VectorNode(this); + _Vector_004.addInput(new armory.logicnode.FloatNode(this, 0.0), 0); + _Vector_004.addInput(new armory.logicnode.FloatNode(this, 0.0), 0); + var _Math_001 = new armory.logicnode.MathNode(this); + _Math_001.property0 = "Multiply"; + _Math_001.property1 = "false"; + var _Float_003 = new armory.logicnode.FloatNode(this); + _Float_003.addInput(new armory.logicnode.FloatNode(this, 0.019999999552965164), 0); + var _Vector_003 = new armory.logicnode.VectorNode(this); + _Vector_003.addInput(new armory.logicnode.FloatNode(this, 0.0), 0); + _Vector_003.addInput(new armory.logicnode.FloatNode(this, 0.0), 0); + _Vector_003.addInput(_Float_003, 0); + _Vector_003.addOutputs([_RotateObject_002]); + _Float_003.addOutputs([_Vector_003, _Math_001]); + _Math_001.addInput(_Float_003, 0); + _Math_001.addInput(new armory.logicnode.FloatNode(this, -1.0), 0); + _Math_001.addOutputs([_Vector_004]); + _Vector_004.addInput(_Math_001, 0); + _Vector_004.addOutputs([_RotateObject_003]); + _RotateObject_003.addInput(_Vector_004, 0); + _RotateObject_003.addOutputs([new armory.logicnode.NullNode(this)]); + _Branch_003.addOutputs([_Merge_003, _RotateObject_003]); + var _RotateObject_001 = new armory.logicnode.RotateObjectNode(this); + _RotateObject_001.addInput(_Branch_003, 1); + _RotateObject_001.addInput(new armory.logicnode.ObjectNode(this, ""), 0); + var _Vector_001 = new armory.logicnode.VectorNode(this); + _Vector_001.addInput(new armory.logicnode.FloatNode(this, 0.0), 0); + _Vector_001.addInput(new armory.logicnode.FloatNode(this, 0.0), 0); + var _Math = new armory.logicnode.MathNode(this); + _Math.property0 = "Multiply"; + _Math.property1 = "false"; + var _Float_001 = new armory.logicnode.FloatNode(this); + _Float_001.addInput(new armory.logicnode.FloatNode(this, 0.05000000074505806), 0); + var _Vector = new armory.logicnode.VectorNode(this); + _Vector.addInput(new armory.logicnode.FloatNode(this, 0.0), 0); + _Vector.addInput(new armory.logicnode.FloatNode(this, 0.0), 0); + _Vector.addInput(_Float_001, 0); + var _RotateObject = new armory.logicnode.RotateObjectNode(this); + _RotateObject.addInput(_Branch_002, 1); + _RotateObject.addInput(new armory.logicnode.ObjectNode(this, ""), 0); + _RotateObject.addInput(_Vector, 0); + _RotateObject.addOutputs([new armory.logicnode.NullNode(this)]); + _Vector.addOutputs([_RotateObject]); + _Float_001.addOutputs([_Vector, _Math]); + _Math.addInput(_Float_001, 0); + _Math.addInput(new armory.logicnode.FloatNode(this, -1.0), 0); + _Math.addOutputs([_Vector_001]); + _Vector_001.addInput(_Math, 0); + _Vector_001.addOutputs([_RotateObject_001]); + _RotateObject_001.addInput(_Vector_001, 0); + _RotateObject_001.addOutputs([new armory.logicnode.NullNode(this)]); + _Branch_003.addOutputs([_Merge_003, _RotateObject_001]); + _IsFalse_001.addOutputs([_Branch_003]); + _GetProperty_002.addOutputs([_IsFalse, _IsFalse_001]); + _IsFalse.addInput(_GetProperty_002, 0); + _IsFalse.addOutputs([_Branch_002]); + _Branch_002.addInput(_IsFalse, 0); + _Branch_002.addInput(_GetProperty_005, 0); + var _Merge_002 = new armory.logicnode.MergeNode(this); + _Merge_002.addInput(_Branch_002, 0); + _Merge_002.addInput(_Branch_002, 1); + var _PlayAction_004 = new armory.logicnode.PlayActionNode(this); + _PlayAction_004.addInput(_Merge_002, 0); + _PlayAction_004.addInput(new armory.logicnode.ObjectNode(this, "RigFrankie"), 0); + _PlayAction_004.addInput(new armory.logicnode.StringNode(this, "Frankie_Turn.L"), 0); + _PlayAction_004.addInput(new armory.logicnode.FloatNode(this, 0.20000000298023224), 0); + _PlayAction_004.addOutputs([new armory.logicnode.NullNode(this)]); + _PlayAction_004.addOutputs([new armory.logicnode.NullNode(this)]); + _Merge_002.addOutputs([_PlayAction_004]); + _Branch_002.addOutputs([_Merge_002, _RotateObject_002]); + _Branch_002.addOutputs([_RotateObject, _Merge_002]); + _RotateObject_002.addInput(_Branch_002, 0); + _RotateObject_002.addInput(new armory.logicnode.ObjectNode(this, ""), 0); + _RotateObject_002.addInput(_Vector_003, 0); + _RotateObject_002.addOutputs([new armory.logicnode.NullNode(this)]); + var _PlayAction_002 = new armory.logicnode.PlayActionNode(this); + var _Branch_001 = new armory.logicnode.BranchNode(this); + var _ArrayLoop_001 = new armory.logicnode.ArrayLoopNode(this); + var _SetProperty_004 = new armory.logicnode.SetPropertyNode(this); + var _Merge = new armory.logicnode.MergeNode(this); + var _OnKeyboard_003 = new armory.logicnode.OnKeyboardNode(this); + _OnKeyboard_003.property0 = "Released"; + _OnKeyboard_003.property1 = "up"; + _OnKeyboard_003.addOutputs([_Merge]); + _Merge.addInput(_OnKeyboard_003, 0); + var _OnKeyboard_008 = new armory.logicnode.OnKeyboardNode(this); + _OnKeyboard_008.property0 = "Released"; + _OnKeyboard_008.property1 = "down"; + _OnKeyboard_008.addOutputs([_Merge]); + _Merge.addInput(_OnKeyboard_008, 0); + var _OnKeyboard_006 = new armory.logicnode.OnKeyboardNode(this); + _OnKeyboard_006.property0 = "Released"; + _OnKeyboard_006.property1 = "right"; + _OnKeyboard_006.addOutputs([_Merge]); + _Merge.addInput(_OnKeyboard_006, 0); + var _OnKeyboard_007 = new armory.logicnode.OnKeyboardNode(this); + _OnKeyboard_007.property0 = "Released"; + _OnKeyboard_007.property1 = "left"; + _OnKeyboard_007.addOutputs([_Merge]); + _Merge.addInput(_OnKeyboard_007, 0); + var _SetProperty_002 = new armory.logicnode.SetPropertyNode(this); + _SetProperty_002.addInput(_Merge, 0); + _SetProperty_002.addInput(new armory.logicnode.ObjectNode(this, "Joueur"), 0); + _SetProperty_002.addInput(new armory.logicnode.StringNode(this, "courrir_on"), 0); + var _Boolean_002 = new armory.logicnode.BooleanNode(this); + _Boolean_002.addInput(new armory.logicnode.BooleanNode(this, false), 0); + _Boolean_002.addOutputs([_SetProperty_002, _SetProperty_004]); + _SetProperty_002.addInput(_Boolean_002, 0); + _SetProperty_002.addOutputs([new armory.logicnode.NullNode(this)]); + _Merge.addOutputs([_SetProperty_002, _SetProperty_004]); + _SetProperty_004.addInput(_Merge, 0); + _SetProperty_004.addInput(new armory.logicnode.ObjectNode(this, "Joueur"), 0); + _SetProperty_004.addInput(new armory.logicnode.StringNode(this, "contact"), 0); + _SetProperty_004.addInput(_Boolean_002, 0); + _SetProperty_004.addOutputs([_ArrayLoop_001]); + _ArrayLoop_001.addInput(_SetProperty_004, 0); + var _Array_Object__001 = new armory.logicnode.ArrayObjectNode(this); + _Array_Object__001.addInput(new armory.logicnode.ObjectNode(this, "Terrain"), 0); + _Array_Object__001.addInput(new armory.logicnode.ObjectNode(this, "bridge_01"), 0); + _Array_Object__001.addInput(new armory.logicnode.ObjectNode(this, "bridge_02"), 0); + _Array_Object__001.addInput(new armory.logicnode.ObjectNode(this, "frankies_home"), 0); + _Array_Object__001.addInput(new armory.logicnode.ObjectNode(this, "Platforme"), 0); + _Array_Object__001.addInput(new armory.logicnode.ObjectNode(this, "Rustine23"), 0); + _Array_Object__001.addOutputs([_ArrayLoop_001]); + _Array_Object__001.addOutputs([new armory.logicnode.IntegerNode(this, 0)]); + _ArrayLoop_001.addInput(_Array_Object__001, 0); + var _IsTrue_001 = new armory.logicnode.IsTrueNode(this); + _IsTrue_001.addInput(_ArrayLoop_001, 0); + var _HasContact_001 = new armory.logicnode.HasContactNode(this); + _HasContact_001.addInput(new armory.logicnode.ObjectNode(this, "Joueur"), 0); + _HasContact_001.addInput(_ArrayLoop_001, 1); + _HasContact_001.addOutputs([_IsTrue_001]); + _IsTrue_001.addInput(_HasContact_001, 0); + var _SetProperty_003 = new armory.logicnode.SetPropertyNode(this); + _SetProperty_003.addInput(_IsTrue_001, 0); + _SetProperty_003.addInput(new armory.logicnode.ObjectNode(this, "Joueur"), 0); + _SetProperty_003.addInput(new armory.logicnode.StringNode(this, "contact"), 0); + var _Boolean_003 = new armory.logicnode.BooleanNode(this); + _Boolean_003.addInput(new armory.logicnode.BooleanNode(this, true), 0); + _Boolean_003.addOutputs([_SetProperty_003]); + _SetProperty_003.addInput(_Boolean_003, 0); + var _LoopBreak_001 = new armory.logicnode.LoopBreakNode(this); + _LoopBreak_001.addInput(_SetProperty_003, 0); + _SetProperty_003.addOutputs([_LoopBreak_001]); + _IsTrue_001.addOutputs([_SetProperty_003]); + _ArrayLoop_001.addOutputs([_IsTrue_001]); + _ArrayLoop_001.addOutputs([_HasContact_001]); + _ArrayLoop_001.addOutputs([_Branch_001]); + _Branch_001.addInput(_ArrayLoop_001, 2); + var _GetProperty_001 = new armory.logicnode.GetPropertyNode(this); + _GetProperty_001.addInput(new armory.logicnode.ObjectNode(this, "Joueur"), 0); + _GetProperty_001.addInput(new armory.logicnode.StringNode(this, "contact"), 0); + _GetProperty_001.addOutputs([_Branch_001]); + _Branch_001.addInput(_GetProperty_001, 0); + _Branch_001.addOutputs([_PlayAction_002]); + var _PlayAction_008 = new armory.logicnode.PlayActionNode(this); + _PlayAction_008.addInput(_Branch_001, 1); + _PlayAction_008.addInput(new armory.logicnode.ObjectNode(this, "RigFrankie"), 0); + _PlayAction_008.addInput(new armory.logicnode.StringNode(this, "Frankie_Falling"), 0); + _PlayAction_008.addInput(new armory.logicnode.FloatNode(this, 0.20000000298023224), 0); + _PlayAction_008.addOutputs([new armory.logicnode.NullNode(this)]); + _PlayAction_008.addOutputs([new armory.logicnode.NullNode(this)]); + _Branch_001.addOutputs([_PlayAction_008]); + _PlayAction_002.addInput(_Branch_001, 0); + _PlayAction_002.addInput(new armory.logicnode.ObjectNode(this, "RigFrankie"), 0); + _PlayAction_002.addInput(new armory.logicnode.StringNode(this, "Frankie_Idle1"), 0); + _PlayAction_002.addInput(new armory.logicnode.FloatNode(this, 0.20000000298023224), 0); + _PlayAction_002.addOutputs([new armory.logicnode.NullNode(this)]); + _PlayAction_002.addOutputs([new armory.logicnode.NullNode(this)]); + var _PlayAction_006 = new armory.logicnode.PlayActionNode(this); + var _Merge_001 = new armory.logicnode.MergeNode(this); + var _OnContact_004 = new armory.logicnode.OnContactNode(this); + _OnContact_004.property0 = "Begin"; + _OnContact_004.addInput(new armory.logicnode.ObjectNode(this, "Joueur"), 0); + _OnContact_004.addInput(new armory.logicnode.ObjectNode(this, "Terrain"), 0); + _OnContact_004.addOutputs([_Merge_001]); + _Merge_001.addInput(_OnContact_004, 0); + var _OnContact_006 = new armory.logicnode.OnContactNode(this); + _OnContact_006.property0 = "Begin"; + _OnContact_006.addInput(new armory.logicnode.ObjectNode(this, "Joueur"), 0); + _OnContact_006.addInput(new armory.logicnode.ObjectNode(this, "bridge_01"), 0); + _OnContact_006.addOutputs([_Merge_001]); + _Merge_001.addInput(_OnContact_006, 0); + var _OnContact_005 = new armory.logicnode.OnContactNode(this); + _OnContact_005.property0 = "Begin"; + _OnContact_005.addInput(new armory.logicnode.ObjectNode(this, "Joueur"), 0); + _OnContact_005.addInput(new armory.logicnode.ObjectNode(this, "bridge_02"), 0); + _OnContact_005.addOutputs([_Merge_001]); + _Merge_001.addInput(_OnContact_005, 0); + var _OnContact_007 = new armory.logicnode.OnContactNode(this); + _OnContact_007.property0 = "Begin"; + _OnContact_007.addInput(new armory.logicnode.ObjectNode(this, "Joueur"), 0); + _OnContact_007.addInput(new armory.logicnode.ObjectNode(this, "Platforme"), 0); + _OnContact_007.addOutputs([_Merge_001]); + _Merge_001.addInput(_OnContact_007, 0); + _Merge_001.addOutputs([_PlayAction_006]); + _PlayAction_006.addInput(_Merge_001, 0); + _PlayAction_006.addInput(new armory.logicnode.ObjectNode(this, "RigFrankie"), 0); + _PlayAction_006.addInput(new armory.logicnode.StringNode(this, "Frankie_Idle1"), 0); + _PlayAction_006.addInput(new armory.logicnode.FloatNode(this, 0.20000000298023224), 0); + _PlayAction_006.addOutputs([new armory.logicnode.NullNode(this)]); + _PlayAction_006.addOutputs([new armory.logicnode.NullNode(this)]); + var _TranslateOnLocalAxis = new armory.logicnode.TranslateOnLocalAxisNode(this); + var _OnEvent = new armory.logicnode.OnEventNode(this); + _OnEvent.property0 = "avancer"; + var _PlayAction = new armory.logicnode.PlayActionNode(this); + _PlayAction.addInput(_OnEvent, 0); + _PlayAction.addInput(new armory.logicnode.ObjectNode(this, "RigFrankie"), 0); + _PlayAction.addInput(new armory.logicnode.StringNode(this, "Frankie_Walk"), 0); + _PlayAction.addInput(new armory.logicnode.FloatNode(this, 0.20000000298023224), 0); + var _Sleep = new armory.logicnode.SleepNode(this); + _Sleep.addInput(_PlayAction, 0); + _Sleep.addInput(new armory.logicnode.FloatNode(this, 1.0), 0); + var _SetProperty = new armory.logicnode.SetPropertyNode(this); + _SetProperty.addInput(_Sleep, 0); + _SetProperty.addInput(new armory.logicnode.ObjectNode(this, "Joueur"), 0); + _SetProperty.addInput(new armory.logicnode.StringNode(this, "courrir_on"), 0); + var _Boolean = new armory.logicnode.BooleanNode(this); + _Boolean.addInput(new armory.logicnode.BooleanNode(this, true), 0); + _Boolean.addOutputs([_SetProperty]); + _SetProperty.addInput(_Boolean, 0); + _SetProperty.addOutputs([new armory.logicnode.NullNode(this)]); + _Sleep.addOutputs([_SetProperty]); + _PlayAction.addOutputs([_Sleep]); + _PlayAction.addOutputs([new armory.logicnode.NullNode(this)]); + _OnEvent.addOutputs([_TranslateOnLocalAxis, _PlayAction]); + _TranslateOnLocalAxis.addInput(_OnEvent, 0); + _TranslateOnLocalAxis.addInput(new armory.logicnode.ObjectNode(this, ""), 0); + var _Float = new armory.logicnode.FloatNode(this); + _Float.addInput(new armory.logicnode.FloatNode(this, 0.20000000298023224), 0); + var _TranslateOnLocalAxis_001 = new armory.logicnode.TranslateOnLocalAxisNode(this); + var _IsFalse_003 = new armory.logicnode.IsFalseNode(this); + var _OnKeyboard_001 = new armory.logicnode.OnKeyboardNode(this); + _OnKeyboard_001.property0 = "Down"; + _OnKeyboard_001.property1 = "down"; + _OnKeyboard_001.addOutputs([_IsFalse_003]); + _IsFalse_003.addInput(_OnKeyboard_001, 0); + var _GetProperty_003 = new armory.logicnode.GetPropertyNode(this); + _GetProperty_003.addInput(new armory.logicnode.ObjectNode(this, "Signpost_depart"), 0); + _GetProperty_003.addInput(new armory.logicnode.StringNode(this, "depart"), 0); + var _IsFalse_002 = new armory.logicnode.IsFalseNode(this); + var _OnKeyboard_009 = new armory.logicnode.OnKeyboardNode(this); + _OnKeyboard_009.property0 = "Down"; + _OnKeyboard_009.property1 = "up"; + _OnKeyboard_009.addOutputs([_IsFalse_002]); + _IsFalse_002.addInput(_OnKeyboard_009, 0); + _IsFalse_002.addInput(_GetProperty_003, 0); + var _IsFalse_005 = new armory.logicnode.IsFalseNode(this); + _IsFalse_005.addInput(_IsFalse_002, 0); + var _HasContact_002 = new armory.logicnode.HasContactNode(this); + _HasContact_002.addInput(new armory.logicnode.ObjectNode(this, "Joueur"), 0); + _HasContact_002.addInput(new armory.logicnode.ObjectNode(this, "Rustine0"), 0); + _HasContact_002.addOutputs([_IsFalse_005]); + _IsFalse_005.addInput(_HasContact_002, 0); + var _Branch = new armory.logicnode.BranchNode(this); + _Branch.addInput(_IsFalse_005, 0); + var _GetProperty = new armory.logicnode.GetPropertyNode(this); + _GetProperty.addInput(new armory.logicnode.ObjectNode(this, "Joueur"), 0); + _GetProperty.addInput(new armory.logicnode.StringNode(this, "courrir_on"), 0); + _GetProperty.addOutputs([_Branch]); + _Branch.addInput(_GetProperty, 0); + var _SendEvent_001 = new armory.logicnode.SendEventNode(this); + _SendEvent_001.addInput(_Branch, 0); + _SendEvent_001.addInput(new armory.logicnode.StringNode(this, "courrir"), 0); + _SendEvent_001.addInput(new armory.logicnode.ObjectNode(this, "Joueur"), 0); + _SendEvent_001.addOutputs([new armory.logicnode.NullNode(this)]); + _Branch.addOutputs([_SendEvent_001]); + var _SendEvent = new armory.logicnode.SendEventNode(this); + _SendEvent.addInput(_Branch, 1); + _SendEvent.addInput(new armory.logicnode.StringNode(this, "avancer"), 0); + _SendEvent.addInput(new armory.logicnode.ObjectNode(this, "Joueur"), 0); + _SendEvent.addOutputs([new armory.logicnode.NullNode(this)]); + _Branch.addOutputs([_SendEvent]); + _IsFalse_005.addOutputs([_Branch]); + _IsFalse_002.addOutputs([_IsFalse_005]); + _GetProperty_003.addOutputs([_IsFalse_002, _IsFalse_003]); + _IsFalse_003.addInput(_GetProperty_003, 0); + var _PlayAction_001 = new armory.logicnode.PlayActionNode(this); + _PlayAction_001.addInput(_IsFalse_003, 0); + _PlayAction_001.addInput(new armory.logicnode.ObjectNode(this, "RigFrankie"), 0); + _PlayAction_001.addInput(new armory.logicnode.StringNode(this, "Frankie_WalkBack"), 0); + _PlayAction_001.addInput(new armory.logicnode.FloatNode(this, 0.20000000298023224), 0); + _PlayAction_001.addOutputs([new armory.logicnode.NullNode(this)]); + _PlayAction_001.addOutputs([new armory.logicnode.NullNode(this)]); + _IsFalse_003.addOutputs([_TranslateOnLocalAxis_001, _PlayAction_001]); + _TranslateOnLocalAxis_001.addInput(_IsFalse_003, 0); + _TranslateOnLocalAxis_001.addInput(new armory.logicnode.ObjectNode(this, ""), 0); + _TranslateOnLocalAxis_001.addInput(_Float, 0); + _TranslateOnLocalAxis_001.addInput(new armory.logicnode.IntegerNode(this, 1), 0); + _TranslateOnLocalAxis_001.addInput(new armory.logicnode.BooleanNode(this, false), 0); + _TranslateOnLocalAxis_001.addOutputs([new armory.logicnode.NullNode(this)]); + _Float.addOutputs([_TranslateOnLocalAxis_001, _TranslateOnLocalAxis]); + _TranslateOnLocalAxis.addInput(_Float, 0); + _TranslateOnLocalAxis.addInput(new armory.logicnode.IntegerNode(this, 1), 0); + _TranslateOnLocalAxis.addInput(new armory.logicnode.BooleanNode(this, true), 0); + _TranslateOnLocalAxis.addOutputs([new armory.logicnode.NullNode(this)]); + var _PlayAction_005 = new armory.logicnode.PlayActionNode(this); + var _OnEvent_001 = new armory.logicnode.OnEventNode(this); + _OnEvent_001.property0 = "courrir"; + var _TranslateOnLocalAxis_002 = new armory.logicnode.TranslateOnLocalAxisNode(this); + _TranslateOnLocalAxis_002.addInput(_OnEvent_001, 0); + _TranslateOnLocalAxis_002.addInput(new armory.logicnode.ObjectNode(this, ""), 0); + _TranslateOnLocalAxis_002.addInput(new armory.logicnode.FloatNode(this, 0.5), 0); + _TranslateOnLocalAxis_002.addInput(new armory.logicnode.IntegerNode(this, 1), 0); + _TranslateOnLocalAxis_002.addInput(new armory.logicnode.BooleanNode(this, true), 0); + _TranslateOnLocalAxis_002.addOutputs([new armory.logicnode.NullNode(this)]); + _OnEvent_001.addOutputs([_TranslateOnLocalAxis_002, _PlayAction_005]); + _PlayAction_005.addInput(_OnEvent_001, 0); + _PlayAction_005.addInput(new armory.logicnode.ObjectNode(this, "RigFrankie"), 0); + _PlayAction_005.addInput(new armory.logicnode.StringNode(this, "Frankie_Run"), 0); + _PlayAction_005.addInput(new armory.logicnode.FloatNode(this, 0.20000000298023224), 0); + _PlayAction_005.addOutputs([new armory.logicnode.NullNode(this)]); + _PlayAction_005.addOutputs([new armory.logicnode.NullNode(this)]); + var _GetProperty_006 = new armory.logicnode.GetPropertyNode(this); + _GetProperty_006.addInput(new armory.logicnode.ObjectNode(this, "Joueur"), 0); + _GetProperty_006.addInput(new armory.logicnode.StringNode(this, "terrain_inside"), 0); + _GetProperty_006.addOutputs([new armory.logicnode.NullNode(this)]); + var _PlayAction_011 = new armory.logicnode.PlayActionNode(this); + var _PlayAction_010 = new armory.logicnode.PlayActionNode(this); + var _ApplyForce = new armory.logicnode.ApplyForceNode(this); + var _PlaySpeaker = new armory.logicnode.PlaySoundNode(this); + var _IsTrue = new armory.logicnode.IsTrueNode(this); + var _ArrayLoop = new armory.logicnode.ArrayLoopNode(this); + var _IsFalse_004 = new armory.logicnode.IsFalseNode(this); + var _OnKeyboard = new armory.logicnode.OnKeyboardNode(this); + _OnKeyboard.property0 = "Started"; + _OnKeyboard.property1 = "space"; + _OnKeyboard.addOutputs([_IsFalse_004]); + _IsFalse_004.addInput(_OnKeyboard, 0); + _IsFalse_004.addInput(new armory.logicnode.BooleanNode(this, false), 0); + _IsFalse_004.addOutputs([_ArrayLoop]); + _ArrayLoop.addInput(_IsFalse_004, 0); + var _Array_Object_ = new armory.logicnode.ArrayObjectNode(this); + _Array_Object_.addInput(new armory.logicnode.ObjectNode(this, "Terrain"), 0); + _Array_Object_.addInput(new armory.logicnode.ObjectNode(this, "bridge_01"), 0); + _Array_Object_.addInput(new armory.logicnode.ObjectNode(this, "bridge_02"), 0); + _Array_Object_.addInput(new armory.logicnode.ObjectNode(this, "Platforme"), 0); + _Array_Object_.addOutputs([_ArrayLoop]); + _Array_Object_.addOutputs([new armory.logicnode.IntegerNode(this, 0)]); + _ArrayLoop.addInput(_Array_Object_, 0); + _ArrayLoop.addOutputs([_IsTrue]); + var _HasContact = new armory.logicnode.HasContactNode(this); + _HasContact.addInput(new armory.logicnode.ObjectNode(this, "Joueur"), 0); + _HasContact.addInput(_ArrayLoop, 1); + _HasContact.addOutputs([_IsTrue]); + _ArrayLoop.addOutputs([_HasContact]); + _ArrayLoop.addOutputs([new armory.logicnode.NullNode(this)]); + _IsTrue.addInput(_ArrayLoop, 0); + _IsTrue.addInput(_HasContact, 0); + var _LoopBreak = new armory.logicnode.LoopBreakNode(this); + _LoopBreak.addInput(_IsTrue, 0); + _IsTrue.addOutputs([_LoopBreak, _PlaySpeaker]); + _PlaySpeaker.addInput(_IsTrue, 0); + _PlaySpeaker.addInput(new armory.logicnode.ObjectNode(this, "sfx_jump"), 0); + _PlaySpeaker.addOutputs([_ApplyForce]); + _ApplyForce.addInput(_PlaySpeaker, 0); + _ApplyForce.addInput(new armory.logicnode.ObjectNode(this, ""), 0); + var _Vector_002 = new armory.logicnode.VectorNode(this); + _Vector_002.addInput(new armory.logicnode.FloatNode(this, 0.0), 0); + _Vector_002.addInput(new armory.logicnode.FloatNode(this, 0.0), 0); + var _Float_002 = new armory.logicnode.FloatNode(this); + _Float_002.addInput(new armory.logicnode.FloatNode(this, 500.0), 0); + _Float_002.addOutputs([_Vector_002]); + _Vector_002.addInput(_Float_002, 0); + _Vector_002.addOutputs([_ApplyForce]); + _ApplyForce.addInput(_Vector_002, 0); + _ApplyForce.addOutputs([_PlayAction_010]); + _PlayAction_010.addInput(_ApplyForce, 0); + _PlayAction_010.addInput(new armory.logicnode.ObjectNode(this, "RigFrankie"), 0); + _PlayAction_010.addInput(new armory.logicnode.StringNode(this, "Frankie_Jump"), 0); + _PlayAction_010.addInput(new armory.logicnode.FloatNode(this, 0.20000000298023224), 0); + _PlayAction_010.addOutputs([new armory.logicnode.NullNode(this)]); + _PlayAction_010.addOutputs([_PlayAction_011]); + _PlayAction_011.addInput(_PlayAction_010, 1); + _PlayAction_011.addInput(new armory.logicnode.ObjectNode(this, "RigFrankie"), 0); + _PlayAction_011.addInput(new armory.logicnode.StringNode(this, "Frankie_Falling"), 0); + _PlayAction_011.addInput(new armory.logicnode.FloatNode(this, 0.20000000298023224), 0); + _PlayAction_011.addOutputs([new armory.logicnode.NullNode(this)]); + _PlayAction_011.addOutputs([new armory.logicnode.NullNode(this)]); + var _GetProperty_004 = new armory.logicnode.GetPropertyNode(this); + _GetProperty_004.addInput(new armory.logicnode.ObjectNode(this, "Joueur"), 0); + _GetProperty_004.addInput(new armory.logicnode.StringNode(this, "courrir_on"), 0); + _GetProperty_004.addOutputs([new armory.logicnode.NullNode(this)]); + } +} \ No newline at end of file diff --git a/armory3d/Sources/arm/node/Platform_mvt.hx b/armory3d/Sources/arm/node/Platform_mvt.hx new file mode 100644 index 0000000..01ab404 --- /dev/null +++ b/armory3d/Sources/arm/node/Platform_mvt.hx @@ -0,0 +1,385 @@ +package arm.node; + +@:keep class Platform_mvt extends armory.logicnode.LogicTree { + + var functionNodes:Map; + + var functionOutputNodes:Map; + + public function new() { + super(); + name = "Platform_mvt"; + this.functionNodes = new Map(); + this.functionOutputNodes = new Map(); + notifyOnAdd(add); + } + + override public function add() { + var _FunctionOutput_004 = new armory.logicnode.FunctionOutputNode(this); + this.functionOutputNodes.set("_FunctionOutput_004", _FunctionOutput_004); + var _Merge_005 = new armory.logicnode.MergeNode(this); + var _SetProperty_002 = new armory.logicnode.SetPropertyNode(this); + var _SetVariable_017 = new armory.logicnode.SetVariableNode(this); + var _Gate_003 = new armory.logicnode.GateNode(this); + _Gate_003.property0 = "Equal"; + _Gate_003.property1 = 9.999999747378752e-05; + var _Function_002 = new armory.logicnode.FunctionNode(this); + this.functionNodes.set("_Function_002", _Function_002); + _Function_002.addOutputs([_Gate_003]); + _Gate_003.addInput(_Function_002, 0); + var _GetProperty = new armory.logicnode.GetPropertyNode(this); + _GetProperty.addInput(new armory.logicnode.ObjectNode(this, ""), 0); + _GetProperty.addInput(new armory.logicnode.StringNode(this, "step"), 0); + var _Math_009 = new armory.logicnode.MathNode(this); + _Math_009.property0 = "Add"; + _Math_009.property1 = "false"; + _Math_009.addInput(_GetProperty, 0); + _Math_009.addInput(new armory.logicnode.FloatNode(this, 1.0), 0); + var _ConcatenateString = new armory.logicnode.ConcatenateStringNode(this); + var _String = new armory.logicnode.StringNode(this); + _String.addInput(new armory.logicnode.StringNode(this, "plateforme_step"), 0); + _String.addOutputs([_ConcatenateString]); + _ConcatenateString.addInput(_String, 0); + _ConcatenateString.addInput(_Math_009, 0); + var _GetObject = new armory.logicnode.GetObjectNode(this); + _GetObject.addInput(_ConcatenateString, 0); + var _GetLocation_002 = new armory.logicnode.GetLocationNode(this); + _GetLocation_002.addInput(_GetObject, 0); + _GetLocation_002.addOutputs([_SetVariable_017]); + _GetObject.addOutputs([_GetLocation_002]); + _ConcatenateString.addOutputs([_GetObject]); + _Math_009.addOutputs([_ConcatenateString, _SetProperty_002]); + _GetProperty.addOutputs([_Gate_003, _Math_009]); + _Gate_003.addInput(_GetProperty, 0); + var _Integer_008 = new armory.logicnode.IntegerNode(this); + _Integer_008.addInput(new armory.logicnode.IntegerNode(this, 4), 0); + _Integer_008.addOutputs([_Gate_003]); + _Gate_003.addInput(_Integer_008, 0); + var _SetVariable_019 = new armory.logicnode.SetVariableNode(this); + _SetVariable_019.addInput(_Gate_003, 0); + var _Vector_012 = new armory.logicnode.VectorNode(this); + _Vector_012.addInput(new armory.logicnode.FloatNode(this, 0.0), 0); + _Vector_012.addInput(new armory.logicnode.FloatNode(this, 0.0), 0); + _Vector_012.addInput(new armory.logicnode.FloatNode(this, 0.0), 0); + _Vector_012.addOutputs([_FunctionOutput_004, _SetVariable_017, _SetVariable_019]); + _SetVariable_019.addInput(_Vector_012, 0); + var _GetLocation_005 = new armory.logicnode.GetLocationNode(this); + _GetLocation_005.addInput(new armory.logicnode.ObjectNode(this, "plateforme_step1"), 0); + _GetLocation_005.addOutputs([_SetVariable_019]); + _SetVariable_019.addInput(_GetLocation_005, 0); + var _SetProperty_005 = new armory.logicnode.SetPropertyNode(this); + _SetProperty_005.addInput(_SetVariable_019, 0); + _SetProperty_005.addInput(new armory.logicnode.ObjectNode(this, ""), 0); + _SetProperty_005.addInput(new armory.logicnode.StringNode(this, "step"), 0); + var _Integer_009 = new armory.logicnode.IntegerNode(this); + _Integer_009.addInput(new armory.logicnode.IntegerNode(this, 1), 0); + _Integer_009.addOutputs([_SetProperty_005]); + _SetProperty_005.addInput(_Integer_009, 0); + _SetProperty_005.addOutputs([_Merge_005]); + _SetVariable_019.addOutputs([_SetProperty_005]); + _Gate_003.addOutputs([_SetVariable_019]); + _Gate_003.addOutputs([_SetVariable_017]); + _SetVariable_017.addInput(_Gate_003, 1); + _SetVariable_017.addInput(_Vector_012, 0); + _SetVariable_017.addInput(_GetLocation_002, 0); + _SetVariable_017.addOutputs([_SetProperty_002]); + _SetProperty_002.addInput(_SetVariable_017, 0); + _SetProperty_002.addInput(new armory.logicnode.ObjectNode(this, ""), 0); + _SetProperty_002.addInput(new armory.logicnode.StringNode(this, "step"), 0); + _SetProperty_002.addInput(_Math_009, 0); + _SetProperty_002.addOutputs([_Merge_005]); + _Merge_005.addInput(_SetProperty_002, 0); + _Merge_005.addInput(_SetProperty_005, 0); + _Merge_005.addOutputs([_FunctionOutput_004]); + _FunctionOutput_004.addInput(_Merge_005, 0); + _FunctionOutput_004.addInput(_Vector_012, 0); + var _SetVariable_015 = new armory.logicnode.SetVariableNode(this); + var _CallFunction_012 = new armory.logicnode.CallFunctionNode(this); + var _IsTrue_006 = new armory.logicnode.IsTrueNode(this); + var _Merge = new armory.logicnode.MergeNode(this); + var _TranslateObject_002 = new armory.logicnode.TranslateObjectNode(this); + var _Branch = new armory.logicnode.BranchNode(this); + var _TranslateObject_001 = new armory.logicnode.TranslateObjectNode(this); + var _SetVariable_011 = new armory.logicnode.SetVariableNode(this); + var _SetVariable_009 = new armory.logicnode.SetVariableNode(this); + var _CallFunction_004 = new armory.logicnode.CallFunctionNode(this); + var _SetVariable_002 = new armory.logicnode.SetVariableNode(this); + var _CallFunction_003 = new armory.logicnode.CallFunctionNode(this); + var _SetVariable_001 = new armory.logicnode.SetVariableNode(this); + var _CallFunction_002 = new armory.logicnode.CallFunctionNode(this); + var _OnTimer_001 = new armory.logicnode.OnTimerNode(this); + _OnTimer_001.addInput(new armory.logicnode.FloatNode(this, 0.0010000000474974513), 0); + _OnTimer_001.addInput(new armory.logicnode.BooleanNode(this, true), 0); + _OnTimer_001.addOutputs([_CallFunction_002]); + _CallFunction_002.addInput(_OnTimer_001, 0); + var _SelfTrait_001 = new armory.logicnode.SelfTraitNode(this); + _SelfTrait_001.addOutputs([_CallFunction_002, _CallFunction_003, _CallFunction_004]); + _CallFunction_002.addInput(_SelfTrait_001, 0); + _CallFunction_002.addInput(new armory.logicnode.StringNode(this, "pas"), 0); + var _SeparateXYZ_005 = new armory.logicnode.SeparateVectorNode(this); + var _Vector_011 = new armory.logicnode.VectorNode(this); + _Vector_011.addInput(new armory.logicnode.FloatNode(this, 0.0), 0); + _Vector_011.addInput(new armory.logicnode.FloatNode(this, 0.0), 0); + _Vector_011.addInput(new armory.logicnode.FloatNode(this, 0.0), 0); + var _SetVariable_016 = new armory.logicnode.SetVariableNode(this); + var _OnInit_003 = new armory.logicnode.OnInitNode(this); + _OnInit_003.addOutputs([_SetVariable_016]); + _SetVariable_016.addInput(_OnInit_003, 0); + _SetVariable_016.addInput(_Vector_011, 0); + var _GetLocation_013 = new armory.logicnode.GetLocationNode(this); + _GetLocation_013.addInput(new armory.logicnode.ObjectNode(this, "plateforme_step1"), 0); + _GetLocation_013.addOutputs([_SetVariable_016]); + _SetVariable_016.addInput(_GetLocation_013, 0); + var _SetProperty_001 = new armory.logicnode.SetPropertyNode(this); + _SetProperty_001.addInput(_SetVariable_016, 0); + _SetProperty_001.addInput(new armory.logicnode.ObjectNode(this, ""), 0); + _SetProperty_001.addInput(new armory.logicnode.StringNode(this, "step"), 0); + var _Integer_005 = new armory.logicnode.IntegerNode(this); + _Integer_005.addInput(new armory.logicnode.IntegerNode(this, 1), 0); + _Integer_005.addOutputs([_SetProperty_001]); + _SetProperty_001.addInput(_Integer_005, 0); + _SetProperty_001.addOutputs([new armory.logicnode.NullNode(this)]); + _SetVariable_016.addOutputs([_SetProperty_001]); + _Vector_011.addOutputs([_SeparateXYZ_005, _SetVariable_016, _SetVariable_015]); + _SeparateXYZ_005.addInput(_Vector_011, 0); + _SeparateXYZ_005.addOutputs([_CallFunction_002]); + _SeparateXYZ_005.addOutputs([_CallFunction_003]); + _SeparateXYZ_005.addOutputs([_CallFunction_004]); + _CallFunction_002.addInput(_SeparateXYZ_005, 0); + var _SeparateXYZ_006 = new armory.logicnode.SeparateVectorNode(this); + var _GetLocation_007 = new armory.logicnode.GetLocationNode(this); + _GetLocation_007.addInput(new armory.logicnode.ObjectNode(this, ""), 0); + _GetLocation_007.addOutputs([_SeparateXYZ_006]); + _SeparateXYZ_006.addInput(_GetLocation_007, 0); + _SeparateXYZ_006.addOutputs([_CallFunction_002]); + _SeparateXYZ_006.addOutputs([_CallFunction_003]); + _SeparateXYZ_006.addOutputs([_CallFunction_004]); + _CallFunction_002.addInput(_SeparateXYZ_006, 0); + _CallFunction_002.addOutputs([_SetVariable_001]); + _CallFunction_002.addOutputs([_SetVariable_001]); + _SetVariable_001.addInput(_CallFunction_002, 0); + var _Float_002 = new armory.logicnode.FloatNode(this); + _Float_002.addInput(new armory.logicnode.FloatNode(this, 0.0), 0); + var _Vector_002 = new armory.logicnode.VectorNode(this); + _Vector_002.addInput(_Float_002, 0); + var _Float_003 = new armory.logicnode.FloatNode(this); + _Float_003.addInput(new armory.logicnode.FloatNode(this, 0.0), 0); + _Float_003.addOutputs([_SetVariable_002, _Vector_002]); + _Vector_002.addInput(_Float_003, 0); + var _Float_004 = new armory.logicnode.FloatNode(this); + _Float_004.addInput(new armory.logicnode.FloatNode(this, 0.0), 0); + _Float_004.addOutputs([_SetVariable_009, _Vector_002]); + _Vector_002.addInput(_Float_004, 0); + _Vector_002.addOutputs([_SetVariable_011]); + _Float_002.addOutputs([_SetVariable_001, _Vector_002]); + _SetVariable_001.addInput(_Float_002, 0); + _SetVariable_001.addInput(_CallFunction_002, 1); + _SetVariable_001.addOutputs([_CallFunction_003]); + _CallFunction_003.addInput(_SetVariable_001, 0); + _CallFunction_003.addInput(_SelfTrait_001, 0); + _CallFunction_003.addInput(new armory.logicnode.StringNode(this, "pas"), 0); + _CallFunction_003.addInput(_SeparateXYZ_005, 1); + _CallFunction_003.addInput(_SeparateXYZ_006, 1); + _CallFunction_003.addOutputs([_SetVariable_002]); + _CallFunction_003.addOutputs([_SetVariable_002]); + _SetVariable_002.addInput(_CallFunction_003, 0); + _SetVariable_002.addInput(_Float_003, 0); + _SetVariable_002.addInput(_CallFunction_003, 1); + _SetVariable_002.addOutputs([_CallFunction_004]); + _CallFunction_004.addInput(_SetVariable_002, 0); + _CallFunction_004.addInput(_SelfTrait_001, 0); + _CallFunction_004.addInput(new armory.logicnode.StringNode(this, "pas"), 0); + _CallFunction_004.addInput(_SeparateXYZ_005, 2); + _CallFunction_004.addInput(_SeparateXYZ_006, 2); + _CallFunction_004.addOutputs([_SetVariable_009]); + _CallFunction_004.addOutputs([_SetVariable_009]); + _SetVariable_009.addInput(_CallFunction_004, 0); + _SetVariable_009.addInput(_Float_004, 0); + _SetVariable_009.addInput(_CallFunction_004, 1); + _SetVariable_009.addOutputs([_SetVariable_011]); + _SetVariable_011.addInput(_SetVariable_009, 0); + var _Vector_010 = new armory.logicnode.VectorNode(this); + _Vector_010.addInput(new armory.logicnode.FloatNode(this, 1.0), 0); + _Vector_010.addInput(new armory.logicnode.FloatNode(this, 1.0), 0); + _Vector_010.addInput(new armory.logicnode.FloatNode(this, 1.0), 0); + var _SeparateXYZ_007 = new armory.logicnode.SeparateVectorNode(this); + _SeparateXYZ_007.addInput(_Vector_010, 0); + var _Compare_001 = new armory.logicnode.CompareNode(this); + _Compare_001.property0 = "Equal"; + _Compare_001.property1 = 9.999999747378752e-05; + _Compare_001.addInput(_SeparateXYZ_007, 0); + var _Float_005 = new armory.logicnode.FloatNode(this); + _Float_005.addInput(new armory.logicnode.FloatNode(this, 0.0), 0); + var _Compare_002 = new armory.logicnode.CompareNode(this); + _Compare_002.property0 = "Equal"; + _Compare_002.property1 = 9.999999747378752e-05; + _Compare_002.addInput(_SeparateXYZ_007, 1); + _Compare_002.addInput(_Float_005, 0); + var _Compare_004 = new armory.logicnode.CompareNode(this); + _Compare_004.property0 = "And"; + _Compare_004.property1 = 9.999999747378752e-05; + _Compare_004.addInput(_Compare_001, 0); + _Compare_004.addInput(_Compare_002, 0); + var _Compare_003 = new armory.logicnode.CompareNode(this); + _Compare_003.property0 = "Equal"; + _Compare_003.property1 = 9.999999747378752e-05; + _Compare_003.addInput(_SeparateXYZ_007, 2); + _Compare_003.addInput(_Float_005, 0); + _Compare_003.addOutputs([_Compare_004]); + _Compare_004.addInput(_Compare_003, 0); + _Compare_004.addOutputs([_IsTrue_006]); + _Compare_002.addOutputs([_Compare_004]); + _Float_005.addOutputs([_Compare_001, _Compare_002, _Compare_003]); + _Compare_001.addInput(_Float_005, 0); + _Compare_001.addOutputs([_Compare_004]); + _SeparateXYZ_007.addOutputs([_Compare_001]); + _SeparateXYZ_007.addOutputs([_Compare_002]); + _SeparateXYZ_007.addOutputs([_Compare_003]); + _Vector_010.addOutputs([_SetVariable_011, _TranslateObject_001, _SeparateXYZ_007, _TranslateObject_002]); + _SetVariable_011.addInput(_Vector_010, 0); + _SetVariable_011.addInput(_Vector_002, 0); + _SetVariable_011.addOutputs([_TranslateObject_001]); + _TranslateObject_001.addInput(_SetVariable_011, 0); + _TranslateObject_001.addInput(new armory.logicnode.ObjectNode(this, ""), 0); + _TranslateObject_001.addInput(_Vector_010, 0); + _TranslateObject_001.addOutputs([_Branch]); + _Branch.addInput(_TranslateObject_001, 0); + var _HasContact = new armory.logicnode.HasContactNode(this); + _HasContact.addInput(new armory.logicnode.ObjectNode(this, "Joueur"), 0); + _HasContact.addInput(new armory.logicnode.ObjectNode(this, "Platforme"), 0); + _HasContact.addOutputs([_Branch]); + _Branch.addInput(_HasContact, 0); + _Branch.addOutputs([_TranslateObject_002]); + _Branch.addOutputs([_Merge]); + _TranslateObject_002.addInput(_Branch, 0); + _TranslateObject_002.addInput(new armory.logicnode.ObjectNode(this, "Joueur"), 0); + _TranslateObject_002.addInput(_Vector_010, 0); + _TranslateObject_002.addOutputs([_Merge]); + _Merge.addInput(_TranslateObject_002, 0); + _Merge.addInput(_Branch, 1); + _Merge.addOutputs([_IsTrue_006]); + _IsTrue_006.addInput(_Merge, 0); + _IsTrue_006.addInput(_Compare_004, 0); + _IsTrue_006.addOutputs([_CallFunction_012]); + _CallFunction_012.addInput(_IsTrue_006, 0); + var _SelfTrait_003 = new armory.logicnode.SelfTraitNode(this); + _SelfTrait_003.addOutputs([_CallFunction_012]); + _CallFunction_012.addInput(_SelfTrait_003, 0); + _CallFunction_012.addInput(new armory.logicnode.StringNode(this, "nextstep"), 0); + _CallFunction_012.addOutputs([_SetVariable_015]); + _CallFunction_012.addOutputs([_SetVariable_015]); + _SetVariable_015.addInput(_CallFunction_012, 0); + _SetVariable_015.addInput(_Vector_011, 0); + _SetVariable_015.addInput(_CallFunction_012, 1); + _SetVariable_015.addOutputs([new armory.logicnode.NullNode(this)]); + var _FunctionOutput_003 = new armory.logicnode.FunctionOutputNode(this); + this.functionOutputNodes.set("_FunctionOutput_003", _FunctionOutput_003); + var _Merge_004 = new armory.logicnode.MergeNode(this); + var _SetVariable_010 = new armory.logicnode.SetVariableNode(this); + var _Gate_013 = new armory.logicnode.GateNode(this); + _Gate_013.property0 = "Greater"; + _Gate_013.property1 = 9.999999747378752e-05; + var _Function_003 = new armory.logicnode.FunctionNode(this); + this.functionNodes.set("_Function_003", _Function_003); + _Function_003.addOutputs([_Gate_013]); + var _Math_010 = new armory.logicnode.MathNode(this); + _Math_010.property0 = "Subtract"; + _Math_010.property1 = "false"; + _Math_010.addInput(_Function_003, 1); + _Math_010.addInput(_Function_003, 2); + var _Math_013 = new armory.logicnode.MathNode(this); + _Math_013.property0 = "Abs"; + _Math_013.property1 = "false"; + _Math_013.addInput(_Math_010, 0); + _Math_013.addInput(new armory.logicnode.FloatNode(this, 0.5), 0); + var _Gate_014 = new armory.logicnode.GateNode(this); + _Gate_014.property0 = "Greater"; + _Gate_014.property1 = 9.999999747378752e-05; + _Gate_014.addInput(_Gate_013, 1); + _Gate_014.addInput(_Math_013, 0); + var _Float_007 = new armory.logicnode.FloatNode(this); + _Float_007.addInput(new armory.logicnode.FloatNode(this, 0.019999999552965164), 0); + var _Math_015 = new armory.logicnode.MathNode(this); + _Math_015.property0 = "Multiply"; + _Math_015.property1 = "false"; + _Math_015.addInput(_Float_007, 0); + _Math_015.addInput(new armory.logicnode.FloatNode(this, -1.0), 0); + var _SetVariable_012 = new armory.logicnode.SetVariableNode(this); + _SetVariable_012.addInput(_Gate_014, 0); + var _Float_006 = new armory.logicnode.FloatNode(this); + _Float_006.addInput(new armory.logicnode.FloatNode(this, 0.0), 0); + var _SetVariable_013 = new armory.logicnode.SetVariableNode(this); + _SetVariable_013.addInput(_Gate_014, 1); + _SetVariable_013.addInput(_Float_006, 0); + var _Float_008 = new armory.logicnode.FloatNode(this); + _Float_008.addInput(new armory.logicnode.FloatNode(this, 0.0), 0); + _Float_008.addOutputs([_SetVariable_013]); + _SetVariable_013.addInput(_Float_008, 0); + _SetVariable_013.addOutputs([_Merge_004]); + _Float_006.addOutputs([_SetVariable_010, _SetVariable_012, _SetVariable_013, _FunctionOutput_003]); + _SetVariable_012.addInput(_Float_006, 0); + _SetVariable_012.addInput(_Math_015, 0); + _SetVariable_012.addOutputs([_Merge_004]); + _Math_015.addOutputs([_SetVariable_012]); + _Float_007.addOutputs([_Gate_013, _Gate_014, _SetVariable_010, _Math_015]); + _Gate_014.addInput(_Float_007, 0); + _Gate_014.addOutputs([_SetVariable_012]); + _Gate_014.addOutputs([_SetVariable_013]); + _Math_013.addOutputs([_Gate_014]); + _Math_010.addOutputs([_Gate_013, _Math_013]); + _Function_003.addOutputs([_Math_010]); + _Function_003.addOutputs([_Math_010]); + _Gate_013.addInput(_Function_003, 0); + _Gate_013.addInput(_Math_010, 0); + _Gate_013.addInput(_Float_007, 0); + _Gate_013.addOutputs([_SetVariable_010]); + _Gate_013.addOutputs([_Gate_014]); + _SetVariable_010.addInput(_Gate_013, 0); + _SetVariable_010.addInput(_Float_006, 0); + _SetVariable_010.addInput(_Float_007, 0); + _SetVariable_010.addOutputs([_Merge_004]); + _Merge_004.addInput(_SetVariable_010, 0); + _Merge_004.addInput(_SetVariable_012, 0); + _Merge_004.addInput(_SetVariable_013, 0); + _Merge_004.addOutputs([_FunctionOutput_003]); + _FunctionOutput_003.addInput(_Merge_004, 0); + _FunctionOutput_003.addInput(_Float_006, 0); + var _SetProperty = new armory.logicnode.SetPropertyNode(this); + var _SetLocation_002 = new armory.logicnode.SetLocationNode(this); + var _OnInit_001 = new armory.logicnode.OnInitNode(this); + _OnInit_001.addOutputs([_SetLocation_002]); + _SetLocation_002.addInput(_OnInit_001, 0); + _SetLocation_002.addInput(new armory.logicnode.ObjectNode(this, "Plateforme_box"), 0); + var _GetLocation_001 = new armory.logicnode.GetLocationNode(this); + _GetLocation_001.addInput(new armory.logicnode.ObjectNode(this, "plateforme_step4"), 0); + _GetLocation_001.addOutputs([_SetLocation_002]); + _SetLocation_002.addInput(_GetLocation_001, 0); + _SetLocation_002.addOutputs([_SetProperty]); + _SetProperty.addInput(_SetLocation_002, 0); + _SetProperty.addInput(new armory.logicnode.ObjectNode(this, ""), 0); + _SetProperty.addInput(new armory.logicnode.StringNode(this, "step"), 0); + var _Integer = new armory.logicnode.IntegerNode(this); + _Integer.addInput(new armory.logicnode.IntegerNode(this, 4), 0); + _Integer.addOutputs([_SetProperty]); + _SetProperty.addInput(_Integer, 0); + _SetProperty.addOutputs([new armory.logicnode.NullNode(this)]); + } + + public function nextstep() { + var functionNode = this.functionNodes["_Function_002"]; + functionNode.args = []; + functionNode.run(0); + return this.functionOutputNodes["_FunctionOutput_004"].result; + } + + + public function pas(arg0:Dynamic, arg1:Dynamic) { + var functionNode = this.functionNodes["_Function_003"]; + functionNode.args = []; + functionNode.args.push(arg0); + functionNode.args.push(arg1); + functionNode.run(0); + return this.functionOutputNodes["_FunctionOutput_003"].result; + } + +} \ No newline at end of file diff --git a/armory3d/Sources/arm/node/Scatter.hx b/armory3d/Sources/arm/node/Scatter.hx new file mode 100644 index 0000000..fd2f9f5 --- /dev/null +++ b/armory3d/Sources/arm/node/Scatter.hx @@ -0,0 +1,640 @@ +package arm.node; + +@:keep class Scatter extends armory.logicnode.LogicTree { + + var functionNodes:Map; + + var functionOutputNodes:Map; + + public function new() { + super(); + name = "Scatter"; + this.functionNodes = new Map(); + this.functionOutputNodes = new Map(); + notifyOnAdd(add); + } + + override public function add() { + var _FunctionOutput_006 = new armory.logicnode.FunctionOutputNode(this); + this.functionOutputNodes.set("_FunctionOutput_006", _FunctionOutput_006); + var _Loop = new armory.logicnode.LoopNode(this); + var _SetProperty = new armory.logicnode.SetPropertyNode(this); + var _Function_006 = new armory.logicnode.FunctionNode(this); + this.functionNodes.set("_Function_006", _Function_006); + _Function_006.addOutputs([_SetProperty]); + var _SeparateXYZ_004 = new armory.logicnode.SeparateVectorNode(this); + _SeparateXYZ_004.addInput(_Function_006, 1); + var _Math_010 = new armory.logicnode.MathNode(this); + _Math_010.property0 = "Add"; + _Math_010.property1 = "false"; + _Math_010.addInput(_SeparateXYZ_004, 0); + var _Math_015 = new armory.logicnode.MathNode(this); + _Math_015.property0 = "Multiply"; + _Math_015.property1 = "false"; + _Math_015.addInput(_Function_006, 3); + var _Math_009 = new armory.logicnode.MathNode(this); + _Math_009.property0 = "Cosine"; + _Math_009.property1 = "false"; + var _DegtoRad_001 = new armory.logicnode.DegToRadNode(this); + var _Math_013 = new armory.logicnode.MathNode(this); + _Math_013.property0 = "Multiply"; + _Math_013.property1 = "false"; + _Math_013.addInput(_Loop, 1); + _Math_013.addInput(new armory.logicnode.FloatNode(this, 45.0), 0); + _Math_013.addOutputs([_DegtoRad_001]); + _DegtoRad_001.addInput(_Math_013, 0); + var _Math_011 = new armory.logicnode.MathNode(this); + _Math_011.property0 = "Sine"; + _Math_011.property1 = "false"; + _Math_011.addInput(_DegtoRad_001, 0); + _Math_011.addInput(new armory.logicnode.FloatNode(this, 0.5), 0); + var _Math_014 = new armory.logicnode.MathNode(this); + _Math_014.property0 = "Multiply"; + _Math_014.property1 = "false"; + _Math_014.addInput(_Function_006, 3); + _Math_014.addInput(_Math_011, 0); + var _Math_012 = new armory.logicnode.MathNode(this); + _Math_012.property0 = "Add"; + _Math_012.property1 = "false"; + _Math_012.addInput(_SeparateXYZ_004, 1); + _Math_012.addInput(_Math_014, 0); + var _Vector_011 = new armory.logicnode.VectorNode(this); + _Vector_011.addInput(_Math_010, 0); + _Vector_011.addInput(_Math_012, 0); + var _Math_023 = new armory.logicnode.MathNode(this); + _Math_023.property0 = "Add"; + _Math_023.property1 = "false"; + _Math_023.addInput(_Function_006, 2); + _Math_023.addInput(new armory.logicnode.FloatNode(this, 0.10000000149011612), 0); + _Math_023.addOutputs([_Vector_011]); + _Vector_011.addInput(_Math_023, 0); + var _CastPhysicsRay_004 = new armory.logicnode.CastPhysicsRayNode(this); + _CastPhysicsRay_004.addInput(_Vector_011, 0); + var _Vector_016 = new armory.logicnode.VectorNode(this); + _Vector_016.addInput(_Math_010, 0); + _Vector_016.addInput(_Math_012, 0); + var _Math_024 = new armory.logicnode.MathNode(this); + _Math_024.property0 = "Subtract"; + _Math_024.property1 = "false"; + _Math_024.addInput(_Function_006, 2); + _Math_024.addInput(new armory.logicnode.FloatNode(this, 0.10000000149011612), 0); + _Math_024.addOutputs([_Vector_016]); + _Vector_016.addInput(_Math_024, 0); + _Vector_016.addOutputs([_CastPhysicsRay_004]); + _CastPhysicsRay_004.addInput(_Vector_016, 0); + var _Gate_005 = new armory.logicnode.GateNode(this); + _Gate_005.property0 = "Equal"; + _Gate_005.property1 = 9.999999747378752e-05; + _Gate_005.addInput(_Loop, 0); + var _Object_004 = new armory.logicnode.ObjectNode(this); + _Object_004.addInput(new armory.logicnode.ObjectNode(this, "Terrain"), 0); + _Object_004.addOutputs([_Gate_005]); + _Gate_005.addInput(_Object_004, 0); + _Gate_005.addInput(_CastPhysicsRay_004, 0); + var _SetProperty_001 = new armory.logicnode.SetPropertyNode(this); + _SetProperty_001.addInput(_Gate_005, 0); + _SetProperty_001.addInput(new armory.logicnode.ObjectNode(this, ""), 0); + _SetProperty_001.addInput(new armory.logicnode.StringNode(this, "cast_ok"), 0); + var _Boolean_005 = new armory.logicnode.BooleanNode(this); + _Boolean_005.addInput(new armory.logicnode.BooleanNode(this, true), 0); + _Boolean_005.addOutputs([_SetProperty_001]); + _SetProperty_001.addInput(_Boolean_005, 0); + _SetProperty_001.addOutputs([new armory.logicnode.NullNode(this)]); + _Gate_005.addOutputs([_SetProperty_001]); + var _SetProperty_002 = new armory.logicnode.SetPropertyNode(this); + _SetProperty_002.addInput(_Gate_005, 1); + _SetProperty_002.addInput(new armory.logicnode.ObjectNode(this, ""), 0); + _SetProperty_002.addInput(new armory.logicnode.StringNode(this, "cast_ok"), 0); + var _Boolean_006 = new armory.logicnode.BooleanNode(this); + _Boolean_006.addInput(new armory.logicnode.BooleanNode(this, false), 0); + _Boolean_006.addOutputs([_SetProperty_002]); + _SetProperty_002.addInput(_Boolean_006, 0); + var _LoopBreak = new armory.logicnode.LoopBreakNode(this); + _LoopBreak.addInput(_SetProperty_002, 0); + _SetProperty_002.addOutputs([_LoopBreak]); + _Gate_005.addOutputs([_SetProperty_002]); + _CastPhysicsRay_004.addOutputs([_Gate_005]); + _CastPhysicsRay_004.addOutputs([new armory.logicnode.VectorNode(this, 0.0, 0.0, 0.0)]); + _CastPhysicsRay_004.addOutputs([new armory.logicnode.VectorNode(this, 0.0, 0.0, 0.0)]); + _Vector_011.addOutputs([_CastPhysicsRay_004]); + _Math_012.addOutputs([_Vector_011, _Vector_016]); + _Math_014.addOutputs([_Math_012]); + _Math_011.addOutputs([_Math_014]); + _DegtoRad_001.addOutputs([_Math_009, _Math_011]); + _Math_009.addInput(_DegtoRad_001, 0); + _Math_009.addInput(new armory.logicnode.FloatNode(this, 0.5), 0); + _Math_009.addOutputs([_Math_015]); + _Math_015.addInput(_Math_009, 0); + _Math_015.addOutputs([_Math_010]); + _Math_010.addInput(_Math_015, 0); + _Math_010.addOutputs([_Vector_011, _Vector_016]); + _SeparateXYZ_004.addOutputs([_Math_010]); + _SeparateXYZ_004.addOutputs([_Math_012]); + _SeparateXYZ_004.addOutputs([new armory.logicnode.FloatNode(this, 0.0)]); + _Function_006.addOutputs([_SeparateXYZ_004]); + _Function_006.addOutputs([_Math_023, _Math_024]); + _Function_006.addOutputs([_Math_015, _Math_014]); + _SetProperty.addInput(_Function_006, 0); + _SetProperty.addInput(new armory.logicnode.ObjectNode(this, ""), 0); + _SetProperty.addInput(new armory.logicnode.StringNode(this, "cast_ok"), 0); + var _Boolean_004 = new armory.logicnode.BooleanNode(this); + _Boolean_004.addInput(new armory.logicnode.BooleanNode(this, false), 0); + _Boolean_004.addOutputs([_SetProperty]); + _SetProperty.addInput(_Boolean_004, 0); + _SetProperty.addOutputs([_Loop]); + _Loop.addInput(_SetProperty, 0); + _Loop.addInput(new armory.logicnode.IntegerNode(this, 0), 0); + _Loop.addInput(new armory.logicnode.IntegerNode(this, 8), 0); + _Loop.addOutputs([_Gate_005]); + _Loop.addOutputs([_Math_013]); + _Loop.addOutputs([_FunctionOutput_006]); + _FunctionOutput_006.addInput(_Loop, 2); + var _GetProperty = new armory.logicnode.GetPropertyNode(this); + _GetProperty.addInput(new armory.logicnode.ObjectNode(this, ""), 0); + _GetProperty.addInput(new armory.logicnode.StringNode(this, "cast_ok"), 0); + _GetProperty.addOutputs([_FunctionOutput_006]); + _FunctionOutput_006.addInput(_GetProperty, 0); + var _Float_006 = new armory.logicnode.FloatNode(this); + _Float_006.addInput(new armory.logicnode.FloatNode(this, 0.7649999856948853), 0); + _Float_006.addOutputs([new armory.logicnode.FloatNode(this, 0.0)]); + var _FunctionOutput_001 = new armory.logicnode.FunctionOutputNode(this); + this.functionOutputNodes.set("_FunctionOutput_001", _FunctionOutput_001); + var _SetVariable_001 = new armory.logicnode.SetVariableNode(this); + var _While = new armory.logicnode.WhileNode(this); + var _Function_001 = new armory.logicnode.FunctionNode(this); + this.functionNodes.set("_Function_001", _Function_001); + _Function_001.addOutputs([_While]); + var _SpawnObject = new armory.logicnode.SpawnObjectNode(this); + var _Merge = new armory.logicnode.MergeNode(this); + var _Gate_002 = new armory.logicnode.GateNode(this); + _Gate_002.property0 = "Equal"; + _Gate_002.property1 = 9.999999747378752e-05; + var _Gate_001 = new armory.logicnode.GateNode(this); + _Gate_001.property0 = "Equal"; + _Gate_001.property1 = 9.999999747378752e-05; + var _CallFunction = new armory.logicnode.CallFunctionNode(this); + _CallFunction.addInput(_While, 0); + var _SelfTrait = new armory.logicnode.SelfTraitNode(this); + _SelfTrait.addOutputs([_CallFunction]); + _CallFunction.addInput(_SelfTrait, 0); + _CallFunction.addInput(new armory.logicnode.StringNode(this, "Ray_vec"), 0); + _CallFunction.addInput(new armory.logicnode.NullNode(this), 0); + _CallFunction.addInput(new armory.logicnode.NullNode(this), 0); + _CallFunction.addOutputs([_Gate_001]); + var _VectorMath = new armory.logicnode.VectorMathNode(this); + _VectorMath.property0 = "Add"; + _VectorMath.addInput(_CallFunction, 1); + var _Vector_005 = new armory.logicnode.VectorNode(this); + _Vector_005.addInput(new armory.logicnode.FloatNode(this, 0.0), 0); + _Vector_005.addInput(new armory.logicnode.FloatNode(this, 0.0), 0); + _Vector_005.addInput(_Function_001, 5); + _Vector_005.addOutputs([_VectorMath]); + _VectorMath.addInput(_Vector_005, 0); + var _CastPhysicsRay = new armory.logicnode.CastPhysicsRayNode(this); + _CastPhysicsRay.addInput(_VectorMath, 0); + var _VectorMath_001 = new armory.logicnode.VectorMathNode(this); + _VectorMath_001.property0 = "Subtract"; + _VectorMath_001.addInput(_VectorMath, 0); + var _Vector_006 = new armory.logicnode.VectorNode(this); + _Vector_006.addInput(new armory.logicnode.FloatNode(this, 0.0), 0); + _Vector_006.addInput(new armory.logicnode.FloatNode(this, 0.0), 0); + var _Math_001 = new armory.logicnode.MathNode(this); + _Math_001.property0 = "Subtract"; + _Math_001.property1 = "false"; + _Math_001.addInput(_Function_001, 5); + _Math_001.addInput(_Function_001, 6); + _Math_001.addOutputs([_Vector_006]); + _Vector_006.addInput(_Math_001, 0); + _Vector_006.addOutputs([_VectorMath_001]); + _VectorMath_001.addInput(_Vector_006, 0); + _VectorMath_001.addOutputs([_CastPhysicsRay]); + _VectorMath_001.addOutputs([new armory.logicnode.FloatNode(this, 0.0)]); + _CastPhysicsRay.addInput(_VectorMath_001, 0); + _CastPhysicsRay.addOutputs([_Gate_001]); + var _SetLocation = new armory.logicnode.SetLocationNode(this); + _SetLocation.addInput(_SpawnObject, 0); + _SetLocation.addInput(_SpawnObject, 1); + _SetLocation.addInput(_CastPhysicsRay, 1); + var _SetRotation = new armory.logicnode.SetRotationNode(this); + _SetRotation.addInput(_SetLocation, 0); + _SetRotation.addInput(_SpawnObject, 1); + var _Vector_007 = new armory.logicnode.VectorNode(this); + _Vector_007.addInput(new armory.logicnode.FloatNode(this, 0.0), 0); + _Vector_007.addInput(new armory.logicnode.FloatNode(this, 0.0), 0); + var _Random_Integer_ = new armory.logicnode.RandomIntegerNode(this); + _Random_Integer_.addInput(new armory.logicnode.IntegerNode(this, 0), 0); + _Random_Integer_.addInput(new armory.logicnode.IntegerNode(this, 180), 0); + _Random_Integer_.addOutputs([_Vector_007]); + _Vector_007.addInput(_Random_Integer_, 0); + _Vector_007.addOutputs([_SetRotation]); + _SetRotation.addInput(_Vector_007, 0); + var _SetVariable = new armory.logicnode.SetVariableNode(this); + _SetVariable.addInput(_SetRotation, 0); + var _Integer_002 = new armory.logicnode.IntegerNode(this); + _Integer_002.addInput(new armory.logicnode.IntegerNode(this, 0), 0); + var _Compare = new armory.logicnode.CompareNode(this); + _Compare.property0 = "Less"; + _Compare.property1 = 9.999999747378752e-05; + _Compare.addInput(_Integer_002, 0); + _Compare.addInput(_Function_001, 2); + _Compare.addOutputs([_While]); + _Integer_002.addOutputs([_Compare, _Integer_002, _SetVariable_001]); + _SetVariable.addInput(_Integer_002, 0); + var _Math = new armory.logicnode.MathNode(this); + _Math.property0 = "Add"; + _Math.property1 = "false"; + _Math.addInput(_Integer_002, 0); + _Math.addInput(new armory.logicnode.FloatNode(this, 1.0), 0); + _Math.addOutputs([_SetVariable]); + _SetVariable.addInput(_Math, 0); + _SetVariable.addOutputs([new armory.logicnode.NullNode(this)]); + _SetRotation.addOutputs([_SetVariable]); + _SetLocation.addOutputs([_SetRotation]); + var _SeparateXYZ_002 = new armory.logicnode.SeparateVectorNode(this); + _SeparateXYZ_002.addInput(_CastPhysicsRay, 1); + _SeparateXYZ_002.addOutputs([new armory.logicnode.FloatNode(this, 0.0)]); + _SeparateXYZ_002.addOutputs([new armory.logicnode.FloatNode(this, 0.0)]); + var _CallFunction_002 = new armory.logicnode.CallFunctionNode(this); + _CallFunction_002.addInput(_Gate_002, 1); + var _SelfTrait_001 = new armory.logicnode.SelfTraitNode(this); + _SelfTrait_001.addOutputs([_CallFunction_002]); + _CallFunction_002.addInput(_SelfTrait_001, 0); + _CallFunction_002.addInput(new armory.logicnode.StringNode(this, "Cast_ray_cercle"), 0); + _CallFunction_002.addInput(_VectorMath, 0); + _CallFunction_002.addInput(_SeparateXYZ_002, 2); + _CallFunction_002.addInput(_Function_001, 3); + var _IsTrue_001 = new armory.logicnode.IsTrueNode(this); + _IsTrue_001.addInput(_CallFunction_002, 0); + _IsTrue_001.addInput(_CallFunction_002, 1); + _IsTrue_001.addOutputs([_Merge]); + _CallFunction_002.addOutputs([_IsTrue_001]); + _CallFunction_002.addOutputs([_IsTrue_001]); + _SeparateXYZ_002.addOutputs([_CallFunction_002]); + _CastPhysicsRay.addOutputs([_SetLocation, _SeparateXYZ_002]); + _CastPhysicsRay.addOutputs([new armory.logicnode.VectorNode(this, 0.0, 0.0, 0.0)]); + _VectorMath.addOutputs([_CastPhysicsRay, _VectorMath_001, _CallFunction_002]); + _VectorMath.addOutputs([new armory.logicnode.FloatNode(this, 0.0)]); + _CallFunction.addOutputs([_VectorMath]); + _Gate_001.addInput(_CallFunction, 0); + var _Object = new armory.logicnode.ObjectNode(this); + _Object.addInput(new armory.logicnode.ObjectNode(this, "Terrain"), 0); + _Object.addOutputs([_Gate_001]); + _Gate_001.addInput(_Object, 0); + _Gate_001.addInput(_CastPhysicsRay, 0); + _Gate_001.addOutputs([_Gate_002]); + _Gate_001.addOutputs([new armory.logicnode.NullNode(this)]); + _Gate_002.addInput(_Gate_001, 0); + _Gate_002.addInput(_Function_001, 3); + var _Float_004 = new armory.logicnode.FloatNode(this); + _Float_004.addInput(new armory.logicnode.FloatNode(this, 0.0), 0); + _Float_004.addOutputs([_Gate_002]); + _Gate_002.addInput(_Float_004, 0); + _Gate_002.addOutputs([_Merge]); + _Gate_002.addOutputs([_CallFunction_002]); + _Merge.addInput(_Gate_002, 0); + _Merge.addInput(_IsTrue_001, 0); + _Merge.addOutputs([_SpawnObject]); + _SpawnObject.addInput(_Merge, 0); + _SpawnObject.addInput(_Function_001, 1); + _SpawnObject.addInput(new armory.logicnode.NullNode(this), 0); + _SpawnObject.addInput(new armory.logicnode.BooleanNode(this, false), 0); + _SpawnObject.addOutputs([_SetLocation]); + _SpawnObject.addOutputs([_SetLocation, _SetRotation]); + _Function_001.addOutputs([_SpawnObject]); + _Function_001.addOutputs([_Compare]); + _Function_001.addOutputs([_CallFunction_002, _Gate_002]); + _Function_001.addOutputs([new armory.logicnode.NullNode(this)]); + _Function_001.addOutputs([_Vector_005, _Math_001]); + _Function_001.addOutputs([_Math_001]); + _While.addInput(_Function_001, 0); + _While.addInput(_Compare, 0); + _While.addOutputs([_CallFunction]); + _While.addOutputs([_SetVariable_001]); + _SetVariable_001.addInput(_While, 1); + _SetVariable_001.addInput(_Integer_002, 0); + var _Integer_003 = new armory.logicnode.IntegerNode(this); + _Integer_003.addInput(new armory.logicnode.IntegerNode(this, 0), 0); + _Integer_003.addOutputs([_SetVariable_001]); + _SetVariable_001.addInput(_Integer_003, 0); + _SetVariable_001.addOutputs([_FunctionOutput_001]); + _FunctionOutput_001.addInput(_SetVariable_001, 0); + _FunctionOutput_001.addInput(new armory.logicnode.NullNode(this), 0); + var _FunctionOutput_002 = new armory.logicnode.FunctionOutputNode(this); + this.functionOutputNodes.set("_FunctionOutput_002", _FunctionOutput_002); + var _CallFunction_013 = new armory.logicnode.CallFunctionNode(this); + var _ArrayLoop = new armory.logicnode.ArrayLoopNode(this); + var _Function_002 = new armory.logicnode.FunctionNode(this); + this.functionNodes.set("_Function_002", _Function_002); + _Function_002.addOutputs([_ArrayLoop]); + _Function_002.addOutputs([_ArrayLoop]); + var _ArrayGet = new armory.logicnode.ArrayGetNode(this); + _ArrayGet.addInput(_Function_002, 2); + var _Math_003 = new armory.logicnode.MathNode(this); + _Math_003.property0 = "Add"; + _Math_003.property1 = "false"; + var _Integer_004 = new armory.logicnode.IntegerNode(this); + _Integer_004.addInput(new armory.logicnode.IntegerNode(this, -2), 0); + var _SetVariable_002 = new armory.logicnode.SetVariableNode(this); + _SetVariable_002.addInput(_ArrayLoop, 0); + _SetVariable_002.addInput(_Integer_004, 0); + _SetVariable_002.addInput(_Math_003, 0); + _SetVariable_002.addOutputs([new armory.logicnode.NullNode(this)]); + var _SetVariable_003 = new armory.logicnode.SetVariableNode(this); + _SetVariable_003.addInput(_ArrayLoop, 2); + _SetVariable_003.addInput(_Integer_004, 0); + var _Integer_005 = new armory.logicnode.IntegerNode(this); + _Integer_005.addInput(new armory.logicnode.IntegerNode(this, -2), 0); + _Integer_005.addOutputs([_SetVariable_003]); + _SetVariable_003.addInput(_Integer_005, 0); + _SetVariable_003.addOutputs([new armory.logicnode.NullNode(this)]); + _Integer_004.addOutputs([_Math_003, _SetVariable_002, _SetVariable_003]); + _Math_003.addInput(_Integer_004, 0); + _Math_003.addInput(new armory.logicnode.FloatNode(this, 1.0), 0); + var _ArrayGet_001 = new armory.logicnode.ArrayGetNode(this); + _ArrayGet_001.addInput(_Function_002, 3); + _ArrayGet_001.addInput(_Math_003, 0); + _ArrayGet_001.addOutputs([_CallFunction_013]); + _Math_003.addOutputs([_SetVariable_002, _ArrayGet, _ArrayGet_001]); + _ArrayGet.addInput(_Math_003, 0); + var _Math_002 = new armory.logicnode.MathNode(this); + _Math_002.property0 = "Multiply"; + _Math_002.property1 = "false"; + _Math_002.addInput(_ArrayGet, 0); + _Math_002.addInput(_Function_002, 4); + _Math_002.addOutputs([_CallFunction_013]); + _ArrayGet.addOutputs([_Math_002]); + _Function_002.addOutputs([_ArrayGet]); + _Function_002.addOutputs([_ArrayGet_001]); + _Function_002.addOutputs([_Math_002]); + _Function_002.addOutputs([_CallFunction_013]); + _Function_002.addOutputs([_CallFunction_013]); + _ArrayLoop.addInput(_Function_002, 0); + _ArrayLoop.addInput(_Function_002, 1); + _ArrayLoop.addOutputs([_CallFunction_013, _SetVariable_002]); + _ArrayLoop.addOutputs([_CallFunction_013]); + _ArrayLoop.addOutputs([_SetVariable_003]); + _CallFunction_013.addInput(_ArrayLoop, 0); + var _SelfTrait_004 = new armory.logicnode.SelfTraitNode(this); + _SelfTrait_004.addOutputs([_CallFunction_013]); + _CallFunction_013.addInput(_SelfTrait_004, 0); + _CallFunction_013.addInput(new armory.logicnode.StringNode(this, "Ajout_elements"), 0); + _CallFunction_013.addInput(_ArrayLoop, 1); + _CallFunction_013.addInput(_Math_002, 0); + _CallFunction_013.addInput(_ArrayGet_001, 0); + _CallFunction_013.addInput(new armory.logicnode.NullNode(this), 0); + _CallFunction_013.addInput(_Function_002, 5); + _CallFunction_013.addInput(_Function_002, 6); + _CallFunction_013.addOutputs([_FunctionOutput_002]); + _CallFunction_013.addOutputs([new armory.logicnode.NullNode(this)]); + _FunctionOutput_002.addInput(_CallFunction_013, 0); + _FunctionOutput_002.addInput(new armory.logicnode.NullNode(this), 0); + var _Float_003 = new armory.logicnode.FloatNode(this); + _Float_003.addInput(new armory.logicnode.FloatNode(this, 30.0), 0); + _Float_003.addOutputs([new armory.logicnode.FloatNode(this, 0.0)]); + var _FunctionOutput = new armory.logicnode.FunctionOutputNode(this); + this.functionOutputNodes.set("_FunctionOutput", _FunctionOutput); + var _Function = new armory.logicnode.FunctionNode(this); + this.functionNodes.set("_Function", _Function); + _Function.addOutputs([_FunctionOutput]); + _Function.addOutputs([new armory.logicnode.NullNode(this)]); + _Function.addOutputs([new armory.logicnode.NullNode(this)]); + _FunctionOutput.addInput(_Function, 0); + var _Vector_002 = new armory.logicnode.VectorNode(this); + var _Random_Float_ = new armory.logicnode.RandomFloatNode(this); + var _SeparateXYZ_001 = new armory.logicnode.SeparateVectorNode(this); + var _Vector_001 = new armory.logicnode.VectorNode(this); + _Vector_001.addInput(new armory.logicnode.FloatNode(this, -15.0), 0); + _Vector_001.addInput(new armory.logicnode.FloatNode(this, -10.0), 0); + _Vector_001.addInput(new armory.logicnode.FloatNode(this, -7.0), 0); + var _VectorMath_002 = new armory.logicnode.VectorMathNode(this); + _VectorMath_002.property0 = "Add"; + _VectorMath_002.addInput(_Vector_001, 0); + var _Vector_004 = new armory.logicnode.VectorNode(this); + _Vector_004.addInput(new armory.logicnode.FloatNode(this, 19.5), 0); + _Vector_004.addInput(new armory.logicnode.FloatNode(this, 150.0), 0); + _Vector_004.addInput(new armory.logicnode.FloatNode(this, 44.0), 0); + _Vector_004.addOutputs([_VectorMath_002]); + _VectorMath_002.addInput(_Vector_004, 0); + var _SeparateXYZ = new armory.logicnode.SeparateVectorNode(this); + _SeparateXYZ.addInput(_VectorMath_002, 0); + _SeparateXYZ.addOutputs([_Random_Float_]); + var _Random_Float__001 = new armory.logicnode.RandomFloatNode(this); + _Random_Float__001.addInput(_SeparateXYZ_001, 1); + _Random_Float__001.addInput(_SeparateXYZ, 1); + _Random_Float__001.addOutputs([_Vector_002]); + _SeparateXYZ.addOutputs([_Random_Float__001]); + _SeparateXYZ.addOutputs([new armory.logicnode.FloatNode(this, 0.0)]); + _VectorMath_002.addOutputs([_SeparateXYZ]); + _VectorMath_002.addOutputs([new armory.logicnode.FloatNode(this, 0.0)]); + _Vector_001.addOutputs([_SeparateXYZ_001, _VectorMath_002]); + _SeparateXYZ_001.addInput(_Vector_001, 0); + _SeparateXYZ_001.addOutputs([_Random_Float_]); + _SeparateXYZ_001.addOutputs([_Random_Float__001]); + _SeparateXYZ_001.addOutputs([new armory.logicnode.FloatNode(this, 0.0)]); + _Random_Float_.addInput(_SeparateXYZ_001, 0); + _Random_Float_.addInput(_SeparateXYZ, 0); + _Random_Float_.addOutputs([_Vector_002]); + _Vector_002.addInput(_Random_Float_, 0); + _Vector_002.addInput(_Random_Float__001, 0); + _Vector_002.addInput(new armory.logicnode.FloatNode(this, 0.0), 0); + _Vector_002.addOutputs([_FunctionOutput]); + _FunctionOutput.addInput(_Vector_002, 0); + var _Vector = new armory.logicnode.VectorNode(this); + _Vector.addInput(new armory.logicnode.FloatNode(this, -12.0), 0); + _Vector.addInput(new armory.logicnode.FloatNode(this, -10.0), 0); + _Vector.addInput(new armory.logicnode.FloatNode(this, 0.0), 0); + _Vector.addOutputs([new armory.logicnode.VectorNode(this, 0.0, 0.0, 0.0)]); + var _Vector_013 = new armory.logicnode.VectorNode(this); + _Vector_013.addInput(new armory.logicnode.FloatNode(this, 1.0), 0); + _Vector_013.addInput(new armory.logicnode.FloatNode(this, 140.0), 0); + _Vector_013.addInput(new armory.logicnode.FloatNode(this, 0.0), 0); + _Vector_013.addOutputs([new armory.logicnode.VectorNode(this, 0.0, 0.0, 0.0)]); + var _Vector_012 = new armory.logicnode.VectorNode(this); + _Vector_012.addInput(new armory.logicnode.FloatNode(this, -7.0), 0); + _Vector_012.addInput(new armory.logicnode.FloatNode(this, 67.0), 0); + _Vector_012.addInput(new armory.logicnode.FloatNode(this, 0.0), 0); + _Vector_012.addOutputs([new armory.logicnode.VectorNode(this, 0.0, 0.0, 0.0)]); + var _Vector_015 = new armory.logicnode.VectorNode(this); + _Vector_015.addInput(new armory.logicnode.FloatNode(this, -14.799999237060547), 0); + _Vector_015.addInput(new armory.logicnode.FloatNode(this, 70.0), 0); + _Vector_015.addInput(new armory.logicnode.FloatNode(this, 0.0), 0); + _Vector_015.addOutputs([new armory.logicnode.VectorNode(this, 0.0, 0.0, 0.0)]); + var _Vector_014 = new armory.logicnode.VectorNode(this); + _Vector_014.addInput(new armory.logicnode.FloatNode(this, 5.0), 0); + _Vector_014.addInput(new armory.logicnode.FloatNode(this, 141.0), 0); + _Vector_014.addInput(new armory.logicnode.FloatNode(this, 0.0), 0); + _Vector_014.addOutputs([new armory.logicnode.VectorNode(this, 0.0, 0.0, 0.0)]); + var _Vector_003 = new armory.logicnode.VectorNode(this); + _Vector_003.addInput(new armory.logicnode.FloatNode(this, 4.5), 0); + _Vector_003.addInput(new armory.logicnode.FloatNode(this, 135.0), 0); + _Vector_003.addInput(new armory.logicnode.FloatNode(this, 0.0), 0); + _Vector_003.addOutputs([new armory.logicnode.VectorNode(this, 0.0, 0.0, 0.0)]); + var _CallFunction_016 = new armory.logicnode.CallFunctionNode(this); + var _CallFunction_015 = new armory.logicnode.CallFunctionNode(this); + var _CallFunction_014 = new armory.logicnode.CallFunctionNode(this); + var _OnInit_001 = new armory.logicnode.OnInitNode(this); + _OnInit_001.addOutputs([_CallFunction_014]); + _CallFunction_014.addInput(_OnInit_001, 0); + var _SelfTrait_005 = new armory.logicnode.SelfTraitNode(this); + _SelfTrait_005.addOutputs([_CallFunction_014, _CallFunction_015, _CallFunction_016]); + _CallFunction_014.addInput(_SelfTrait_005, 0); + _CallFunction_014.addInput(new armory.logicnode.StringNode(this, "Ajout_objet"), 0); + var _Array_Object_ = new armory.logicnode.ArrayObjectNode(this); + _Array_Object_.addInput(new armory.logicnode.ObjectNode(this, "Champignon_ brun1"), 0); + _Array_Object_.addInput(new armory.logicnode.ObjectNode(this, "Champignon_ brun2"), 0); + _Array_Object_.addInput(new armory.logicnode.ObjectNode(this, "Champignon_ rouge1"), 0); + _Array_Object_.addInput(new armory.logicnode.ObjectNode(this, "Champignon_ rouge2"), 0); + _Array_Object_.addInput(new armory.logicnode.ObjectNode(this, "flower_001.007"), 0); + _Array_Object_.addInput(new armory.logicnode.ObjectNode(this, "flower_001.008"), 0); + _Array_Object_.addInput(new armory.logicnode.ObjectNode(this, "flower_001.013"), 0); + _Array_Object_.addInput(new armory.logicnode.ObjectNode(this, "flower_001.026"), 0); + _Array_Object_.addInput(new armory.logicnode.ObjectNode(this, "flower_001.028"), 0); + _Array_Object_.addInput(new armory.logicnode.ObjectNode(this, "flower_001.029"), 0); + _Array_Object_.addInput(new armory.logicnode.ObjectNode(this, "flower_001.030"), 0); + _Array_Object_.addInput(new armory.logicnode.ObjectNode(this, "flower_star_long1"), 0); + _Array_Object_.addInput(new armory.logicnode.ObjectNode(this, "flower_star_long2"), 0); + _Array_Object_.addOutputs([_CallFunction_014, _CallFunction_015, _CallFunction_016]); + _Array_Object_.addOutputs([new armory.logicnode.IntegerNode(this, 0)]); + _CallFunction_014.addInput(_Array_Object_, 0); + var _Array_Integer_ = new armory.logicnode.ArrayIntegerNode(this); + var _Integer = new armory.logicnode.IntegerNode(this); + _Integer.addInput(new armory.logicnode.IntegerNode(this, 10), 0); + _Integer.addOutputs([_Array_Integer_, _Array_Integer_, _Array_Integer_, _Array_Integer_, _Array_Integer_, _Array_Integer_, _Array_Integer_, _Array_Integer_, _Array_Integer_, _Array_Integer_, _Array_Integer_, _Array_Integer_, _Array_Integer_]); + _Array_Integer_.addInput(_Integer, 0); + _Array_Integer_.addInput(_Integer, 0); + _Array_Integer_.addInput(_Integer, 0); + _Array_Integer_.addInput(_Integer, 0); + _Array_Integer_.addInput(_Integer, 0); + _Array_Integer_.addInput(_Integer, 0); + _Array_Integer_.addInput(_Integer, 0); + _Array_Integer_.addInput(_Integer, 0); + _Array_Integer_.addInput(_Integer, 0); + _Array_Integer_.addInput(_Integer, 0); + _Array_Integer_.addInput(_Integer, 0); + _Array_Integer_.addInput(_Integer, 0); + _Array_Integer_.addInput(_Integer, 0); + _Array_Integer_.addOutputs([_CallFunction_014, _CallFunction_015, _CallFunction_016]); + _Array_Integer_.addOutputs([new armory.logicnode.IntegerNode(this, 0)]); + _CallFunction_014.addInput(_Array_Integer_, 0); + var _Array_Float_ = new armory.logicnode.ArrayFloatNode(this); + _Array_Float_.addInput(new armory.logicnode.FloatNode(this, 0.0), 0); + _Array_Float_.addInput(new armory.logicnode.FloatNode(this, 0.0), 0); + _Array_Float_.addInput(new armory.logicnode.FloatNode(this, 0.0), 0); + _Array_Float_.addInput(new armory.logicnode.FloatNode(this, 0.0), 0); + _Array_Float_.addInput(new armory.logicnode.FloatNode(this, 0.7649999856948853), 0); + _Array_Float_.addInput(new armory.logicnode.FloatNode(this, 0.7649999856948853), 0); + _Array_Float_.addInput(new armory.logicnode.FloatNode(this, 0.7649999856948853), 0); + _Array_Float_.addInput(new armory.logicnode.FloatNode(this, 0.7649999856948853), 0); + _Array_Float_.addInput(new armory.logicnode.FloatNode(this, 0.7649999856948853), 0); + _Array_Float_.addInput(new armory.logicnode.FloatNode(this, 0.7649999856948853), 0); + _Array_Float_.addInput(new armory.logicnode.FloatNode(this, 0.7649999856948853), 0); + _Array_Float_.addInput(new armory.logicnode.FloatNode(this, 0.0), 0); + _Array_Float_.addInput(new armory.logicnode.FloatNode(this, 0.0), 0); + _Array_Float_.addOutputs([_CallFunction_014, _CallFunction_015, _CallFunction_016]); + _Array_Float_.addOutputs([new armory.logicnode.IntegerNode(this, 0)]); + _CallFunction_014.addInput(_Array_Float_, 0); + var _Float_002 = new armory.logicnode.FloatNode(this); + _Float_002.addInput(new armory.logicnode.FloatNode(this, 1.0), 0); + _Float_002.addOutputs([_CallFunction_014]); + _CallFunction_014.addInput(_Float_002, 0); + var _Float_009 = new armory.logicnode.FloatNode(this); + _Float_009.addInput(new armory.logicnode.FloatNode(this, 4.0), 0); + _Float_009.addOutputs([_CallFunction_014]); + _CallFunction_014.addInput(_Float_009, 0); + var _Float_010 = new armory.logicnode.FloatNode(this); + _Float_010.addInput(new armory.logicnode.FloatNode(this, -10.0), 0); + _Float_010.addOutputs([_CallFunction_014]); + _CallFunction_014.addInput(_Float_010, 0); + _CallFunction_014.addOutputs([_CallFunction_015]); + _CallFunction_014.addOutputs([new armory.logicnode.NullNode(this)]); + _CallFunction_015.addInput(_CallFunction_014, 0); + _CallFunction_015.addInput(_SelfTrait_005, 0); + _CallFunction_015.addInput(new armory.logicnode.StringNode(this, "Ajout_objet"), 0); + _CallFunction_015.addInput(_Array_Object_, 0); + _CallFunction_015.addInput(_Array_Integer_, 0); + _CallFunction_015.addInput(_Array_Float_, 0); + var _Float_001 = new armory.logicnode.FloatNode(this); + _Float_001.addInput(new armory.logicnode.FloatNode(this, 0.5), 0); + _Float_001.addOutputs([_CallFunction_015]); + _CallFunction_015.addInput(_Float_001, 0); + var _Float_011 = new armory.logicnode.FloatNode(this); + _Float_011.addInput(new armory.logicnode.FloatNode(this, 18.0), 0); + _Float_011.addOutputs([_CallFunction_015]); + _CallFunction_015.addInput(_Float_011, 0); + var _Float_012 = new armory.logicnode.FloatNode(this); + _Float_012.addInput(new armory.logicnode.FloatNode(this, 4.0), 0); + _Float_012.addOutputs([_CallFunction_015]); + _CallFunction_015.addInput(_Float_012, 0); + _CallFunction_015.addOutputs([_CallFunction_016]); + _CallFunction_015.addOutputs([new armory.logicnode.NullNode(this)]); + _CallFunction_016.addInput(_CallFunction_015, 0); + _CallFunction_016.addInput(_SelfTrait_005, 0); + _CallFunction_016.addInput(new armory.logicnode.StringNode(this, "Ajout_objet"), 0); + _CallFunction_016.addInput(_Array_Object_, 0); + _CallFunction_016.addInput(_Array_Integer_, 0); + _CallFunction_016.addInput(_Array_Float_, 0); + var _Float = new armory.logicnode.FloatNode(this); + _Float.addInput(new armory.logicnode.FloatNode(this, 0.5), 0); + _Float.addOutputs([_CallFunction_016]); + _CallFunction_016.addInput(_Float, 0); + var _Float_013 = new armory.logicnode.FloatNode(this); + _Float_013.addInput(new armory.logicnode.FloatNode(this, 45.0), 0); + _Float_013.addOutputs([_CallFunction_016]); + _CallFunction_016.addInput(_Float_013, 0); + var _Float_014 = new armory.logicnode.FloatNode(this); + _Float_014.addInput(new armory.logicnode.FloatNode(this, 25.0), 0); + _Float_014.addOutputs([_CallFunction_016]); + _CallFunction_016.addInput(_Float_014, 0); + _CallFunction_016.addOutputs([new armory.logicnode.NullNode(this)]); + _CallFunction_016.addOutputs([new armory.logicnode.NullNode(this)]); + } + + public function Cast_ray_cercle(arg0:Dynamic, arg1:Dynamic, arg2:Dynamic) { + var functionNode = this.functionNodes["_Function_006"]; + functionNode.args = []; + functionNode.args.push(arg0); + functionNode.args.push(arg1); + functionNode.args.push(arg2); + functionNode.run(0); + return this.functionOutputNodes["_FunctionOutput_006"].result; + } + + + public function Ajout_elements(arg0:Dynamic, arg1:Dynamic, arg2:Dynamic, arg3:Dynamic, arg4:Dynamic, arg5:Dynamic) { + var functionNode = this.functionNodes["_Function_001"]; + functionNode.args = []; + functionNode.args.push(arg0); + functionNode.args.push(arg1); + functionNode.args.push(arg2); + functionNode.args.push(arg3); + functionNode.args.push(arg4); + functionNode.args.push(arg5); + functionNode.run(0); + return this.functionOutputNodes["_FunctionOutput_001"].result; + } + + + public function Ajout_objet(arg0:Dynamic, arg1:Dynamic, arg2:Dynamic, arg3:Dynamic, arg4:Dynamic, arg5:Dynamic) { + var functionNode = this.functionNodes["_Function_002"]; + functionNode.args = []; + functionNode.args.push(arg0); + functionNode.args.push(arg1); + functionNode.args.push(arg2); + functionNode.args.push(arg3); + functionNode.args.push(arg4); + functionNode.args.push(arg5); + functionNode.run(0); + return this.functionOutputNodes["_FunctionOutput_002"].result; + } + + + public function Ray_vec(arg0:Dynamic, arg1:Dynamic) { + var functionNode = this.functionNodes["_Function"]; + functionNode.args = []; + functionNode.args.push(arg0); + functionNode.args.push(arg1); + functionNode.run(0); + return this.functionOutputNodes["_FunctionOutput"].result; + } + +} \ No newline at end of file diff --git a/armory3d/Sources/arm/node/Sound_ambiance.hx b/armory3d/Sources/arm/node/Sound_ambiance.hx new file mode 100644 index 0000000..b6fd089 --- /dev/null +++ b/armory3d/Sources/arm/node/Sound_ambiance.hx @@ -0,0 +1,415 @@ +package arm.node; + +@:keep class Sound_ambiance extends armory.logicnode.LogicTree { + + var functionNodes:Map; + + var functionOutputNodes:Map; + + public function new() { + super(); + name = "Sound_ambiance"; + this.functionNodes = new Map(); + this.functionOutputNodes = new Map(); + notifyOnAdd(add); + } + + override public function add() { + var _SetVariable_006 = new armory.logicnode.SetVariableNode(this); + var _Merge_002 = new armory.logicnode.MergeNode(this); + var _PlaySpeaker_002 = new armory.logicnode.PlaySoundNode(this); + var _Branch_002 = new armory.logicnode.BranchNode(this); + var _IsTrue_004 = new armory.logicnode.IsTrueNode(this); + var _Print_005 = new armory.logicnode.PrintNode(this); + var _SetVariable_007 = new armory.logicnode.SetVariableNode(this); + var _OnTimer_002 = new armory.logicnode.OnTimerNode(this); + _OnTimer_002.addInput(new armory.logicnode.FloatNode(this, 1.0), 0); + _OnTimer_002.addInput(new armory.logicnode.BooleanNode(this, true), 0); + _OnTimer_002.addOutputs([_SetVariable_007]); + _SetVariable_007.addInput(_OnTimer_002, 0); + var _Integer_012 = new armory.logicnode.IntegerNode(this); + _Integer_012.addInput(new armory.logicnode.IntegerNode(this, 0), 0); + var _Math_002 = new armory.logicnode.MathNode(this); + _Math_002.property0 = "Add"; + _Math_002.property1 = "false"; + _Math_002.addInput(_Integer_012, 0); + _Math_002.addInput(new armory.logicnode.FloatNode(this, 1.0), 0); + var _Compare_002 = new armory.logicnode.CompareNode(this); + _Compare_002.property0 = "Equal"; + _Compare_002.property1 = 9.999999747378752e-05; + _Compare_002.addInput(_Math_002, 0); + var _Function_002 = new armory.logicnode.FunctionNode(this); + this.functionNodes.set("_Function_002", _Function_002); + var _SetVariable_008 = new armory.logicnode.SetVariableNode(this); + _SetVariable_008.addInput(_Function_002, 0); + _SetVariable_008.addInput(_Integer_012, 0); + var _Integer_013 = new armory.logicnode.IntegerNode(this); + _Integer_013.addInput(new armory.logicnode.IntegerNode(this, 0), 0); + _Integer_013.addOutputs([_SetVariable_008]); + _SetVariable_008.addInput(_Integer_013, 0); + _SetVariable_008.addOutputs([new armory.logicnode.NullNode(this)]); + _Function_002.addOutputs([_SetVariable_008]); + _Function_002.addOutputs([_PlaySpeaker_002]); + _Function_002.addOutputs([_Compare_002]); + _Compare_002.addInput(_Function_002, 2); + _Compare_002.addOutputs([_IsTrue_004]); + _Math_002.addOutputs([_SetVariable_007, _Compare_002]); + _Integer_012.addOutputs([_SetVariable_007, _Math_002, _SetVariable_006, _Print_005, _SetVariable_008]); + _SetVariable_007.addInput(_Integer_012, 0); + _SetVariable_007.addInput(_Math_002, 0); + _SetVariable_007.addOutputs([_Print_005]); + _Print_005.addInput(_SetVariable_007, 0); + _Print_005.addInput(_Integer_012, 0); + _Print_005.addOutputs([_IsTrue_004]); + _IsTrue_004.addInput(_Print_005, 0); + _IsTrue_004.addInput(_Compare_002, 0); + _IsTrue_004.addOutputs([_Branch_002]); + _Branch_002.addInput(_IsTrue_004, 0); + var _Random_Boolean__002 = new armory.logicnode.RandomBooleanNode(this); + _Random_Boolean__002.addOutputs([_Branch_002]); + _Branch_002.addInput(_Random_Boolean__002, 0); + _Branch_002.addOutputs([_PlaySpeaker_002]); + _Branch_002.addOutputs([_Merge_002]); + _PlaySpeaker_002.addInput(_Branch_002, 0); + _PlaySpeaker_002.addInput(_Function_002, 1); + _PlaySpeaker_002.addOutputs([_Merge_002]); + _Merge_002.addInput(_PlaySpeaker_002, 0); + _Merge_002.addInput(_Branch_002, 1); + _Merge_002.addOutputs([_SetVariable_006]); + _SetVariable_006.addInput(_Merge_002, 0); + _SetVariable_006.addInput(_Integer_012, 0); + var _Integer_011 = new armory.logicnode.IntegerNode(this); + _Integer_011.addInput(new armory.logicnode.IntegerNode(this, 0), 0); + _Integer_011.addOutputs([_SetVariable_006]); + _SetVariable_006.addInput(_Integer_011, 0); + _SetVariable_006.addOutputs([new armory.logicnode.NullNode(this)]); + var _SetVariable_009 = new armory.logicnode.SetVariableNode(this); + var _Merge_003 = new armory.logicnode.MergeNode(this); + var _PlaySpeaker_003 = new armory.logicnode.PlaySoundNode(this); + var _Branch_003 = new armory.logicnode.BranchNode(this); + var _IsTrue_005 = new armory.logicnode.IsTrueNode(this); + var _SetVariable_010 = new armory.logicnode.SetVariableNode(this); + var _OnTimer_003 = new armory.logicnode.OnTimerNode(this); + _OnTimer_003.addInput(new armory.logicnode.FloatNode(this, 1.0), 0); + _OnTimer_003.addInput(new armory.logicnode.BooleanNode(this, true), 0); + _OnTimer_003.addOutputs([_SetVariable_010]); + _SetVariable_010.addInput(_OnTimer_003, 0); + var _Integer_016 = new armory.logicnode.IntegerNode(this); + _Integer_016.addInput(new armory.logicnode.IntegerNode(this, 0), 0); + var _Math_003 = new armory.logicnode.MathNode(this); + _Math_003.property0 = "Add"; + _Math_003.property1 = "false"; + _Math_003.addInput(_Integer_016, 0); + _Math_003.addInput(new armory.logicnode.FloatNode(this, 1.0), 0); + var _Compare_003 = new armory.logicnode.CompareNode(this); + _Compare_003.property0 = "Equal"; + _Compare_003.property1 = 9.999999747378752e-05; + _Compare_003.addInput(_Math_003, 0); + var _Function_003 = new armory.logicnode.FunctionNode(this); + this.functionNodes.set("_Function_003", _Function_003); + var _SetVariable_011 = new armory.logicnode.SetVariableNode(this); + _SetVariable_011.addInput(_Function_003, 0); + _SetVariable_011.addInput(_Integer_016, 0); + var _Integer_015 = new armory.logicnode.IntegerNode(this); + _Integer_015.addInput(new armory.logicnode.IntegerNode(this, 0), 0); + _Integer_015.addOutputs([_SetVariable_011]); + _SetVariable_011.addInput(_Integer_015, 0); + _SetVariable_011.addOutputs([new armory.logicnode.NullNode(this)]); + _Function_003.addOutputs([_SetVariable_011]); + _Function_003.addOutputs([_PlaySpeaker_003]); + _Function_003.addOutputs([_Compare_003]); + _Compare_003.addInput(_Function_003, 2); + _Compare_003.addOutputs([_IsTrue_005]); + _Math_003.addOutputs([_SetVariable_010, _Compare_003]); + _Integer_016.addOutputs([_SetVariable_010, _Math_003, _SetVariable_009, _SetVariable_011]); + _SetVariable_010.addInput(_Integer_016, 0); + _SetVariable_010.addInput(_Math_003, 0); + _SetVariable_010.addOutputs([_IsTrue_005]); + _IsTrue_005.addInput(_SetVariable_010, 0); + _IsTrue_005.addInput(_Compare_003, 0); + _IsTrue_005.addOutputs([_Branch_003]); + _Branch_003.addInput(_IsTrue_005, 0); + var _Random_Boolean__003 = new armory.logicnode.RandomBooleanNode(this); + _Random_Boolean__003.addOutputs([_Branch_003]); + _Branch_003.addInput(_Random_Boolean__003, 0); + _Branch_003.addOutputs([_PlaySpeaker_003]); + _Branch_003.addOutputs([_Merge_003]); + _PlaySpeaker_003.addInput(_Branch_003, 0); + _PlaySpeaker_003.addInput(_Function_003, 1); + _PlaySpeaker_003.addOutputs([_Merge_003]); + _Merge_003.addInput(_PlaySpeaker_003, 0); + _Merge_003.addInput(_Branch_003, 1); + _Merge_003.addOutputs([_SetVariable_009]); + _SetVariable_009.addInput(_Merge_003, 0); + _SetVariable_009.addInput(_Integer_016, 0); + var _Integer_014 = new armory.logicnode.IntegerNode(this); + _Integer_014.addInput(new armory.logicnode.IntegerNode(this, 0), 0); + _Integer_014.addOutputs([_SetVariable_009]); + _SetVariable_009.addInput(_Integer_014, 0); + _SetVariable_009.addOutputs([new armory.logicnode.NullNode(this)]); + var _SetVariable_003 = new armory.logicnode.SetVariableNode(this); + var _Merge_001 = new armory.logicnode.MergeNode(this); + var _PlaySpeaker_001 = new armory.logicnode.PlaySoundNode(this); + var _Branch_001 = new armory.logicnode.BranchNode(this); + var _IsTrue_003 = new armory.logicnode.IsTrueNode(this); + var _SetVariable_004 = new armory.logicnode.SetVariableNode(this); + var _OnTimer_001 = new armory.logicnode.OnTimerNode(this); + _OnTimer_001.addInput(new armory.logicnode.FloatNode(this, 1.0), 0); + _OnTimer_001.addInput(new armory.logicnode.BooleanNode(this, true), 0); + _OnTimer_001.addOutputs([_SetVariable_004]); + _SetVariable_004.addInput(_OnTimer_001, 0); + var _Integer_007 = new armory.logicnode.IntegerNode(this); + _Integer_007.addInput(new armory.logicnode.IntegerNode(this, 0), 0); + var _Math_001 = new armory.logicnode.MathNode(this); + _Math_001.property0 = "Add"; + _Math_001.property1 = "false"; + _Math_001.addInput(_Integer_007, 0); + _Math_001.addInput(new armory.logicnode.FloatNode(this, 1.0), 0); + var _Compare_001 = new armory.logicnode.CompareNode(this); + _Compare_001.property0 = "Equal"; + _Compare_001.property1 = 9.999999747378752e-05; + _Compare_001.addInput(_Math_001, 0); + var _Function_001 = new armory.logicnode.FunctionNode(this); + this.functionNodes.set("_Function_001", _Function_001); + var _SetVariable_005 = new armory.logicnode.SetVariableNode(this); + _SetVariable_005.addInput(_Function_001, 0); + _SetVariable_005.addInput(_Integer_007, 0); + var _Integer_008 = new armory.logicnode.IntegerNode(this); + _Integer_008.addInput(new armory.logicnode.IntegerNode(this, 0), 0); + _Integer_008.addOutputs([_SetVariable_005]); + _SetVariable_005.addInput(_Integer_008, 0); + _SetVariable_005.addOutputs([new armory.logicnode.NullNode(this)]); + _Function_001.addOutputs([_SetVariable_005]); + _Function_001.addOutputs([_PlaySpeaker_001]); + _Function_001.addOutputs([_Compare_001]); + _Compare_001.addInput(_Function_001, 2); + _Compare_001.addOutputs([_IsTrue_003]); + _Math_001.addOutputs([_SetVariable_004, _Compare_001]); + _Integer_007.addOutputs([_SetVariable_004, _Math_001, _SetVariable_003, _SetVariable_005]); + _SetVariable_004.addInput(_Integer_007, 0); + _SetVariable_004.addInput(_Math_001, 0); + _SetVariable_004.addOutputs([_IsTrue_003]); + _IsTrue_003.addInput(_SetVariable_004, 0); + _IsTrue_003.addInput(_Compare_001, 0); + _IsTrue_003.addOutputs([_Branch_001]); + _Branch_001.addInput(_IsTrue_003, 0); + var _Random_Boolean__001 = new armory.logicnode.RandomBooleanNode(this); + _Random_Boolean__001.addOutputs([_Branch_001]); + _Branch_001.addInput(_Random_Boolean__001, 0); + _Branch_001.addOutputs([_PlaySpeaker_001]); + _Branch_001.addOutputs([_Merge_001]); + _PlaySpeaker_001.addInput(_Branch_001, 0); + _PlaySpeaker_001.addInput(_Function_001, 1); + _PlaySpeaker_001.addOutputs([_Merge_001]); + _Merge_001.addInput(_PlaySpeaker_001, 0); + _Merge_001.addInput(_Branch_001, 1); + _Merge_001.addOutputs([_SetVariable_003]); + _SetVariable_003.addInput(_Merge_001, 0); + _SetVariable_003.addInput(_Integer_007, 0); + var _Integer_006 = new armory.logicnode.IntegerNode(this); + _Integer_006.addInput(new armory.logicnode.IntegerNode(this, 0), 0); + _Integer_006.addOutputs([_SetVariable_003]); + _SetVariable_003.addInput(_Integer_006, 0); + _SetVariable_003.addOutputs([new armory.logicnode.NullNode(this)]); + var _SetVariable_001 = new armory.logicnode.SetVariableNode(this); + var _Merge = new armory.logicnode.MergeNode(this); + var _PlaySpeaker = new armory.logicnode.PlaySoundNode(this); + var _Branch = new armory.logicnode.BranchNode(this); + var _IsTrue_002 = new armory.logicnode.IsTrueNode(this); + var _SetVariable = new armory.logicnode.SetVariableNode(this); + var _OnTimer = new armory.logicnode.OnTimerNode(this); + _OnTimer.addInput(new armory.logicnode.FloatNode(this, 1.0), 0); + _OnTimer.addInput(new armory.logicnode.BooleanNode(this, true), 0); + _OnTimer.addOutputs([_SetVariable]); + _SetVariable.addInput(_OnTimer, 0); + var _Integer_001 = new armory.logicnode.IntegerNode(this); + _Integer_001.addInput(new armory.logicnode.IntegerNode(this, 0), 0); + var _Math = new armory.logicnode.MathNode(this); + _Math.property0 = "Add"; + _Math.property1 = "false"; + _Math.addInput(_Integer_001, 0); + _Math.addInput(new armory.logicnode.FloatNode(this, 1.0), 0); + var _Compare = new armory.logicnode.CompareNode(this); + _Compare.property0 = "Equal"; + _Compare.property1 = 9.999999747378752e-05; + _Compare.addInput(_Math, 0); + var _Function = new armory.logicnode.FunctionNode(this); + this.functionNodes.set("_Function", _Function); + var _SetVariable_002 = new armory.logicnode.SetVariableNode(this); + _SetVariable_002.addInput(_Function, 0); + _SetVariable_002.addInput(_Integer_001, 0); + var _Integer_003 = new armory.logicnode.IntegerNode(this); + _Integer_003.addInput(new armory.logicnode.IntegerNode(this, 0), 0); + _Integer_003.addOutputs([_SetVariable_002]); + _SetVariable_002.addInput(_Integer_003, 0); + _SetVariable_002.addOutputs([new armory.logicnode.NullNode(this)]); + _Function.addOutputs([_SetVariable_002]); + _Function.addOutputs([_PlaySpeaker]); + _Function.addOutputs([_Compare]); + _Compare.addInput(_Function, 2); + _Compare.addOutputs([_IsTrue_002]); + _Math.addOutputs([_SetVariable, _Compare]); + _Integer_001.addOutputs([_SetVariable, _Math, _SetVariable_001, _SetVariable_002]); + _SetVariable.addInput(_Integer_001, 0); + _SetVariable.addInput(_Math, 0); + _SetVariable.addOutputs([_IsTrue_002]); + _IsTrue_002.addInput(_SetVariable, 0); + _IsTrue_002.addInput(_Compare, 0); + _IsTrue_002.addOutputs([_Branch]); + _Branch.addInput(_IsTrue_002, 0); + var _Random_Boolean_ = new armory.logicnode.RandomBooleanNode(this); + _Random_Boolean_.addOutputs([_Branch]); + _Branch.addInput(_Random_Boolean_, 0); + _Branch.addOutputs([_PlaySpeaker]); + _Branch.addOutputs([_Merge]); + _PlaySpeaker.addInput(_Branch, 0); + _PlaySpeaker.addInput(_Function, 1); + _PlaySpeaker.addOutputs([_Merge]); + _Merge.addInput(_PlaySpeaker, 0); + _Merge.addInput(_Branch, 1); + _Merge.addOutputs([_SetVariable_001]); + _SetVariable_001.addInput(_Merge, 0); + _SetVariable_001.addInput(_Integer_001, 0); + var _Integer_002 = new armory.logicnode.IntegerNode(this); + _Integer_002.addInput(new armory.logicnode.IntegerNode(this, 0), 0); + _Integer_002.addOutputs([_SetVariable_001]); + _SetVariable_001.addInput(_Integer_002, 0); + _SetVariable_001.addOutputs([new armory.logicnode.NullNode(this)]); + var _CallFunction = new armory.logicnode.CallFunctionNode(this); + var _OnInit = new armory.logicnode.OnInitNode(this); + var _CallFunction_001 = new armory.logicnode.CallFunctionNode(this); + _CallFunction_001.addInput(_OnInit, 0); + var _SelfTrait_001 = new armory.logicnode.SelfTraitNode(this); + _SelfTrait_001.addOutputs([_CallFunction_001]); + _CallFunction_001.addInput(_SelfTrait_001, 0); + _CallFunction_001.addInput(new armory.logicnode.StringNode(this, "Son_ambiance1"), 0); + var _ArrayGet_002 = new armory.logicnode.ArrayGetNode(this); + var _Array_Object__002 = new armory.logicnode.ArrayObjectNode(this); + _Array_Object__002.addInput(new armory.logicnode.ObjectNode(this, "amb_bird_1"), 0); + _Array_Object__002.addInput(new armory.logicnode.ObjectNode(this, "amb_bird_2"), 0); + _Array_Object__002.addInput(new armory.logicnode.ObjectNode(this, "amb_cricket_1"), 0); + _Array_Object__002.addInput(new armory.logicnode.ObjectNode(this, "amb_frog_1"), 0); + var _ArrayGet = new armory.logicnode.ArrayGetNode(this); + _ArrayGet.addInput(_Array_Object__002, 0); + var _Integer_004 = new armory.logicnode.IntegerNode(this); + _Integer_004.addInput(new armory.logicnode.IntegerNode(this, 0), 0); + var _ArrayGet_001 = new armory.logicnode.ArrayGetNode(this); + var _Array_Integer_ = new armory.logicnode.ArrayIntegerNode(this); + _Array_Integer_.addInput(new armory.logicnode.IntegerNode(this, 10), 0); + _Array_Integer_.addInput(new armory.logicnode.IntegerNode(this, 8), 0); + _Array_Integer_.addInput(new armory.logicnode.IntegerNode(this, 2), 0); + _Array_Integer_.addInput(new armory.logicnode.IntegerNode(this, 5), 0); + var _ArrayGet_003 = new armory.logicnode.ArrayGetNode(this); + _ArrayGet_003.addInput(_Array_Integer_, 0); + var _Integer_005 = new armory.logicnode.IntegerNode(this); + _Integer_005.addInput(new armory.logicnode.IntegerNode(this, 1), 0); + _Integer_005.addOutputs([_ArrayGet_002, _ArrayGet_003]); + _ArrayGet_003.addInput(_Integer_005, 0); + _ArrayGet_003.addOutputs([_CallFunction_001]); + var _ArrayGet_007 = new armory.logicnode.ArrayGetNode(this); + _ArrayGet_007.addInput(_Array_Integer_, 0); + var _Integer_009 = new armory.logicnode.IntegerNode(this); + _Integer_009.addInput(new armory.logicnode.IntegerNode(this, 3), 0); + var _ArrayGet_006 = new armory.logicnode.ArrayGetNode(this); + _ArrayGet_006.addInput(_Array_Object__002, 0); + _ArrayGet_006.addInput(_Integer_009, 0); + var _CallFunction_003 = new armory.logicnode.CallFunctionNode(this); + _CallFunction_003.addInput(_OnInit, 0); + var _SelfTrait_003 = new armory.logicnode.SelfTraitNode(this); + _SelfTrait_003.addOutputs([_CallFunction_003]); + _CallFunction_003.addInput(_SelfTrait_003, 0); + _CallFunction_003.addInput(new armory.logicnode.StringNode(this, "Son_ambiance3"), 0); + _CallFunction_003.addInput(_ArrayGet_006, 0); + _CallFunction_003.addInput(_ArrayGet_007, 0); + _CallFunction_003.addOutputs([new armory.logicnode.NullNode(this)]); + _CallFunction_003.addOutputs([new armory.logicnode.NullNode(this)]); + _ArrayGet_006.addOutputs([_CallFunction_003]); + _Integer_009.addOutputs([_ArrayGet_006, _ArrayGet_007]); + _ArrayGet_007.addInput(_Integer_009, 0); + _ArrayGet_007.addOutputs([_CallFunction_003]); + var _ArrayGet_005 = new armory.logicnode.ArrayGetNode(this); + _ArrayGet_005.addInput(_Array_Integer_, 0); + var _Integer_010 = new armory.logicnode.IntegerNode(this); + _Integer_010.addInput(new armory.logicnode.IntegerNode(this, 2), 0); + var _ArrayGet_004 = new armory.logicnode.ArrayGetNode(this); + _ArrayGet_004.addInput(_Array_Object__002, 0); + _ArrayGet_004.addInput(_Integer_010, 0); + var _CallFunction_002 = new armory.logicnode.CallFunctionNode(this); + _CallFunction_002.addInput(_OnInit, 0); + var _SelfTrait_002 = new armory.logicnode.SelfTraitNode(this); + _SelfTrait_002.addOutputs([_CallFunction_002]); + _CallFunction_002.addInput(_SelfTrait_002, 0); + _CallFunction_002.addInput(new armory.logicnode.StringNode(this, "Son_ambiance2"), 0); + _CallFunction_002.addInput(_ArrayGet_004, 0); + _CallFunction_002.addInput(_ArrayGet_005, 0); + _CallFunction_002.addOutputs([new armory.logicnode.NullNode(this)]); + _CallFunction_002.addOutputs([new armory.logicnode.NullNode(this)]); + _ArrayGet_004.addOutputs([_CallFunction_002]); + _Integer_010.addOutputs([_ArrayGet_005, _ArrayGet_004]); + _ArrayGet_005.addInput(_Integer_010, 0); + _ArrayGet_005.addOutputs([_CallFunction_002]); + _Array_Integer_.addOutputs([_ArrayGet_001, _ArrayGet_003, _ArrayGet_007, _ArrayGet_005]); + _Array_Integer_.addOutputs([new armory.logicnode.IntegerNode(this, 0)]); + _ArrayGet_001.addInput(_Array_Integer_, 0); + _ArrayGet_001.addInput(_Integer_004, 0); + _ArrayGet_001.addOutputs([_CallFunction]); + _Integer_004.addOutputs([_ArrayGet, _ArrayGet_001]); + _ArrayGet.addInput(_Integer_004, 0); + _ArrayGet.addOutputs([_CallFunction]); + _Array_Object__002.addOutputs([_ArrayGet, _ArrayGet_002, _ArrayGet_006, _ArrayGet_004]); + _Array_Object__002.addOutputs([new armory.logicnode.IntegerNode(this, 0)]); + _ArrayGet_002.addInput(_Array_Object__002, 0); + _ArrayGet_002.addInput(_Integer_005, 0); + _ArrayGet_002.addOutputs([_CallFunction_001]); + _CallFunction_001.addInput(_ArrayGet_002, 0); + _CallFunction_001.addInput(_ArrayGet_003, 0); + _CallFunction_001.addOutputs([new armory.logicnode.NullNode(this)]); + _CallFunction_001.addOutputs([new armory.logicnode.NullNode(this)]); + _OnInit.addOutputs([_CallFunction, _CallFunction_001, _CallFunction_002, _CallFunction_003]); + _CallFunction.addInput(_OnInit, 0); + var _SelfTrait = new armory.logicnode.SelfTraitNode(this); + _SelfTrait.addOutputs([_CallFunction]); + _CallFunction.addInput(_SelfTrait, 0); + _CallFunction.addInput(new armory.logicnode.StringNode(this, "Son_ambiance0"), 0); + _CallFunction.addInput(_ArrayGet, 0); + _CallFunction.addInput(_ArrayGet_001, 0); + _CallFunction.addOutputs([new armory.logicnode.NullNode(this)]); + _CallFunction.addOutputs([new armory.logicnode.NullNode(this)]); + } + + public function Son_ambiance0(arg0:Dynamic, arg1:Dynamic) { + var functionNode = this.functionNodes["_Function_002"]; + functionNode.args = []; + functionNode.args.push(arg0); + functionNode.args.push(arg1); + functionNode.run(0); + } + + + public function Son_ambiance3(arg0:Dynamic, arg1:Dynamic) { + var functionNode = this.functionNodes["_Function_003"]; + functionNode.args = []; + functionNode.args.push(arg0); + functionNode.args.push(arg1); + functionNode.run(0); + } + + + public function Son_ambiance2(arg0:Dynamic, arg1:Dynamic) { + var functionNode = this.functionNodes["_Function_001"]; + functionNode.args = []; + functionNode.args.push(arg0); + functionNode.args.push(arg1); + functionNode.run(0); + } + + + public function Son_ambiance1(arg0:Dynamic, arg1:Dynamic) { + var functionNode = this.functionNodes["_Function"]; + functionNode.args = []; + functionNode.args.push(arg0); + functionNode.args.push(arg1); + functionNode.run(0); + } + +} \ No newline at end of file diff --git a/armory3d/Sources/arm/node/Spawn.hx b/armory3d/Sources/arm/node/Spawn.hx new file mode 100644 index 0000000..e675976 --- /dev/null +++ b/armory3d/Sources/arm/node/Spawn.hx @@ -0,0 +1,642 @@ +package arm.node; + +@:keep class Spawn extends armory.logicnode.LogicTree { + + var functionNodes:Map; + + var functionOutputNodes:Map; + + public function new() { + super(); + name = "Spawn"; + this.functionNodes = new Map(); + this.functionOutputNodes = new Map(); + notifyOnAdd(add); + } + + override public function add() { + var _CallFunction_012 = new armory.logicnode.CallFunctionNode(this); + var _SetRotation = new armory.logicnode.SetRotationNode(this); + var _Merge_002 = new armory.logicnode.MergeNode(this); + var _SetProperty_005 = new armory.logicnode.SetPropertyNode(this); + var _Merge_001 = new armory.logicnode.MergeNode(this); + var _Gate = new armory.logicnode.GateNode(this); + _Gate.property0 = "Equal"; + _Gate.property1 = 9.999999747378752e-05; + var _OnEvent = new armory.logicnode.OnEventNode(this); + _OnEvent.property0 = "spawn"; + _OnEvent.addOutputs([_Gate]); + _Gate.addInput(_OnEvent, 0); + var _Integer_004 = new armory.logicnode.IntegerNode(this); + _Integer_004.addInput(new armory.logicnode.IntegerNode(this, 5), 0); + _Integer_004.addOutputs([_Gate]); + _Gate.addInput(_Integer_004, 0); + var _GetProperty_009 = new armory.logicnode.GetPropertyNode(this); + _GetProperty_009.addInput(new armory.logicnode.ObjectNode(this, ""), 0); + _GetProperty_009.addInput(new armory.logicnode.StringNode(this, "spawn_nb"), 0); + var _Gate_001 = new armory.logicnode.GateNode(this); + _Gate_001.property0 = "Equal"; + _Gate_001.property1 = 9.999999747378752e-05; + _Gate_001.addInput(_Gate, 1); + var _Integer_005 = new armory.logicnode.IntegerNode(this); + _Integer_005.addInput(new armory.logicnode.IntegerNode(this, 6), 0); + _Integer_005.addOutputs([_Gate_001]); + _Gate_001.addInput(_Integer_005, 0); + _Gate_001.addInput(_GetProperty_009, 0); + _Gate_001.addOutputs([_Merge_001]); + var _SetProperty_007 = new armory.logicnode.SetPropertyNode(this); + _SetProperty_007.addInput(_Gate_001, 1); + _SetProperty_007.addInput(new armory.logicnode.ObjectNode(this, ""), 0); + _SetProperty_007.addInput(new armory.logicnode.StringNode(this, "spawn_rot"), 0); + var _Math_003 = new armory.logicnode.MathNode(this); + _Math_003.property0 = "Add"; + _Math_003.property1 = "false"; + var _Float_002 = new armory.logicnode.FloatNode(this); + _Float_002.addInput(new armory.logicnode.FloatNode(this, 180.0), 0); + _Float_002.addOutputs([_Math_003]); + _Math_003.addInput(_Float_002, 0); + _Math_003.addInput(new armory.logicnode.FloatNode(this, -0.9292187690734863), 0); + _Math_003.addOutputs([_SetProperty_007]); + _SetProperty_007.addInput(_Math_003, 0); + _SetProperty_007.addOutputs([_Merge_002]); + _Gate_001.addOutputs([_SetProperty_007]); + _GetProperty_009.addOutputs([_Gate, _Gate_001]); + _Gate.addInput(_GetProperty_009, 0); + _Gate.addOutputs([_Merge_001]); + _Gate.addOutputs([_Gate_001]); + _Merge_001.addInput(_Gate, 0); + _Merge_001.addInput(_Gate_001, 0); + _Merge_001.addOutputs([_SetProperty_005]); + _SetProperty_005.addInput(_Merge_001, 0); + _SetProperty_005.addInput(new armory.logicnode.ObjectNode(this, ""), 0); + _SetProperty_005.addInput(new armory.logicnode.StringNode(this, "spawn_rot"), 0); + var _Math_004 = new armory.logicnode.MathNode(this); + _Math_004.property0 = "Add"; + _Math_004.property1 = "false"; + var _Float_003 = new armory.logicnode.FloatNode(this); + _Float_003.addInput(new armory.logicnode.FloatNode(this, 0.0), 0); + _Float_003.addOutputs([_Math_004]); + _Math_004.addInput(_Float_003, 0); + _Math_004.addInput(new armory.logicnode.FloatNode(this, 0.0), 0); + _Math_004.addOutputs([_SetProperty_005]); + _SetProperty_005.addInput(_Math_004, 0); + _SetProperty_005.addOutputs([_Merge_002]); + _Merge_002.addInput(_SetProperty_005, 0); + _Merge_002.addInput(_SetProperty_007, 0); + _Merge_002.addOutputs([_SetRotation]); + _SetRotation.addInput(_Merge_002, 0); + _SetRotation.addInput(new armory.logicnode.ObjectNode(this, ""), 0); + var _Vector_001 = new armory.logicnode.VectorNode(this); + _Vector_001.addInput(new armory.logicnode.FloatNode(this, 0.0), 0); + _Vector_001.addInput(new armory.logicnode.FloatNode(this, 0.0), 0); + var _GetProperty_001 = new armory.logicnode.GetPropertyNode(this); + _GetProperty_001.addInput(new armory.logicnode.ObjectNode(this, ""), 0); + _GetProperty_001.addInput(new armory.logicnode.StringNode(this, "spawn_rot"), 0); + _GetProperty_001.addOutputs([_Vector_001]); + _Vector_001.addInput(_GetProperty_001, 0); + _Vector_001.addOutputs([_SetRotation]); + _SetRotation.addInput(_Vector_001, 0); + var _CallFunction_007 = new armory.logicnode.CallFunctionNode(this); + _CallFunction_007.addInput(_SetRotation, 0); + var _GetTrait_001 = new armory.logicnode.GetTraitNode(this); + var _Object_001 = new armory.logicnode.ObjectNode(this); + _Object_001.addInput(new armory.logicnode.ObjectNode(this, "Joueur"), 0); + _Object_001.addOutputs([_GetTrait_001]); + _GetTrait_001.addInput(_Object_001, 0); + _GetTrait_001.addInput(new armory.logicnode.StringNode(this, "Spawn"), 0); + var _CallFunction_008 = new armory.logicnode.CallFunctionNode(this); + _CallFunction_008.addInput(_SetRotation, 0); + _CallFunction_008.addInput(_GetTrait_001, 0); + _CallFunction_008.addInput(new armory.logicnode.StringNode(this, "go_spawn"), 0); + var _GetLocation_005 = new armory.logicnode.GetLocationNode(this); + _GetLocation_005.addInput(new armory.logicnode.ObjectNode(this, "Spawn1"), 0); + _GetLocation_005.addOutputs([_CallFunction_008]); + _CallFunction_008.addInput(_GetLocation_005, 0); + var _Integer_028 = new armory.logicnode.IntegerNode(this); + _Integer_028.addInput(new armory.logicnode.IntegerNode(this, 1), 0); + _Integer_028.addOutputs([_CallFunction_008]); + _CallFunction_008.addInput(_Integer_028, 0); + _CallFunction_008.addOutputs([new armory.logicnode.NullNode(this)]); + _CallFunction_008.addOutputs([new armory.logicnode.NullNode(this)]); + var _CallFunction_009 = new armory.logicnode.CallFunctionNode(this); + _CallFunction_009.addInput(_SetRotation, 0); + _CallFunction_009.addInput(_GetTrait_001, 0); + _CallFunction_009.addInput(new armory.logicnode.StringNode(this, "go_spawn"), 0); + var _GetLocation_007 = new armory.logicnode.GetLocationNode(this); + _GetLocation_007.addInput(new armory.logicnode.ObjectNode(this, "Spawn2"), 0); + _GetLocation_007.addOutputs([_CallFunction_009]); + _CallFunction_009.addInput(_GetLocation_007, 0); + var _Integer_015 = new armory.logicnode.IntegerNode(this); + _Integer_015.addInput(new armory.logicnode.IntegerNode(this, 2), 0); + _Integer_015.addOutputs([_CallFunction_009]); + _CallFunction_009.addInput(_Integer_015, 0); + _CallFunction_009.addOutputs([new armory.logicnode.NullNode(this)]); + _CallFunction_009.addOutputs([new armory.logicnode.NullNode(this)]); + var _CallFunction_010 = new armory.logicnode.CallFunctionNode(this); + _CallFunction_010.addInput(_SetRotation, 0); + _CallFunction_010.addInput(_GetTrait_001, 0); + _CallFunction_010.addInput(new armory.logicnode.StringNode(this, "go_spawn"), 0); + var _GetLocation_006 = new armory.logicnode.GetLocationNode(this); + _GetLocation_006.addInput(new armory.logicnode.ObjectNode(this, "Spawn3"), 0); + _GetLocation_006.addOutputs([_CallFunction_010]); + _CallFunction_010.addInput(_GetLocation_006, 0); + var _Integer_016 = new armory.logicnode.IntegerNode(this); + _Integer_016.addInput(new armory.logicnode.IntegerNode(this, 3), 0); + _Integer_016.addOutputs([_CallFunction_010]); + _CallFunction_010.addInput(_Integer_016, 0); + _CallFunction_010.addOutputs([new armory.logicnode.NullNode(this)]); + _CallFunction_010.addOutputs([new armory.logicnode.NullNode(this)]); + var _CallFunction_011 = new armory.logicnode.CallFunctionNode(this); + _CallFunction_011.addInput(_SetRotation, 0); + _CallFunction_011.addInput(_GetTrait_001, 0); + _CallFunction_011.addInput(new armory.logicnode.StringNode(this, "go_spawn"), 0); + var _GetLocation_009 = new armory.logicnode.GetLocationNode(this); + _GetLocation_009.addInput(new armory.logicnode.ObjectNode(this, "Spawn4"), 0); + _GetLocation_009.addOutputs([_CallFunction_011]); + _CallFunction_011.addInput(_GetLocation_009, 0); + var _Integer_018 = new armory.logicnode.IntegerNode(this); + _Integer_018.addInput(new armory.logicnode.IntegerNode(this, 4), 0); + _Integer_018.addOutputs([_CallFunction_011]); + _CallFunction_011.addInput(_Integer_018, 0); + _CallFunction_011.addOutputs([new armory.logicnode.NullNode(this)]); + _CallFunction_011.addOutputs([new armory.logicnode.NullNode(this)]); + var _CallFunction_013 = new armory.logicnode.CallFunctionNode(this); + _CallFunction_013.addInput(_SetRotation, 0); + _CallFunction_013.addInput(_GetTrait_001, 0); + _CallFunction_013.addInput(new armory.logicnode.StringNode(this, "go_spawn"), 0); + var _GetLocation_012 = new armory.logicnode.GetLocationNode(this); + _GetLocation_012.addInput(new armory.logicnode.ObjectNode(this, "Spawn6"), 0); + _GetLocation_012.addOutputs([_CallFunction_013]); + _CallFunction_013.addInput(_GetLocation_012, 0); + var _Integer_020 = new armory.logicnode.IntegerNode(this); + _Integer_020.addInput(new armory.logicnode.IntegerNode(this, 6), 0); + _Integer_020.addOutputs([_CallFunction_013]); + _CallFunction_013.addInput(_Integer_020, 0); + _CallFunction_013.addOutputs([new armory.logicnode.NullNode(this)]); + _CallFunction_013.addOutputs([new armory.logicnode.NullNode(this)]); + var _CallFunction_014 = new armory.logicnode.CallFunctionNode(this); + _CallFunction_014.addInput(_SetRotation, 0); + _CallFunction_014.addInput(_GetTrait_001, 0); + _CallFunction_014.addInput(new armory.logicnode.StringNode(this, "go_spawn"), 0); + var _GetLocation_011 = new armory.logicnode.GetLocationNode(this); + _GetLocation_011.addInput(new armory.logicnode.ObjectNode(this, "Spawn7"), 0); + _GetLocation_011.addOutputs([_CallFunction_014]); + _CallFunction_014.addInput(_GetLocation_011, 0); + var _Integer_019 = new armory.logicnode.IntegerNode(this); + _Integer_019.addInput(new armory.logicnode.IntegerNode(this, 7), 0); + _Integer_019.addOutputs([_CallFunction_014]); + _CallFunction_014.addInput(_Integer_019, 0); + _CallFunction_014.addOutputs([new armory.logicnode.NullNode(this)]); + _CallFunction_014.addOutputs([new armory.logicnode.NullNode(this)]); + var _CallFunction_015 = new armory.logicnode.CallFunctionNode(this); + _CallFunction_015.addInput(_SetRotation, 0); + _CallFunction_015.addInput(_GetTrait_001, 0); + _CallFunction_015.addInput(new armory.logicnode.StringNode(this, "go_spawn"), 0); + var _GetLocation_013 = new armory.logicnode.GetLocationNode(this); + _GetLocation_013.addInput(new armory.logicnode.ObjectNode(this, "Spawn8"), 0); + _GetLocation_013.addOutputs([_CallFunction_015]); + _CallFunction_015.addInput(_GetLocation_013, 0); + var _Integer_029 = new armory.logicnode.IntegerNode(this); + _Integer_029.addInput(new armory.logicnode.IntegerNode(this, 8), 0); + _Integer_029.addOutputs([_CallFunction_015]); + _CallFunction_015.addInput(_Integer_029, 0); + _CallFunction_015.addOutputs([new armory.logicnode.NullNode(this)]); + _CallFunction_015.addOutputs([new armory.logicnode.NullNode(this)]); + _GetTrait_001.addOutputs([_CallFunction_007, _CallFunction_008, _CallFunction_009, _CallFunction_010, _CallFunction_011, _CallFunction_012, _CallFunction_013, _CallFunction_014, _CallFunction_015]); + _CallFunction_007.addInput(_GetTrait_001, 0); + _CallFunction_007.addInput(new armory.logicnode.StringNode(this, "go_spawn"), 0); + var _GetLocation_010 = new armory.logicnode.GetLocationNode(this); + _GetLocation_010.addInput(new armory.logicnode.ObjectNode(this, "Spawn0"), 0); + _GetLocation_010.addOutputs([_CallFunction_007]); + _CallFunction_007.addInput(_GetLocation_010, 0); + var _Integer_027 = new armory.logicnode.IntegerNode(this); + _Integer_027.addInput(new armory.logicnode.IntegerNode(this, 0), 0); + _Integer_027.addOutputs([_CallFunction_007]); + _CallFunction_007.addInput(_Integer_027, 0); + _CallFunction_007.addOutputs([new armory.logicnode.NullNode(this)]); + _CallFunction_007.addOutputs([new armory.logicnode.NullNode(this)]); + _SetRotation.addOutputs([_CallFunction_007, _CallFunction_008, _CallFunction_009, _CallFunction_010, _CallFunction_011, _CallFunction_012, _CallFunction_013, _CallFunction_014, _CallFunction_015]); + _CallFunction_012.addInput(_SetRotation, 0); + _CallFunction_012.addInput(_GetTrait_001, 0); + _CallFunction_012.addInput(new armory.logicnode.StringNode(this, "go_spawn"), 0); + var _GetLocation_008 = new armory.logicnode.GetLocationNode(this); + _GetLocation_008.addInput(new armory.logicnode.ObjectNode(this, "Spawn5"), 0); + _GetLocation_008.addOutputs([_CallFunction_012]); + _CallFunction_012.addInput(_GetLocation_008, 0); + var _Integer_017 = new armory.logicnode.IntegerNode(this); + _Integer_017.addInput(new armory.logicnode.IntegerNode(this, 5), 0); + _Integer_017.addOutputs([_CallFunction_012]); + _CallFunction_012.addInput(_Integer_017, 0); + _CallFunction_012.addOutputs([new armory.logicnode.NullNode(this)]); + _CallFunction_012.addOutputs([new armory.logicnode.NullNode(this)]); + var _FunctionOutput_001 = new armory.logicnode.FunctionOutputNode(this); + this.functionOutputNodes.set("_FunctionOutput_001", _FunctionOutput_001); + var _SetProperty_004 = new armory.logicnode.SetPropertyNode(this); + var _SetLocation_010 = new armory.logicnode.SetLocationNode(this); + var _Branch_012 = new armory.logicnode.BranchNode(this); + var _Function_001 = new armory.logicnode.FunctionNode(this); + this.functionNodes.set("_Function_001", _Function_001); + _Function_001.addOutputs([_Branch_012]); + _Function_001.addOutputs([_SetLocation_010]); + var _Compare_013 = new armory.logicnode.CompareNode(this); + _Compare_013.property0 = "Equal"; + _Compare_013.property1 = 9.999999747378752e-05; + _Compare_013.addInput(_Function_001, 2); + var _GetProperty_008 = new armory.logicnode.GetPropertyNode(this); + _GetProperty_008.addInput(new armory.logicnode.ObjectNode(this, ""), 0); + _GetProperty_008.addInput(new armory.logicnode.StringNode(this, "spawn_nb"), 0); + _GetProperty_008.addOutputs([_Compare_013]); + _Compare_013.addInput(_GetProperty_008, 0); + _Compare_013.addOutputs([_Branch_012]); + _Function_001.addOutputs([_Compare_013]); + _Branch_012.addInput(_Function_001, 0); + _Branch_012.addInput(_Compare_013, 0); + _Branch_012.addOutputs([_SetLocation_010]); + _Branch_012.addOutputs([new armory.logicnode.NullNode(this)]); + _SetLocation_010.addInput(_Branch_012, 0); + _SetLocation_010.addInput(new armory.logicnode.ObjectNode(this, ""), 0); + _SetLocation_010.addInput(_Function_001, 1); + _SetLocation_010.addOutputs([_SetProperty_004]); + _SetProperty_004.addInput(_SetLocation_010, 0); + _SetProperty_004.addInput(new armory.logicnode.ObjectNode(this, ""), 0); + _SetProperty_004.addInput(new armory.logicnode.StringNode(this, "courrir_on"), 0); + var _Boolean_006 = new armory.logicnode.BooleanNode(this); + _Boolean_006.addInput(new armory.logicnode.BooleanNode(this, false), 0); + _Boolean_006.addOutputs([_SetProperty_004]); + _SetProperty_004.addInput(_Boolean_006, 0); + _SetProperty_004.addOutputs([_FunctionOutput_001]); + _FunctionOutput_001.addInput(_SetProperty_004, 0); + _FunctionOutput_001.addInput(new armory.logicnode.NullNode(this), 0); + var _SetVisible_011 = new armory.logicnode.SetVisibleNode(this); + var _Loop_001 = new armory.logicnode.LoopNode(this); + var _Loop_002 = new armory.logicnode.LoopNode(this); + var _OnInit_001 = new armory.logicnode.OnInitNode(this); + _OnInit_001.addOutputs([_Loop_002]); + _Loop_002.addInput(_OnInit_001, 0); + _Loop_002.addInput(new armory.logicnode.IntegerNode(this, 1), 0); + _Loop_002.addInput(new armory.logicnode.IntegerNode(this, 8), 0); + _Loop_002.addOutputs([_Loop_001]); + var _ConcatenateString_001 = new armory.logicnode.ConcatenateStringNode(this); + var _String_001 = new armory.logicnode.StringNode(this); + _String_001.addInput(new armory.logicnode.StringNode(this, "Spawn"), 0); + _String_001.addOutputs([_ConcatenateString_001]); + _ConcatenateString_001.addInput(_String_001, 0); + _ConcatenateString_001.addInput(_Loop_002, 1); + var _GetObject_001 = new armory.logicnode.GetObjectNode(this); + _GetObject_001.addInput(_ConcatenateString_001, 0); + var _GetChildren_001 = new armory.logicnode.GetChildrenNode(this); + _GetChildren_001.addInput(_GetObject_001, 0); + var _ArrayGet_001 = new armory.logicnode.ArrayGetNode(this); + _ArrayGet_001.addInput(_GetChildren_001, 0); + _ArrayGet_001.addInput(_Loop_001, 1); + _ArrayGet_001.addOutputs([_SetVisible_011]); + var _ArrayLength_001 = new armory.logicnode.ArrayLengthNode(this); + _ArrayLength_001.addInput(_GetChildren_001, 0); + _ArrayLength_001.addOutputs([_Loop_001]); + _GetChildren_001.addOutputs([_ArrayGet_001, _ArrayLength_001]); + _GetObject_001.addOutputs([_GetChildren_001]); + _ConcatenateString_001.addOutputs([_GetObject_001]); + _Loop_002.addOutputs([_ConcatenateString_001]); + _Loop_002.addOutputs([new armory.logicnode.NullNode(this)]); + _Loop_001.addInput(_Loop_002, 0); + _Loop_001.addInput(new armory.logicnode.IntegerNode(this, 0), 0); + _Loop_001.addInput(_ArrayLength_001, 0); + _Loop_001.addOutputs([_SetVisible_011]); + _Loop_001.addOutputs([_ArrayGet_001]); + _Loop_001.addOutputs([new armory.logicnode.NullNode(this)]); + _SetVisible_011.addInput(_Loop_001, 0); + _SetVisible_011.addInput(_ArrayGet_001, 0); + _SetVisible_011.addInput(new armory.logicnode.BooleanNode(this, false), 0); + _SetVisible_011.addOutputs([new armory.logicnode.NullNode(this)]); + var _CallFunction_016 = new armory.logicnode.CallFunctionNode(this); + var _OnVolumeTrigger_014 = new armory.logicnode.OnVolumeTriggerNode(this); + _OnVolumeTrigger_014.property0 = "Enter"; + _OnVolumeTrigger_014.addInput(new armory.logicnode.ObjectNode(this, "Joueur"), 0); + _OnVolumeTrigger_014.addInput(new armory.logicnode.ObjectNode(this, "Spawn8"), 0); + _OnVolumeTrigger_014.addOutputs([_CallFunction_016]); + _CallFunction_016.addInput(_OnVolumeTrigger_014, 0); + var _SelfTrait = new armory.logicnode.SelfTraitNode(this); + _SelfTrait.addOutputs([_SelfTrait, _SelfTrait]); + _CallFunction_016.addInput(_SelfTrait, 0); + _CallFunction_016.addInput(new armory.logicnode.StringNode(this, "set_spawn_nb"), 0); + var _Integer_030 = new armory.logicnode.IntegerNode(this); + _Integer_030.addInput(new armory.logicnode.IntegerNode(this, 8), 0); + _Integer_030.addOutputs([_CallFunction_016]); + _CallFunction_016.addInput(_Integer_030, 0); + _CallFunction_016.addOutputs([new armory.logicnode.NullNode(this)]); + _CallFunction_016.addOutputs([new armory.logicnode.NullNode(this)]); + var _CallFunction_006 = new armory.logicnode.CallFunctionNode(this); + var _OnVolumeTrigger_013 = new armory.logicnode.OnVolumeTriggerNode(this); + _OnVolumeTrigger_013.property0 = "Enter"; + _OnVolumeTrigger_013.addInput(new armory.logicnode.ObjectNode(this, "Joueur"), 0); + _OnVolumeTrigger_013.addInput(new armory.logicnode.ObjectNode(this, "Spawn7"), 0); + _OnVolumeTrigger_013.addOutputs([_CallFunction_006]); + _CallFunction_006.addInput(_OnVolumeTrigger_013, 0); + _CallFunction_006.addInput(_SelfTrait, 0); + _CallFunction_006.addInput(new armory.logicnode.StringNode(this, "set_spawn_nb"), 0); + var _Integer_026 = new armory.logicnode.IntegerNode(this); + _Integer_026.addInput(new armory.logicnode.IntegerNode(this, 7), 0); + _Integer_026.addOutputs([_CallFunction_006]); + _CallFunction_006.addInput(_Integer_026, 0); + _CallFunction_006.addOutputs([new armory.logicnode.NullNode(this)]); + _CallFunction_006.addOutputs([new armory.logicnode.NullNode(this)]); + var _CallFunction_003 = new armory.logicnode.CallFunctionNode(this); + var _OnVolumeTrigger_010 = new armory.logicnode.OnVolumeTriggerNode(this); + _OnVolumeTrigger_010.property0 = "Enter"; + _OnVolumeTrigger_010.addInput(new armory.logicnode.ObjectNode(this, "Joueur"), 0); + _OnVolumeTrigger_010.addInput(new armory.logicnode.ObjectNode(this, "Spawn4"), 0); + _OnVolumeTrigger_010.addOutputs([_CallFunction_003]); + _CallFunction_003.addInput(_OnVolumeTrigger_010, 0); + _CallFunction_003.addInput(_SelfTrait, 0); + _CallFunction_003.addInput(new armory.logicnode.StringNode(this, "set_spawn_nb"), 0); + var _Integer_023 = new armory.logicnode.IntegerNode(this); + _Integer_023.addInput(new armory.logicnode.IntegerNode(this, 4), 0); + _Integer_023.addOutputs([_CallFunction_003]); + _CallFunction_003.addInput(_Integer_023, 0); + _CallFunction_003.addOutputs([new armory.logicnode.NullNode(this)]); + _CallFunction_003.addOutputs([new armory.logicnode.NullNode(this)]); + var _CallFunction = new armory.logicnode.CallFunctionNode(this); + var _OnVolumeTrigger_007 = new armory.logicnode.OnVolumeTriggerNode(this); + _OnVolumeTrigger_007.property0 = "Enter"; + _OnVolumeTrigger_007.addInput(new armory.logicnode.ObjectNode(this, "Joueur"), 0); + _OnVolumeTrigger_007.addInput(new armory.logicnode.ObjectNode(this, "Spawn1"), 0); + _OnVolumeTrigger_007.addOutputs([_CallFunction]); + _CallFunction.addInput(_OnVolumeTrigger_007, 0); + _CallFunction.addInput(_SelfTrait, 0); + _CallFunction.addInput(new armory.logicnode.StringNode(this, "set_spawn_nb"), 0); + var _Integer_022 = new armory.logicnode.IntegerNode(this); + _Integer_022.addInput(new armory.logicnode.IntegerNode(this, 1), 0); + _Integer_022.addOutputs([_CallFunction]); + _CallFunction.addInput(_Integer_022, 0); + _CallFunction.addInput(new armory.logicnode.NullNode(this), 0); + _CallFunction.addOutputs([new armory.logicnode.NullNode(this)]); + _CallFunction.addOutputs([new armory.logicnode.NullNode(this)]); + var _CallFunction_005 = new armory.logicnode.CallFunctionNode(this); + var _OnVolumeTrigger_012 = new armory.logicnode.OnVolumeTriggerNode(this); + _OnVolumeTrigger_012.property0 = "Enter"; + _OnVolumeTrigger_012.addInput(new armory.logicnode.ObjectNode(this, "Joueur"), 0); + _OnVolumeTrigger_012.addInput(new armory.logicnode.ObjectNode(this, "Spawn6"), 0); + _OnVolumeTrigger_012.addOutputs([_CallFunction_005]); + _CallFunction_005.addInput(_OnVolumeTrigger_012, 0); + _CallFunction_005.addInput(_SelfTrait, 0); + _CallFunction_005.addInput(new armory.logicnode.StringNode(this, "set_spawn_nb"), 0); + var _Integer_025 = new armory.logicnode.IntegerNode(this); + _Integer_025.addInput(new armory.logicnode.IntegerNode(this, 6), 0); + _Integer_025.addOutputs([_CallFunction_005]); + _CallFunction_005.addInput(_Integer_025, 0); + _CallFunction_005.addOutputs([new armory.logicnode.NullNode(this)]); + _CallFunction_005.addOutputs([new armory.logicnode.NullNode(this)]); + var _CallFunction_002 = new armory.logicnode.CallFunctionNode(this); + var _OnVolumeTrigger_009 = new armory.logicnode.OnVolumeTriggerNode(this); + _OnVolumeTrigger_009.property0 = "Enter"; + _OnVolumeTrigger_009.addInput(new armory.logicnode.ObjectNode(this, "Joueur"), 0); + _OnVolumeTrigger_009.addInput(new armory.logicnode.ObjectNode(this, "Spawn3"), 0); + _OnVolumeTrigger_009.addOutputs([_CallFunction_002]); + _CallFunction_002.addInput(_OnVolumeTrigger_009, 0); + _CallFunction_002.addInput(_SelfTrait, 0); + _CallFunction_002.addInput(new armory.logicnode.StringNode(this, "set_spawn_nb"), 0); + var _Integer_021 = new armory.logicnode.IntegerNode(this); + _Integer_021.addInput(new armory.logicnode.IntegerNode(this, 3), 0); + _Integer_021.addOutputs([_CallFunction_002]); + _CallFunction_002.addInput(_Integer_021, 0); + _CallFunction_002.addOutputs([new armory.logicnode.NullNode(this)]); + _CallFunction_002.addOutputs([new armory.logicnode.NullNode(this)]); + var _CallFunction_001 = new armory.logicnode.CallFunctionNode(this); + var _OnVolumeTrigger_008 = new armory.logicnode.OnVolumeTriggerNode(this); + _OnVolumeTrigger_008.property0 = "Enter"; + _OnVolumeTrigger_008.addInput(new armory.logicnode.ObjectNode(this, "Joueur"), 0); + _OnVolumeTrigger_008.addInput(new armory.logicnode.ObjectNode(this, "Spawn2"), 0); + _OnVolumeTrigger_008.addOutputs([_CallFunction_001]); + _CallFunction_001.addInput(_OnVolumeTrigger_008, 0); + _CallFunction_001.addInput(_SelfTrait, 0); + _CallFunction_001.addInput(new armory.logicnode.StringNode(this, "set_spawn_nb"), 0); + var _Integer_012 = new armory.logicnode.IntegerNode(this); + _Integer_012.addInput(new armory.logicnode.IntegerNode(this, 2), 0); + _Integer_012.addOutputs([_CallFunction_001]); + _CallFunction_001.addInput(_Integer_012, 0); + _CallFunction_001.addOutputs([new armory.logicnode.NullNode(this)]); + _CallFunction_001.addOutputs([new armory.logicnode.NullNode(this)]); + var _CallFunction_004 = new armory.logicnode.CallFunctionNode(this); + var _OnVolumeTrigger_011 = new armory.logicnode.OnVolumeTriggerNode(this); + _OnVolumeTrigger_011.property0 = "Enter"; + _OnVolumeTrigger_011.addInput(new armory.logicnode.ObjectNode(this, "Joueur"), 0); + _OnVolumeTrigger_011.addInput(new armory.logicnode.ObjectNode(this, "Spawn5"), 0); + _OnVolumeTrigger_011.addOutputs([_CallFunction_004]); + _CallFunction_004.addInput(_OnVolumeTrigger_011, 0); + _CallFunction_004.addInput(_SelfTrait, 0); + _CallFunction_004.addInput(new armory.logicnode.StringNode(this, "set_spawn_nb"), 0); + var _Integer_024 = new armory.logicnode.IntegerNode(this); + _Integer_024.addInput(new armory.logicnode.IntegerNode(this, 5), 0); + _Integer_024.addOutputs([_CallFunction_004]); + _CallFunction_004.addInput(_Integer_024, 0); + _CallFunction_004.addOutputs([new armory.logicnode.NullNode(this)]); + _CallFunction_004.addOutputs([new armory.logicnode.NullNode(this)]); + var _FunctionOutput = new armory.logicnode.FunctionOutputNode(this); + this.functionOutputNodes.set("_FunctionOutput", _FunctionOutput); + var _Loop = new armory.logicnode.LoopNode(this); + var _SetProperty_009 = new armory.logicnode.SetPropertyNode(this); + var _IsTrue_005 = new armory.logicnode.IsTrueNode(this); + var _Function = new armory.logicnode.FunctionNode(this); + this.functionNodes.set("_Function", _Function); + _Function.addOutputs([_IsTrue_005]); + var _Compare_015 = new armory.logicnode.CompareNode(this); + _Compare_015.property0 = "Less"; + _Compare_015.property1 = 9.999999747378752e-05; + var _GetProperty_005 = new armory.logicnode.GetPropertyNode(this); + _GetProperty_005.addInput(new armory.logicnode.ObjectNode(this, ""), 0); + _GetProperty_005.addInput(new armory.logicnode.StringNode(this, "spawn_nb"), 0); + _GetProperty_005.addOutputs([_Compare_015]); + _Compare_015.addInput(_GetProperty_005, 0); + _Compare_015.addInput(_Function, 1); + _Compare_015.addOutputs([_IsTrue_005]); + var _ConcatenateString = new armory.logicnode.ConcatenateStringNode(this); + var _String = new armory.logicnode.StringNode(this); + _String.addInput(new armory.logicnode.StringNode(this, "Spawn"), 0); + _String.addOutputs([_ConcatenateString]); + _ConcatenateString.addInput(_String, 0); + _ConcatenateString.addInput(_Function, 1); + var _GetObject = new armory.logicnode.GetObjectNode(this); + _GetObject.addInput(_ConcatenateString, 0); + var _GetChildren = new armory.logicnode.GetChildrenNode(this); + _GetChildren.addInput(_GetObject, 0); + var _ArrayGet = new armory.logicnode.ArrayGetNode(this); + _ArrayGet.addInput(_GetChildren, 0); + _ArrayGet.addInput(_Loop, 1); + var _SetVisible_010 = new armory.logicnode.SetVisibleNode(this); + _SetVisible_010.addInput(_Loop, 0); + _SetVisible_010.addInput(_ArrayGet, 0); + _SetVisible_010.addInput(new armory.logicnode.BooleanNode(this, true), 0); + _SetVisible_010.addOutputs([new armory.logicnode.NullNode(this)]); + _ArrayGet.addOutputs([_SetVisible_010]); + var _ArrayLength = new armory.logicnode.ArrayLengthNode(this); + _ArrayLength.addInput(_GetChildren, 0); + _ArrayLength.addOutputs([_Loop]); + _GetChildren.addOutputs([_ArrayGet, _ArrayLength]); + _GetObject.addOutputs([_GetChildren]); + _ConcatenateString.addOutputs([_GetObject]); + _Function.addOutputs([_SetProperty_009, _Compare_015, _ConcatenateString]); + _Function.addOutputs([new armory.logicnode.NullNode(this)]); + _IsTrue_005.addInput(_Function, 0); + _IsTrue_005.addInput(_Compare_015, 0); + _IsTrue_005.addOutputs([_SetProperty_009]); + _SetProperty_009.addInput(_IsTrue_005, 0); + _SetProperty_009.addInput(new armory.logicnode.ObjectNode(this, ""), 0); + _SetProperty_009.addInput(new armory.logicnode.StringNode(this, "spawn_nb"), 0); + _SetProperty_009.addInput(_Function, 1); + _SetProperty_009.addOutputs([_Loop]); + _Loop.addInput(_SetProperty_009, 0); + _Loop.addInput(new armory.logicnode.IntegerNode(this, 0), 0); + _Loop.addInput(_ArrayLength, 0); + _Loop.addOutputs([_SetVisible_010]); + _Loop.addOutputs([_ArrayGet]); + _Loop.addOutputs([_FunctionOutput]); + _FunctionOutput.addInput(_Loop, 2); + _FunctionOutput.addInput(new armory.logicnode.NullNode(this), 0); + var _SetProperty = new armory.logicnode.SetPropertyNode(this); + var _OnInit = new armory.logicnode.OnInitNode(this); + _OnInit.addOutputs([_SetProperty]); + _SetProperty.addInput(_OnInit, 0); + _SetProperty.addInput(new armory.logicnode.ObjectNode(this, ""), 0); + _SetProperty.addInput(new armory.logicnode.StringNode(this, "spawn_nb"), 0); + var _Integer = new armory.logicnode.IntegerNode(this); + _Integer.addInput(new armory.logicnode.IntegerNode(this, 0), 0); + _Integer.addOutputs([_SetProperty]); + _SetProperty.addInput(_Integer, 0); + _SetProperty.addOutputs([new armory.logicnode.NullNode(this)]); + var _SendEvent_001 = new armory.logicnode.SendEventNode(this); + var _Merge = new armory.logicnode.MergeNode(this); + var _IsTrue = new armory.logicnode.IsTrueNode(this); + var _OnUpdate = new armory.logicnode.OnUpdateNode(this); + _OnUpdate.property0 = "Update"; + _OnUpdate.addOutputs([_IsTrue]); + _IsTrue.addInput(_OnUpdate, 0); + var _Compare = new armory.logicnode.CompareNode(this); + _Compare.property0 = "Less Equal"; + _Compare.property1 = 9.999999747378752e-05; + var _SeparateXYZ = new armory.logicnode.SeparateVectorNode(this); + var _GetLocation = new armory.logicnode.GetLocationNode(this); + _GetLocation.addInput(new armory.logicnode.ObjectNode(this, ""), 0); + _GetLocation.addOutputs([_SeparateXYZ]); + _SeparateXYZ.addInput(_GetLocation, 0); + _SeparateXYZ.addOutputs([new armory.logicnode.FloatNode(this, 0.0)]); + _SeparateXYZ.addOutputs([new armory.logicnode.FloatNode(this, 0.0)]); + _SeparateXYZ.addOutputs([_Compare]); + _Compare.addInput(_SeparateXYZ, 2); + var _Integer_001 = new armory.logicnode.IntegerNode(this); + _Integer_001.addInput(new armory.logicnode.IntegerNode(this, -9), 0); + _Integer_001.addOutputs([_Compare]); + _Compare.addInput(_Integer_001, 0); + _Compare.addOutputs([_IsTrue]); + _IsTrue.addInput(_Compare, 0); + _IsTrue.addOutputs([_Merge]); + _Merge.addInput(_IsTrue, 0); + var _SetProperty_001 = new armory.logicnode.SetPropertyNode(this); + var _Branch = new armory.logicnode.BranchNode(this); + var _IsTrue_001 = new armory.logicnode.IsTrueNode(this); + var _OnKeyboard = new armory.logicnode.OnKeyboardNode(this); + _OnKeyboard.property0 = "Started"; + _OnKeyboard.property1 = "z"; + _OnKeyboard.addOutputs([_IsTrue_001]); + _IsTrue_001.addInput(_OnKeyboard, 0); + var _KeyboardState = new armory.logicnode.KeyboardNode(this); + _KeyboardState.property0 = "Down"; + _KeyboardState.property1 = "control"; + var _IsTrue_002 = new armory.logicnode.IsTrueNode(this); + var _OnKeyboard_001 = new armory.logicnode.OnKeyboardNode(this); + _OnKeyboard_001.property0 = "Started"; + _OnKeyboard_001.property1 = "a"; + _OnKeyboard_001.addOutputs([_IsTrue_002]); + _IsTrue_002.addInput(_OnKeyboard_001, 0); + _IsTrue_002.addInput(_KeyboardState, 0); + var _Branch_001 = new armory.logicnode.BranchNode(this); + _Branch_001.addInput(_IsTrue_002, 0); + var _Compare_002 = new armory.logicnode.CompareNode(this); + _Compare_002.property0 = "Greater"; + _Compare_002.property1 = 9.999999747378752e-05; + var _GetProperty = new armory.logicnode.GetPropertyNode(this); + _GetProperty.addInput(new armory.logicnode.ObjectNode(this, ""), 0); + _GetProperty.addInput(new armory.logicnode.StringNode(this, "spawn_nb"), 0); + var _Math = new armory.logicnode.MathNode(this); + _Math.property0 = "Add"; + _Math.property1 = "false"; + _Math.addInput(_GetProperty, 0); + _Math.addInput(new armory.logicnode.FloatNode(this, 1.0), 0); + _Math.addOutputs([_SetProperty_001]); + var _Compare_001 = new armory.logicnode.CompareNode(this); + _Compare_001.property0 = "Less"; + _Compare_001.property1 = 9.999999747378752e-05; + _Compare_001.addInput(_GetProperty, 0); + var _Integer_002 = new armory.logicnode.IntegerNode(this); + _Integer_002.addInput(new armory.logicnode.IntegerNode(this, 8), 0); + _Integer_002.addOutputs([_Compare_001]); + _Compare_001.addInput(_Integer_002, 0); + _Compare_001.addOutputs([_Branch]); + var _Math_001 = new armory.logicnode.MathNode(this); + _Math_001.property0 = "Subtract"; + _Math_001.property1 = "false"; + _Math_001.addInput(_GetProperty, 0); + _Math_001.addInput(new armory.logicnode.FloatNode(this, 1.0), 0); + var _SetProperty_002 = new armory.logicnode.SetPropertyNode(this); + _SetProperty_002.addInput(_Branch_001, 0); + _SetProperty_002.addInput(new armory.logicnode.ObjectNode(this, ""), 0); + _SetProperty_002.addInput(new armory.logicnode.StringNode(this, "spawn_nb"), 0); + _SetProperty_002.addInput(_Math_001, 0); + _SetProperty_002.addOutputs([_Merge]); + _Math_001.addOutputs([_SetProperty_002]); + _GetProperty.addOutputs([_Math, _Compare_001, _Compare_002, _Math_001]); + _Compare_002.addInput(_GetProperty, 0); + var _Integer_003 = new armory.logicnode.IntegerNode(this); + _Integer_003.addInput(new armory.logicnode.IntegerNode(this, 0), 0); + _Integer_003.addOutputs([_Compare_002]); + _Compare_002.addInput(_Integer_003, 0); + _Compare_002.addOutputs([_Branch_001]); + _Branch_001.addInput(_Compare_002, 0); + _Branch_001.addOutputs([_SetProperty_002]); + _Branch_001.addOutputs([new armory.logicnode.NullNode(this)]); + _IsTrue_002.addOutputs([_Branch_001]); + _KeyboardState.addOutputs([_IsTrue_001, _IsTrue_002]); + _IsTrue_001.addInput(_KeyboardState, 0); + _IsTrue_001.addOutputs([_Branch]); + _Branch.addInput(_IsTrue_001, 0); + _Branch.addInput(_Compare_001, 0); + _Branch.addOutputs([_SetProperty_001]); + _Branch.addOutputs([new armory.logicnode.NullNode(this)]); + _SetProperty_001.addInput(_Branch, 0); + _SetProperty_001.addInput(new armory.logicnode.ObjectNode(this, ""), 0); + _SetProperty_001.addInput(new armory.logicnode.StringNode(this, "spawn_nb"), 0); + _SetProperty_001.addInput(_Math, 0); + _SetProperty_001.addOutputs([_Merge]); + _Merge.addInput(_SetProperty_001, 0); + _Merge.addInput(_SetProperty_002, 0); + var _OnKeyboard_002 = new armory.logicnode.OnKeyboardNode(this); + _OnKeyboard_002.property0 = "Down"; + _OnKeyboard_002.property1 = "r"; + _OnKeyboard_002.addOutputs([_Merge]); + _Merge.addInput(_OnKeyboard_002, 0); + _Merge.addOutputs([_SendEvent_001]); + _SendEvent_001.addInput(_Merge, 0); + _SendEvent_001.addInput(new armory.logicnode.StringNode(this, "spawn"), 0); + _SendEvent_001.addInput(new armory.logicnode.ObjectNode(this, ""), 0); + _SendEvent_001.addOutputs([new armory.logicnode.NullNode(this)]); + } + + public function go_spawn(arg0:Dynamic, arg1:Dynamic) { + var functionNode = this.functionNodes["_Function_001"]; + functionNode.args = []; + functionNode.args.push(arg0); + functionNode.args.push(arg1); + functionNode.run(0); + return this.functionOutputNodes["_FunctionOutput_001"].result; + } + + + public function set_spawn_nb(arg0:Dynamic, arg1:Dynamic) { + var functionNode = this.functionNodes["_Function"]; + functionNode.args = []; + functionNode.args.push(arg0); + functionNode.args.push(arg1); + functionNode.run(0); + return this.functionOutputNodes["_FunctionOutput"].result; + } + +} \ No newline at end of file diff --git a/armory3d/Sources/arm/node/Springbox_jump.hx b/armory3d/Sources/arm/node/Springbox_jump.hx new file mode 100644 index 0000000..f700f88 --- /dev/null +++ b/armory3d/Sources/arm/node/Springbox_jump.hx @@ -0,0 +1,83 @@ +package arm.node; + +@:keep class Springbox_jump extends armory.logicnode.LogicTree { + + var functionNodes:Map; + + var functionOutputNodes:Map; + + public function new() { + super(); + name = "Springbox_jump"; + this.functionNodes = new Map(); + this.functionOutputNodes = new Map(); + notifyOnAdd(add); + } + + override public function add() { + var _PlayAction_001 = new armory.logicnode.PlayActionNode(this); + var _ApplyForce = new armory.logicnode.ApplyForceNode(this); + var _PlayAction = new armory.logicnode.PlayActionNode(this); + var _OnVolumeTrigger = new armory.logicnode.OnVolumeTriggerNode(this); + _OnVolumeTrigger.property0 = "Enter"; + _OnVolumeTrigger.addInput(new armory.logicnode.ObjectNode(this, "Joueur"), 0); + _OnVolumeTrigger.addInput(new armory.logicnode.ObjectNode(this, "Field"), 0); + _OnVolumeTrigger.addOutputs([_PlayAction]); + _PlayAction.addInput(_OnVolumeTrigger, 0); + _PlayAction.addInput(new armory.logicnode.ObjectNode(this, "springbox"), 0); + _PlayAction.addInput(new armory.logicnode.StringNode(this, "springboxAction"), 0); + _PlayAction.addInput(new armory.logicnode.FloatNode(this, 0.20000000298023224), 0); + _PlayAction.addOutputs([new armory.logicnode.NullNode(this)]); + _PlayAction.addOutputs([_ApplyForce]); + _ApplyForce.addInput(_PlayAction, 1); + _ApplyForce.addInput(new armory.logicnode.ObjectNode(this, ""), 0); + var _Vector = new armory.logicnode.VectorNode(this); + _Vector.addInput(new armory.logicnode.FloatNode(this, 0.0), 0); + _Vector.addInput(new armory.logicnode.FloatNode(this, 0.0), 0); + var _Float = new armory.logicnode.FloatNode(this); + _Float.addInput(new armory.logicnode.FloatNode(this, 1000.0), 0); + _Float.addOutputs([_Vector]); + _Vector.addInput(_Float, 0); + _Vector.addOutputs([_ApplyForce]); + _ApplyForce.addInput(_Vector, 0); + _ApplyForce.addOutputs([_PlayAction_001]); + _PlayAction_001.addInput(_ApplyForce, 0); + _PlayAction_001.addInput(new armory.logicnode.ObjectNode(this, "springbox"), 0); + _PlayAction_001.addInput(new armory.logicnode.StringNode(this, ""), 0); + _PlayAction_001.addInput(new armory.logicnode.FloatNode(this, 0.20000000298023224), 0); + _PlayAction_001.addOutputs([new armory.logicnode.NullNode(this)]); + _PlayAction_001.addOutputs([new armory.logicnode.NullNode(this)]); + var _PlayAction_003 = new armory.logicnode.PlayActionNode(this); + var _ApplyForce_001 = new armory.logicnode.ApplyForceNode(this); + var _PlayAction_002 = new armory.logicnode.PlayActionNode(this); + var _OnVolumeTrigger_002 = new armory.logicnode.OnVolumeTriggerNode(this); + _OnVolumeTrigger_002.property0 = "Enter"; + _OnVolumeTrigger_002.addInput(new armory.logicnode.ObjectNode(this, "Joueur"), 0); + _OnVolumeTrigger_002.addInput(new armory.logicnode.ObjectNode(this, "Field2"), 0); + _OnVolumeTrigger_002.addOutputs([_PlayAction_002]); + _PlayAction_002.addInput(_OnVolumeTrigger_002, 0); + _PlayAction_002.addInput(new armory.logicnode.ObjectNode(this, "springbox2"), 0); + _PlayAction_002.addInput(new armory.logicnode.StringNode(this, "springboxAction2"), 0); + _PlayAction_002.addInput(new armory.logicnode.FloatNode(this, 0.20000000298023224), 0); + _PlayAction_002.addOutputs([new armory.logicnode.NullNode(this)]); + _PlayAction_002.addOutputs([_ApplyForce_001]); + _ApplyForce_001.addInput(_PlayAction_002, 1); + _ApplyForce_001.addInput(new armory.logicnode.ObjectNode(this, ""), 0); + var _Vector_001 = new armory.logicnode.VectorNode(this); + _Vector_001.addInput(new armory.logicnode.FloatNode(this, 0.0), 0); + _Vector_001.addInput(new armory.logicnode.FloatNode(this, 0.0), 0); + var _Float_001 = new armory.logicnode.FloatNode(this); + _Float_001.addInput(new armory.logicnode.FloatNode(this, 1000.0), 0); + _Float_001.addOutputs([_Vector_001]); + _Vector_001.addInput(_Float_001, 0); + _Vector_001.addOutputs([_ApplyForce_001]); + _ApplyForce_001.addInput(_Vector_001, 0); + _ApplyForce_001.addOutputs([_PlayAction_003]); + _PlayAction_003.addInput(_ApplyForce_001, 0); + _PlayAction_003.addInput(new armory.logicnode.ObjectNode(this, "springbox2"), 0); + _PlayAction_003.addInput(new armory.logicnode.StringNode(this, ""), 0); + _PlayAction_003.addInput(new armory.logicnode.FloatNode(this, 0.20000000298023224), 0); + _PlayAction_003.addOutputs([new armory.logicnode.NullNode(this)]); + _PlayAction_003.addOutputs([new armory.logicnode.NullNode(this)]); + } +} \ No newline at end of file diff --git a/armory3d/Sources/arm/node/TrackCamera.hx b/armory3d/Sources/arm/node/TrackCamera.hx new file mode 100644 index 0000000..29b2462 --- /dev/null +++ b/armory3d/Sources/arm/node/TrackCamera.hx @@ -0,0 +1,75 @@ +package arm.node; + +@:keep class TrackCamera extends armory.logicnode.LogicTree { + + var functionNodes:Map; + + var functionOutputNodes:Map; + + public function new() { + super(); + name = "TrackCamera"; + this.functionNodes = new Map(); + this.functionOutputNodes = new Map(); + notifyOnAdd(add); + } + + override public function add() { + var _TranslateObject_002 = new armory.logicnode.TranslateObjectNode(this); + var _IsTrue_001 = new armory.logicnode.IsTrueNode(this); + var _OnKeyboard_001 = new armory.logicnode.OnKeyboardNode(this); + _OnKeyboard_001.property0 = "Started"; + _OnKeyboard_001.property1 = "e"; + _OnKeyboard_001.addOutputs([_IsTrue_001]); + _IsTrue_001.addInput(_OnKeyboard_001, 0); + _IsTrue_001.addInput(new armory.logicnode.BooleanNode(this, true), 0); + _IsTrue_001.addOutputs([_TranslateObject_002]); + _TranslateObject_002.addInput(_IsTrue_001, 0); + _TranslateObject_002.addInput(new armory.logicnode.ObjectNode(this, ""), 0); + var _Vector_003 = new armory.logicnode.VectorNode(this); + var _Float_002 = new armory.logicnode.FloatNode(this); + _Float_002.addInput(new armory.logicnode.FloatNode(this, 40.0), 0); + var _Math_002 = new armory.logicnode.MathNode(this); + _Math_002.property0 = "Multiply"; + _Math_002.property1 = "false"; + _Math_002.addInput(_Float_002, 0); + _Math_002.addInput(new armory.logicnode.FloatNode(this, -1.0), 0); + var _Vector_002 = new armory.logicnode.VectorNode(this); + _Vector_002.addInput(_Math_002, 0); + _Vector_002.addInput(new armory.logicnode.FloatNode(this, 0.0), 0); + _Vector_002.addInput(new armory.logicnode.FloatNode(this, 0.0), 0); + var _TranslateObject_003 = new armory.logicnode.TranslateObjectNode(this); + var _IsTrue_002 = new armory.logicnode.IsTrueNode(this); + var _OnKeyboard_002 = new armory.logicnode.OnKeyboardNode(this); + _OnKeyboard_002.property0 = "Released"; + _OnKeyboard_002.property1 = "e"; + _OnKeyboard_002.addOutputs([_IsTrue_002]); + _IsTrue_002.addInput(_OnKeyboard_002, 0); + _IsTrue_002.addInput(new armory.logicnode.BooleanNode(this, true), 0); + _IsTrue_002.addOutputs([_TranslateObject_003]); + _TranslateObject_003.addInput(_IsTrue_002, 0); + _TranslateObject_003.addInput(new armory.logicnode.ObjectNode(this, ""), 0); + _TranslateObject_003.addInput(_Vector_002, 0); + _TranslateObject_003.addOutputs([new armory.logicnode.NullNode(this)]); + _Vector_002.addOutputs([_TranslateObject_003]); + _Math_002.addOutputs([_Vector_002]); + _Float_002.addOutputs([_Math_002, _Vector_003]); + _Vector_003.addInput(_Float_002, 0); + _Vector_003.addInput(new armory.logicnode.FloatNode(this, 0.0), 0); + _Vector_003.addInput(new armory.logicnode.FloatNode(this, 0.0), 0); + _Vector_003.addOutputs([_TranslateObject_002]); + _TranslateObject_002.addInput(_Vector_003, 0); + _TranslateObject_002.addOutputs([new armory.logicnode.NullNode(this)]); + var _SetLocation = new armory.logicnode.SetLocationNode(this); + var _OnUpdate = new armory.logicnode.OnUpdateNode(this); + _OnUpdate.property0 = "Update"; + _OnUpdate.addOutputs([_SetLocation]); + _SetLocation.addInput(_OnUpdate, 0); + _SetLocation.addInput(new armory.logicnode.ObjectNode(this, "TrackCamera"), 0); + var _GetLocation = new armory.logicnode.GetLocationNode(this); + _GetLocation.addInput(new armory.logicnode.ObjectNode(this, "Joueur"), 0); + _GetLocation.addOutputs([_SetLocation]); + _SetLocation.addInput(_GetLocation, 0); + _SetLocation.addOutputs([new armory.logicnode.NullNode(this)]); + } +} \ No newline at end of file diff --git a/armory3d/Sources/arm/node/TrackCamera2.hx b/armory3d/Sources/arm/node/TrackCamera2.hx new file mode 100644 index 0000000..f0ced77 --- /dev/null +++ b/armory3d/Sources/arm/node/TrackCamera2.hx @@ -0,0 +1,158 @@ +package arm.node; + +@:keep class TrackCamera2 extends armory.logicnode.LogicTree { + + var functionNodes:Map; + + var functionOutputNodes:Map; + + public function new() { + super(); + name = "TrackCamera2"; + this.functionNodes = new Map(); + this.functionOutputNodes = new Map(); + notifyOnAdd(add); + } + + override public function add() { + var _SetProperty_001 = new armory.logicnode.SetPropertyNode(this); + var _OnInit = new armory.logicnode.OnInitNode(this); + _OnInit.addOutputs([_SetProperty_001]); + _SetProperty_001.addInput(_OnInit, 0); + _SetProperty_001.addInput(new armory.logicnode.ObjectNode(this, "Camera.001"), 0); + _SetProperty_001.addInput(new armory.logicnode.StringNode(this, "saut_on"), 0); + var _Boolean_001 = new armory.logicnode.BooleanNode(this); + _Boolean_001.addInput(new armory.logicnode.BooleanNode(this, false), 0); + _Boolean_001.addOutputs([_SetProperty_001]); + _SetProperty_001.addInput(_Boolean_001, 0); + _SetProperty_001.addOutputs([new armory.logicnode.NullNode(this)]); + var _SetProperty_005 = new armory.logicnode.SetPropertyNode(this); + var _TranslateObject = new armory.logicnode.TranslateObjectNode(this); + var _IsTrue_003 = new armory.logicnode.IsTrueNode(this); + var _Gate = new armory.logicnode.GateNode(this); + _Gate.property0 = "Or"; + _Gate.property1 = 9.999999747378752e-05; + var _IsFalse_003 = new armory.logicnode.IsFalseNode(this); + var _OnUpdate_003 = new armory.logicnode.OnUpdateNode(this); + _OnUpdate_003.property0 = "Update"; + _OnUpdate_003.addOutputs([_IsFalse_003]); + _IsFalse_003.addInput(_OnUpdate_003, 0); + var _GetProperty_004 = new armory.logicnode.GetPropertyNode(this); + _GetProperty_004.addInput(new armory.logicnode.ObjectNode(this, "Camera.001"), 0); + _GetProperty_004.addInput(new armory.logicnode.StringNode(this, "saut_on"), 0); + _GetProperty_004.addOutputs([_IsFalse_003]); + _IsFalse_003.addInput(_GetProperty_004, 0); + _IsFalse_003.addOutputs([_Gate]); + _Gate.addInput(_IsFalse_003, 0); + var _Compare_002 = new armory.logicnode.CompareNode(this); + _Compare_002.property0 = "Greater Equal"; + _Compare_002.property1 = 9.999999747378752e-05; + var _SeparateXYZ_001 = new armory.logicnode.SeparateVectorNode(this); + var _GetVelocity_002 = new armory.logicnode.GetVelocityNode(this); + _GetVelocity_002.addInput(new armory.logicnode.ObjectNode(this, "Joueur"), 0); + _GetVelocity_002.addOutputs([_SeparateXYZ_001]); + _GetVelocity_002.addOutputs([new armory.logicnode.VectorNode(this, 0.0, 0.0, 0.0)]); + _SeparateXYZ_001.addInput(_GetVelocity_002, 0); + _SeparateXYZ_001.addOutputs([new armory.logicnode.FloatNode(this, 0.0)]); + _SeparateXYZ_001.addOutputs([new armory.logicnode.FloatNode(this, 0.0)]); + var _Compare_003 = new armory.logicnode.CompareNode(this); + _Compare_003.property0 = "Less Equal"; + _Compare_003.property1 = 9.999999747378752e-05; + _Compare_003.addInput(_SeparateXYZ_001, 2); + var _Math_001 = new armory.logicnode.MathNode(this); + _Math_001.property0 = "Multiply"; + _Math_001.property1 = "false"; + var _Float_001 = new armory.logicnode.FloatNode(this); + _Float_001.addInput(new armory.logicnode.FloatNode(this, 5.0), 0); + _Float_001.addOutputs([_Math_001, _Compare_002]); + _Math_001.addInput(_Float_001, 0); + _Math_001.addInput(new armory.logicnode.FloatNode(this, -1.0), 0); + _Math_001.addOutputs([_Compare_003]); + _Compare_003.addInput(_Math_001, 0); + _Compare_003.addOutputs([_Gate]); + _SeparateXYZ_001.addOutputs([_Compare_002, _Compare_003]); + _Compare_002.addInput(_SeparateXYZ_001, 2); + _Compare_002.addInput(_Float_001, 0); + _Compare_002.addOutputs([_Gate]); + _Gate.addInput(_Compare_002, 0); + _Gate.addInput(_Compare_003, 0); + _Gate.addOutputs([_IsTrue_003]); + _Gate.addOutputs([new armory.logicnode.NullNode(this)]); + _IsTrue_003.addInput(_Gate, 0); + _IsTrue_003.addInput(new armory.logicnode.BooleanNode(this, true), 0); + _IsTrue_003.addOutputs([_TranslateObject]); + _TranslateObject.addInput(_IsTrue_003, 0); + _TranslateObject.addInput(new armory.logicnode.ObjectNode(this, "Camera.001"), 0); + var _Vector = new armory.logicnode.VectorNode(this); + var _Float = new armory.logicnode.FloatNode(this); + _Float.addInput(new armory.logicnode.FloatNode(this, 5.0), 0); + var _Math = new armory.logicnode.MathNode(this); + _Math.property0 = "Multiply"; + _Math.property1 = "false"; + _Math.addInput(_Float, 0); + _Math.addInput(new armory.logicnode.FloatNode(this, -1.0), 0); + var _Vector_001 = new armory.logicnode.VectorNode(this); + _Vector_001.addInput(_Math, 0); + _Vector_001.addInput(new armory.logicnode.FloatNode(this, 0.0), 0); + _Vector_001.addInput(new armory.logicnode.FloatNode(this, 0.0), 0); + var _TranslateObject_001 = new armory.logicnode.TranslateObjectNode(this); + var _IsTrue_004 = new armory.logicnode.IsTrueNode(this); + var _Merge = new armory.logicnode.MergeNode(this); + var _OnContact_004 = new armory.logicnode.OnContactNode(this); + _OnContact_004.property0 = "Begin"; + _OnContact_004.addInput(new armory.logicnode.ObjectNode(this, "Joueur"), 0); + _OnContact_004.addInput(new armory.logicnode.ObjectNode(this, "Terrain"), 0); + _OnContact_004.addOutputs([_Merge]); + _Merge.addInput(_OnContact_004, 0); + var _OnContact_003 = new armory.logicnode.OnContactNode(this); + _OnContact_003.property0 = "Begin"; + _OnContact_003.addInput(new armory.logicnode.ObjectNode(this, "Joueur"), 0); + _OnContact_003.addInput(new armory.logicnode.ObjectNode(this, "bridge_01"), 0); + _OnContact_003.addOutputs([_Merge]); + _Merge.addInput(_OnContact_003, 0); + var _OnContact_002 = new armory.logicnode.OnContactNode(this); + _OnContact_002.property0 = "Begin"; + _OnContact_002.addInput(new armory.logicnode.ObjectNode(this, "Joueur"), 0); + _OnContact_002.addInput(new armory.logicnode.ObjectNode(this, "bridge_02"), 0); + _OnContact_002.addOutputs([_Merge]); + _Merge.addInput(_OnContact_002, 0); + _Merge.addOutputs([_IsTrue_004]); + _IsTrue_004.addInput(_Merge, 0); + var _GetProperty_003 = new armory.logicnode.GetPropertyNode(this); + _GetProperty_003.addInput(new armory.logicnode.ObjectNode(this, "Camera.001"), 0); + _GetProperty_003.addInput(new armory.logicnode.StringNode(this, "saut_on"), 0); + _GetProperty_003.addOutputs([_IsTrue_004]); + _IsTrue_004.addInput(_GetProperty_003, 0); + _IsTrue_004.addOutputs([_TranslateObject_001]); + _TranslateObject_001.addInput(_IsTrue_004, 0); + _TranslateObject_001.addInput(new armory.logicnode.ObjectNode(this, "Camera.001"), 0); + _TranslateObject_001.addInput(_Vector_001, 0); + var _SetProperty_006 = new armory.logicnode.SetPropertyNode(this); + _SetProperty_006.addInput(_TranslateObject_001, 0); + _SetProperty_006.addInput(new armory.logicnode.ObjectNode(this, ""), 0); + _SetProperty_006.addInput(new armory.logicnode.StringNode(this, "saut_on"), 0); + var _Boolean_005 = new armory.logicnode.BooleanNode(this); + _Boolean_005.addInput(new armory.logicnode.BooleanNode(this, false), 0); + _Boolean_005.addOutputs([_SetProperty_006]); + _SetProperty_006.addInput(_Boolean_005, 0); + _SetProperty_006.addOutputs([new armory.logicnode.NullNode(this)]); + _TranslateObject_001.addOutputs([_SetProperty_006]); + _Vector_001.addOutputs([_TranslateObject_001]); + _Math.addOutputs([_Vector_001]); + _Float.addOutputs([_Math, _Vector]); + _Vector.addInput(_Float, 0); + _Vector.addInput(new armory.logicnode.FloatNode(this, 0.0), 0); + _Vector.addInput(new armory.logicnode.FloatNode(this, 0.0), 0); + _Vector.addOutputs([_TranslateObject]); + _TranslateObject.addInput(_Vector, 0); + _TranslateObject.addOutputs([_SetProperty_005]); + _SetProperty_005.addInput(_TranslateObject, 0); + _SetProperty_005.addInput(new armory.logicnode.ObjectNode(this, ""), 0); + _SetProperty_005.addInput(new armory.logicnode.StringNode(this, "saut_on"), 0); + var _Boolean_004 = new 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