diff --git a/armory3d/Bundled/FrankieDeath.wav b/armory3d/Bundled/FrankieDeath.wav deleted file mode 100644 index 301307e..0000000 Binary files a/armory3d/Bundled/FrankieDeath.wav and /dev/null differ diff --git a/armory3d/Bundled/amb_bird_1.wav b/armory3d/Bundled/amb_bird_1.wav deleted file mode 100644 index c1af1f7..0000000 Binary files a/armory3d/Bundled/amb_bird_1.wav and /dev/null differ diff --git a/armory3d/Bundled/amb_bird_2.wav b/armory3d/Bundled/amb_bird_2.wav deleted file mode 100644 index fc56fb3..0000000 Binary files a/armory3d/Bundled/amb_bird_2.wav and /dev/null differ diff --git a/armory3d/Bundled/amb_cricket_1.wav b/armory3d/Bundled/amb_cricket_1.wav deleted file mode 100644 index 7707031..0000000 Binary files a/armory3d/Bundled/amb_cricket_1.wav and /dev/null differ diff --git a/armory3d/Bundled/amb_forest.wav b/armory3d/Bundled/amb_forest.wav deleted file mode 100644 index 6104508..0000000 Binary files a/armory3d/Bundled/amb_forest.wav and /dev/null differ diff --git a/armory3d/Bundled/amb_frog_1.wav b/armory3d/Bundled/amb_frog_1.wav deleted file mode 100644 index 15bc60b..0000000 Binary files a/armory3d/Bundled/amb_frog_1.wav and /dev/null differ diff --git a/armory3d/Bundled/amb_mountains.wav b/armory3d/Bundled/amb_mountains.wav deleted file mode 100644 index 1221a47..0000000 Binary files a/armory3d/Bundled/amb_mountains.wav and /dev/null differ diff --git a/armory3d/Bundled/amb_river-old1.wav b/armory3d/Bundled/amb_river-old1.wav deleted file mode 100644 index 749a17d..0000000 Binary files a/armory3d/Bundled/amb_river-old1.wav and /dev/null differ diff --git a/armory3d/Bundled/amb_river.wav b/armory3d/Bundled/amb_river.wav deleted file mode 100644 index 3f73659..0000000 Binary files a/armory3d/Bundled/amb_river.wav and /dev/null differ diff --git a/armory3d/Bundled/amb_stream.wav b/armory3d/Bundled/amb_stream.wav deleted file mode 100644 index 3ffca7c..0000000 Binary files a/armory3d/Bundled/amb_stream.wav and /dev/null differ diff --git a/armory3d/Bundled/amb_waterdrip_1.wav b/armory3d/Bundled/amb_waterdrip_1.wav deleted file mode 100644 index 072af4b..0000000 Binary files a/armory3d/Bundled/amb_waterdrip_1.wav and /dev/null differ diff --git a/armory3d/Bundled/amb_waterdrip_2.wav b/armory3d/Bundled/amb_waterdrip_2.wav deleted file mode 100644 index daae48a..0000000 Binary files a/armory3d/Bundled/amb_waterdrip_2.wav and /dev/null differ diff --git a/armory3d/Bundled/amb_waterdrip_3.wav b/armory3d/Bundled/amb_waterdrip_3.wav deleted file mode 100644 index 1d227fb..0000000 Binary files a/armory3d/Bundled/amb_waterdrip_3.wav and /dev/null differ diff --git a/armory3d/Bundled/amb_waterdrip_4.wav b/armory3d/Bundled/amb_waterdrip_4.wav deleted file mode 100644 index 7f2d166..0000000 Binary files a/armory3d/Bundled/amb_waterdrip_4.wav and /dev/null differ diff --git a/armory3d/Bundled/amb_waterfall.wav b/armory3d/Bundled/amb_waterfall.wav deleted file mode 100644 index a5db950..0000000 Binary files a/armory3d/Bundled/amb_waterfall.wav and /dev/null differ diff --git a/armory3d/Bundled/amb_wind_1.wav b/armory3d/Bundled/amb_wind_1.wav deleted file mode 100644 index 6887d36..0000000 Binary files a/armory3d/Bundled/amb_wind_1.wav and /dev/null differ diff --git a/armory3d/Bundled/config.arm b/armory3d/Bundled/config.arm deleted file mode 100644 index edba981..0000000 --- a/armory3d/Bundled/config.arm +++ /dev/null @@ -1,20 +0,0 @@ -{ - "rp_bloom": true, - "rp_dynres": false, - "rp_gi": false, - "rp_motionblur": false, - "rp_shadowmap_cascade": 1024, - "rp_shadowmap_cube": 512, - "rp_ssgi": true, - "rp_ssr": true, - "rp_supersample": 1.0, - "window_h": 1080, - "window_maximizable": false, - "window_minimizable": true, - "window_mode": 0, - "window_msaa": 1, - "window_resizable": false, - "window_scale": 1.0, - "window_vsync": true, - "window_w": 1920 -} \ No newline at end of file diff --git a/armory3d/Bundled/frankie_dielava.wav b/armory3d/Bundled/frankie_dielava.wav deleted file mode 100644 index 6c4370e..0000000 Binary files a/armory3d/Bundled/frankie_dielava.wav and /dev/null differ diff --git a/armory3d/Bundled/frankieloop2.wav b/armory3d/Bundled/frankieloop2.wav deleted file mode 100644 index b376d41..0000000 Binary files a/armory3d/Bundled/frankieloop2.wav and /dev/null differ diff --git a/armory3d/Bundled/msx_peachvalley.wav b/armory3d/Bundled/msx_peachvalley.wav deleted file mode 100644 index 2440859..0000000 Binary files a/armory3d/Bundled/msx_peachvalley.wav and /dev/null differ diff --git a/armory3d/Bundled/sfx_jump.wav b/armory3d/Bundled/sfx_jump.wav deleted file mode 100644 index b175c6b..0000000 Binary files a/armory3d/Bundled/sfx_jump.wav and /dev/null differ diff --git a/armory3d/Bundled/sfx_jump2.wav b/armory3d/Bundled/sfx_jump2.wav deleted file mode 100644 index dc0832b..0000000 Binary files a/armory3d/Bundled/sfx_jump2.wav and /dev/null differ diff --git a/armory3d/Sources/Main.hx b/armory3d/Sources/Main.hx deleted file mode 100644 index f949064..0000000 --- a/armory3d/Sources/Main.hx +++ /dev/null @@ -1,23 +0,0 @@ -// Auto-generated -package ; -class Main { - public static inline var projectName = 'ecureuil'; - public static inline var projectPackage = 'arm'; - public static function main() { - iron.object.BoneAnimation.skinMaxBones = 52; - iron.object.LightObject.cascadeCount = 4; - iron.object.LightObject.cascadeSplitFactor = 0.800000011920929; - armory.system.Starter.main( - 'Scene', - 0, - false, - true, - false, - 1920, - 1080, - 1, - true, - armory.renderpath.RenderPathCreator.get - ); - } -} diff --git a/armory3d/Sources/arm/Character.hx b/armory3d/Sources/arm/Character.hx deleted file mode 100644 index 49bb8c4..0000000 --- a/armory3d/Sources/arm/Character.hx +++ /dev/null @@ -1,79 +0,0 @@ -package arm; - -import iron.object.Object; -import iron.object.Animation; -import iron.Trait; -import iron.system.Input; -import iron.math.Vec4; -import iron.math.Quat; - -class Character extends Trait { - - var currentAction:String; - var animation:Animation; - - var speed = 0.0; - var loc:Vec4 = new Vec4(); - var lastLoc:Vec4 = null; - var framesIdle = 0; // Number of frames character did not move - - @:prop - var actionIdle:String = "idle"; - - @:prop - var actionMove:String = "run"; - - public function new() { - super(); - - currentAction = actionIdle; - notifyOnInit(init); - } - - function init() { - animation = object.animation; - - // Try first child if we are running from armature - if (animation == null) { - if(object.children.length > 0) { - animation = object.children[0].animation; - } - } - - if (animation == null) return; - notifyOnUpdate(update); - } - - function update() { - // Get current position - var tr = object.transform; - loc.set(tr.worldx(), tr.worldy(), tr.worldz()); - - // Set previous position to current position if there is no previous position - if (lastLoc == null) lastLoc = new Vec4(loc.x, loc.y, loc.z); - - // Check if character moved compared from last position - speed = Vec4.distance(loc, lastLoc); - - // Update previous position to current position - // in preparation for next check - lastLoc.setFrom(loc); - - if (speed == 0) framesIdle++; - else framesIdle = 0; - - // If state is idle and character is in movement, play move walk animation - if (currentAction == actionIdle && framesIdle == 0) { - currentAction = actionMove; - - if (actionMove != null) animation.play(actionMove); - } - - // Otherwise if state is walking and character is idle, play idle animation - else if (currentAction == actionMove && framesIdle > 2) { - currentAction = actionIdle; - - if (actionIdle != null) animation.play(actionIdle); - } - } -} diff --git a/armory3d/Sources/arm/Intro_cam.hx b/armory3d/Sources/arm/Intro_cam.hx deleted file mode 100644 index a976711..0000000 --- a/armory3d/Sources/arm/Intro_cam.hx +++ /dev/null @@ -1,182 +0,0 @@ -package arm; - -import iron.Scene; -import iron.math.Vec4; -import iron.math.Quat; -import iron.math.Mat4; -import iron.data.SceneFormat; -import iron.data.Data; -import iron.data.MeshData; -import iron.data.MaterialData; -import iron.system.Input; -import iron.system.Time; -import iron.system.Tween; -import armory.trait.PhysicsBreak; - -// -// Intro_cam : Animation for the begining -// - -class Intro_cam extends iron.Trait { - - public function new() { - super(); - - // Start - var go= false; - - // Suiveur - var loc_to = new Vec4 (); - var loc_from = new Vec4 (); - var deltaxyz = new Vec4 (); - var scale = new Vec4 (); - var deltax = 0.0; - var deltay = 0.0; - var deltaz = 0.0; - var delta_a = 0.0; - var delta_b = 0.0; - var delta_c = 0.0; - var position = 0; - - // Tempo - var duration_cycle=0.01; - var duration=0.0; - - // Positions (repère objet de la courbe (dump python)) - var delta = [ - new Vec4 (0.0, 0.0, 0.0), - new Vec4 (-0.714604914188385, -1.9046026468276978, 0.36248692870140076), - new Vec4 (-0.2727598547935486, -3.9623684883117676, 0.6186656355857849), - new Vec4 (1.2784634828567505, -5.851366996765137, 0.7989855408668518), - new Vec4 (3.764294147491455, -7.323999881744385, 0.9349323511123657), - new Vec4 (6.88226318359375, -8.207002639770508, 1.0590277910232544), - new Vec4 (9.54699420928955, -8.419892311096191, 1.1722874641418457), - new Vec4 (12.064346313476562, -8.174274444580078, 1.3170785903930664), - new Vec4 (14.102925300598145, -7.484195232391357, 1.5114848613739014), - new Vec4 (15.088809967041016, -6.700578689575195, 1.7009670734405518), - new Vec4 (15.388349533081055, -6.067254543304443, 1.852500081062317), - new Vec4 (15.33479118347168, -5.358070373535156, 2.0269899368286133), - new Vec4 (14.867095947265625, -4.586199760437012, 2.226856231689453), - new Vec4 (14.457979202270508, -4.181393623352051, 2.337069272994995) - ]; - - // Cible camera - var target = new Vec4 (2.2124, -6.7793, 0.95099); - var rot_from = new Quat(); - var rot_from2 = new Quat(); - var rot_to = new Quat(); - var rot_to2 = new Quat(); - - // - // notifyOnInit - // - - notifyOnInit(function() { - - duration=duration_cycle; - go= false; - }); - - // - // notifyOnUpdate - // - - notifyOnUpdate(function() { - - // Point 1 - var mouse = Input.getMouse(); - if (mouse.started()) { - position=1; - - // Localisation - loc_from = object.transform.loc; - deltax = (delta[position].x-delta[position-1].x); - deltay = (delta[position].y-delta[position-1].y); - deltaz = (delta[position].z-delta[position-1].z); - deltaxyz.set(deltax, deltay, deltaz); - loc_to.addvecs(loc_from,deltaxyz); - trace("position "+Std.string(position)); - - // Rotation - // object.transform.scale.z = -1; - object.transform.buildMatrix(); - rot_from.fromMat(iron.Scene.active.getChild("Target_pos0").transform.world); - rot_from2.set(rot_from.x*1, rot_from.y*1, rot_from.z*1, rot_from.w*1); - object.transform.rot.fromEuler(rot_from2.getEuler().x, rot_from2.getEuler().y, rot_from2.getEuler().z); - object.transform.buildMatrix(); - - rot_to.fromMat(iron.Scene.active.getChild("Target_pos1").transform.world); - rot_to2.set(rot_to.x*1, rot_to.y*1, rot_to.z*1, rot_to.w*1); - trace("rot_from "+Std.string(rot_from2)); - trace("rot_to "+Std.string(rot_to2)); - delta_a = ((rot_to2.getEuler().x)-(rot_from2.getEuler().x)); - delta_b = (rot_to2.getEuler().y-rot_from2.getEuler().y); - delta_c = (rot_to2.getEuler().z-rot_from2.getEuler().z); - - // orientation_from.set(target.x-object.transform.world.getLoc().x, target.y-object.transform.world.getLoc().y, target.z-object.transform.world.getLoc().z); - // orientation_to.set(target.x-object.transform.world.getLoc().x, target.y-object.transform.world.getLoc().y, target.z-object.transform.world.getLoc().z); - - // trace("object.transform.world.getLoc() "+Std.string(object.transform.world.getLoc())); - // trace("target "+Std.string(target)); - - // orientation_from.set(target.x-object.transform.world.getLoc().x, target.y-object.transform.world.getLoc().y, target.z-object.transform.world.getLoc().z); - // orientation_to.set(target.x-loc_from.x, target.y-loc_from.y, target.z-loc_from.z); - // orientation_to.set(target.x-loc_to.x, target.y-loc_to.y, target.z-loc_to.z); - // trace("orientation_from "+Std.string(orientation_from)); - // trace("orientation_to "+Std.string(orientation_to)); - // orientation_quat.fromTo(orientation_from, orientation_to); - go= true; - } - - // Déplacement - if (go) { - duration -= iron.system.Time.delta; - if (duration <= 0.0) { - object.transform.translate(deltax/100, deltay/100, deltaz/100); // Translation x, y, z - object.transform.rotate(Vec4.xAxis(), delta_a/100); - object.transform.rotate(Vec4.yAxis(), delta_b/100); - object.transform.rotate(Vec4.zAxis(), delta_c/100); - duration=duration_cycle; - - // Arrivée ? - if (loc_to.x - object.transform.loc.x < 0.01 && loc_to.y - object.transform.loc.y < 0.01 && loc_to.z - object.transform.loc.z < 0.01) { - - // Correction du point de départ - object.transform.translate(loc_to.x - object.transform.loc.x, loc_to.y - object.transform.loc.y, loc_to.z - object.transform.loc.z); - - // Point ++ - if (position<13) { - - position++; - trace("position "+Std.string(position)); - - // Localisation - loc_from = object.transform.loc; - deltax = (delta[position].x-delta[position-1].x); - deltay = (delta[position].y-delta[position-1].y); - deltaz = (delta[position].z-delta[position-1].z); - deltaxyz.set(deltax, deltay, deltaz); - loc_to.addvecs(loc_from,deltaxyz); - trace("position "+Std.string(position)); - - // Rotation - rot_from.fromMat(iron.Scene.active.getChild("Target_pos"+Std.string(position-1)).transform.world); - rot_from2.set(rot_from.x*1, rot_from.y*1, rot_from.z*1, rot_from.w*1); - object.transform.rot.fromEuler(rot_from2.getEuler().x, rot_from2.getEuler().y, rot_from2.getEuler().z); - object.transform.buildMatrix(); - - rot_to.fromMat(iron.Scene.active.getChild("Target_pos"+Std.string(position)).transform.world); - rot_to2.set(rot_to.x*1, rot_to.y*1, rot_to.z*1, rot_to.w*1); - trace("rot_from "+Std.string(rot_from2)); - trace("rot_to "+Std.string(rot_to2)); - delta_a = (rot_to2.getEuler().x-rot_from2.getEuler().x); - delta_b = (rot_to2.getEuler().y-rot_from2.getEuler().y); - delta_c = (rot_to2.getEuler().z-rot_from2.getEuler().z); - - go= true; - } - else go= false; - } - }} - }); - }} diff --git a/armory3d/Sources/arm/Sound_amb.hx b/armory3d/Sources/arm/Sound_amb.hx deleted file mode 100644 index 0784888..0000000 --- a/armory3d/Sources/arm/Sound_amb.hx +++ /dev/null @@ -1,27 +0,0 @@ -package arm; - -class Sound_amb extends iron.Trait { - public function new() { - super(); - - // notifyOnInit(function() { - // }); - - notifyOnUpdate(function() { - - var mouse = iron.system.Input.getMouse(); - - // Mouse clicked - if (mouse.started()) { - - // Randomly play one of the three hit sounds - iron.data.Data.getSound('amb_bird_1.wav', function(sound:kha.Sound) { - iron.system.Audio.play(sound); - }); - } - }); - - // notifyOnRemove(function() { - // }); - } -} diff --git a/armory3d/Sources/arm/node/Camera_mode.hx b/armory3d/Sources/arm/node/Camera_mode.hx deleted file mode 100644 index a4f4fbc..0000000 --- a/armory3d/Sources/arm/node/Camera_mode.hx +++ /dev/null @@ -1,58 +0,0 @@ -package arm.node; - -@:keep class Camera_mode extends armory.logicnode.LogicTree { - - var functionNodes:Map; - - var functionOutputNodes:Map; - - public function new() { - super(); - name = "Camera_mode"; - this.functionNodes = new Map(); - this.functionOutputNodes = new Map(); - notifyOnAdd(add); - } - - override public function add() { - var _SetProperty = new armory.logicnode.SetPropertyNode(this); - var _SetCamera = new armory.logicnode.SetCameraNode(this); - var _Branch = new armory.logicnode.BranchNode(this); - var _OnKeyboard_004 = new armory.logicnode.OnKeyboardNode(this); - _OnKeyboard_004.property0 = "Started"; - _OnKeyboard_004.property1 = "f"; - _OnKeyboard_004.addOutputs([_Branch]); - _Branch.addInput(_OnKeyboard_004, 0); - var _GetProperty = new armory.logicnode.GetPropertyNode(this); - _GetProperty.addInput(new armory.logicnode.ObjectNode(this, "Camera_fps"), 0); - _GetProperty.addInput(new armory.logicnode.StringNode(this, "camera_fps"), 0); - _GetProperty.addOutputs([_Branch]); - _Branch.addInput(_GetProperty, 0); - var _SetCamera_001 = new armory.logicnode.SetCameraNode(this); - _SetCamera_001.addInput(_Branch, 0); - _SetCamera_001.addInput(new armory.logicnode.ObjectNode(this, "Camera.001"), 0); - var _SetProperty_001 = new armory.logicnode.SetPropertyNode(this); - _SetProperty_001.addInput(_SetCamera_001, 0); - _SetProperty_001.addInput(new armory.logicnode.ObjectNode(this, "Camera_fps"), 0); - _SetProperty_001.addInput(new armory.logicnode.StringNode(this, "camera_fps"), 0); - var _Boolean_001 = new armory.logicnode.BooleanNode(this); - _Boolean_001.addInput(new armory.logicnode.BooleanNode(this, false), 0); - _Boolean_001.addOutputs([_SetProperty_001]); - _SetProperty_001.addInput(_Boolean_001, 0); - _SetProperty_001.addOutputs([new armory.logicnode.NullNode(this)]); - _SetCamera_001.addOutputs([_SetProperty_001]); - _Branch.addOutputs([_SetCamera_001]); - _Branch.addOutputs([_SetCamera]); - _SetCamera.addInput(_Branch, 1); - _SetCamera.addInput(new armory.logicnode.ObjectNode(this, "Camera_fps"), 0); - _SetCamera.addOutputs([_SetProperty]); - _SetProperty.addInput(_SetCamera, 0); - _SetProperty.addInput(new armory.logicnode.ObjectNode(this, "Camera_fps"), 0); - _SetProperty.addInput(new armory.logicnode.StringNode(this, "camera_fps"), 0); - var _Boolean = new armory.logicnode.BooleanNode(this); - _Boolean.addInput(new armory.logicnode.BooleanNode(this, true), 0); - _Boolean.addOutputs([_SetProperty]); - _SetProperty.addInput(_Boolean, 0); - _SetProperty.addOutputs([new armory.logicnode.NullNode(this)]); - } -} \ No newline at end of file diff --git a/armory3d/Sources/arm/node/Colision_terrain.hx b/armory3d/Sources/arm/node/Colision_terrain.hx deleted file mode 100644 index 03503f2..0000000 --- a/armory3d/Sources/arm/node/Colision_terrain.hx +++ /dev/null @@ -1,81 +0,0 @@ -package arm.node; - -@:keep class Colision_terrain extends armory.logicnode.LogicTree { - - var functionNodes:Map; - - var functionOutputNodes:Map; - - public function new() { - super(); - name = "Colision_terrain"; - this.functionNodes = new Map(); - this.functionOutputNodes = new Map(); - notifyOnAdd(add); - } - - override public function add() { - var _SetProperty_001 = new armory.logicnode.SetPropertyNode(this); - var _OnInit = new armory.logicnode.OnInitNode(this); - _OnInit.addOutputs([_SetProperty_001]); - _SetProperty_001.addInput(_OnInit, 0); - _SetProperty_001.addInput(new armory.logicnode.ObjectNode(this, ""), 0); - _SetProperty_001.addInput(new armory.logicnode.StringNode(this, "terrain_inside"), 0); - var _Boolean_002 = new armory.logicnode.BooleanNode(this); - _Boolean_002.addInput(new armory.logicnode.BooleanNode(this, false), 0); - _Boolean_002.addOutputs([_SetProperty_001]); - _SetProperty_001.addInput(_Boolean_002, 0); - _SetProperty_001.addOutputs([new armory.logicnode.NullNode(this)]); - var _SetProperty = new armory.logicnode.SetPropertyNode(this); - var _Print = new armory.logicnode.PrintNode(this); - var _OnContact = new armory.logicnode.OnContactNode(this); - _OnContact.property0 = "Begin"; - _OnContact.addInput(new armory.logicnode.ObjectNode(this, "Joueur"), 0); - _OnContact.addInput(new armory.logicnode.ObjectNode(this, "Rustine1"), 0); - _OnContact.addOutputs([_Print]); - _Print.addInput(_OnContact, 0); - var _Boolean = new armory.logicnode.BooleanNode(this); - _Boolean.addInput(new armory.logicnode.BooleanNode(this, true), 0); - _Boolean.addOutputs([_Print, _SetProperty]); - _Print.addInput(_Boolean, 0); - _Print.addOutputs([_SetProperty]); - _SetProperty.addInput(_Print, 0); - _SetProperty.addInput(new armory.logicnode.ObjectNode(this, ""), 0); - _SetProperty.addInput(new armory.logicnode.StringNode(this, "terrain_inside"), 0); - _SetProperty.addInput(_Boolean, 0); - _SetProperty.addOutputs([new armory.logicnode.NullNode(this)]); - var _SetProperty_002 = new armory.logicnode.SetPropertyNode(this); - var _Print_001 = new armory.logicnode.PrintNode(this); - var _OnContact_001 = new armory.logicnode.OnContactNode(this); - _OnContact_001.property0 = "End"; - _OnContact_001.addInput(new armory.logicnode.ObjectNode(this, "Joueur"), 0); - _OnContact_001.addInput(new armory.logicnode.ObjectNode(this, "Rustine1"), 0); - _OnContact_001.addOutputs([_Print_001]); - _Print_001.addInput(_OnContact_001, 0); - var _Boolean_001 = new armory.logicnode.BooleanNode(this); - _Boolean_001.addInput(new armory.logicnode.BooleanNode(this, false), 0); - _Boolean_001.addOutputs([_Print_001, _SetProperty_002]); - _Print_001.addInput(_Boolean_001, 0); - _Print_001.addOutputs([_SetProperty_002]); - _SetProperty_002.addInput(_Print_001, 0); - _SetProperty_002.addInput(new armory.logicnode.ObjectNode(this, ""), 0); - _SetProperty_002.addInput(new armory.logicnode.StringNode(this, "terrain_inside"), 0); - _SetProperty_002.addInput(_Boolean_001, 0); - _SetProperty_002.addOutputs([new armory.logicnode.NullNode(this)]); - var _ApplyForce = new armory.logicnode.ApplyForceNode(this); - var _OnContact_002 = new armory.logicnode.OnContactNode(this); - _OnContact_002.property0 = "Begin"; - _OnContact_002.addInput(new armory.logicnode.ObjectNode(this, "Joueur"), 0); - _OnContact_002.addInput(new armory.logicnode.ObjectNode(this, "Rustine1"), 0); - _OnContact_002.addOutputs([_ApplyForce]); - _ApplyForce.addInput(_OnContact_002, 0); - _ApplyForce.addInput(new armory.logicnode.ObjectNode(this, "Joueur"), 0); - var _Vector = new armory.logicnode.VectorNode(this); - _Vector.addInput(new armory.logicnode.FloatNode(this, 0.0), 0); - _Vector.addInput(new armory.logicnode.FloatNode(this, -100.0), 0); - _Vector.addInput(new armory.logicnode.FloatNode(this, 0.0), 0); - _Vector.addOutputs([_ApplyForce]); - _ApplyForce.addInput(_Vector, 0); - _ApplyForce.addOutputs([new armory.logicnode.NullNode(this)]); - } -} \ No newline at end of file diff --git a/armory3d/Sources/arm/node/General.hx b/armory3d/Sources/arm/node/General.hx deleted file mode 100644 index 2eebcdb..0000000 --- a/armory3d/Sources/arm/node/General.hx +++ /dev/null @@ -1,95 +0,0 @@ -package arm.node; - -@:keep class General extends armory.logicnode.LogicTree { - - var functionNodes:Map; - - var functionOutputNodes:Map; - - public function new() { - super(); - name = "General"; - this.functionNodes = new Map(); - this.functionOutputNodes = new Map(); - notifyOnAdd(add); - } - - override public function add() { - var _Shutdown = new armory.logicnode.ShutdownNode(this); - var _OnKeyboard = new armory.logicnode.OnKeyboardNode(this); - _OnKeyboard.property0 = "Down"; - _OnKeyboard.property1 = "escape"; - _OnKeyboard.addOutputs([_Shutdown]); - _Shutdown.addInput(_OnKeyboard, 0); - _Shutdown.addOutputs([new armory.logicnode.NullNode(this)]); - var _SetProperty_001 = new armory.logicnode.SetPropertyNode(this); - var _OnInit = new armory.logicnode.OnInitNode(this); - _OnInit.addOutputs([_SetProperty_001]); - _SetProperty_001.addInput(_OnInit, 0); - _SetProperty_001.addInput(new armory.logicnode.ObjectNode(this, "Signpost_depart"), 0); - _SetProperty_001.addInput(new armory.logicnode.StringNode(this, "depart"), 0); - var _Boolean = new armory.logicnode.BooleanNode(this); - _Boolean.addInput(new armory.logicnode.BooleanNode(this, true), 0); - _Boolean.addOutputs([_SetProperty_001]); - _SetProperty_001.addInput(_Boolean, 0); - _SetProperty_001.addOutputs([new armory.logicnode.NullNode(this)]); - var _OnKeyboard_002 = new armory.logicnode.OnKeyboardNode(this); - _OnKeyboard_002.property0 = "Released"; - _OnKeyboard_002.property1 = "space"; - _OnKeyboard_002.addOutputs([new armory.logicnode.NullNode(this)]); - var _SetCamera = new armory.logicnode.SetCameraNode(this); - var _SetProperty_002 = new armory.logicnode.SetPropertyNode(this); - var _IsTrue = new armory.logicnode.IsTrueNode(this); - var _Merge = new armory.logicnode.MergeNode(this); - _Merge.addInput(new armory.logicnode.NullNode(this), 0); - var _OnKeyboard_003 = new armory.logicnode.OnKeyboardNode(this); - _OnKeyboard_003.property0 = "Released"; - _OnKeyboard_003.property1 = "down"; - _OnKeyboard_003.addOutputs([_Merge]); - _Merge.addInput(_OnKeyboard_003, 0); - var _OnKeyboard_004 = new armory.logicnode.OnKeyboardNode(this); - _OnKeyboard_004.property0 = "Released"; - _OnKeyboard_004.property1 = "up"; - _OnKeyboard_004.addOutputs([_Merge]); - _Merge.addInput(_OnKeyboard_004, 0); - var _OnKeyboard_005 = new armory.logicnode.OnKeyboardNode(this); - _OnKeyboard_005.property0 = "Released"; - _OnKeyboard_005.property1 = "left"; - _OnKeyboard_005.addOutputs([_Merge]); - _Merge.addInput(_OnKeyboard_005, 0); - var _OnKeyboard_006 = new armory.logicnode.OnKeyboardNode(this); - _OnKeyboard_006.property0 = "Released"; - _OnKeyboard_006.property1 = "right"; - _OnKeyboard_006.addOutputs([_Merge]); - _Merge.addInput(_OnKeyboard_006, 0); - var _OnKeyboard_007 = new armory.logicnode.OnKeyboardNode(this); - _OnKeyboard_007.property0 = "Released"; - _OnKeyboard_007.property1 = "f"; - _OnKeyboard_007.addOutputs([_Merge]); - _Merge.addInput(_OnKeyboard_007, 0); - var _OnKeyboard_008 = new armory.logicnode.OnKeyboardNode(this); - _OnKeyboard_008.property0 = "Released"; - _OnKeyboard_008.property1 = "e"; - _OnKeyboard_008.addOutputs([_Merge]); - _Merge.addInput(_OnKeyboard_008, 0); - _Merge.addOutputs([_IsTrue]); - _IsTrue.addInput(_Merge, 0); - var _GetProperty = new armory.logicnode.GetPropertyNode(this); - _GetProperty.addInput(new armory.logicnode.ObjectNode(this, "Signpost_depart"), 0); - _GetProperty.addInput(new armory.logicnode.StringNode(this, "depart"), 0); - _GetProperty.addOutputs([_IsTrue]); - _IsTrue.addInput(_GetProperty, 0); - _IsTrue.addOutputs([_SetProperty_002]); - _SetProperty_002.addInput(_IsTrue, 0); - _SetProperty_002.addInput(new armory.logicnode.ObjectNode(this, "Signpost_depart"), 0); - _SetProperty_002.addInput(new armory.logicnode.StringNode(this, "depart"), 0); - var _Boolean_001 = new armory.logicnode.BooleanNode(this); - _Boolean_001.addInput(new armory.logicnode.BooleanNode(this, false), 0); - _Boolean_001.addOutputs([_SetProperty_002]); - _SetProperty_002.addInput(_Boolean_001, 0); - _SetProperty_002.addOutputs([_SetCamera]); - _SetCamera.addInput(_SetProperty_002, 0); - _SetCamera.addInput(new armory.logicnode.ObjectNode(this, "Camera.001"), 0); - _SetCamera.addOutputs([new armory.logicnode.NullNode(this)]); - } -} \ No newline at end of file diff --git a/armory3d/Sources/arm/node/Intro.hx b/armory3d/Sources/arm/node/Intro.hx deleted file mode 100644 index adad06e..0000000 --- a/armory3d/Sources/arm/node/Intro.hx +++ /dev/null @@ -1,303 +0,0 @@ -package arm.node; - -@:keep class Intro extends armory.logicnode.LogicTree { - - var functionNodes:Map; - - var functionOutputNodes:Map; - - public function new() { - super(); - name = "Intro"; - this.functionNodes = new Map(); - this.functionOutputNodes = new Map(); - notifyOnAdd(add); - } - - override public function add() { - var _TranslateObject = new armory.logicnode.TranslateObjectNode(this); - _TranslateObject.addInput(new armory.logicnode.NullNode(this), 0); - _TranslateObject.addInput(new armory.logicnode.ObjectNode(this, ""), 0); - _TranslateObject.addInput(new armory.logicnode.VectorNode(this, 0.0, 0.0, 0.0), 0); - _TranslateObject.addOutputs([new armory.logicnode.NullNode(this)]); - var _Print_001 = new armory.logicnode.PrintNode(this); - var _Print = new armory.logicnode.PrintNode(this); - var _SetLocation = new armory.logicnode.SetLocationNode(this); - var _Loop = new armory.logicnode.LoopNode(this); - var _SetVariable = new armory.logicnode.SetVariableNode(this); - var _SetVariable_001 = new armory.logicnode.SetVariableNode(this); - _SetVariable_001.addInput(new armory.logicnode.NullNode(this), 0); - var _Vector_002 = new armory.logicnode.VectorNode(this); - _Vector_002.addInput(new armory.logicnode.FloatNode(this, 0.0), 0); - _Vector_002.addInput(new armory.logicnode.FloatNode(this, 0.0), 0); - _Vector_002.addInput(new armory.logicnode.FloatNode(this, 0.0), 0); - var _VectorMath_003 = new armory.logicnode.VectorMathNode(this); - _VectorMath_003.property0 = "Add"; - _VectorMath_003.addInput(_Vector_002, 0); - var _VectorMath_002 = new armory.logicnode.VectorMathNode(this); - _VectorMath_002.property0 = "Multiply"; - var _VectorMath_001 = new armory.logicnode.VectorMathNode(this); - _VectorMath_001.property0 = "Multiply"; - var _VectorMath = new armory.logicnode.VectorMathNode(this); - _VectorMath.property0 = "Subtract"; - var _ArrayGet = new armory.logicnode.ArrayGetNode(this); - var _Array_Vector_ = new armory.logicnode.ArrayVectorNode(this); - var _Vector_001 = new armory.logicnode.VectorNode(this); - _Vector_001.addInput(new armory.logicnode.FloatNode(this, 0.699999988079071), 0); - _Vector_001.addInput(new armory.logicnode.FloatNode(this, -7.800000190734863), 0); - _Vector_001.addInput(new armory.logicnode.FloatNode(this, 2.0), 0); - _Vector_001.addOutputs([_Array_Vector_]); - _Array_Vector_.addInput(_Vector_001, 0); - var _Vector = new armory.logicnode.VectorNode(this); - _Vector.addInput(new armory.logicnode.FloatNode(this, 6.300000190734863), 0); - _Vector.addInput(new armory.logicnode.FloatNode(this, -15.699999809265137), 0); - _Vector.addInput(new armory.logicnode.FloatNode(this, 3.0), 0); - _Vector.addOutputs([_Array_Vector_]); - _Array_Vector_.addInput(_Vector, 0); - _Array_Vector_.addInput(new armory.logicnode.VectorNode(this, 0.0, 0.0, 0.0), 0); - _Array_Vector_.addInput(new armory.logicnode.VectorNode(this, 0.0, 0.0, 0.0), 0); - var _ArrayGet_001 = new armory.logicnode.ArrayGetNode(this); - _ArrayGet_001.addInput(_Array_Vector_, 0); - _ArrayGet_001.addInput(new armory.logicnode.IntegerNode(this, 0), 0); - _ArrayGet_001.addOutputs([_VectorMath]); - _Array_Vector_.addOutputs([_ArrayGet, _ArrayGet_001]); - _Array_Vector_.addOutputs([new armory.logicnode.IntegerNode(this, 0)]); - _ArrayGet.addInput(_Array_Vector_, 0); - _ArrayGet.addInput(new armory.logicnode.IntegerNode(this, 1), 0); - _ArrayGet.addOutputs([_VectorMath]); - _VectorMath.addInput(_ArrayGet, 0); - _VectorMath.addInput(_ArrayGet_001, 0); - _VectorMath.addOutputs([_VectorMath_001]); - _VectorMath.addOutputs([new armory.logicnode.FloatNode(this, 0.0)]); - _VectorMath_001.addInput(_VectorMath, 0); - var _Vector_004 = new armory.logicnode.VectorNode(this); - var _Float_002 = new armory.logicnode.FloatNode(this); - _Float_002.addInput(new armory.logicnode.FloatNode(this, 0.009999999776482582), 0); - _Float_002.addOutputs([_Vector_004, _Vector_004, _Vector_004]); - _Vector_004.addInput(_Float_002, 0); - _Vector_004.addInput(_Float_002, 0); - _Vector_004.addInput(_Float_002, 0); - _Vector_004.addOutputs([_VectorMath_001]); - _VectorMath_001.addInput(_Vector_004, 0); - _VectorMath_001.addOutputs([_VectorMath_002, _Print_001]); - _VectorMath_001.addOutputs([new armory.logicnode.FloatNode(this, 0.0)]); - _VectorMath_002.addInput(_VectorMath_001, 0); - var _Vector_003 = new armory.logicnode.VectorNode(this); - var _Math_001 = new armory.logicnode.MathNode(this); - _Math_001.property0 = "Add"; - _Math_001.property1 = "false"; - var _Math = new armory.logicnode.MathNode(this); - _Math.property0 = "Subtract"; - _Math.property1 = "false"; - var _Time_001 = new armory.logicnode.TimeNode(this); - _Time_001.addOutputs([_Math]); - _Time_001.addOutputs([new armory.logicnode.FloatNode(this, 0.0)]); - _Math.addInput(_Time_001, 0); - var _Float = new armory.logicnode.FloatNode(this); - _Float.addInput(new armory.logicnode.FloatNode(this, 0.0), 0); - _Float.addOutputs([_SetVariable, _Math]); - _Math.addInput(_Float, 0); - _Math.addOutputs([_Math_001]); - _Math_001.addInput(_Math, 0); - var _Float_001 = new armory.logicnode.FloatNode(this); - _Float_001.addInput(new armory.logicnode.FloatNode(this, 0.009999999776482582), 0); - _Float_001.addOutputs([_Math_001]); - _Math_001.addInput(_Float_001, 0); - _Math_001.addOutputs([_Vector_003, _Vector_003, _Vector_003]); - _Vector_003.addInput(_Math_001, 0); - _Vector_003.addInput(_Math_001, 0); - _Vector_003.addInput(_Math_001, 0); - _Vector_003.addOutputs([_VectorMath_002]); - _VectorMath_002.addInput(_Vector_003, 0); - _VectorMath_002.addOutputs([_VectorMath_003]); - _VectorMath_002.addOutputs([new armory.logicnode.FloatNode(this, 0.0)]); - _VectorMath_003.addInput(_VectorMath_002, 0); - _VectorMath_003.addOutputs([_SetLocation]); - _VectorMath_003.addOutputs([new armory.logicnode.FloatNode(this, 0.0)]); - _Vector_002.addOutputs([_SetVariable_001, _VectorMath_003]); - _SetVariable_001.addInput(_Vector_002, 0); - var _GetLocation = new armory.logicnode.GetLocationNode(this); - _GetLocation.addInput(new armory.logicnode.ObjectNode(this, ""), 0); - _GetLocation.addOutputs([_SetVariable_001]); - _SetVariable_001.addInput(_GetLocation, 0); - _SetVariable_001.addOutputs([_SetVariable]); - _SetVariable.addInput(_SetVariable_001, 0); - _SetVariable.addInput(_Float, 0); - var _Time = new armory.logicnode.TimeNode(this); - _Time.addOutputs([_SetVariable]); - _Time.addOutputs([new armory.logicnode.FloatNode(this, 0.0)]); - _SetVariable.addInput(_Time, 0); - _SetVariable.addOutputs([_Loop]); - _Loop.addInput(_SetVariable, 0); - _Loop.addInput(new armory.logicnode.IntegerNode(this, 0), 0); - _Loop.addInput(new armory.logicnode.IntegerNode(this, 100), 0); - _Loop.addOutputs([_SetLocation]); - _Loop.addOutputs([_Print]); - _Loop.addOutputs([new armory.logicnode.NullNode(this)]); - _SetLocation.addInput(_Loop, 0); - _SetLocation.addInput(new armory.logicnode.ObjectNode(this, ""), 0); - _SetLocation.addInput(_VectorMath_003, 0); - _SetLocation.addOutputs([_Print]); - _Print.addInput(_SetLocation, 0); - _Print.addInput(_Loop, 1); - _Print.addOutputs([_Print_001]); - _Print_001.addInput(_Print, 0); - _Print_001.addInput(_VectorMath_001, 0); - _Print_001.addOutputs([new armory.logicnode.NullNode(this)]); - var _VectorMath_004 = new armory.logicnode.VectorMathNode(this); - _VectorMath_004.property0 = "Multiply"; - _VectorMath_004.addInput(new armory.logicnode.VectorNode(this, 0.5, 0.5, 0.5), 0); - _VectorMath_004.addInput(new armory.logicnode.VectorNode(this, 0.009999999776482582, 0.009999999776482582, 0.009999999776482582), 0); - _VectorMath_004.addOutputs([new armory.logicnode.VectorNode(this, 0.0, 0.0, 0.0)]); - _VectorMath_004.addOutputs([new armory.logicnode.FloatNode(this, 0.0)]); - var _OnTimer = new armory.logicnode.OnTimerNode(this); - _OnTimer.addInput(new armory.logicnode.FloatNode(this, 0.0), 0); - _OnTimer.addInput(new armory.logicnode.BooleanNode(this, false), 0); - _OnTimer.addOutputs([new armory.logicnode.NullNode(this)]); - var _OnMouse = new armory.logicnode.OnMouseNode(this); - _OnMouse.property0 = "Down"; - _OnMouse.property1 = "left"; - _OnMouse.addOutputs([new armory.logicnode.NullNode(this)]); - var _SetVariable_003 = new armory.logicnode.SetVariableNode(this); - var _OnMouse_001 = new armory.logicnode.OnMouseNode(this); - _OnMouse_001.property0 = "Down"; - _OnMouse_001.property1 = "left"; - _OnMouse_001.addOutputs([_SetVariable_003]); - _SetVariable_003.addInput(_OnMouse_001, 0); - var _Boolean = new armory.logicnode.BooleanNode(this); - _Boolean.addInput(new armory.logicnode.BooleanNode(this, false), 0); - var _SetVariable_004 = new armory.logicnode.SetVariableNode(this); - var _OnInit = new armory.logicnode.OnInitNode(this); - _OnInit.addOutputs([_SetVariable_004]); - _SetVariable_004.addInput(_OnInit, 0); - _SetVariable_004.addInput(_Boolean, 0); - _SetVariable_004.addInput(new armory.logicnode.NullNode(this), 0); - _SetVariable_004.addOutputs([new armory.logicnode.NullNode(this)]); - var _IsTrue = new armory.logicnode.IsTrueNode(this); - var _OnTimer_001 = new armory.logicnode.OnTimerNode(this); - _OnTimer_001.addInput(new armory.logicnode.FloatNode(this, 0.009999999776482582), 0); - _OnTimer_001.addInput(new armory.logicnode.BooleanNode(this, true), 0); - _OnTimer_001.addOutputs([_IsTrue]); - _IsTrue.addInput(_OnTimer_001, 0); - _IsTrue.addInput(_Boolean, 0); - var _TranslateObject_001 = new armory.logicnode.TranslateObjectNode(this); - _TranslateObject_001.addInput(_IsTrue, 0); - _TranslateObject_001.addInput(new armory.logicnode.ObjectNode(this, ""), 0); - var _VectorMath_006 = new armory.logicnode.VectorMathNode(this); - _VectorMath_006.property0 = "Multiply"; - var _VectorMath_005 = new armory.logicnode.VectorMathNode(this); - _VectorMath_005.property0 = "Subtract"; - var _ArrayGet_002 = new armory.logicnode.ArrayGetNode(this); - var _Array_Vector__001 = new armory.logicnode.ArrayVectorNode(this); - var _Vector_006 = new armory.logicnode.VectorNode(this); - _Vector_006.addInput(new armory.logicnode.FloatNode(this, 0.699999988079071), 0); - _Vector_006.addInput(new armory.logicnode.FloatNode(this, -7.800000190734863), 0); - _Vector_006.addInput(new armory.logicnode.FloatNode(this, 2.0), 0); - _Vector_006.addOutputs([_Array_Vector__001]); - _Array_Vector__001.addInput(_Vector_006, 0); - var _Vector_007 = new armory.logicnode.VectorNode(this); - _Vector_007.addInput(new armory.logicnode.FloatNode(this, 6.300000190734863), 0); - _Vector_007.addInput(new armory.logicnode.FloatNode(this, -15.699999809265137), 0); - _Vector_007.addInput(new armory.logicnode.FloatNode(this, 3.0), 0); - var _VectorMath_008 = new armory.logicnode.VectorMathNode(this); - _VectorMath_008.property0 = "Subtract"; - _VectorMath_008.addInput(_Vector_007, 0); - var _GetLocation_002 = new armory.logicnode.GetLocationNode(this); - _GetLocation_002.addInput(new armory.logicnode.ObjectNode(this, ""), 0); - _GetLocation_002.addOutputs([_VectorMath_008]); - _VectorMath_008.addInput(_GetLocation_002, 0); - var _SeparateXYZ_008 = new armory.logicnode.SeparateVectorNode(this); - _SeparateXYZ_008.addInput(_VectorMath_008, 0); - var _Compare_009 = new armory.logicnode.CompareNode(this); - _Compare_009.property0 = "Almost Equal"; - _Compare_009.property1 = 0.10000000149011612; - _Compare_009.addInput(_SeparateXYZ_008, 0); - var _Float_007 = new armory.logicnode.FloatNode(this); - _Float_007.addInput(new armory.logicnode.FloatNode(this, 0.0), 0); - var _Compare_010 = new armory.logicnode.CompareNode(this); - _Compare_010.property0 = "Almost Equal"; - _Compare_010.property1 = 0.10000000149011612; - _Compare_010.addInput(_SeparateXYZ_008, 2); - _Compare_010.addInput(_Float_007, 0); - var _Compare_011 = new armory.logicnode.CompareNode(this); - _Compare_011.property0 = "And"; - _Compare_011.property1 = 9.999999747378752e-05; - _Compare_011.addInput(_Compare_009, 0); - var _Compare_008 = new armory.logicnode.CompareNode(this); - _Compare_008.property0 = "Almost Equal"; - _Compare_008.property1 = 0.10000000149011612; - _Compare_008.addInput(_SeparateXYZ_008, 1); - _Compare_008.addInput(_Float_007, 0); - _Compare_008.addOutputs([_Compare_011]); - _Compare_011.addInput(_Compare_008, 0); - _Compare_011.addInput(_Compare_010, 0); - var _IsTrue_007 = new armory.logicnode.IsTrueNode(this); - var _Print_003 = new armory.logicnode.PrintNode(this); - _Print_003.addInput(_TranslateObject_001, 0); - _Print_003.addInput(_VectorMath_008, 0); - _Print_003.addOutputs([_IsTrue_007]); - _IsTrue_007.addInput(_Print_003, 0); - _IsTrue_007.addInput(_Compare_011, 0); - var _SetVariable_005 = new armory.logicnode.SetVariableNode(this); - _SetVariable_005.addInput(_IsTrue_007, 0); - _SetVariable_005.addInput(_Boolean, 0); - var _Boolean_002 = new armory.logicnode.BooleanNode(this); - _Boolean_002.addInput(new armory.logicnode.BooleanNode(this, false), 0); - _Boolean_002.addOutputs([_SetVariable_005]); - _SetVariable_005.addInput(_Boolean_002, 0); - _SetVariable_005.addOutputs([new armory.logicnode.NullNode(this)]); - _IsTrue_007.addOutputs([_SetVariable_005]); - _Compare_011.addOutputs([_IsTrue_007]); - _Compare_010.addOutputs([_Compare_011]); - _Float_007.addOutputs([_Compare_010, _Compare_008, _Compare_009]); - _Compare_009.addInput(_Float_007, 0); - _Compare_009.addOutputs([_Compare_011]); - _SeparateXYZ_008.addOutputs([_Compare_009]); - _SeparateXYZ_008.addOutputs([_Compare_008]); - _SeparateXYZ_008.addOutputs([_Compare_010]); - _VectorMath_008.addOutputs([_SeparateXYZ_008, _Print_003]); - _VectorMath_008.addOutputs([new armory.logicnode.FloatNode(this, 0.0)]); - _Vector_007.addOutputs([_Array_Vector__001, _VectorMath_008]); - _Array_Vector__001.addInput(_Vector_007, 0); - _Array_Vector__001.addInput(new armory.logicnode.VectorNode(this, 0.0, 0.0, 0.0), 0); - _Array_Vector__001.addInput(new armory.logicnode.VectorNode(this, 0.0, 0.0, 0.0), 0); - var _ArrayGet_003 = new armory.logicnode.ArrayGetNode(this); - _ArrayGet_003.addInput(_Array_Vector__001, 0); - _ArrayGet_003.addInput(new armory.logicnode.IntegerNode(this, 0), 0); - _ArrayGet_003.addOutputs([_VectorMath_005]); - _Array_Vector__001.addOutputs([_ArrayGet_002, _ArrayGet_003]); - _Array_Vector__001.addOutputs([new armory.logicnode.IntegerNode(this, 0)]); - _ArrayGet_002.addInput(_Array_Vector__001, 0); - _ArrayGet_002.addInput(new armory.logicnode.IntegerNode(this, 1), 0); - _ArrayGet_002.addOutputs([_VectorMath_005]); - _VectorMath_005.addInput(_ArrayGet_002, 0); - _VectorMath_005.addInput(_ArrayGet_003, 0); - _VectorMath_005.addOutputs([_VectorMath_006]); - _VectorMath_005.addOutputs([new armory.logicnode.FloatNode(this, 0.0)]); - _VectorMath_006.addInput(_VectorMath_005, 0); - var _Vector_009 = new armory.logicnode.VectorNode(this); - var _Float_005 = new armory.logicnode.FloatNode(this); - _Float_005.addInput(new armory.logicnode.FloatNode(this, 0.0010000000474974513), 0); - _Float_005.addOutputs([_Vector_009, _Vector_009, _Vector_009]); - _Vector_009.addInput(_Float_005, 0); - _Vector_009.addInput(_Float_005, 0); - _Vector_009.addInput(_Float_005, 0); - _Vector_009.addOutputs([_VectorMath_006]); - _VectorMath_006.addInput(_Vector_009, 0); - _VectorMath_006.addOutputs([_TranslateObject_001]); - _VectorMath_006.addOutputs([new armory.logicnode.FloatNode(this, 0.0)]); - _TranslateObject_001.addInput(_VectorMath_006, 0); - _TranslateObject_001.addOutputs([_Print_003]); - _IsTrue.addOutputs([_TranslateObject_001]); - _Boolean.addOutputs([_SetVariable_004, _SetVariable_003, _IsTrue, _SetVariable_005]); - _SetVariable_003.addInput(_Boolean, 0); - var _Boolean_001 = new armory.logicnode.BooleanNode(this); - _Boolean_001.addInput(new armory.logicnode.BooleanNode(this, true), 0); - _Boolean_001.addOutputs([_SetVariable_003]); - _SetVariable_003.addInput(_Boolean_001, 0); - _SetVariable_003.addOutputs([new armory.logicnode.NullNode(this)]); - var _Boolean_003 = new armory.logicnode.BooleanNode(this); - _Boolean_003.addInput(new armory.logicnode.BooleanNode(this, true), 0); - _Boolean_003.addOutputs([new armory.logicnode.BooleanNode(this, false)]); - } -} \ No newline at end of file diff --git a/armory3d/Sources/arm/node/Intro_cam2.hx b/armory3d/Sources/arm/node/Intro_cam2.hx deleted file mode 100644 index 2034485..0000000 --- a/armory3d/Sources/arm/node/Intro_cam2.hx +++ /dev/null @@ -1,70 +0,0 @@ -package arm.node; - -@:keep class Intro_cam2 extends armory.logicnode.LogicTree { - - var functionNodes:Map; - - var functionOutputNodes:Map; - - public function new() { - super(); - name = "Intro_cam2"; - this.functionNodes = new Map(); - this.functionOutputNodes = new Map(); - notifyOnAdd(add); - } - - override public function add() { - var _SetRotation = new armory.logicnode.SetRotationNode(this); - var _Branch = new armory.logicnode.BranchNode(this); - var _OnUpdate = new armory.logicnode.OnUpdateNode(this); - _OnUpdate.property0 = "Update"; - _OnUpdate.addOutputs([_Branch]); - _Branch.addInput(_OnUpdate, 0); - var _LookingAt = new armory.logicnode.LookingAtNode(this); - var _GetLocation = new armory.logicnode.GetLocationNode(this); - var _Object = new armory.logicnode.ObjectNode(this); - _Object.addInput(new armory.logicnode.ObjectNode(this, "Signpost_depart"), 0); - _Object.addOutputs([_GetLocation]); - _GetLocation.addInput(_Object, 0); - _GetLocation.addOutputs([_LookingAt]); - _LookingAt.addInput(_GetLocation, 0); - var _GetLocation_001 = new armory.logicnode.GetLocationNode(this); - var _Object_001 = new armory.logicnode.ObjectNode(this); - _Object_001.addInput(new armory.logicnode.ObjectNode(this, ""), 0); - _Object_001.addOutputs([_GetLocation_001]); - _GetLocation_001.addInput(_Object_001, 0); - _GetLocation_001.addOutputs([_LookingAt]); - _LookingAt.addInput(_GetLocation_001, 0); - var _Vector = new armory.logicnode.VectorNode(this); - _Vector.addInput(new armory.logicnode.FloatNode(this, 0.0), 0); - _Vector.addInput(new armory.logicnode.FloatNode(this, 0.0), 0); - _Vector.addInput(new armory.logicnode.FloatNode(this, 1.0), 0); - _Vector.addOutputs([_LookingAt]); - _LookingAt.addInput(_Vector, 0); - var _Vector_001 = new armory.logicnode.VectorNode(this); - _Vector_001.addInput(new armory.logicnode.FloatNode(this, 1.0), 0); - _Vector_001.addInput(new armory.logicnode.FloatNode(this, 0.0), 0); - _Vector_001.addInput(new armory.logicnode.FloatNode(this, 0.0), 0); - _Vector_001.addOutputs([_LookingAt]); - _LookingAt.addInput(_Vector_001, 0); - _LookingAt.addInput(new armory.logicnode.BooleanNode(this, false), 0); - _LookingAt.addInput(new armory.logicnode.BooleanNode(this, false), 0); - _LookingAt.addInput(new armory.logicnode.BooleanNode(this, false), 0); - _LookingAt.addInput(new armory.logicnode.FloatNode(this, 0.0), 0); - _LookingAt.addInput(new armory.logicnode.FloatNode(this, 0.0), 0); - _LookingAt.addInput(new armory.logicnode.BooleanNode(this, false), 0); - _LookingAt.addInput(new armory.logicnode.FloatNode(this, 0.0), 0); - _LookingAt.addInput(new armory.logicnode.FloatNode(this, 0.0), 0); - _LookingAt.addOutputs([_SetRotation]); - _LookingAt.addOutputs([new armory.logicnode.VectorNode(this, 0.0, 0.0, 0.0)]); - _LookingAt.addOutputs([_Branch]); - _Branch.addInput(_LookingAt, 2); - _Branch.addOutputs([_SetRotation]); - _Branch.addOutputs([new armory.logicnode.NullNode(this)]); - _SetRotation.addInput(_Branch, 0); - _SetRotation.addInput(new armory.logicnode.ObjectNode(this, ""), 0); - _SetRotation.addInput(_LookingAt, 0); - _SetRotation.addOutputs([new armory.logicnode.NullNode(this)]); - } -} \ No newline at end of file diff --git a/armory3d/Sources/arm/node/Moving.hx b/armory3d/Sources/arm/node/Moving.hx deleted file mode 100644 index aec88c8..0000000 --- a/armory3d/Sources/arm/node/Moving.hx +++ /dev/null @@ -1,441 +0,0 @@ -package arm.node; - -@:keep class Moving extends armory.logicnode.LogicTree { - - var functionNodes:Map; - - var functionOutputNodes:Map; - - public function new() { - super(); - name = "Moving"; - this.functionNodes = new Map(); - this.functionOutputNodes = new Map(); - notifyOnAdd(add); - } - - override public function add() { - var _RotateObject_002 = new armory.logicnode.RotateObjectNode(this); - var _Branch_002 = new armory.logicnode.BranchNode(this); - var _IsFalse = new armory.logicnode.IsFalseNode(this); - var _OnKeyboard_004 = new armory.logicnode.OnKeyboardNode(this); - _OnKeyboard_004.property0 = "Down"; - _OnKeyboard_004.property1 = "left"; - _OnKeyboard_004.addOutputs([_IsFalse]); - _IsFalse.addInput(_OnKeyboard_004, 0); - var _GetProperty_002 = new armory.logicnode.GetPropertyNode(this); - _GetProperty_002.addInput(new armory.logicnode.ObjectNode(this, "Signpost_depart"), 0); - _GetProperty_002.addInput(new armory.logicnode.StringNode(this, "depart"), 0); - var _IsFalse_001 = new armory.logicnode.IsFalseNode(this); - var _OnKeyboard_005 = new armory.logicnode.OnKeyboardNode(this); - _OnKeyboard_005.property0 = "Down"; - _OnKeyboard_005.property1 = "right"; - _OnKeyboard_005.addOutputs([_IsFalse_001]); - _IsFalse_001.addInput(_OnKeyboard_005, 0); - _IsFalse_001.addInput(_GetProperty_002, 0); - var _Branch_003 = new armory.logicnode.BranchNode(this); - _Branch_003.addInput(_IsFalse_001, 0); - var _GetProperty_005 = new armory.logicnode.GetPropertyNode(this); - _GetProperty_005.addInput(new armory.logicnode.ObjectNode(this, "Camera_fps"), 0); - _GetProperty_005.addInput(new armory.logicnode.StringNode(this, "camera_fps"), 0); - _GetProperty_005.addOutputs([_Branch_002, _Branch_003]); - _Branch_003.addInput(_GetProperty_005, 0); - var _Merge_003 = new armory.logicnode.MergeNode(this); - _Merge_003.addInput(_Branch_003, 0); - _Merge_003.addInput(_Branch_003, 1); - var _PlayAction_003 = new armory.logicnode.PlayActionNode(this); - _PlayAction_003.addInput(_Merge_003, 0); - _PlayAction_003.addInput(new armory.logicnode.ObjectNode(this, "RigFrankie"), 0); - _PlayAction_003.addInput(new armory.logicnode.StringNode(this, "Frankie_Turn.R"), 0); - _PlayAction_003.addInput(new armory.logicnode.FloatNode(this, 0.20000000298023224), 0); - _PlayAction_003.addOutputs([new armory.logicnode.NullNode(this)]); - _PlayAction_003.addOutputs([new armory.logicnode.NullNode(this)]); - _Merge_003.addOutputs([_PlayAction_003]); - var _RotateObject_003 = new armory.logicnode.RotateObjectNode(this); - _RotateObject_003.addInput(_Branch_003, 0); - _RotateObject_003.addInput(new armory.logicnode.ObjectNode(this, ""), 0); - var _Vector_004 = new armory.logicnode.VectorNode(this); - _Vector_004.addInput(new armory.logicnode.FloatNode(this, 0.0), 0); - _Vector_004.addInput(new armory.logicnode.FloatNode(this, 0.0), 0); - var _Math_001 = new armory.logicnode.MathNode(this); - _Math_001.property0 = "Multiply"; - _Math_001.property1 = "false"; - var _Float_003 = new armory.logicnode.FloatNode(this); - _Float_003.addInput(new armory.logicnode.FloatNode(this, 0.019999999552965164), 0); - var _Vector_003 = new armory.logicnode.VectorNode(this); - _Vector_003.addInput(new armory.logicnode.FloatNode(this, 0.0), 0); - _Vector_003.addInput(new armory.logicnode.FloatNode(this, 0.0), 0); - _Vector_003.addInput(_Float_003, 0); - _Vector_003.addOutputs([_RotateObject_002]); - _Float_003.addOutputs([_Vector_003, _Math_001]); - _Math_001.addInput(_Float_003, 0); - _Math_001.addInput(new armory.logicnode.FloatNode(this, -1.0), 0); - _Math_001.addOutputs([_Vector_004]); - _Vector_004.addInput(_Math_001, 0); - _Vector_004.addOutputs([_RotateObject_003]); - _RotateObject_003.addInput(_Vector_004, 0); - _RotateObject_003.addOutputs([new armory.logicnode.NullNode(this)]); - _Branch_003.addOutputs([_Merge_003, _RotateObject_003]); - var _RotateObject_001 = new armory.logicnode.RotateObjectNode(this); - _RotateObject_001.addInput(_Branch_003, 1); - _RotateObject_001.addInput(new armory.logicnode.ObjectNode(this, ""), 0); - var _Vector_001 = new armory.logicnode.VectorNode(this); - _Vector_001.addInput(new armory.logicnode.FloatNode(this, 0.0), 0); - _Vector_001.addInput(new armory.logicnode.FloatNode(this, 0.0), 0); - var _Math = new armory.logicnode.MathNode(this); - _Math.property0 = "Multiply"; - _Math.property1 = "false"; - var _Float_001 = new armory.logicnode.FloatNode(this); - _Float_001.addInput(new armory.logicnode.FloatNode(this, 0.05000000074505806), 0); - var _Vector = new armory.logicnode.VectorNode(this); - _Vector.addInput(new armory.logicnode.FloatNode(this, 0.0), 0); - _Vector.addInput(new armory.logicnode.FloatNode(this, 0.0), 0); - _Vector.addInput(_Float_001, 0); - var _RotateObject = new armory.logicnode.RotateObjectNode(this); - _RotateObject.addInput(_Branch_002, 1); - _RotateObject.addInput(new armory.logicnode.ObjectNode(this, ""), 0); - _RotateObject.addInput(_Vector, 0); - _RotateObject.addOutputs([new armory.logicnode.NullNode(this)]); - _Vector.addOutputs([_RotateObject]); - _Float_001.addOutputs([_Vector, _Math]); - _Math.addInput(_Float_001, 0); - _Math.addInput(new armory.logicnode.FloatNode(this, -1.0), 0); - _Math.addOutputs([_Vector_001]); - _Vector_001.addInput(_Math, 0); - _Vector_001.addOutputs([_RotateObject_001]); - _RotateObject_001.addInput(_Vector_001, 0); - _RotateObject_001.addOutputs([new armory.logicnode.NullNode(this)]); - _Branch_003.addOutputs([_Merge_003, _RotateObject_001]); - _IsFalse_001.addOutputs([_Branch_003]); - _GetProperty_002.addOutputs([_IsFalse, _IsFalse_001]); - _IsFalse.addInput(_GetProperty_002, 0); - _IsFalse.addOutputs([_Branch_002]); - _Branch_002.addInput(_IsFalse, 0); - _Branch_002.addInput(_GetProperty_005, 0); - var _Merge_002 = new armory.logicnode.MergeNode(this); - _Merge_002.addInput(_Branch_002, 0); - _Merge_002.addInput(_Branch_002, 1); - var _PlayAction_004 = new armory.logicnode.PlayActionNode(this); - _PlayAction_004.addInput(_Merge_002, 0); - _PlayAction_004.addInput(new armory.logicnode.ObjectNode(this, "RigFrankie"), 0); - _PlayAction_004.addInput(new armory.logicnode.StringNode(this, "Frankie_Turn.L"), 0); - _PlayAction_004.addInput(new armory.logicnode.FloatNode(this, 0.20000000298023224), 0); - _PlayAction_004.addOutputs([new armory.logicnode.NullNode(this)]); - _PlayAction_004.addOutputs([new armory.logicnode.NullNode(this)]); - _Merge_002.addOutputs([_PlayAction_004]); - _Branch_002.addOutputs([_Merge_002, _RotateObject_002]); - _Branch_002.addOutputs([_RotateObject, _Merge_002]); - _RotateObject_002.addInput(_Branch_002, 0); - _RotateObject_002.addInput(new armory.logicnode.ObjectNode(this, ""), 0); - _RotateObject_002.addInput(_Vector_003, 0); - _RotateObject_002.addOutputs([new armory.logicnode.NullNode(this)]); - var _PlayAction_002 = new armory.logicnode.PlayActionNode(this); - var _Branch_001 = new armory.logicnode.BranchNode(this); - var _ArrayLoop_001 = new armory.logicnode.ArrayLoopNode(this); - var _SetProperty_004 = new armory.logicnode.SetPropertyNode(this); - var _Merge = new armory.logicnode.MergeNode(this); - var _OnKeyboard_003 = new armory.logicnode.OnKeyboardNode(this); - _OnKeyboard_003.property0 = "Released"; - _OnKeyboard_003.property1 = "up"; - _OnKeyboard_003.addOutputs([_Merge]); - _Merge.addInput(_OnKeyboard_003, 0); - var _OnKeyboard_008 = new armory.logicnode.OnKeyboardNode(this); - _OnKeyboard_008.property0 = "Released"; - _OnKeyboard_008.property1 = "down"; - _OnKeyboard_008.addOutputs([_Merge]); - _Merge.addInput(_OnKeyboard_008, 0); - var _OnKeyboard_006 = new armory.logicnode.OnKeyboardNode(this); - _OnKeyboard_006.property0 = "Released"; - _OnKeyboard_006.property1 = "right"; - _OnKeyboard_006.addOutputs([_Merge]); - _Merge.addInput(_OnKeyboard_006, 0); - var _OnKeyboard_007 = new armory.logicnode.OnKeyboardNode(this); - _OnKeyboard_007.property0 = "Released"; - _OnKeyboard_007.property1 = "left"; - _OnKeyboard_007.addOutputs([_Merge]); - _Merge.addInput(_OnKeyboard_007, 0); - var _SetProperty_002 = new armory.logicnode.SetPropertyNode(this); - _SetProperty_002.addInput(_Merge, 0); - _SetProperty_002.addInput(new armory.logicnode.ObjectNode(this, "Joueur"), 0); - _SetProperty_002.addInput(new armory.logicnode.StringNode(this, "courrir_on"), 0); - var _Boolean_002 = new armory.logicnode.BooleanNode(this); - _Boolean_002.addInput(new armory.logicnode.BooleanNode(this, false), 0); - _Boolean_002.addOutputs([_SetProperty_002, _SetProperty_004]); - _SetProperty_002.addInput(_Boolean_002, 0); - _SetProperty_002.addOutputs([new armory.logicnode.NullNode(this)]); - _Merge.addOutputs([_SetProperty_002, _SetProperty_004]); - _SetProperty_004.addInput(_Merge, 0); - _SetProperty_004.addInput(new armory.logicnode.ObjectNode(this, "Joueur"), 0); - _SetProperty_004.addInput(new armory.logicnode.StringNode(this, "contact"), 0); - _SetProperty_004.addInput(_Boolean_002, 0); - _SetProperty_004.addOutputs([_ArrayLoop_001]); - _ArrayLoop_001.addInput(_SetProperty_004, 0); - var _Array_Object__001 = new armory.logicnode.ArrayObjectNode(this); - _Array_Object__001.addInput(new armory.logicnode.ObjectNode(this, "Terrain"), 0); - _Array_Object__001.addInput(new armory.logicnode.ObjectNode(this, "bridge_01"), 0); - _Array_Object__001.addInput(new armory.logicnode.ObjectNode(this, "bridge_02"), 0); - _Array_Object__001.addInput(new armory.logicnode.ObjectNode(this, "frankies_home"), 0); - _Array_Object__001.addInput(new armory.logicnode.ObjectNode(this, "Platforme"), 0); - _Array_Object__001.addInput(new armory.logicnode.ObjectNode(this, "Rustine23"), 0); - _Array_Object__001.addOutputs([_ArrayLoop_001]); - _Array_Object__001.addOutputs([new armory.logicnode.IntegerNode(this, 0)]); - _ArrayLoop_001.addInput(_Array_Object__001, 0); - var _IsTrue_001 = new armory.logicnode.IsTrueNode(this); - _IsTrue_001.addInput(_ArrayLoop_001, 0); - var _HasContact_001 = new armory.logicnode.HasContactNode(this); - _HasContact_001.addInput(new armory.logicnode.ObjectNode(this, "Joueur"), 0); - _HasContact_001.addInput(_ArrayLoop_001, 1); - _HasContact_001.addOutputs([_IsTrue_001]); - _IsTrue_001.addInput(_HasContact_001, 0); - var _SetProperty_003 = new armory.logicnode.SetPropertyNode(this); - _SetProperty_003.addInput(_IsTrue_001, 0); - _SetProperty_003.addInput(new armory.logicnode.ObjectNode(this, "Joueur"), 0); - _SetProperty_003.addInput(new armory.logicnode.StringNode(this, "contact"), 0); - var _Boolean_003 = new armory.logicnode.BooleanNode(this); - _Boolean_003.addInput(new armory.logicnode.BooleanNode(this, true), 0); - _Boolean_003.addOutputs([_SetProperty_003]); - _SetProperty_003.addInput(_Boolean_003, 0); - var _LoopBreak_001 = new armory.logicnode.LoopBreakNode(this); - _LoopBreak_001.addInput(_SetProperty_003, 0); - _SetProperty_003.addOutputs([_LoopBreak_001]); - _IsTrue_001.addOutputs([_SetProperty_003]); - _ArrayLoop_001.addOutputs([_IsTrue_001]); - _ArrayLoop_001.addOutputs([_HasContact_001]); - _ArrayLoop_001.addOutputs([_Branch_001]); - _Branch_001.addInput(_ArrayLoop_001, 2); - var _GetProperty_001 = new armory.logicnode.GetPropertyNode(this); - _GetProperty_001.addInput(new armory.logicnode.ObjectNode(this, "Joueur"), 0); - _GetProperty_001.addInput(new armory.logicnode.StringNode(this, "contact"), 0); - _GetProperty_001.addOutputs([_Branch_001]); - _Branch_001.addInput(_GetProperty_001, 0); - _Branch_001.addOutputs([_PlayAction_002]); - var _PlayAction_008 = new armory.logicnode.PlayActionNode(this); - _PlayAction_008.addInput(_Branch_001, 1); - _PlayAction_008.addInput(new armory.logicnode.ObjectNode(this, "RigFrankie"), 0); - _PlayAction_008.addInput(new armory.logicnode.StringNode(this, "Frankie_Falling"), 0); - _PlayAction_008.addInput(new armory.logicnode.FloatNode(this, 0.20000000298023224), 0); - _PlayAction_008.addOutputs([new armory.logicnode.NullNode(this)]); - _PlayAction_008.addOutputs([new armory.logicnode.NullNode(this)]); - _Branch_001.addOutputs([_PlayAction_008]); - _PlayAction_002.addInput(_Branch_001, 0); - _PlayAction_002.addInput(new armory.logicnode.ObjectNode(this, "RigFrankie"), 0); - _PlayAction_002.addInput(new armory.logicnode.StringNode(this, "Frankie_Idle1"), 0); - _PlayAction_002.addInput(new armory.logicnode.FloatNode(this, 0.20000000298023224), 0); - _PlayAction_002.addOutputs([new armory.logicnode.NullNode(this)]); - _PlayAction_002.addOutputs([new armory.logicnode.NullNode(this)]); - var _PlayAction_006 = new armory.logicnode.PlayActionNode(this); - var _Merge_001 = new armory.logicnode.MergeNode(this); - var _OnContact_004 = new armory.logicnode.OnContactNode(this); - _OnContact_004.property0 = "Begin"; - _OnContact_004.addInput(new armory.logicnode.ObjectNode(this, "Joueur"), 0); - _OnContact_004.addInput(new armory.logicnode.ObjectNode(this, "Terrain"), 0); - _OnContact_004.addOutputs([_Merge_001]); - _Merge_001.addInput(_OnContact_004, 0); - var _OnContact_006 = new armory.logicnode.OnContactNode(this); - _OnContact_006.property0 = "Begin"; - _OnContact_006.addInput(new armory.logicnode.ObjectNode(this, "Joueur"), 0); - _OnContact_006.addInput(new armory.logicnode.ObjectNode(this, "bridge_01"), 0); - _OnContact_006.addOutputs([_Merge_001]); - _Merge_001.addInput(_OnContact_006, 0); - var _OnContact_005 = new armory.logicnode.OnContactNode(this); - _OnContact_005.property0 = "Begin"; - _OnContact_005.addInput(new armory.logicnode.ObjectNode(this, "Joueur"), 0); - _OnContact_005.addInput(new armory.logicnode.ObjectNode(this, "bridge_02"), 0); - _OnContact_005.addOutputs([_Merge_001]); - _Merge_001.addInput(_OnContact_005, 0); - var _OnContact_007 = new armory.logicnode.OnContactNode(this); - _OnContact_007.property0 = "Begin"; - _OnContact_007.addInput(new armory.logicnode.ObjectNode(this, "Joueur"), 0); - _OnContact_007.addInput(new armory.logicnode.ObjectNode(this, "Platforme"), 0); - _OnContact_007.addOutputs([_Merge_001]); - _Merge_001.addInput(_OnContact_007, 0); - _Merge_001.addOutputs([_PlayAction_006]); - _PlayAction_006.addInput(_Merge_001, 0); - _PlayAction_006.addInput(new armory.logicnode.ObjectNode(this, "RigFrankie"), 0); - _PlayAction_006.addInput(new armory.logicnode.StringNode(this, "Frankie_Idle1"), 0); - _PlayAction_006.addInput(new armory.logicnode.FloatNode(this, 0.20000000298023224), 0); - _PlayAction_006.addOutputs([new armory.logicnode.NullNode(this)]); - _PlayAction_006.addOutputs([new armory.logicnode.NullNode(this)]); - var _TranslateOnLocalAxis = new armory.logicnode.TranslateOnLocalAxisNode(this); - var _OnEvent = new armory.logicnode.OnEventNode(this); - _OnEvent.property0 = "avancer"; - var _PlayAction = new armory.logicnode.PlayActionNode(this); - _PlayAction.addInput(_OnEvent, 0); - _PlayAction.addInput(new armory.logicnode.ObjectNode(this, "RigFrankie"), 0); - _PlayAction.addInput(new armory.logicnode.StringNode(this, "Frankie_Walk"), 0); - _PlayAction.addInput(new armory.logicnode.FloatNode(this, 0.20000000298023224), 0); - var _Sleep = new armory.logicnode.SleepNode(this); - _Sleep.addInput(_PlayAction, 0); - _Sleep.addInput(new armory.logicnode.FloatNode(this, 1.0), 0); - var _SetProperty = new armory.logicnode.SetPropertyNode(this); - _SetProperty.addInput(_Sleep, 0); - _SetProperty.addInput(new armory.logicnode.ObjectNode(this, "Joueur"), 0); - _SetProperty.addInput(new armory.logicnode.StringNode(this, "courrir_on"), 0); - var _Boolean = new armory.logicnode.BooleanNode(this); - _Boolean.addInput(new armory.logicnode.BooleanNode(this, true), 0); - _Boolean.addOutputs([_SetProperty]); - _SetProperty.addInput(_Boolean, 0); - _SetProperty.addOutputs([new armory.logicnode.NullNode(this)]); - _Sleep.addOutputs([_SetProperty]); - _PlayAction.addOutputs([_Sleep]); - _PlayAction.addOutputs([new armory.logicnode.NullNode(this)]); - _OnEvent.addOutputs([_TranslateOnLocalAxis, _PlayAction]); - _TranslateOnLocalAxis.addInput(_OnEvent, 0); - _TranslateOnLocalAxis.addInput(new armory.logicnode.ObjectNode(this, ""), 0); - var _Float = new armory.logicnode.FloatNode(this); - _Float.addInput(new armory.logicnode.FloatNode(this, 0.20000000298023224), 0); - var _TranslateOnLocalAxis_001 = new armory.logicnode.TranslateOnLocalAxisNode(this); - var _IsFalse_003 = new armory.logicnode.IsFalseNode(this); - var _OnKeyboard_001 = new armory.logicnode.OnKeyboardNode(this); - _OnKeyboard_001.property0 = "Down"; - _OnKeyboard_001.property1 = "down"; - _OnKeyboard_001.addOutputs([_IsFalse_003]); - _IsFalse_003.addInput(_OnKeyboard_001, 0); - var _GetProperty_003 = new armory.logicnode.GetPropertyNode(this); - _GetProperty_003.addInput(new armory.logicnode.ObjectNode(this, "Signpost_depart"), 0); - _GetProperty_003.addInput(new armory.logicnode.StringNode(this, "depart"), 0); - var _IsFalse_002 = new armory.logicnode.IsFalseNode(this); - var _OnKeyboard_009 = new armory.logicnode.OnKeyboardNode(this); - _OnKeyboard_009.property0 = "Down"; - _OnKeyboard_009.property1 = "up"; - _OnKeyboard_009.addOutputs([_IsFalse_002]); - _IsFalse_002.addInput(_OnKeyboard_009, 0); - _IsFalse_002.addInput(_GetProperty_003, 0); - var _IsFalse_005 = new armory.logicnode.IsFalseNode(this); - _IsFalse_005.addInput(_IsFalse_002, 0); - var _HasContact_002 = new armory.logicnode.HasContactNode(this); - _HasContact_002.addInput(new armory.logicnode.ObjectNode(this, "Joueur"), 0); - _HasContact_002.addInput(new armory.logicnode.ObjectNode(this, "Rustine0"), 0); - _HasContact_002.addOutputs([_IsFalse_005]); - _IsFalse_005.addInput(_HasContact_002, 0); - var _Branch = new armory.logicnode.BranchNode(this); - _Branch.addInput(_IsFalse_005, 0); - var _GetProperty = new armory.logicnode.GetPropertyNode(this); - _GetProperty.addInput(new armory.logicnode.ObjectNode(this, "Joueur"), 0); - _GetProperty.addInput(new armory.logicnode.StringNode(this, "courrir_on"), 0); - _GetProperty.addOutputs([_Branch]); - _Branch.addInput(_GetProperty, 0); - var _SendEvent_001 = new armory.logicnode.SendEventNode(this); - _SendEvent_001.addInput(_Branch, 0); - _SendEvent_001.addInput(new armory.logicnode.StringNode(this, "courrir"), 0); - _SendEvent_001.addInput(new armory.logicnode.ObjectNode(this, "Joueur"), 0); - _SendEvent_001.addOutputs([new armory.logicnode.NullNode(this)]); - _Branch.addOutputs([_SendEvent_001]); - var _SendEvent = new armory.logicnode.SendEventNode(this); - _SendEvent.addInput(_Branch, 1); - _SendEvent.addInput(new armory.logicnode.StringNode(this, "avancer"), 0); - _SendEvent.addInput(new armory.logicnode.ObjectNode(this, "Joueur"), 0); - _SendEvent.addOutputs([new armory.logicnode.NullNode(this)]); - _Branch.addOutputs([_SendEvent]); - _IsFalse_005.addOutputs([_Branch]); - _IsFalse_002.addOutputs([_IsFalse_005]); - _GetProperty_003.addOutputs([_IsFalse_002, _IsFalse_003]); - _IsFalse_003.addInput(_GetProperty_003, 0); - var _PlayAction_001 = new armory.logicnode.PlayActionNode(this); - _PlayAction_001.addInput(_IsFalse_003, 0); - _PlayAction_001.addInput(new armory.logicnode.ObjectNode(this, "RigFrankie"), 0); - _PlayAction_001.addInput(new armory.logicnode.StringNode(this, "Frankie_WalkBack"), 0); - _PlayAction_001.addInput(new armory.logicnode.FloatNode(this, 0.20000000298023224), 0); - _PlayAction_001.addOutputs([new armory.logicnode.NullNode(this)]); - _PlayAction_001.addOutputs([new armory.logicnode.NullNode(this)]); - _IsFalse_003.addOutputs([_TranslateOnLocalAxis_001, _PlayAction_001]); - _TranslateOnLocalAxis_001.addInput(_IsFalse_003, 0); - _TranslateOnLocalAxis_001.addInput(new armory.logicnode.ObjectNode(this, ""), 0); - _TranslateOnLocalAxis_001.addInput(_Float, 0); - _TranslateOnLocalAxis_001.addInput(new armory.logicnode.IntegerNode(this, 1), 0); - _TranslateOnLocalAxis_001.addInput(new armory.logicnode.BooleanNode(this, false), 0); - _TranslateOnLocalAxis_001.addOutputs([new armory.logicnode.NullNode(this)]); - _Float.addOutputs([_TranslateOnLocalAxis_001, _TranslateOnLocalAxis]); - _TranslateOnLocalAxis.addInput(_Float, 0); - _TranslateOnLocalAxis.addInput(new armory.logicnode.IntegerNode(this, 1), 0); - _TranslateOnLocalAxis.addInput(new armory.logicnode.BooleanNode(this, true), 0); - _TranslateOnLocalAxis.addOutputs([new armory.logicnode.NullNode(this)]); - var _PlayAction_005 = new armory.logicnode.PlayActionNode(this); - var _OnEvent_001 = new armory.logicnode.OnEventNode(this); - _OnEvent_001.property0 = "courrir"; - var _TranslateOnLocalAxis_002 = new armory.logicnode.TranslateOnLocalAxisNode(this); - _TranslateOnLocalAxis_002.addInput(_OnEvent_001, 0); - _TranslateOnLocalAxis_002.addInput(new armory.logicnode.ObjectNode(this, ""), 0); - _TranslateOnLocalAxis_002.addInput(new armory.logicnode.FloatNode(this, 0.5), 0); - _TranslateOnLocalAxis_002.addInput(new armory.logicnode.IntegerNode(this, 1), 0); - _TranslateOnLocalAxis_002.addInput(new armory.logicnode.BooleanNode(this, true), 0); - _TranslateOnLocalAxis_002.addOutputs([new armory.logicnode.NullNode(this)]); - _OnEvent_001.addOutputs([_TranslateOnLocalAxis_002, _PlayAction_005]); - _PlayAction_005.addInput(_OnEvent_001, 0); - _PlayAction_005.addInput(new armory.logicnode.ObjectNode(this, "RigFrankie"), 0); - _PlayAction_005.addInput(new armory.logicnode.StringNode(this, "Frankie_Run"), 0); - _PlayAction_005.addInput(new armory.logicnode.FloatNode(this, 0.20000000298023224), 0); - _PlayAction_005.addOutputs([new armory.logicnode.NullNode(this)]); - _PlayAction_005.addOutputs([new armory.logicnode.NullNode(this)]); - var _GetProperty_006 = new armory.logicnode.GetPropertyNode(this); - _GetProperty_006.addInput(new armory.logicnode.ObjectNode(this, "Joueur"), 0); - _GetProperty_006.addInput(new armory.logicnode.StringNode(this, "terrain_inside"), 0); - _GetProperty_006.addOutputs([new armory.logicnode.NullNode(this)]); - var _PlayAction_011 = new armory.logicnode.PlayActionNode(this); - var _PlayAction_010 = new armory.logicnode.PlayActionNode(this); - var _ApplyForce = new armory.logicnode.ApplyForceNode(this); - var _PlaySpeaker = new armory.logicnode.PlaySoundNode(this); - var _IsTrue = new armory.logicnode.IsTrueNode(this); - var _ArrayLoop = new armory.logicnode.ArrayLoopNode(this); - var _IsFalse_004 = new armory.logicnode.IsFalseNode(this); - var _OnKeyboard = new armory.logicnode.OnKeyboardNode(this); - _OnKeyboard.property0 = "Started"; - _OnKeyboard.property1 = "space"; - _OnKeyboard.addOutputs([_IsFalse_004]); - _IsFalse_004.addInput(_OnKeyboard, 0); - _IsFalse_004.addInput(new armory.logicnode.BooleanNode(this, false), 0); - _IsFalse_004.addOutputs([_ArrayLoop]); - _ArrayLoop.addInput(_IsFalse_004, 0); - var _Array_Object_ = new armory.logicnode.ArrayObjectNode(this); - _Array_Object_.addInput(new armory.logicnode.ObjectNode(this, "Terrain"), 0); - _Array_Object_.addInput(new armory.logicnode.ObjectNode(this, "bridge_01"), 0); - _Array_Object_.addInput(new armory.logicnode.ObjectNode(this, "bridge_02"), 0); - _Array_Object_.addInput(new armory.logicnode.ObjectNode(this, "Platforme"), 0); - _Array_Object_.addOutputs([_ArrayLoop]); - _Array_Object_.addOutputs([new armory.logicnode.IntegerNode(this, 0)]); - _ArrayLoop.addInput(_Array_Object_, 0); - _ArrayLoop.addOutputs([_IsTrue]); - var _HasContact = new armory.logicnode.HasContactNode(this); - _HasContact.addInput(new armory.logicnode.ObjectNode(this, "Joueur"), 0); - _HasContact.addInput(_ArrayLoop, 1); - _HasContact.addOutputs([_IsTrue]); - _ArrayLoop.addOutputs([_HasContact]); - _ArrayLoop.addOutputs([new armory.logicnode.NullNode(this)]); - _IsTrue.addInput(_ArrayLoop, 0); - _IsTrue.addInput(_HasContact, 0); - var _LoopBreak = new armory.logicnode.LoopBreakNode(this); - _LoopBreak.addInput(_IsTrue, 0); - _IsTrue.addOutputs([_LoopBreak, _PlaySpeaker]); - _PlaySpeaker.addInput(_IsTrue, 0); - _PlaySpeaker.addInput(new armory.logicnode.ObjectNode(this, "sfx_jump"), 0); - _PlaySpeaker.addOutputs([_ApplyForce]); - _ApplyForce.addInput(_PlaySpeaker, 0); - _ApplyForce.addInput(new armory.logicnode.ObjectNode(this, ""), 0); - var _Vector_002 = new armory.logicnode.VectorNode(this); - _Vector_002.addInput(new armory.logicnode.FloatNode(this, 0.0), 0); - _Vector_002.addInput(new armory.logicnode.FloatNode(this, 0.0), 0); - var _Float_002 = new armory.logicnode.FloatNode(this); - _Float_002.addInput(new armory.logicnode.FloatNode(this, 500.0), 0); - _Float_002.addOutputs([_Vector_002]); - _Vector_002.addInput(_Float_002, 0); - _Vector_002.addOutputs([_ApplyForce]); - _ApplyForce.addInput(_Vector_002, 0); - _ApplyForce.addOutputs([_PlayAction_010]); - _PlayAction_010.addInput(_ApplyForce, 0); - _PlayAction_010.addInput(new armory.logicnode.ObjectNode(this, "RigFrankie"), 0); - _PlayAction_010.addInput(new armory.logicnode.StringNode(this, "Frankie_Jump"), 0); - _PlayAction_010.addInput(new armory.logicnode.FloatNode(this, 0.20000000298023224), 0); - _PlayAction_010.addOutputs([new armory.logicnode.NullNode(this)]); - _PlayAction_010.addOutputs([_PlayAction_011]); - _PlayAction_011.addInput(_PlayAction_010, 1); - _PlayAction_011.addInput(new armory.logicnode.ObjectNode(this, "RigFrankie"), 0); - _PlayAction_011.addInput(new armory.logicnode.StringNode(this, "Frankie_Falling"), 0); - _PlayAction_011.addInput(new armory.logicnode.FloatNode(this, 0.20000000298023224), 0); - _PlayAction_011.addOutputs([new armory.logicnode.NullNode(this)]); - _PlayAction_011.addOutputs([new armory.logicnode.NullNode(this)]); - var _GetProperty_004 = new armory.logicnode.GetPropertyNode(this); - _GetProperty_004.addInput(new armory.logicnode.ObjectNode(this, "Joueur"), 0); - _GetProperty_004.addInput(new armory.logicnode.StringNode(this, "courrir_on"), 0); - _GetProperty_004.addOutputs([new armory.logicnode.NullNode(this)]); - } -} \ No newline at end of file diff --git a/armory3d/Sources/arm/node/Platform_mvt.hx b/armory3d/Sources/arm/node/Platform_mvt.hx deleted file mode 100644 index 01ab404..0000000 --- a/armory3d/Sources/arm/node/Platform_mvt.hx +++ /dev/null @@ -1,385 +0,0 @@ -package arm.node; - -@:keep class Platform_mvt extends armory.logicnode.LogicTree { - - var functionNodes:Map; - - var functionOutputNodes:Map; - - public function new() { - super(); - name = "Platform_mvt"; - this.functionNodes = new Map(); - this.functionOutputNodes = new Map(); - notifyOnAdd(add); - } - - override public function add() { - var _FunctionOutput_004 = new armory.logicnode.FunctionOutputNode(this); - this.functionOutputNodes.set("_FunctionOutput_004", _FunctionOutput_004); - var _Merge_005 = new armory.logicnode.MergeNode(this); - var _SetProperty_002 = new armory.logicnode.SetPropertyNode(this); - var _SetVariable_017 = new armory.logicnode.SetVariableNode(this); - var _Gate_003 = new armory.logicnode.GateNode(this); - _Gate_003.property0 = "Equal"; - _Gate_003.property1 = 9.999999747378752e-05; - var _Function_002 = new armory.logicnode.FunctionNode(this); - this.functionNodes.set("_Function_002", _Function_002); - _Function_002.addOutputs([_Gate_003]); - _Gate_003.addInput(_Function_002, 0); - var _GetProperty = new armory.logicnode.GetPropertyNode(this); - _GetProperty.addInput(new armory.logicnode.ObjectNode(this, ""), 0); - _GetProperty.addInput(new armory.logicnode.StringNode(this, "step"), 0); - var _Math_009 = new armory.logicnode.MathNode(this); - _Math_009.property0 = "Add"; - _Math_009.property1 = "false"; - _Math_009.addInput(_GetProperty, 0); - _Math_009.addInput(new armory.logicnode.FloatNode(this, 1.0), 0); - var _ConcatenateString = new armory.logicnode.ConcatenateStringNode(this); - var _String = new armory.logicnode.StringNode(this); - _String.addInput(new armory.logicnode.StringNode(this, "plateforme_step"), 0); - _String.addOutputs([_ConcatenateString]); - _ConcatenateString.addInput(_String, 0); - _ConcatenateString.addInput(_Math_009, 0); - var _GetObject = new armory.logicnode.GetObjectNode(this); - _GetObject.addInput(_ConcatenateString, 0); - var _GetLocation_002 = new armory.logicnode.GetLocationNode(this); - _GetLocation_002.addInput(_GetObject, 0); - _GetLocation_002.addOutputs([_SetVariable_017]); - _GetObject.addOutputs([_GetLocation_002]); - _ConcatenateString.addOutputs([_GetObject]); - _Math_009.addOutputs([_ConcatenateString, _SetProperty_002]); - _GetProperty.addOutputs([_Gate_003, _Math_009]); - _Gate_003.addInput(_GetProperty, 0); - var _Integer_008 = new armory.logicnode.IntegerNode(this); - _Integer_008.addInput(new armory.logicnode.IntegerNode(this, 4), 0); - _Integer_008.addOutputs([_Gate_003]); - _Gate_003.addInput(_Integer_008, 0); - var _SetVariable_019 = new armory.logicnode.SetVariableNode(this); - _SetVariable_019.addInput(_Gate_003, 0); - var _Vector_012 = new armory.logicnode.VectorNode(this); - _Vector_012.addInput(new armory.logicnode.FloatNode(this, 0.0), 0); - _Vector_012.addInput(new armory.logicnode.FloatNode(this, 0.0), 0); - _Vector_012.addInput(new armory.logicnode.FloatNode(this, 0.0), 0); - _Vector_012.addOutputs([_FunctionOutput_004, _SetVariable_017, _SetVariable_019]); - _SetVariable_019.addInput(_Vector_012, 0); - var _GetLocation_005 = new armory.logicnode.GetLocationNode(this); - _GetLocation_005.addInput(new armory.logicnode.ObjectNode(this, "plateforme_step1"), 0); - _GetLocation_005.addOutputs([_SetVariable_019]); - _SetVariable_019.addInput(_GetLocation_005, 0); - var _SetProperty_005 = new armory.logicnode.SetPropertyNode(this); - _SetProperty_005.addInput(_SetVariable_019, 0); - _SetProperty_005.addInput(new armory.logicnode.ObjectNode(this, ""), 0); - _SetProperty_005.addInput(new armory.logicnode.StringNode(this, "step"), 0); - var _Integer_009 = new armory.logicnode.IntegerNode(this); - _Integer_009.addInput(new armory.logicnode.IntegerNode(this, 1), 0); - _Integer_009.addOutputs([_SetProperty_005]); - _SetProperty_005.addInput(_Integer_009, 0); - _SetProperty_005.addOutputs([_Merge_005]); - _SetVariable_019.addOutputs([_SetProperty_005]); - _Gate_003.addOutputs([_SetVariable_019]); - _Gate_003.addOutputs([_SetVariable_017]); - _SetVariable_017.addInput(_Gate_003, 1); - _SetVariable_017.addInput(_Vector_012, 0); - _SetVariable_017.addInput(_GetLocation_002, 0); - _SetVariable_017.addOutputs([_SetProperty_002]); - _SetProperty_002.addInput(_SetVariable_017, 0); - _SetProperty_002.addInput(new armory.logicnode.ObjectNode(this, ""), 0); - _SetProperty_002.addInput(new armory.logicnode.StringNode(this, "step"), 0); - _SetProperty_002.addInput(_Math_009, 0); - _SetProperty_002.addOutputs([_Merge_005]); - _Merge_005.addInput(_SetProperty_002, 0); - _Merge_005.addInput(_SetProperty_005, 0); - _Merge_005.addOutputs([_FunctionOutput_004]); - _FunctionOutput_004.addInput(_Merge_005, 0); - _FunctionOutput_004.addInput(_Vector_012, 0); - var _SetVariable_015 = new armory.logicnode.SetVariableNode(this); - var _CallFunction_012 = new armory.logicnode.CallFunctionNode(this); - var _IsTrue_006 = new armory.logicnode.IsTrueNode(this); - var _Merge = new armory.logicnode.MergeNode(this); - var _TranslateObject_002 = new armory.logicnode.TranslateObjectNode(this); - var _Branch = new armory.logicnode.BranchNode(this); - var _TranslateObject_001 = new armory.logicnode.TranslateObjectNode(this); - var _SetVariable_011 = new armory.logicnode.SetVariableNode(this); - var _SetVariable_009 = new armory.logicnode.SetVariableNode(this); - var _CallFunction_004 = new armory.logicnode.CallFunctionNode(this); - var _SetVariable_002 = new armory.logicnode.SetVariableNode(this); - var _CallFunction_003 = new armory.logicnode.CallFunctionNode(this); - var _SetVariable_001 = new armory.logicnode.SetVariableNode(this); - var _CallFunction_002 = new armory.logicnode.CallFunctionNode(this); - var _OnTimer_001 = new armory.logicnode.OnTimerNode(this); - _OnTimer_001.addInput(new armory.logicnode.FloatNode(this, 0.0010000000474974513), 0); - _OnTimer_001.addInput(new armory.logicnode.BooleanNode(this, true), 0); - _OnTimer_001.addOutputs([_CallFunction_002]); - _CallFunction_002.addInput(_OnTimer_001, 0); - var _SelfTrait_001 = new armory.logicnode.SelfTraitNode(this); - _SelfTrait_001.addOutputs([_CallFunction_002, _CallFunction_003, _CallFunction_004]); - _CallFunction_002.addInput(_SelfTrait_001, 0); - _CallFunction_002.addInput(new armory.logicnode.StringNode(this, "pas"), 0); - var _SeparateXYZ_005 = new armory.logicnode.SeparateVectorNode(this); - var _Vector_011 = new armory.logicnode.VectorNode(this); - _Vector_011.addInput(new armory.logicnode.FloatNode(this, 0.0), 0); - _Vector_011.addInput(new armory.logicnode.FloatNode(this, 0.0), 0); - _Vector_011.addInput(new armory.logicnode.FloatNode(this, 0.0), 0); - var _SetVariable_016 = new armory.logicnode.SetVariableNode(this); - var _OnInit_003 = new armory.logicnode.OnInitNode(this); - _OnInit_003.addOutputs([_SetVariable_016]); - _SetVariable_016.addInput(_OnInit_003, 0); - _SetVariable_016.addInput(_Vector_011, 0); - var _GetLocation_013 = new armory.logicnode.GetLocationNode(this); - _GetLocation_013.addInput(new armory.logicnode.ObjectNode(this, "plateforme_step1"), 0); - _GetLocation_013.addOutputs([_SetVariable_016]); - _SetVariable_016.addInput(_GetLocation_013, 0); - var _SetProperty_001 = new armory.logicnode.SetPropertyNode(this); - _SetProperty_001.addInput(_SetVariable_016, 0); - _SetProperty_001.addInput(new armory.logicnode.ObjectNode(this, ""), 0); - _SetProperty_001.addInput(new armory.logicnode.StringNode(this, "step"), 0); - var _Integer_005 = new armory.logicnode.IntegerNode(this); - _Integer_005.addInput(new armory.logicnode.IntegerNode(this, 1), 0); - _Integer_005.addOutputs([_SetProperty_001]); - _SetProperty_001.addInput(_Integer_005, 0); - _SetProperty_001.addOutputs([new armory.logicnode.NullNode(this)]); - _SetVariable_016.addOutputs([_SetProperty_001]); - _Vector_011.addOutputs([_SeparateXYZ_005, _SetVariable_016, _SetVariable_015]); - _SeparateXYZ_005.addInput(_Vector_011, 0); - _SeparateXYZ_005.addOutputs([_CallFunction_002]); - _SeparateXYZ_005.addOutputs([_CallFunction_003]); - _SeparateXYZ_005.addOutputs([_CallFunction_004]); - _CallFunction_002.addInput(_SeparateXYZ_005, 0); - var _SeparateXYZ_006 = new armory.logicnode.SeparateVectorNode(this); - var _GetLocation_007 = new armory.logicnode.GetLocationNode(this); - _GetLocation_007.addInput(new armory.logicnode.ObjectNode(this, ""), 0); - _GetLocation_007.addOutputs([_SeparateXYZ_006]); - _SeparateXYZ_006.addInput(_GetLocation_007, 0); - _SeparateXYZ_006.addOutputs([_CallFunction_002]); - _SeparateXYZ_006.addOutputs([_CallFunction_003]); - _SeparateXYZ_006.addOutputs([_CallFunction_004]); - _CallFunction_002.addInput(_SeparateXYZ_006, 0); - _CallFunction_002.addOutputs([_SetVariable_001]); - _CallFunction_002.addOutputs([_SetVariable_001]); - _SetVariable_001.addInput(_CallFunction_002, 0); - var _Float_002 = new armory.logicnode.FloatNode(this); - _Float_002.addInput(new armory.logicnode.FloatNode(this, 0.0), 0); - var _Vector_002 = new armory.logicnode.VectorNode(this); - _Vector_002.addInput(_Float_002, 0); - var _Float_003 = new armory.logicnode.FloatNode(this); - _Float_003.addInput(new armory.logicnode.FloatNode(this, 0.0), 0); - _Float_003.addOutputs([_SetVariable_002, _Vector_002]); - _Vector_002.addInput(_Float_003, 0); - var _Float_004 = new armory.logicnode.FloatNode(this); - _Float_004.addInput(new armory.logicnode.FloatNode(this, 0.0), 0); - _Float_004.addOutputs([_SetVariable_009, _Vector_002]); - _Vector_002.addInput(_Float_004, 0); - _Vector_002.addOutputs([_SetVariable_011]); - _Float_002.addOutputs([_SetVariable_001, _Vector_002]); - _SetVariable_001.addInput(_Float_002, 0); - _SetVariable_001.addInput(_CallFunction_002, 1); - _SetVariable_001.addOutputs([_CallFunction_003]); - _CallFunction_003.addInput(_SetVariable_001, 0); - _CallFunction_003.addInput(_SelfTrait_001, 0); - _CallFunction_003.addInput(new armory.logicnode.StringNode(this, "pas"), 0); - _CallFunction_003.addInput(_SeparateXYZ_005, 1); - _CallFunction_003.addInput(_SeparateXYZ_006, 1); - _CallFunction_003.addOutputs([_SetVariable_002]); - _CallFunction_003.addOutputs([_SetVariable_002]); - _SetVariable_002.addInput(_CallFunction_003, 0); - _SetVariable_002.addInput(_Float_003, 0); - _SetVariable_002.addInput(_CallFunction_003, 1); - _SetVariable_002.addOutputs([_CallFunction_004]); - _CallFunction_004.addInput(_SetVariable_002, 0); - _CallFunction_004.addInput(_SelfTrait_001, 0); - _CallFunction_004.addInput(new armory.logicnode.StringNode(this, "pas"), 0); - _CallFunction_004.addInput(_SeparateXYZ_005, 2); - _CallFunction_004.addInput(_SeparateXYZ_006, 2); - _CallFunction_004.addOutputs([_SetVariable_009]); - _CallFunction_004.addOutputs([_SetVariable_009]); - _SetVariable_009.addInput(_CallFunction_004, 0); - _SetVariable_009.addInput(_Float_004, 0); - _SetVariable_009.addInput(_CallFunction_004, 1); - _SetVariable_009.addOutputs([_SetVariable_011]); - _SetVariable_011.addInput(_SetVariable_009, 0); - var _Vector_010 = new armory.logicnode.VectorNode(this); - _Vector_010.addInput(new armory.logicnode.FloatNode(this, 1.0), 0); - _Vector_010.addInput(new armory.logicnode.FloatNode(this, 1.0), 0); - _Vector_010.addInput(new armory.logicnode.FloatNode(this, 1.0), 0); - var _SeparateXYZ_007 = new armory.logicnode.SeparateVectorNode(this); - _SeparateXYZ_007.addInput(_Vector_010, 0); - var _Compare_001 = new armory.logicnode.CompareNode(this); - _Compare_001.property0 = "Equal"; - _Compare_001.property1 = 9.999999747378752e-05; - _Compare_001.addInput(_SeparateXYZ_007, 0); - var _Float_005 = new armory.logicnode.FloatNode(this); - _Float_005.addInput(new armory.logicnode.FloatNode(this, 0.0), 0); - var _Compare_002 = new armory.logicnode.CompareNode(this); - _Compare_002.property0 = "Equal"; - _Compare_002.property1 = 9.999999747378752e-05; - _Compare_002.addInput(_SeparateXYZ_007, 1); - _Compare_002.addInput(_Float_005, 0); - var _Compare_004 = new armory.logicnode.CompareNode(this); - _Compare_004.property0 = "And"; - _Compare_004.property1 = 9.999999747378752e-05; - _Compare_004.addInput(_Compare_001, 0); - _Compare_004.addInput(_Compare_002, 0); - var _Compare_003 = new armory.logicnode.CompareNode(this); - _Compare_003.property0 = "Equal"; - _Compare_003.property1 = 9.999999747378752e-05; - _Compare_003.addInput(_SeparateXYZ_007, 2); - _Compare_003.addInput(_Float_005, 0); - _Compare_003.addOutputs([_Compare_004]); - _Compare_004.addInput(_Compare_003, 0); - _Compare_004.addOutputs([_IsTrue_006]); - _Compare_002.addOutputs([_Compare_004]); - _Float_005.addOutputs([_Compare_001, _Compare_002, _Compare_003]); - _Compare_001.addInput(_Float_005, 0); - _Compare_001.addOutputs([_Compare_004]); - _SeparateXYZ_007.addOutputs([_Compare_001]); - _SeparateXYZ_007.addOutputs([_Compare_002]); - _SeparateXYZ_007.addOutputs([_Compare_003]); - _Vector_010.addOutputs([_SetVariable_011, _TranslateObject_001, _SeparateXYZ_007, _TranslateObject_002]); - _SetVariable_011.addInput(_Vector_010, 0); - _SetVariable_011.addInput(_Vector_002, 0); - _SetVariable_011.addOutputs([_TranslateObject_001]); - _TranslateObject_001.addInput(_SetVariable_011, 0); - _TranslateObject_001.addInput(new armory.logicnode.ObjectNode(this, ""), 0); - _TranslateObject_001.addInput(_Vector_010, 0); - _TranslateObject_001.addOutputs([_Branch]); - _Branch.addInput(_TranslateObject_001, 0); - var _HasContact = new armory.logicnode.HasContactNode(this); - _HasContact.addInput(new armory.logicnode.ObjectNode(this, "Joueur"), 0); - _HasContact.addInput(new armory.logicnode.ObjectNode(this, "Platforme"), 0); - _HasContact.addOutputs([_Branch]); - _Branch.addInput(_HasContact, 0); - _Branch.addOutputs([_TranslateObject_002]); - _Branch.addOutputs([_Merge]); - _TranslateObject_002.addInput(_Branch, 0); - _TranslateObject_002.addInput(new armory.logicnode.ObjectNode(this, "Joueur"), 0); - _TranslateObject_002.addInput(_Vector_010, 0); - _TranslateObject_002.addOutputs([_Merge]); - _Merge.addInput(_TranslateObject_002, 0); - _Merge.addInput(_Branch, 1); - _Merge.addOutputs([_IsTrue_006]); - _IsTrue_006.addInput(_Merge, 0); - _IsTrue_006.addInput(_Compare_004, 0); - _IsTrue_006.addOutputs([_CallFunction_012]); - _CallFunction_012.addInput(_IsTrue_006, 0); - var _SelfTrait_003 = new armory.logicnode.SelfTraitNode(this); - _SelfTrait_003.addOutputs([_CallFunction_012]); - _CallFunction_012.addInput(_SelfTrait_003, 0); - _CallFunction_012.addInput(new armory.logicnode.StringNode(this, "nextstep"), 0); - _CallFunction_012.addOutputs([_SetVariable_015]); - _CallFunction_012.addOutputs([_SetVariable_015]); - _SetVariable_015.addInput(_CallFunction_012, 0); - _SetVariable_015.addInput(_Vector_011, 0); - _SetVariable_015.addInput(_CallFunction_012, 1); - _SetVariable_015.addOutputs([new armory.logicnode.NullNode(this)]); - var _FunctionOutput_003 = new armory.logicnode.FunctionOutputNode(this); - this.functionOutputNodes.set("_FunctionOutput_003", _FunctionOutput_003); - var _Merge_004 = new armory.logicnode.MergeNode(this); - var _SetVariable_010 = new armory.logicnode.SetVariableNode(this); - var _Gate_013 = new armory.logicnode.GateNode(this); - _Gate_013.property0 = "Greater"; - _Gate_013.property1 = 9.999999747378752e-05; - var _Function_003 = new armory.logicnode.FunctionNode(this); - this.functionNodes.set("_Function_003", _Function_003); - _Function_003.addOutputs([_Gate_013]); - var _Math_010 = new armory.logicnode.MathNode(this); - _Math_010.property0 = "Subtract"; - _Math_010.property1 = "false"; - _Math_010.addInput(_Function_003, 1); - _Math_010.addInput(_Function_003, 2); - var _Math_013 = new armory.logicnode.MathNode(this); - _Math_013.property0 = "Abs"; - _Math_013.property1 = "false"; - _Math_013.addInput(_Math_010, 0); - _Math_013.addInput(new armory.logicnode.FloatNode(this, 0.5), 0); - var _Gate_014 = new armory.logicnode.GateNode(this); - _Gate_014.property0 = "Greater"; - _Gate_014.property1 = 9.999999747378752e-05; - _Gate_014.addInput(_Gate_013, 1); - _Gate_014.addInput(_Math_013, 0); - var _Float_007 = new armory.logicnode.FloatNode(this); - _Float_007.addInput(new armory.logicnode.FloatNode(this, 0.019999999552965164), 0); - var _Math_015 = new armory.logicnode.MathNode(this); - _Math_015.property0 = "Multiply"; - _Math_015.property1 = "false"; - _Math_015.addInput(_Float_007, 0); - _Math_015.addInput(new armory.logicnode.FloatNode(this, -1.0), 0); - var _SetVariable_012 = new armory.logicnode.SetVariableNode(this); - _SetVariable_012.addInput(_Gate_014, 0); - var _Float_006 = new armory.logicnode.FloatNode(this); - _Float_006.addInput(new armory.logicnode.FloatNode(this, 0.0), 0); - var _SetVariable_013 = new armory.logicnode.SetVariableNode(this); - _SetVariable_013.addInput(_Gate_014, 1); - _SetVariable_013.addInput(_Float_006, 0); - var _Float_008 = new armory.logicnode.FloatNode(this); - _Float_008.addInput(new armory.logicnode.FloatNode(this, 0.0), 0); - _Float_008.addOutputs([_SetVariable_013]); - _SetVariable_013.addInput(_Float_008, 0); - _SetVariable_013.addOutputs([_Merge_004]); - _Float_006.addOutputs([_SetVariable_010, _SetVariable_012, _SetVariable_013, _FunctionOutput_003]); - _SetVariable_012.addInput(_Float_006, 0); - _SetVariable_012.addInput(_Math_015, 0); - _SetVariable_012.addOutputs([_Merge_004]); - _Math_015.addOutputs([_SetVariable_012]); - _Float_007.addOutputs([_Gate_013, _Gate_014, _SetVariable_010, _Math_015]); - _Gate_014.addInput(_Float_007, 0); - _Gate_014.addOutputs([_SetVariable_012]); - _Gate_014.addOutputs([_SetVariable_013]); - _Math_013.addOutputs([_Gate_014]); - _Math_010.addOutputs([_Gate_013, _Math_013]); - _Function_003.addOutputs([_Math_010]); - _Function_003.addOutputs([_Math_010]); - _Gate_013.addInput(_Function_003, 0); - _Gate_013.addInput(_Math_010, 0); - _Gate_013.addInput(_Float_007, 0); - _Gate_013.addOutputs([_SetVariable_010]); - _Gate_013.addOutputs([_Gate_014]); - _SetVariable_010.addInput(_Gate_013, 0); - _SetVariable_010.addInput(_Float_006, 0); - _SetVariable_010.addInput(_Float_007, 0); - _SetVariable_010.addOutputs([_Merge_004]); - _Merge_004.addInput(_SetVariable_010, 0); - _Merge_004.addInput(_SetVariable_012, 0); - _Merge_004.addInput(_SetVariable_013, 0); - _Merge_004.addOutputs([_FunctionOutput_003]); - _FunctionOutput_003.addInput(_Merge_004, 0); - _FunctionOutput_003.addInput(_Float_006, 0); - var _SetProperty = new armory.logicnode.SetPropertyNode(this); - var _SetLocation_002 = new armory.logicnode.SetLocationNode(this); - var _OnInit_001 = new armory.logicnode.OnInitNode(this); - _OnInit_001.addOutputs([_SetLocation_002]); - _SetLocation_002.addInput(_OnInit_001, 0); - _SetLocation_002.addInput(new armory.logicnode.ObjectNode(this, "Plateforme_box"), 0); - var _GetLocation_001 = new armory.logicnode.GetLocationNode(this); - _GetLocation_001.addInput(new armory.logicnode.ObjectNode(this, "plateforme_step4"), 0); - _GetLocation_001.addOutputs([_SetLocation_002]); - _SetLocation_002.addInput(_GetLocation_001, 0); - _SetLocation_002.addOutputs([_SetProperty]); - _SetProperty.addInput(_SetLocation_002, 0); - _SetProperty.addInput(new armory.logicnode.ObjectNode(this, ""), 0); - _SetProperty.addInput(new armory.logicnode.StringNode(this, "step"), 0); - var _Integer = new armory.logicnode.IntegerNode(this); - _Integer.addInput(new armory.logicnode.IntegerNode(this, 4), 0); - _Integer.addOutputs([_SetProperty]); - _SetProperty.addInput(_Integer, 0); - _SetProperty.addOutputs([new armory.logicnode.NullNode(this)]); - } - - public function nextstep() { - var functionNode = this.functionNodes["_Function_002"]; - functionNode.args = []; - functionNode.run(0); - return this.functionOutputNodes["_FunctionOutput_004"].result; - } - - - public function pas(arg0:Dynamic, arg1:Dynamic) { - var functionNode = this.functionNodes["_Function_003"]; - functionNode.args = []; - functionNode.args.push(arg0); - functionNode.args.push(arg1); - functionNode.run(0); - return this.functionOutputNodes["_FunctionOutput_003"].result; - } - -} \ No newline at end of file diff --git a/armory3d/Sources/arm/node/Scatter.hx b/armory3d/Sources/arm/node/Scatter.hx deleted file mode 100644 index fd2f9f5..0000000 --- a/armory3d/Sources/arm/node/Scatter.hx +++ /dev/null @@ -1,640 +0,0 @@ -package arm.node; - -@:keep class Scatter extends armory.logicnode.LogicTree { - - var functionNodes:Map; - - var functionOutputNodes:Map; - - public function new() { - super(); - name = "Scatter"; - this.functionNodes = new Map(); - this.functionOutputNodes = new Map(); - notifyOnAdd(add); - } - - override public function add() { - var _FunctionOutput_006 = new armory.logicnode.FunctionOutputNode(this); - this.functionOutputNodes.set("_FunctionOutput_006", _FunctionOutput_006); - var _Loop = new armory.logicnode.LoopNode(this); - var _SetProperty = new armory.logicnode.SetPropertyNode(this); - var _Function_006 = new armory.logicnode.FunctionNode(this); - this.functionNodes.set("_Function_006", _Function_006); - _Function_006.addOutputs([_SetProperty]); - var _SeparateXYZ_004 = new armory.logicnode.SeparateVectorNode(this); - _SeparateXYZ_004.addInput(_Function_006, 1); - var _Math_010 = new armory.logicnode.MathNode(this); - _Math_010.property0 = "Add"; - _Math_010.property1 = "false"; - _Math_010.addInput(_SeparateXYZ_004, 0); - var _Math_015 = new armory.logicnode.MathNode(this); - _Math_015.property0 = "Multiply"; - _Math_015.property1 = "false"; - _Math_015.addInput(_Function_006, 3); - var _Math_009 = new armory.logicnode.MathNode(this); - _Math_009.property0 = "Cosine"; - _Math_009.property1 = "false"; - var _DegtoRad_001 = new armory.logicnode.DegToRadNode(this); - var _Math_013 = new armory.logicnode.MathNode(this); - _Math_013.property0 = "Multiply"; - _Math_013.property1 = "false"; - _Math_013.addInput(_Loop, 1); - _Math_013.addInput(new armory.logicnode.FloatNode(this, 45.0), 0); - _Math_013.addOutputs([_DegtoRad_001]); - _DegtoRad_001.addInput(_Math_013, 0); - var _Math_011 = new armory.logicnode.MathNode(this); - _Math_011.property0 = "Sine"; - _Math_011.property1 = "false"; - _Math_011.addInput(_DegtoRad_001, 0); - _Math_011.addInput(new armory.logicnode.FloatNode(this, 0.5), 0); - var _Math_014 = new armory.logicnode.MathNode(this); - _Math_014.property0 = "Multiply"; - _Math_014.property1 = "false"; - _Math_014.addInput(_Function_006, 3); - _Math_014.addInput(_Math_011, 0); - var _Math_012 = new armory.logicnode.MathNode(this); - _Math_012.property0 = "Add"; - _Math_012.property1 = "false"; - _Math_012.addInput(_SeparateXYZ_004, 1); - _Math_012.addInput(_Math_014, 0); - var _Vector_011 = new armory.logicnode.VectorNode(this); - _Vector_011.addInput(_Math_010, 0); - _Vector_011.addInput(_Math_012, 0); - var _Math_023 = new armory.logicnode.MathNode(this); - _Math_023.property0 = "Add"; - _Math_023.property1 = "false"; - _Math_023.addInput(_Function_006, 2); - _Math_023.addInput(new armory.logicnode.FloatNode(this, 0.10000000149011612), 0); - _Math_023.addOutputs([_Vector_011]); - _Vector_011.addInput(_Math_023, 0); - var _CastPhysicsRay_004 = new armory.logicnode.CastPhysicsRayNode(this); - _CastPhysicsRay_004.addInput(_Vector_011, 0); - var _Vector_016 = new armory.logicnode.VectorNode(this); - _Vector_016.addInput(_Math_010, 0); - _Vector_016.addInput(_Math_012, 0); - var _Math_024 = new armory.logicnode.MathNode(this); - _Math_024.property0 = "Subtract"; - _Math_024.property1 = "false"; - _Math_024.addInput(_Function_006, 2); - _Math_024.addInput(new armory.logicnode.FloatNode(this, 0.10000000149011612), 0); - _Math_024.addOutputs([_Vector_016]); - _Vector_016.addInput(_Math_024, 0); - _Vector_016.addOutputs([_CastPhysicsRay_004]); - _CastPhysicsRay_004.addInput(_Vector_016, 0); - var _Gate_005 = new armory.logicnode.GateNode(this); - _Gate_005.property0 = "Equal"; - _Gate_005.property1 = 9.999999747378752e-05; - _Gate_005.addInput(_Loop, 0); - var _Object_004 = new armory.logicnode.ObjectNode(this); - _Object_004.addInput(new armory.logicnode.ObjectNode(this, "Terrain"), 0); - _Object_004.addOutputs([_Gate_005]); - _Gate_005.addInput(_Object_004, 0); - _Gate_005.addInput(_CastPhysicsRay_004, 0); - var _SetProperty_001 = new armory.logicnode.SetPropertyNode(this); - _SetProperty_001.addInput(_Gate_005, 0); - _SetProperty_001.addInput(new armory.logicnode.ObjectNode(this, ""), 0); - _SetProperty_001.addInput(new armory.logicnode.StringNode(this, "cast_ok"), 0); - var _Boolean_005 = new armory.logicnode.BooleanNode(this); - _Boolean_005.addInput(new armory.logicnode.BooleanNode(this, true), 0); - _Boolean_005.addOutputs([_SetProperty_001]); - _SetProperty_001.addInput(_Boolean_005, 0); - _SetProperty_001.addOutputs([new armory.logicnode.NullNode(this)]); - _Gate_005.addOutputs([_SetProperty_001]); - var _SetProperty_002 = new armory.logicnode.SetPropertyNode(this); - _SetProperty_002.addInput(_Gate_005, 1); - _SetProperty_002.addInput(new armory.logicnode.ObjectNode(this, ""), 0); - _SetProperty_002.addInput(new armory.logicnode.StringNode(this, "cast_ok"), 0); - var _Boolean_006 = new armory.logicnode.BooleanNode(this); - _Boolean_006.addInput(new armory.logicnode.BooleanNode(this, false), 0); - _Boolean_006.addOutputs([_SetProperty_002]); - _SetProperty_002.addInput(_Boolean_006, 0); - var _LoopBreak = new armory.logicnode.LoopBreakNode(this); - _LoopBreak.addInput(_SetProperty_002, 0); - _SetProperty_002.addOutputs([_LoopBreak]); - _Gate_005.addOutputs([_SetProperty_002]); - _CastPhysicsRay_004.addOutputs([_Gate_005]); - _CastPhysicsRay_004.addOutputs([new armory.logicnode.VectorNode(this, 0.0, 0.0, 0.0)]); - _CastPhysicsRay_004.addOutputs([new armory.logicnode.VectorNode(this, 0.0, 0.0, 0.0)]); - _Vector_011.addOutputs([_CastPhysicsRay_004]); - _Math_012.addOutputs([_Vector_011, _Vector_016]); - _Math_014.addOutputs([_Math_012]); - _Math_011.addOutputs([_Math_014]); - _DegtoRad_001.addOutputs([_Math_009, _Math_011]); - _Math_009.addInput(_DegtoRad_001, 0); - _Math_009.addInput(new armory.logicnode.FloatNode(this, 0.5), 0); - _Math_009.addOutputs([_Math_015]); - _Math_015.addInput(_Math_009, 0); - _Math_015.addOutputs([_Math_010]); - _Math_010.addInput(_Math_015, 0); - _Math_010.addOutputs([_Vector_011, _Vector_016]); - _SeparateXYZ_004.addOutputs([_Math_010]); - _SeparateXYZ_004.addOutputs([_Math_012]); - _SeparateXYZ_004.addOutputs([new armory.logicnode.FloatNode(this, 0.0)]); - _Function_006.addOutputs([_SeparateXYZ_004]); - _Function_006.addOutputs([_Math_023, _Math_024]); - _Function_006.addOutputs([_Math_015, _Math_014]); - _SetProperty.addInput(_Function_006, 0); - _SetProperty.addInput(new armory.logicnode.ObjectNode(this, ""), 0); - _SetProperty.addInput(new armory.logicnode.StringNode(this, "cast_ok"), 0); - var _Boolean_004 = new armory.logicnode.BooleanNode(this); - _Boolean_004.addInput(new armory.logicnode.BooleanNode(this, false), 0); - _Boolean_004.addOutputs([_SetProperty]); - _SetProperty.addInput(_Boolean_004, 0); - _SetProperty.addOutputs([_Loop]); - _Loop.addInput(_SetProperty, 0); - _Loop.addInput(new armory.logicnode.IntegerNode(this, 0), 0); - _Loop.addInput(new armory.logicnode.IntegerNode(this, 8), 0); - _Loop.addOutputs([_Gate_005]); - _Loop.addOutputs([_Math_013]); - _Loop.addOutputs([_FunctionOutput_006]); - _FunctionOutput_006.addInput(_Loop, 2); - var _GetProperty = new armory.logicnode.GetPropertyNode(this); - _GetProperty.addInput(new armory.logicnode.ObjectNode(this, ""), 0); - _GetProperty.addInput(new armory.logicnode.StringNode(this, "cast_ok"), 0); - _GetProperty.addOutputs([_FunctionOutput_006]); - _FunctionOutput_006.addInput(_GetProperty, 0); - var _Float_006 = new armory.logicnode.FloatNode(this); - _Float_006.addInput(new armory.logicnode.FloatNode(this, 0.7649999856948853), 0); - _Float_006.addOutputs([new armory.logicnode.FloatNode(this, 0.0)]); - var _FunctionOutput_001 = new armory.logicnode.FunctionOutputNode(this); - this.functionOutputNodes.set("_FunctionOutput_001", _FunctionOutput_001); - var _SetVariable_001 = new armory.logicnode.SetVariableNode(this); - var _While = new armory.logicnode.WhileNode(this); - var _Function_001 = new armory.logicnode.FunctionNode(this); - this.functionNodes.set("_Function_001", _Function_001); - _Function_001.addOutputs([_While]); - var _SpawnObject = new armory.logicnode.SpawnObjectNode(this); - var _Merge = new armory.logicnode.MergeNode(this); - var _Gate_002 = new armory.logicnode.GateNode(this); - _Gate_002.property0 = "Equal"; - _Gate_002.property1 = 9.999999747378752e-05; - var _Gate_001 = new armory.logicnode.GateNode(this); - _Gate_001.property0 = "Equal"; - _Gate_001.property1 = 9.999999747378752e-05; - var _CallFunction = new armory.logicnode.CallFunctionNode(this); - _CallFunction.addInput(_While, 0); - var _SelfTrait = new armory.logicnode.SelfTraitNode(this); - _SelfTrait.addOutputs([_CallFunction]); - _CallFunction.addInput(_SelfTrait, 0); - _CallFunction.addInput(new armory.logicnode.StringNode(this, "Ray_vec"), 0); - _CallFunction.addInput(new armory.logicnode.NullNode(this), 0); - _CallFunction.addInput(new armory.logicnode.NullNode(this), 0); - _CallFunction.addOutputs([_Gate_001]); - var _VectorMath = new armory.logicnode.VectorMathNode(this); - _VectorMath.property0 = "Add"; - _VectorMath.addInput(_CallFunction, 1); - var _Vector_005 = new armory.logicnode.VectorNode(this); - _Vector_005.addInput(new armory.logicnode.FloatNode(this, 0.0), 0); - _Vector_005.addInput(new armory.logicnode.FloatNode(this, 0.0), 0); - _Vector_005.addInput(_Function_001, 5); - _Vector_005.addOutputs([_VectorMath]); - _VectorMath.addInput(_Vector_005, 0); - var _CastPhysicsRay = new armory.logicnode.CastPhysicsRayNode(this); - _CastPhysicsRay.addInput(_VectorMath, 0); - var _VectorMath_001 = new armory.logicnode.VectorMathNode(this); - _VectorMath_001.property0 = "Subtract"; - _VectorMath_001.addInput(_VectorMath, 0); - var _Vector_006 = new armory.logicnode.VectorNode(this); - _Vector_006.addInput(new armory.logicnode.FloatNode(this, 0.0), 0); - _Vector_006.addInput(new armory.logicnode.FloatNode(this, 0.0), 0); - var _Math_001 = new armory.logicnode.MathNode(this); - _Math_001.property0 = "Subtract"; - _Math_001.property1 = "false"; - _Math_001.addInput(_Function_001, 5); - _Math_001.addInput(_Function_001, 6); - _Math_001.addOutputs([_Vector_006]); - _Vector_006.addInput(_Math_001, 0); - _Vector_006.addOutputs([_VectorMath_001]); - _VectorMath_001.addInput(_Vector_006, 0); - _VectorMath_001.addOutputs([_CastPhysicsRay]); - _VectorMath_001.addOutputs([new armory.logicnode.FloatNode(this, 0.0)]); - _CastPhysicsRay.addInput(_VectorMath_001, 0); - _CastPhysicsRay.addOutputs([_Gate_001]); - var _SetLocation = new armory.logicnode.SetLocationNode(this); - _SetLocation.addInput(_SpawnObject, 0); - _SetLocation.addInput(_SpawnObject, 1); - _SetLocation.addInput(_CastPhysicsRay, 1); - var _SetRotation = new armory.logicnode.SetRotationNode(this); - _SetRotation.addInput(_SetLocation, 0); - _SetRotation.addInput(_SpawnObject, 1); - var _Vector_007 = new armory.logicnode.VectorNode(this); - _Vector_007.addInput(new armory.logicnode.FloatNode(this, 0.0), 0); - _Vector_007.addInput(new armory.logicnode.FloatNode(this, 0.0), 0); - var _Random_Integer_ = new armory.logicnode.RandomIntegerNode(this); - _Random_Integer_.addInput(new armory.logicnode.IntegerNode(this, 0), 0); - _Random_Integer_.addInput(new armory.logicnode.IntegerNode(this, 180), 0); - _Random_Integer_.addOutputs([_Vector_007]); - _Vector_007.addInput(_Random_Integer_, 0); - _Vector_007.addOutputs([_SetRotation]); - _SetRotation.addInput(_Vector_007, 0); - var _SetVariable = new armory.logicnode.SetVariableNode(this); - _SetVariable.addInput(_SetRotation, 0); - var _Integer_002 = new armory.logicnode.IntegerNode(this); - _Integer_002.addInput(new armory.logicnode.IntegerNode(this, 0), 0); - var _Compare = new armory.logicnode.CompareNode(this); - _Compare.property0 = "Less"; - _Compare.property1 = 9.999999747378752e-05; - _Compare.addInput(_Integer_002, 0); - _Compare.addInput(_Function_001, 2); - _Compare.addOutputs([_While]); - _Integer_002.addOutputs([_Compare, _Integer_002, _SetVariable_001]); - _SetVariable.addInput(_Integer_002, 0); - var _Math = new armory.logicnode.MathNode(this); - _Math.property0 = "Add"; - _Math.property1 = "false"; - _Math.addInput(_Integer_002, 0); - _Math.addInput(new armory.logicnode.FloatNode(this, 1.0), 0); - _Math.addOutputs([_SetVariable]); - _SetVariable.addInput(_Math, 0); - _SetVariable.addOutputs([new armory.logicnode.NullNode(this)]); - _SetRotation.addOutputs([_SetVariable]); - _SetLocation.addOutputs([_SetRotation]); - var _SeparateXYZ_002 = new armory.logicnode.SeparateVectorNode(this); - _SeparateXYZ_002.addInput(_CastPhysicsRay, 1); - _SeparateXYZ_002.addOutputs([new armory.logicnode.FloatNode(this, 0.0)]); - _SeparateXYZ_002.addOutputs([new armory.logicnode.FloatNode(this, 0.0)]); - var _CallFunction_002 = new armory.logicnode.CallFunctionNode(this); - _CallFunction_002.addInput(_Gate_002, 1); - var _SelfTrait_001 = new armory.logicnode.SelfTraitNode(this); - _SelfTrait_001.addOutputs([_CallFunction_002]); - _CallFunction_002.addInput(_SelfTrait_001, 0); - _CallFunction_002.addInput(new armory.logicnode.StringNode(this, "Cast_ray_cercle"), 0); - _CallFunction_002.addInput(_VectorMath, 0); - _CallFunction_002.addInput(_SeparateXYZ_002, 2); - _CallFunction_002.addInput(_Function_001, 3); - var _IsTrue_001 = new armory.logicnode.IsTrueNode(this); - _IsTrue_001.addInput(_CallFunction_002, 0); - _IsTrue_001.addInput(_CallFunction_002, 1); - _IsTrue_001.addOutputs([_Merge]); - _CallFunction_002.addOutputs([_IsTrue_001]); - _CallFunction_002.addOutputs([_IsTrue_001]); - _SeparateXYZ_002.addOutputs([_CallFunction_002]); - _CastPhysicsRay.addOutputs([_SetLocation, _SeparateXYZ_002]); - _CastPhysicsRay.addOutputs([new armory.logicnode.VectorNode(this, 0.0, 0.0, 0.0)]); - _VectorMath.addOutputs([_CastPhysicsRay, _VectorMath_001, _CallFunction_002]); - _VectorMath.addOutputs([new armory.logicnode.FloatNode(this, 0.0)]); - _CallFunction.addOutputs([_VectorMath]); - _Gate_001.addInput(_CallFunction, 0); - var _Object = new armory.logicnode.ObjectNode(this); - _Object.addInput(new armory.logicnode.ObjectNode(this, "Terrain"), 0); - _Object.addOutputs([_Gate_001]); - _Gate_001.addInput(_Object, 0); - _Gate_001.addInput(_CastPhysicsRay, 0); - _Gate_001.addOutputs([_Gate_002]); - _Gate_001.addOutputs([new armory.logicnode.NullNode(this)]); - _Gate_002.addInput(_Gate_001, 0); - _Gate_002.addInput(_Function_001, 3); - var _Float_004 = new armory.logicnode.FloatNode(this); - _Float_004.addInput(new armory.logicnode.FloatNode(this, 0.0), 0); - _Float_004.addOutputs([_Gate_002]); - _Gate_002.addInput(_Float_004, 0); - _Gate_002.addOutputs([_Merge]); - _Gate_002.addOutputs([_CallFunction_002]); - _Merge.addInput(_Gate_002, 0); - _Merge.addInput(_IsTrue_001, 0); - _Merge.addOutputs([_SpawnObject]); - _SpawnObject.addInput(_Merge, 0); - _SpawnObject.addInput(_Function_001, 1); - _SpawnObject.addInput(new armory.logicnode.NullNode(this), 0); - _SpawnObject.addInput(new armory.logicnode.BooleanNode(this, false), 0); - _SpawnObject.addOutputs([_SetLocation]); - _SpawnObject.addOutputs([_SetLocation, _SetRotation]); - _Function_001.addOutputs([_SpawnObject]); - _Function_001.addOutputs([_Compare]); - _Function_001.addOutputs([_CallFunction_002, _Gate_002]); - _Function_001.addOutputs([new armory.logicnode.NullNode(this)]); - _Function_001.addOutputs([_Vector_005, _Math_001]); - _Function_001.addOutputs([_Math_001]); - _While.addInput(_Function_001, 0); - _While.addInput(_Compare, 0); - _While.addOutputs([_CallFunction]); - _While.addOutputs([_SetVariable_001]); - _SetVariable_001.addInput(_While, 1); - _SetVariable_001.addInput(_Integer_002, 0); - var _Integer_003 = new armory.logicnode.IntegerNode(this); - _Integer_003.addInput(new armory.logicnode.IntegerNode(this, 0), 0); - _Integer_003.addOutputs([_SetVariable_001]); - _SetVariable_001.addInput(_Integer_003, 0); - _SetVariable_001.addOutputs([_FunctionOutput_001]); - _FunctionOutput_001.addInput(_SetVariable_001, 0); - _FunctionOutput_001.addInput(new armory.logicnode.NullNode(this), 0); - var _FunctionOutput_002 = new armory.logicnode.FunctionOutputNode(this); - this.functionOutputNodes.set("_FunctionOutput_002", _FunctionOutput_002); - var _CallFunction_013 = new armory.logicnode.CallFunctionNode(this); - var _ArrayLoop = new armory.logicnode.ArrayLoopNode(this); - var _Function_002 = new armory.logicnode.FunctionNode(this); - this.functionNodes.set("_Function_002", _Function_002); - _Function_002.addOutputs([_ArrayLoop]); - _Function_002.addOutputs([_ArrayLoop]); - var _ArrayGet = new armory.logicnode.ArrayGetNode(this); - _ArrayGet.addInput(_Function_002, 2); - var _Math_003 = new armory.logicnode.MathNode(this); - _Math_003.property0 = "Add"; - _Math_003.property1 = "false"; - var _Integer_004 = new armory.logicnode.IntegerNode(this); - _Integer_004.addInput(new armory.logicnode.IntegerNode(this, -2), 0); - var _SetVariable_002 = new armory.logicnode.SetVariableNode(this); - _SetVariable_002.addInput(_ArrayLoop, 0); - _SetVariable_002.addInput(_Integer_004, 0); - _SetVariable_002.addInput(_Math_003, 0); - _SetVariable_002.addOutputs([new armory.logicnode.NullNode(this)]); - var _SetVariable_003 = new armory.logicnode.SetVariableNode(this); - _SetVariable_003.addInput(_ArrayLoop, 2); - _SetVariable_003.addInput(_Integer_004, 0); - var _Integer_005 = new armory.logicnode.IntegerNode(this); - _Integer_005.addInput(new armory.logicnode.IntegerNode(this, -2), 0); - _Integer_005.addOutputs([_SetVariable_003]); - _SetVariable_003.addInput(_Integer_005, 0); - _SetVariable_003.addOutputs([new armory.logicnode.NullNode(this)]); - _Integer_004.addOutputs([_Math_003, _SetVariable_002, _SetVariable_003]); - _Math_003.addInput(_Integer_004, 0); - _Math_003.addInput(new armory.logicnode.FloatNode(this, 1.0), 0); - var _ArrayGet_001 = new armory.logicnode.ArrayGetNode(this); - _ArrayGet_001.addInput(_Function_002, 3); - _ArrayGet_001.addInput(_Math_003, 0); - _ArrayGet_001.addOutputs([_CallFunction_013]); - _Math_003.addOutputs([_SetVariable_002, _ArrayGet, _ArrayGet_001]); - _ArrayGet.addInput(_Math_003, 0); - var _Math_002 = new armory.logicnode.MathNode(this); - _Math_002.property0 = "Multiply"; - _Math_002.property1 = "false"; - _Math_002.addInput(_ArrayGet, 0); - _Math_002.addInput(_Function_002, 4); - _Math_002.addOutputs([_CallFunction_013]); - _ArrayGet.addOutputs([_Math_002]); - _Function_002.addOutputs([_ArrayGet]); - _Function_002.addOutputs([_ArrayGet_001]); - _Function_002.addOutputs([_Math_002]); - _Function_002.addOutputs([_CallFunction_013]); - _Function_002.addOutputs([_CallFunction_013]); - _ArrayLoop.addInput(_Function_002, 0); - _ArrayLoop.addInput(_Function_002, 1); - _ArrayLoop.addOutputs([_CallFunction_013, _SetVariable_002]); - _ArrayLoop.addOutputs([_CallFunction_013]); - _ArrayLoop.addOutputs([_SetVariable_003]); - _CallFunction_013.addInput(_ArrayLoop, 0); - var _SelfTrait_004 = new armory.logicnode.SelfTraitNode(this); - _SelfTrait_004.addOutputs([_CallFunction_013]); - _CallFunction_013.addInput(_SelfTrait_004, 0); - _CallFunction_013.addInput(new armory.logicnode.StringNode(this, "Ajout_elements"), 0); - _CallFunction_013.addInput(_ArrayLoop, 1); - _CallFunction_013.addInput(_Math_002, 0); - _CallFunction_013.addInput(_ArrayGet_001, 0); - _CallFunction_013.addInput(new armory.logicnode.NullNode(this), 0); - _CallFunction_013.addInput(_Function_002, 5); - _CallFunction_013.addInput(_Function_002, 6); - _CallFunction_013.addOutputs([_FunctionOutput_002]); - _CallFunction_013.addOutputs([new armory.logicnode.NullNode(this)]); - _FunctionOutput_002.addInput(_CallFunction_013, 0); - _FunctionOutput_002.addInput(new armory.logicnode.NullNode(this), 0); - var _Float_003 = new armory.logicnode.FloatNode(this); - _Float_003.addInput(new armory.logicnode.FloatNode(this, 30.0), 0); - _Float_003.addOutputs([new armory.logicnode.FloatNode(this, 0.0)]); - var _FunctionOutput = new armory.logicnode.FunctionOutputNode(this); - this.functionOutputNodes.set("_FunctionOutput", _FunctionOutput); - var _Function = new armory.logicnode.FunctionNode(this); - this.functionNodes.set("_Function", _Function); - _Function.addOutputs([_FunctionOutput]); - _Function.addOutputs([new armory.logicnode.NullNode(this)]); - _Function.addOutputs([new armory.logicnode.NullNode(this)]); - _FunctionOutput.addInput(_Function, 0); - var _Vector_002 = new armory.logicnode.VectorNode(this); - var _Random_Float_ = new armory.logicnode.RandomFloatNode(this); - var _SeparateXYZ_001 = new armory.logicnode.SeparateVectorNode(this); - var _Vector_001 = new armory.logicnode.VectorNode(this); - _Vector_001.addInput(new armory.logicnode.FloatNode(this, -15.0), 0); - _Vector_001.addInput(new armory.logicnode.FloatNode(this, -10.0), 0); - _Vector_001.addInput(new armory.logicnode.FloatNode(this, -7.0), 0); - var _VectorMath_002 = new armory.logicnode.VectorMathNode(this); - _VectorMath_002.property0 = "Add"; - _VectorMath_002.addInput(_Vector_001, 0); - var _Vector_004 = new armory.logicnode.VectorNode(this); - _Vector_004.addInput(new armory.logicnode.FloatNode(this, 19.5), 0); - _Vector_004.addInput(new armory.logicnode.FloatNode(this, 150.0), 0); - _Vector_004.addInput(new armory.logicnode.FloatNode(this, 44.0), 0); - _Vector_004.addOutputs([_VectorMath_002]); - _VectorMath_002.addInput(_Vector_004, 0); - var _SeparateXYZ = new armory.logicnode.SeparateVectorNode(this); - _SeparateXYZ.addInput(_VectorMath_002, 0); - _SeparateXYZ.addOutputs([_Random_Float_]); - var _Random_Float__001 = new armory.logicnode.RandomFloatNode(this); - _Random_Float__001.addInput(_SeparateXYZ_001, 1); - _Random_Float__001.addInput(_SeparateXYZ, 1); - _Random_Float__001.addOutputs([_Vector_002]); - _SeparateXYZ.addOutputs([_Random_Float__001]); - _SeparateXYZ.addOutputs([new armory.logicnode.FloatNode(this, 0.0)]); - _VectorMath_002.addOutputs([_SeparateXYZ]); - _VectorMath_002.addOutputs([new armory.logicnode.FloatNode(this, 0.0)]); - _Vector_001.addOutputs([_SeparateXYZ_001, _VectorMath_002]); - _SeparateXYZ_001.addInput(_Vector_001, 0); - _SeparateXYZ_001.addOutputs([_Random_Float_]); - _SeparateXYZ_001.addOutputs([_Random_Float__001]); - _SeparateXYZ_001.addOutputs([new armory.logicnode.FloatNode(this, 0.0)]); - _Random_Float_.addInput(_SeparateXYZ_001, 0); - _Random_Float_.addInput(_SeparateXYZ, 0); - _Random_Float_.addOutputs([_Vector_002]); - _Vector_002.addInput(_Random_Float_, 0); - _Vector_002.addInput(_Random_Float__001, 0); - _Vector_002.addInput(new armory.logicnode.FloatNode(this, 0.0), 0); - _Vector_002.addOutputs([_FunctionOutput]); - _FunctionOutput.addInput(_Vector_002, 0); - var _Vector = new armory.logicnode.VectorNode(this); - _Vector.addInput(new armory.logicnode.FloatNode(this, -12.0), 0); - _Vector.addInput(new armory.logicnode.FloatNode(this, -10.0), 0); - _Vector.addInput(new armory.logicnode.FloatNode(this, 0.0), 0); - _Vector.addOutputs([new armory.logicnode.VectorNode(this, 0.0, 0.0, 0.0)]); - var _Vector_013 = new armory.logicnode.VectorNode(this); - _Vector_013.addInput(new armory.logicnode.FloatNode(this, 1.0), 0); - _Vector_013.addInput(new armory.logicnode.FloatNode(this, 140.0), 0); - _Vector_013.addInput(new armory.logicnode.FloatNode(this, 0.0), 0); - _Vector_013.addOutputs([new armory.logicnode.VectorNode(this, 0.0, 0.0, 0.0)]); - var _Vector_012 = new armory.logicnode.VectorNode(this); - _Vector_012.addInput(new armory.logicnode.FloatNode(this, -7.0), 0); - _Vector_012.addInput(new armory.logicnode.FloatNode(this, 67.0), 0); - _Vector_012.addInput(new armory.logicnode.FloatNode(this, 0.0), 0); - _Vector_012.addOutputs([new armory.logicnode.VectorNode(this, 0.0, 0.0, 0.0)]); - var _Vector_015 = new armory.logicnode.VectorNode(this); - _Vector_015.addInput(new armory.logicnode.FloatNode(this, -14.799999237060547), 0); - _Vector_015.addInput(new armory.logicnode.FloatNode(this, 70.0), 0); - _Vector_015.addInput(new armory.logicnode.FloatNode(this, 0.0), 0); - _Vector_015.addOutputs([new armory.logicnode.VectorNode(this, 0.0, 0.0, 0.0)]); - var _Vector_014 = new armory.logicnode.VectorNode(this); - _Vector_014.addInput(new armory.logicnode.FloatNode(this, 5.0), 0); - _Vector_014.addInput(new armory.logicnode.FloatNode(this, 141.0), 0); - _Vector_014.addInput(new armory.logicnode.FloatNode(this, 0.0), 0); - _Vector_014.addOutputs([new armory.logicnode.VectorNode(this, 0.0, 0.0, 0.0)]); - var _Vector_003 = new armory.logicnode.VectorNode(this); - _Vector_003.addInput(new armory.logicnode.FloatNode(this, 4.5), 0); - _Vector_003.addInput(new armory.logicnode.FloatNode(this, 135.0), 0); - _Vector_003.addInput(new armory.logicnode.FloatNode(this, 0.0), 0); - _Vector_003.addOutputs([new armory.logicnode.VectorNode(this, 0.0, 0.0, 0.0)]); - var _CallFunction_016 = new armory.logicnode.CallFunctionNode(this); - var _CallFunction_015 = new armory.logicnode.CallFunctionNode(this); - var _CallFunction_014 = new armory.logicnode.CallFunctionNode(this); - var _OnInit_001 = new armory.logicnode.OnInitNode(this); - _OnInit_001.addOutputs([_CallFunction_014]); - _CallFunction_014.addInput(_OnInit_001, 0); - var _SelfTrait_005 = new armory.logicnode.SelfTraitNode(this); - _SelfTrait_005.addOutputs([_CallFunction_014, _CallFunction_015, _CallFunction_016]); - _CallFunction_014.addInput(_SelfTrait_005, 0); - _CallFunction_014.addInput(new armory.logicnode.StringNode(this, "Ajout_objet"), 0); - var _Array_Object_ = new armory.logicnode.ArrayObjectNode(this); - _Array_Object_.addInput(new armory.logicnode.ObjectNode(this, "Champignon_ brun1"), 0); - _Array_Object_.addInput(new armory.logicnode.ObjectNode(this, "Champignon_ brun2"), 0); - _Array_Object_.addInput(new armory.logicnode.ObjectNode(this, "Champignon_ rouge1"), 0); - _Array_Object_.addInput(new armory.logicnode.ObjectNode(this, "Champignon_ rouge2"), 0); - _Array_Object_.addInput(new armory.logicnode.ObjectNode(this, "flower_001.007"), 0); - _Array_Object_.addInput(new armory.logicnode.ObjectNode(this, "flower_001.008"), 0); - _Array_Object_.addInput(new armory.logicnode.ObjectNode(this, "flower_001.013"), 0); - _Array_Object_.addInput(new armory.logicnode.ObjectNode(this, "flower_001.026"), 0); - _Array_Object_.addInput(new armory.logicnode.ObjectNode(this, "flower_001.028"), 0); - _Array_Object_.addInput(new armory.logicnode.ObjectNode(this, "flower_001.029"), 0); - _Array_Object_.addInput(new armory.logicnode.ObjectNode(this, "flower_001.030"), 0); - _Array_Object_.addInput(new armory.logicnode.ObjectNode(this, "flower_star_long1"), 0); - _Array_Object_.addInput(new armory.logicnode.ObjectNode(this, "flower_star_long2"), 0); - _Array_Object_.addOutputs([_CallFunction_014, _CallFunction_015, _CallFunction_016]); - _Array_Object_.addOutputs([new armory.logicnode.IntegerNode(this, 0)]); - _CallFunction_014.addInput(_Array_Object_, 0); - var _Array_Integer_ = new armory.logicnode.ArrayIntegerNode(this); - var _Integer = new armory.logicnode.IntegerNode(this); - _Integer.addInput(new armory.logicnode.IntegerNode(this, 10), 0); - _Integer.addOutputs([_Array_Integer_, _Array_Integer_, _Array_Integer_, _Array_Integer_, _Array_Integer_, _Array_Integer_, _Array_Integer_, _Array_Integer_, _Array_Integer_, _Array_Integer_, _Array_Integer_, _Array_Integer_, _Array_Integer_]); - _Array_Integer_.addInput(_Integer, 0); - _Array_Integer_.addInput(_Integer, 0); - _Array_Integer_.addInput(_Integer, 0); - _Array_Integer_.addInput(_Integer, 0); - _Array_Integer_.addInput(_Integer, 0); - _Array_Integer_.addInput(_Integer, 0); - _Array_Integer_.addInput(_Integer, 0); - _Array_Integer_.addInput(_Integer, 0); - _Array_Integer_.addInput(_Integer, 0); - _Array_Integer_.addInput(_Integer, 0); - _Array_Integer_.addInput(_Integer, 0); - _Array_Integer_.addInput(_Integer, 0); - _Array_Integer_.addInput(_Integer, 0); - _Array_Integer_.addOutputs([_CallFunction_014, _CallFunction_015, _CallFunction_016]); - _Array_Integer_.addOutputs([new armory.logicnode.IntegerNode(this, 0)]); - _CallFunction_014.addInput(_Array_Integer_, 0); - var _Array_Float_ = new armory.logicnode.ArrayFloatNode(this); - _Array_Float_.addInput(new armory.logicnode.FloatNode(this, 0.0), 0); - _Array_Float_.addInput(new armory.logicnode.FloatNode(this, 0.0), 0); - _Array_Float_.addInput(new armory.logicnode.FloatNode(this, 0.0), 0); - _Array_Float_.addInput(new armory.logicnode.FloatNode(this, 0.0), 0); - _Array_Float_.addInput(new armory.logicnode.FloatNode(this, 0.7649999856948853), 0); - _Array_Float_.addInput(new armory.logicnode.FloatNode(this, 0.7649999856948853), 0); - _Array_Float_.addInput(new armory.logicnode.FloatNode(this, 0.7649999856948853), 0); - _Array_Float_.addInput(new armory.logicnode.FloatNode(this, 0.7649999856948853), 0); - _Array_Float_.addInput(new armory.logicnode.FloatNode(this, 0.7649999856948853), 0); - _Array_Float_.addInput(new armory.logicnode.FloatNode(this, 0.7649999856948853), 0); - _Array_Float_.addInput(new armory.logicnode.FloatNode(this, 0.7649999856948853), 0); - _Array_Float_.addInput(new armory.logicnode.FloatNode(this, 0.0), 0); - _Array_Float_.addInput(new armory.logicnode.FloatNode(this, 0.0), 0); - _Array_Float_.addOutputs([_CallFunction_014, _CallFunction_015, _CallFunction_016]); - _Array_Float_.addOutputs([new armory.logicnode.IntegerNode(this, 0)]); - _CallFunction_014.addInput(_Array_Float_, 0); - var _Float_002 = new armory.logicnode.FloatNode(this); - _Float_002.addInput(new armory.logicnode.FloatNode(this, 1.0), 0); - _Float_002.addOutputs([_CallFunction_014]); - _CallFunction_014.addInput(_Float_002, 0); - var _Float_009 = new armory.logicnode.FloatNode(this); - _Float_009.addInput(new armory.logicnode.FloatNode(this, 4.0), 0); - _Float_009.addOutputs([_CallFunction_014]); - _CallFunction_014.addInput(_Float_009, 0); - var _Float_010 = new armory.logicnode.FloatNode(this); - _Float_010.addInput(new armory.logicnode.FloatNode(this, -10.0), 0); - _Float_010.addOutputs([_CallFunction_014]); - _CallFunction_014.addInput(_Float_010, 0); - _CallFunction_014.addOutputs([_CallFunction_015]); - _CallFunction_014.addOutputs([new armory.logicnode.NullNode(this)]); - _CallFunction_015.addInput(_CallFunction_014, 0); - _CallFunction_015.addInput(_SelfTrait_005, 0); - _CallFunction_015.addInput(new armory.logicnode.StringNode(this, "Ajout_objet"), 0); - _CallFunction_015.addInput(_Array_Object_, 0); - _CallFunction_015.addInput(_Array_Integer_, 0); - _CallFunction_015.addInput(_Array_Float_, 0); - var _Float_001 = new armory.logicnode.FloatNode(this); - _Float_001.addInput(new armory.logicnode.FloatNode(this, 0.5), 0); - _Float_001.addOutputs([_CallFunction_015]); - _CallFunction_015.addInput(_Float_001, 0); - var _Float_011 = new armory.logicnode.FloatNode(this); - _Float_011.addInput(new armory.logicnode.FloatNode(this, 18.0), 0); - _Float_011.addOutputs([_CallFunction_015]); - _CallFunction_015.addInput(_Float_011, 0); - var _Float_012 = new armory.logicnode.FloatNode(this); - _Float_012.addInput(new armory.logicnode.FloatNode(this, 4.0), 0); - _Float_012.addOutputs([_CallFunction_015]); - _CallFunction_015.addInput(_Float_012, 0); - _CallFunction_015.addOutputs([_CallFunction_016]); - _CallFunction_015.addOutputs([new armory.logicnode.NullNode(this)]); - _CallFunction_016.addInput(_CallFunction_015, 0); - _CallFunction_016.addInput(_SelfTrait_005, 0); - _CallFunction_016.addInput(new armory.logicnode.StringNode(this, "Ajout_objet"), 0); - _CallFunction_016.addInput(_Array_Object_, 0); - _CallFunction_016.addInput(_Array_Integer_, 0); - _CallFunction_016.addInput(_Array_Float_, 0); - var _Float = new armory.logicnode.FloatNode(this); - _Float.addInput(new armory.logicnode.FloatNode(this, 0.5), 0); - _Float.addOutputs([_CallFunction_016]); - _CallFunction_016.addInput(_Float, 0); - var _Float_013 = new armory.logicnode.FloatNode(this); - _Float_013.addInput(new armory.logicnode.FloatNode(this, 45.0), 0); - _Float_013.addOutputs([_CallFunction_016]); - _CallFunction_016.addInput(_Float_013, 0); - var _Float_014 = new armory.logicnode.FloatNode(this); - _Float_014.addInput(new armory.logicnode.FloatNode(this, 25.0), 0); - _Float_014.addOutputs([_CallFunction_016]); - _CallFunction_016.addInput(_Float_014, 0); - _CallFunction_016.addOutputs([new armory.logicnode.NullNode(this)]); - _CallFunction_016.addOutputs([new armory.logicnode.NullNode(this)]); - } - - public function Cast_ray_cercle(arg0:Dynamic, arg1:Dynamic, arg2:Dynamic) { - var functionNode = this.functionNodes["_Function_006"]; - functionNode.args = []; - functionNode.args.push(arg0); - functionNode.args.push(arg1); - functionNode.args.push(arg2); - functionNode.run(0); - return this.functionOutputNodes["_FunctionOutput_006"].result; - } - - - public function Ajout_elements(arg0:Dynamic, arg1:Dynamic, arg2:Dynamic, arg3:Dynamic, arg4:Dynamic, arg5:Dynamic) { - var functionNode = this.functionNodes["_Function_001"]; - functionNode.args = []; - functionNode.args.push(arg0); - functionNode.args.push(arg1); - functionNode.args.push(arg2); - functionNode.args.push(arg3); - functionNode.args.push(arg4); - functionNode.args.push(arg5); - functionNode.run(0); - return this.functionOutputNodes["_FunctionOutput_001"].result; - } - - - public function Ajout_objet(arg0:Dynamic, arg1:Dynamic, arg2:Dynamic, arg3:Dynamic, arg4:Dynamic, arg5:Dynamic) { - var functionNode = this.functionNodes["_Function_002"]; - functionNode.args = []; - functionNode.args.push(arg0); - functionNode.args.push(arg1); - functionNode.args.push(arg2); - functionNode.args.push(arg3); - functionNode.args.push(arg4); - functionNode.args.push(arg5); - functionNode.run(0); - return this.functionOutputNodes["_FunctionOutput_002"].result; - } - - - public function Ray_vec(arg0:Dynamic, arg1:Dynamic) { - var functionNode = this.functionNodes["_Function"]; - functionNode.args = []; - functionNode.args.push(arg0); - functionNode.args.push(arg1); - functionNode.run(0); - return this.functionOutputNodes["_FunctionOutput"].result; - } - -} \ No newline at end of file diff --git a/armory3d/Sources/arm/node/Sound_ambiance.hx b/armory3d/Sources/arm/node/Sound_ambiance.hx deleted file mode 100644 index b6fd089..0000000 --- a/armory3d/Sources/arm/node/Sound_ambiance.hx +++ /dev/null @@ -1,415 +0,0 @@ -package arm.node; - -@:keep class Sound_ambiance extends armory.logicnode.LogicTree { - - var functionNodes:Map; - - var functionOutputNodes:Map; - - public function new() { - super(); - name = "Sound_ambiance"; - this.functionNodes = new Map(); - this.functionOutputNodes = new Map(); - notifyOnAdd(add); - } - - override public function add() { - var _SetVariable_006 = new armory.logicnode.SetVariableNode(this); - var _Merge_002 = new armory.logicnode.MergeNode(this); - var _PlaySpeaker_002 = new armory.logicnode.PlaySoundNode(this); - var _Branch_002 = new armory.logicnode.BranchNode(this); - var _IsTrue_004 = new armory.logicnode.IsTrueNode(this); - var _Print_005 = new armory.logicnode.PrintNode(this); - var _SetVariable_007 = new armory.logicnode.SetVariableNode(this); - var _OnTimer_002 = new armory.logicnode.OnTimerNode(this); - _OnTimer_002.addInput(new armory.logicnode.FloatNode(this, 1.0), 0); - _OnTimer_002.addInput(new armory.logicnode.BooleanNode(this, true), 0); - _OnTimer_002.addOutputs([_SetVariable_007]); - _SetVariable_007.addInput(_OnTimer_002, 0); - var _Integer_012 = new armory.logicnode.IntegerNode(this); - _Integer_012.addInput(new armory.logicnode.IntegerNode(this, 0), 0); - var _Math_002 = new armory.logicnode.MathNode(this); - _Math_002.property0 = "Add"; - _Math_002.property1 = "false"; - _Math_002.addInput(_Integer_012, 0); - _Math_002.addInput(new armory.logicnode.FloatNode(this, 1.0), 0); - var _Compare_002 = new armory.logicnode.CompareNode(this); - _Compare_002.property0 = "Equal"; - _Compare_002.property1 = 9.999999747378752e-05; - _Compare_002.addInput(_Math_002, 0); - var _Function_002 = new armory.logicnode.FunctionNode(this); - this.functionNodes.set("_Function_002", _Function_002); - var _SetVariable_008 = new armory.logicnode.SetVariableNode(this); - _SetVariable_008.addInput(_Function_002, 0); - _SetVariable_008.addInput(_Integer_012, 0); - var _Integer_013 = new armory.logicnode.IntegerNode(this); - _Integer_013.addInput(new armory.logicnode.IntegerNode(this, 0), 0); - _Integer_013.addOutputs([_SetVariable_008]); - _SetVariable_008.addInput(_Integer_013, 0); - _SetVariable_008.addOutputs([new armory.logicnode.NullNode(this)]); - _Function_002.addOutputs([_SetVariable_008]); - _Function_002.addOutputs([_PlaySpeaker_002]); - _Function_002.addOutputs([_Compare_002]); - _Compare_002.addInput(_Function_002, 2); - _Compare_002.addOutputs([_IsTrue_004]); - _Math_002.addOutputs([_SetVariable_007, _Compare_002]); - _Integer_012.addOutputs([_SetVariable_007, _Math_002, _SetVariable_006, _Print_005, _SetVariable_008]); - _SetVariable_007.addInput(_Integer_012, 0); - _SetVariable_007.addInput(_Math_002, 0); - _SetVariable_007.addOutputs([_Print_005]); - _Print_005.addInput(_SetVariable_007, 0); - _Print_005.addInput(_Integer_012, 0); - _Print_005.addOutputs([_IsTrue_004]); - _IsTrue_004.addInput(_Print_005, 0); - _IsTrue_004.addInput(_Compare_002, 0); - _IsTrue_004.addOutputs([_Branch_002]); - _Branch_002.addInput(_IsTrue_004, 0); - var _Random_Boolean__002 = new armory.logicnode.RandomBooleanNode(this); - _Random_Boolean__002.addOutputs([_Branch_002]); - _Branch_002.addInput(_Random_Boolean__002, 0); - _Branch_002.addOutputs([_PlaySpeaker_002]); - _Branch_002.addOutputs([_Merge_002]); - _PlaySpeaker_002.addInput(_Branch_002, 0); - _PlaySpeaker_002.addInput(_Function_002, 1); - _PlaySpeaker_002.addOutputs([_Merge_002]); - _Merge_002.addInput(_PlaySpeaker_002, 0); - _Merge_002.addInput(_Branch_002, 1); - _Merge_002.addOutputs([_SetVariable_006]); - _SetVariable_006.addInput(_Merge_002, 0); - _SetVariable_006.addInput(_Integer_012, 0); - var _Integer_011 = new armory.logicnode.IntegerNode(this); - _Integer_011.addInput(new armory.logicnode.IntegerNode(this, 0), 0); - _Integer_011.addOutputs([_SetVariable_006]); - _SetVariable_006.addInput(_Integer_011, 0); - _SetVariable_006.addOutputs([new armory.logicnode.NullNode(this)]); - var _SetVariable_009 = new armory.logicnode.SetVariableNode(this); - var _Merge_003 = new armory.logicnode.MergeNode(this); - var _PlaySpeaker_003 = new armory.logicnode.PlaySoundNode(this); - var _Branch_003 = new armory.logicnode.BranchNode(this); - var _IsTrue_005 = new armory.logicnode.IsTrueNode(this); - var _SetVariable_010 = new armory.logicnode.SetVariableNode(this); - var _OnTimer_003 = new armory.logicnode.OnTimerNode(this); - _OnTimer_003.addInput(new armory.logicnode.FloatNode(this, 1.0), 0); - _OnTimer_003.addInput(new armory.logicnode.BooleanNode(this, true), 0); - _OnTimer_003.addOutputs([_SetVariable_010]); - _SetVariable_010.addInput(_OnTimer_003, 0); - var _Integer_016 = new armory.logicnode.IntegerNode(this); - _Integer_016.addInput(new armory.logicnode.IntegerNode(this, 0), 0); - var _Math_003 = new armory.logicnode.MathNode(this); - _Math_003.property0 = "Add"; - _Math_003.property1 = "false"; - _Math_003.addInput(_Integer_016, 0); - _Math_003.addInput(new armory.logicnode.FloatNode(this, 1.0), 0); - var _Compare_003 = new armory.logicnode.CompareNode(this); - _Compare_003.property0 = "Equal"; - _Compare_003.property1 = 9.999999747378752e-05; - _Compare_003.addInput(_Math_003, 0); - var _Function_003 = new armory.logicnode.FunctionNode(this); - this.functionNodes.set("_Function_003", _Function_003); - var _SetVariable_011 = new armory.logicnode.SetVariableNode(this); - _SetVariable_011.addInput(_Function_003, 0); - _SetVariable_011.addInput(_Integer_016, 0); - var _Integer_015 = new armory.logicnode.IntegerNode(this); - _Integer_015.addInput(new armory.logicnode.IntegerNode(this, 0), 0); - _Integer_015.addOutputs([_SetVariable_011]); - _SetVariable_011.addInput(_Integer_015, 0); - _SetVariable_011.addOutputs([new armory.logicnode.NullNode(this)]); - _Function_003.addOutputs([_SetVariable_011]); - _Function_003.addOutputs([_PlaySpeaker_003]); - _Function_003.addOutputs([_Compare_003]); - _Compare_003.addInput(_Function_003, 2); - _Compare_003.addOutputs([_IsTrue_005]); - _Math_003.addOutputs([_SetVariable_010, _Compare_003]); - _Integer_016.addOutputs([_SetVariable_010, _Math_003, _SetVariable_009, _SetVariable_011]); - _SetVariable_010.addInput(_Integer_016, 0); - _SetVariable_010.addInput(_Math_003, 0); - _SetVariable_010.addOutputs([_IsTrue_005]); - _IsTrue_005.addInput(_SetVariable_010, 0); - _IsTrue_005.addInput(_Compare_003, 0); - _IsTrue_005.addOutputs([_Branch_003]); - _Branch_003.addInput(_IsTrue_005, 0); - var _Random_Boolean__003 = new armory.logicnode.RandomBooleanNode(this); - _Random_Boolean__003.addOutputs([_Branch_003]); - _Branch_003.addInput(_Random_Boolean__003, 0); - _Branch_003.addOutputs([_PlaySpeaker_003]); - _Branch_003.addOutputs([_Merge_003]); - _PlaySpeaker_003.addInput(_Branch_003, 0); - _PlaySpeaker_003.addInput(_Function_003, 1); - _PlaySpeaker_003.addOutputs([_Merge_003]); - _Merge_003.addInput(_PlaySpeaker_003, 0); - _Merge_003.addInput(_Branch_003, 1); - _Merge_003.addOutputs([_SetVariable_009]); - _SetVariable_009.addInput(_Merge_003, 0); - _SetVariable_009.addInput(_Integer_016, 0); - var _Integer_014 = new armory.logicnode.IntegerNode(this); - _Integer_014.addInput(new armory.logicnode.IntegerNode(this, 0), 0); - _Integer_014.addOutputs([_SetVariable_009]); - _SetVariable_009.addInput(_Integer_014, 0); - _SetVariable_009.addOutputs([new armory.logicnode.NullNode(this)]); - var _SetVariable_003 = new armory.logicnode.SetVariableNode(this); - var _Merge_001 = new armory.logicnode.MergeNode(this); - var _PlaySpeaker_001 = new armory.logicnode.PlaySoundNode(this); - var _Branch_001 = new armory.logicnode.BranchNode(this); - var _IsTrue_003 = new armory.logicnode.IsTrueNode(this); - var _SetVariable_004 = new armory.logicnode.SetVariableNode(this); - var _OnTimer_001 = new armory.logicnode.OnTimerNode(this); - _OnTimer_001.addInput(new armory.logicnode.FloatNode(this, 1.0), 0); - _OnTimer_001.addInput(new armory.logicnode.BooleanNode(this, true), 0); - _OnTimer_001.addOutputs([_SetVariable_004]); - _SetVariable_004.addInput(_OnTimer_001, 0); - var _Integer_007 = new armory.logicnode.IntegerNode(this); - _Integer_007.addInput(new armory.logicnode.IntegerNode(this, 0), 0); - var _Math_001 = new armory.logicnode.MathNode(this); - _Math_001.property0 = "Add"; - _Math_001.property1 = "false"; - _Math_001.addInput(_Integer_007, 0); - _Math_001.addInput(new armory.logicnode.FloatNode(this, 1.0), 0); - var _Compare_001 = new armory.logicnode.CompareNode(this); - _Compare_001.property0 = "Equal"; - _Compare_001.property1 = 9.999999747378752e-05; - _Compare_001.addInput(_Math_001, 0); - var _Function_001 = new armory.logicnode.FunctionNode(this); - this.functionNodes.set("_Function_001", _Function_001); - var _SetVariable_005 = new armory.logicnode.SetVariableNode(this); - _SetVariable_005.addInput(_Function_001, 0); - _SetVariable_005.addInput(_Integer_007, 0); - var _Integer_008 = new armory.logicnode.IntegerNode(this); - _Integer_008.addInput(new armory.logicnode.IntegerNode(this, 0), 0); - _Integer_008.addOutputs([_SetVariable_005]); - _SetVariable_005.addInput(_Integer_008, 0); - _SetVariable_005.addOutputs([new armory.logicnode.NullNode(this)]); - _Function_001.addOutputs([_SetVariable_005]); - _Function_001.addOutputs([_PlaySpeaker_001]); - _Function_001.addOutputs([_Compare_001]); - _Compare_001.addInput(_Function_001, 2); - _Compare_001.addOutputs([_IsTrue_003]); - _Math_001.addOutputs([_SetVariable_004, _Compare_001]); - _Integer_007.addOutputs([_SetVariable_004, _Math_001, _SetVariable_003, _SetVariable_005]); - _SetVariable_004.addInput(_Integer_007, 0); - _SetVariable_004.addInput(_Math_001, 0); - _SetVariable_004.addOutputs([_IsTrue_003]); - _IsTrue_003.addInput(_SetVariable_004, 0); - _IsTrue_003.addInput(_Compare_001, 0); - _IsTrue_003.addOutputs([_Branch_001]); - _Branch_001.addInput(_IsTrue_003, 0); - var _Random_Boolean__001 = new armory.logicnode.RandomBooleanNode(this); - _Random_Boolean__001.addOutputs([_Branch_001]); - _Branch_001.addInput(_Random_Boolean__001, 0); - _Branch_001.addOutputs([_PlaySpeaker_001]); - _Branch_001.addOutputs([_Merge_001]); - _PlaySpeaker_001.addInput(_Branch_001, 0); - _PlaySpeaker_001.addInput(_Function_001, 1); - _PlaySpeaker_001.addOutputs([_Merge_001]); - _Merge_001.addInput(_PlaySpeaker_001, 0); - _Merge_001.addInput(_Branch_001, 1); - _Merge_001.addOutputs([_SetVariable_003]); - _SetVariable_003.addInput(_Merge_001, 0); - _SetVariable_003.addInput(_Integer_007, 0); - var _Integer_006 = new armory.logicnode.IntegerNode(this); - _Integer_006.addInput(new armory.logicnode.IntegerNode(this, 0), 0); - _Integer_006.addOutputs([_SetVariable_003]); - _SetVariable_003.addInput(_Integer_006, 0); - _SetVariable_003.addOutputs([new armory.logicnode.NullNode(this)]); - var _SetVariable_001 = new armory.logicnode.SetVariableNode(this); - var _Merge = new armory.logicnode.MergeNode(this); - var _PlaySpeaker = new armory.logicnode.PlaySoundNode(this); - var _Branch = new armory.logicnode.BranchNode(this); - var _IsTrue_002 = new armory.logicnode.IsTrueNode(this); - var _SetVariable = new armory.logicnode.SetVariableNode(this); - var _OnTimer = new armory.logicnode.OnTimerNode(this); - _OnTimer.addInput(new armory.logicnode.FloatNode(this, 1.0), 0); - _OnTimer.addInput(new armory.logicnode.BooleanNode(this, true), 0); - _OnTimer.addOutputs([_SetVariable]); - _SetVariable.addInput(_OnTimer, 0); - var _Integer_001 = new armory.logicnode.IntegerNode(this); - _Integer_001.addInput(new armory.logicnode.IntegerNode(this, 0), 0); - var _Math = new armory.logicnode.MathNode(this); - _Math.property0 = "Add"; - _Math.property1 = "false"; - _Math.addInput(_Integer_001, 0); - _Math.addInput(new armory.logicnode.FloatNode(this, 1.0), 0); - var _Compare = new armory.logicnode.CompareNode(this); - _Compare.property0 = "Equal"; - _Compare.property1 = 9.999999747378752e-05; - _Compare.addInput(_Math, 0); - var _Function = new armory.logicnode.FunctionNode(this); - this.functionNodes.set("_Function", _Function); - var _SetVariable_002 = new armory.logicnode.SetVariableNode(this); - _SetVariable_002.addInput(_Function, 0); - _SetVariable_002.addInput(_Integer_001, 0); - var _Integer_003 = new armory.logicnode.IntegerNode(this); - _Integer_003.addInput(new armory.logicnode.IntegerNode(this, 0), 0); - _Integer_003.addOutputs([_SetVariable_002]); - _SetVariable_002.addInput(_Integer_003, 0); - _SetVariable_002.addOutputs([new armory.logicnode.NullNode(this)]); - _Function.addOutputs([_SetVariable_002]); - _Function.addOutputs([_PlaySpeaker]); - _Function.addOutputs([_Compare]); - _Compare.addInput(_Function, 2); - _Compare.addOutputs([_IsTrue_002]); - _Math.addOutputs([_SetVariable, _Compare]); - _Integer_001.addOutputs([_SetVariable, _Math, _SetVariable_001, _SetVariable_002]); - _SetVariable.addInput(_Integer_001, 0); - _SetVariable.addInput(_Math, 0); - _SetVariable.addOutputs([_IsTrue_002]); - _IsTrue_002.addInput(_SetVariable, 0); - _IsTrue_002.addInput(_Compare, 0); - _IsTrue_002.addOutputs([_Branch]); - _Branch.addInput(_IsTrue_002, 0); - var _Random_Boolean_ = new armory.logicnode.RandomBooleanNode(this); - _Random_Boolean_.addOutputs([_Branch]); - _Branch.addInput(_Random_Boolean_, 0); - _Branch.addOutputs([_PlaySpeaker]); - _Branch.addOutputs([_Merge]); - _PlaySpeaker.addInput(_Branch, 0); - _PlaySpeaker.addInput(_Function, 1); - _PlaySpeaker.addOutputs([_Merge]); - _Merge.addInput(_PlaySpeaker, 0); - _Merge.addInput(_Branch, 1); - _Merge.addOutputs([_SetVariable_001]); - _SetVariable_001.addInput(_Merge, 0); - _SetVariable_001.addInput(_Integer_001, 0); - var _Integer_002 = new armory.logicnode.IntegerNode(this); - _Integer_002.addInput(new armory.logicnode.IntegerNode(this, 0), 0); - _Integer_002.addOutputs([_SetVariable_001]); - _SetVariable_001.addInput(_Integer_002, 0); - _SetVariable_001.addOutputs([new armory.logicnode.NullNode(this)]); - var _CallFunction = new armory.logicnode.CallFunctionNode(this); - var _OnInit = new armory.logicnode.OnInitNode(this); - var _CallFunction_001 = new armory.logicnode.CallFunctionNode(this); - _CallFunction_001.addInput(_OnInit, 0); - var _SelfTrait_001 = new armory.logicnode.SelfTraitNode(this); - _SelfTrait_001.addOutputs([_CallFunction_001]); - _CallFunction_001.addInput(_SelfTrait_001, 0); - _CallFunction_001.addInput(new armory.logicnode.StringNode(this, "Son_ambiance1"), 0); - var _ArrayGet_002 = new armory.logicnode.ArrayGetNode(this); - var _Array_Object__002 = new armory.logicnode.ArrayObjectNode(this); - _Array_Object__002.addInput(new armory.logicnode.ObjectNode(this, "amb_bird_1"), 0); - _Array_Object__002.addInput(new armory.logicnode.ObjectNode(this, "amb_bird_2"), 0); - _Array_Object__002.addInput(new armory.logicnode.ObjectNode(this, "amb_cricket_1"), 0); - _Array_Object__002.addInput(new armory.logicnode.ObjectNode(this, "amb_frog_1"), 0); - var _ArrayGet = new armory.logicnode.ArrayGetNode(this); - _ArrayGet.addInput(_Array_Object__002, 0); - var _Integer_004 = new armory.logicnode.IntegerNode(this); - _Integer_004.addInput(new armory.logicnode.IntegerNode(this, 0), 0); - var _ArrayGet_001 = new armory.logicnode.ArrayGetNode(this); - var _Array_Integer_ = new armory.logicnode.ArrayIntegerNode(this); - _Array_Integer_.addInput(new armory.logicnode.IntegerNode(this, 10), 0); - _Array_Integer_.addInput(new armory.logicnode.IntegerNode(this, 8), 0); - _Array_Integer_.addInput(new armory.logicnode.IntegerNode(this, 2), 0); - _Array_Integer_.addInput(new armory.logicnode.IntegerNode(this, 5), 0); - var _ArrayGet_003 = new armory.logicnode.ArrayGetNode(this); - _ArrayGet_003.addInput(_Array_Integer_, 0); - var _Integer_005 = new armory.logicnode.IntegerNode(this); - _Integer_005.addInput(new armory.logicnode.IntegerNode(this, 1), 0); - _Integer_005.addOutputs([_ArrayGet_002, _ArrayGet_003]); - _ArrayGet_003.addInput(_Integer_005, 0); - _ArrayGet_003.addOutputs([_CallFunction_001]); - var _ArrayGet_007 = new armory.logicnode.ArrayGetNode(this); - _ArrayGet_007.addInput(_Array_Integer_, 0); - var _Integer_009 = new armory.logicnode.IntegerNode(this); - _Integer_009.addInput(new armory.logicnode.IntegerNode(this, 3), 0); - var _ArrayGet_006 = new armory.logicnode.ArrayGetNode(this); - _ArrayGet_006.addInput(_Array_Object__002, 0); - _ArrayGet_006.addInput(_Integer_009, 0); - var _CallFunction_003 = new armory.logicnode.CallFunctionNode(this); - _CallFunction_003.addInput(_OnInit, 0); - var _SelfTrait_003 = new armory.logicnode.SelfTraitNode(this); - _SelfTrait_003.addOutputs([_CallFunction_003]); - _CallFunction_003.addInput(_SelfTrait_003, 0); - _CallFunction_003.addInput(new armory.logicnode.StringNode(this, "Son_ambiance3"), 0); - _CallFunction_003.addInput(_ArrayGet_006, 0); - _CallFunction_003.addInput(_ArrayGet_007, 0); - _CallFunction_003.addOutputs([new armory.logicnode.NullNode(this)]); - _CallFunction_003.addOutputs([new armory.logicnode.NullNode(this)]); - _ArrayGet_006.addOutputs([_CallFunction_003]); - _Integer_009.addOutputs([_ArrayGet_006, _ArrayGet_007]); - _ArrayGet_007.addInput(_Integer_009, 0); - _ArrayGet_007.addOutputs([_CallFunction_003]); - var _ArrayGet_005 = new armory.logicnode.ArrayGetNode(this); - _ArrayGet_005.addInput(_Array_Integer_, 0); - var _Integer_010 = new armory.logicnode.IntegerNode(this); - _Integer_010.addInput(new armory.logicnode.IntegerNode(this, 2), 0); - var _ArrayGet_004 = new armory.logicnode.ArrayGetNode(this); - _ArrayGet_004.addInput(_Array_Object__002, 0); - _ArrayGet_004.addInput(_Integer_010, 0); - var _CallFunction_002 = new armory.logicnode.CallFunctionNode(this); - _CallFunction_002.addInput(_OnInit, 0); - var _SelfTrait_002 = new armory.logicnode.SelfTraitNode(this); - _SelfTrait_002.addOutputs([_CallFunction_002]); - _CallFunction_002.addInput(_SelfTrait_002, 0); - _CallFunction_002.addInput(new armory.logicnode.StringNode(this, "Son_ambiance2"), 0); - _CallFunction_002.addInput(_ArrayGet_004, 0); - _CallFunction_002.addInput(_ArrayGet_005, 0); - _CallFunction_002.addOutputs([new armory.logicnode.NullNode(this)]); - _CallFunction_002.addOutputs([new armory.logicnode.NullNode(this)]); - _ArrayGet_004.addOutputs([_CallFunction_002]); - _Integer_010.addOutputs([_ArrayGet_005, _ArrayGet_004]); - _ArrayGet_005.addInput(_Integer_010, 0); - _ArrayGet_005.addOutputs([_CallFunction_002]); - _Array_Integer_.addOutputs([_ArrayGet_001, _ArrayGet_003, _ArrayGet_007, _ArrayGet_005]); - _Array_Integer_.addOutputs([new armory.logicnode.IntegerNode(this, 0)]); - _ArrayGet_001.addInput(_Array_Integer_, 0); - _ArrayGet_001.addInput(_Integer_004, 0); - _ArrayGet_001.addOutputs([_CallFunction]); - _Integer_004.addOutputs([_ArrayGet, _ArrayGet_001]); - _ArrayGet.addInput(_Integer_004, 0); - _ArrayGet.addOutputs([_CallFunction]); - _Array_Object__002.addOutputs([_ArrayGet, _ArrayGet_002, _ArrayGet_006, _ArrayGet_004]); - _Array_Object__002.addOutputs([new armory.logicnode.IntegerNode(this, 0)]); - _ArrayGet_002.addInput(_Array_Object__002, 0); - _ArrayGet_002.addInput(_Integer_005, 0); - _ArrayGet_002.addOutputs([_CallFunction_001]); - _CallFunction_001.addInput(_ArrayGet_002, 0); - _CallFunction_001.addInput(_ArrayGet_003, 0); - _CallFunction_001.addOutputs([new armory.logicnode.NullNode(this)]); - _CallFunction_001.addOutputs([new armory.logicnode.NullNode(this)]); - _OnInit.addOutputs([_CallFunction, _CallFunction_001, _CallFunction_002, _CallFunction_003]); - _CallFunction.addInput(_OnInit, 0); - var _SelfTrait = new armory.logicnode.SelfTraitNode(this); - _SelfTrait.addOutputs([_CallFunction]); - _CallFunction.addInput(_SelfTrait, 0); - _CallFunction.addInput(new armory.logicnode.StringNode(this, "Son_ambiance0"), 0); - _CallFunction.addInput(_ArrayGet, 0); - _CallFunction.addInput(_ArrayGet_001, 0); - _CallFunction.addOutputs([new armory.logicnode.NullNode(this)]); - _CallFunction.addOutputs([new armory.logicnode.NullNode(this)]); - } - - public function Son_ambiance0(arg0:Dynamic, arg1:Dynamic) { - var functionNode = this.functionNodes["_Function_002"]; - functionNode.args = []; - functionNode.args.push(arg0); - functionNode.args.push(arg1); - functionNode.run(0); - } - - - public function Son_ambiance3(arg0:Dynamic, arg1:Dynamic) { - var functionNode = this.functionNodes["_Function_003"]; - functionNode.args = []; - functionNode.args.push(arg0); - functionNode.args.push(arg1); - functionNode.run(0); - } - - - public function Son_ambiance2(arg0:Dynamic, arg1:Dynamic) { - var functionNode = this.functionNodes["_Function_001"]; - functionNode.args = []; - functionNode.args.push(arg0); - functionNode.args.push(arg1); - functionNode.run(0); - } - - - public function Son_ambiance1(arg0:Dynamic, arg1:Dynamic) { - var functionNode = this.functionNodes["_Function"]; - functionNode.args = []; - functionNode.args.push(arg0); - functionNode.args.push(arg1); - functionNode.run(0); - } - -} \ No newline at end of file diff --git a/armory3d/Sources/arm/node/Spawn.hx b/armory3d/Sources/arm/node/Spawn.hx deleted file mode 100644 index e675976..0000000 --- a/armory3d/Sources/arm/node/Spawn.hx +++ /dev/null @@ -1,642 +0,0 @@ -package arm.node; - -@:keep class Spawn extends armory.logicnode.LogicTree { - - var functionNodes:Map; - - var functionOutputNodes:Map; - - public function new() { - super(); - name = "Spawn"; - this.functionNodes = new Map(); - this.functionOutputNodes = new Map(); - notifyOnAdd(add); - } - - override public function add() { - var _CallFunction_012 = new armory.logicnode.CallFunctionNode(this); - var _SetRotation = new armory.logicnode.SetRotationNode(this); - var _Merge_002 = new armory.logicnode.MergeNode(this); - var _SetProperty_005 = new armory.logicnode.SetPropertyNode(this); - var _Merge_001 = new armory.logicnode.MergeNode(this); - var _Gate = new armory.logicnode.GateNode(this); - _Gate.property0 = "Equal"; - _Gate.property1 = 9.999999747378752e-05; - var _OnEvent = new armory.logicnode.OnEventNode(this); - _OnEvent.property0 = "spawn"; - _OnEvent.addOutputs([_Gate]); - _Gate.addInput(_OnEvent, 0); - var _Integer_004 = new armory.logicnode.IntegerNode(this); - _Integer_004.addInput(new armory.logicnode.IntegerNode(this, 5), 0); - _Integer_004.addOutputs([_Gate]); - _Gate.addInput(_Integer_004, 0); - var _GetProperty_009 = new armory.logicnode.GetPropertyNode(this); - _GetProperty_009.addInput(new armory.logicnode.ObjectNode(this, ""), 0); - _GetProperty_009.addInput(new armory.logicnode.StringNode(this, "spawn_nb"), 0); - var _Gate_001 = new armory.logicnode.GateNode(this); - _Gate_001.property0 = "Equal"; - _Gate_001.property1 = 9.999999747378752e-05; - _Gate_001.addInput(_Gate, 1); - var _Integer_005 = new armory.logicnode.IntegerNode(this); - _Integer_005.addInput(new armory.logicnode.IntegerNode(this, 6), 0); - _Integer_005.addOutputs([_Gate_001]); - _Gate_001.addInput(_Integer_005, 0); - _Gate_001.addInput(_GetProperty_009, 0); - _Gate_001.addOutputs([_Merge_001]); - var _SetProperty_007 = new armory.logicnode.SetPropertyNode(this); - _SetProperty_007.addInput(_Gate_001, 1); - _SetProperty_007.addInput(new armory.logicnode.ObjectNode(this, ""), 0); - _SetProperty_007.addInput(new armory.logicnode.StringNode(this, "spawn_rot"), 0); - var _Math_003 = new armory.logicnode.MathNode(this); - _Math_003.property0 = "Add"; - _Math_003.property1 = "false"; - var _Float_002 = new armory.logicnode.FloatNode(this); - _Float_002.addInput(new armory.logicnode.FloatNode(this, 180.0), 0); - _Float_002.addOutputs([_Math_003]); - _Math_003.addInput(_Float_002, 0); - _Math_003.addInput(new armory.logicnode.FloatNode(this, -0.9292187690734863), 0); - _Math_003.addOutputs([_SetProperty_007]); - _SetProperty_007.addInput(_Math_003, 0); - _SetProperty_007.addOutputs([_Merge_002]); - _Gate_001.addOutputs([_SetProperty_007]); - _GetProperty_009.addOutputs([_Gate, _Gate_001]); - _Gate.addInput(_GetProperty_009, 0); - _Gate.addOutputs([_Merge_001]); - _Gate.addOutputs([_Gate_001]); - _Merge_001.addInput(_Gate, 0); - _Merge_001.addInput(_Gate_001, 0); - _Merge_001.addOutputs([_SetProperty_005]); - _SetProperty_005.addInput(_Merge_001, 0); - _SetProperty_005.addInput(new armory.logicnode.ObjectNode(this, ""), 0); - _SetProperty_005.addInput(new armory.logicnode.StringNode(this, "spawn_rot"), 0); - var _Math_004 = new armory.logicnode.MathNode(this); - _Math_004.property0 = "Add"; - _Math_004.property1 = "false"; - var _Float_003 = new armory.logicnode.FloatNode(this); - _Float_003.addInput(new armory.logicnode.FloatNode(this, 0.0), 0); - _Float_003.addOutputs([_Math_004]); - _Math_004.addInput(_Float_003, 0); - _Math_004.addInput(new armory.logicnode.FloatNode(this, 0.0), 0); - _Math_004.addOutputs([_SetProperty_005]); - _SetProperty_005.addInput(_Math_004, 0); - _SetProperty_005.addOutputs([_Merge_002]); - _Merge_002.addInput(_SetProperty_005, 0); - _Merge_002.addInput(_SetProperty_007, 0); - _Merge_002.addOutputs([_SetRotation]); - _SetRotation.addInput(_Merge_002, 0); - _SetRotation.addInput(new armory.logicnode.ObjectNode(this, ""), 0); - var _Vector_001 = new armory.logicnode.VectorNode(this); - _Vector_001.addInput(new armory.logicnode.FloatNode(this, 0.0), 0); - _Vector_001.addInput(new armory.logicnode.FloatNode(this, 0.0), 0); - var _GetProperty_001 = new armory.logicnode.GetPropertyNode(this); - _GetProperty_001.addInput(new armory.logicnode.ObjectNode(this, ""), 0); - _GetProperty_001.addInput(new armory.logicnode.StringNode(this, "spawn_rot"), 0); - _GetProperty_001.addOutputs([_Vector_001]); - _Vector_001.addInput(_GetProperty_001, 0); - _Vector_001.addOutputs([_SetRotation]); - _SetRotation.addInput(_Vector_001, 0); - var _CallFunction_007 = new armory.logicnode.CallFunctionNode(this); - _CallFunction_007.addInput(_SetRotation, 0); - var _GetTrait_001 = new armory.logicnode.GetTraitNode(this); - var _Object_001 = new armory.logicnode.ObjectNode(this); - _Object_001.addInput(new armory.logicnode.ObjectNode(this, "Joueur"), 0); - _Object_001.addOutputs([_GetTrait_001]); - _GetTrait_001.addInput(_Object_001, 0); - _GetTrait_001.addInput(new armory.logicnode.StringNode(this, "Spawn"), 0); - var _CallFunction_008 = new armory.logicnode.CallFunctionNode(this); - _CallFunction_008.addInput(_SetRotation, 0); - _CallFunction_008.addInput(_GetTrait_001, 0); - _CallFunction_008.addInput(new armory.logicnode.StringNode(this, "go_spawn"), 0); - var _GetLocation_005 = new armory.logicnode.GetLocationNode(this); - _GetLocation_005.addInput(new armory.logicnode.ObjectNode(this, "Spawn1"), 0); - _GetLocation_005.addOutputs([_CallFunction_008]); - _CallFunction_008.addInput(_GetLocation_005, 0); - var _Integer_028 = new armory.logicnode.IntegerNode(this); - _Integer_028.addInput(new armory.logicnode.IntegerNode(this, 1), 0); - _Integer_028.addOutputs([_CallFunction_008]); - _CallFunction_008.addInput(_Integer_028, 0); - _CallFunction_008.addOutputs([new armory.logicnode.NullNode(this)]); - _CallFunction_008.addOutputs([new armory.logicnode.NullNode(this)]); - var _CallFunction_009 = new armory.logicnode.CallFunctionNode(this); - _CallFunction_009.addInput(_SetRotation, 0); - _CallFunction_009.addInput(_GetTrait_001, 0); - _CallFunction_009.addInput(new armory.logicnode.StringNode(this, "go_spawn"), 0); - var _GetLocation_007 = new armory.logicnode.GetLocationNode(this); - _GetLocation_007.addInput(new armory.logicnode.ObjectNode(this, "Spawn2"), 0); - _GetLocation_007.addOutputs([_CallFunction_009]); - _CallFunction_009.addInput(_GetLocation_007, 0); - var _Integer_015 = new armory.logicnode.IntegerNode(this); - _Integer_015.addInput(new armory.logicnode.IntegerNode(this, 2), 0); - _Integer_015.addOutputs([_CallFunction_009]); - _CallFunction_009.addInput(_Integer_015, 0); - _CallFunction_009.addOutputs([new armory.logicnode.NullNode(this)]); - _CallFunction_009.addOutputs([new armory.logicnode.NullNode(this)]); - var _CallFunction_010 = new armory.logicnode.CallFunctionNode(this); - _CallFunction_010.addInput(_SetRotation, 0); - _CallFunction_010.addInput(_GetTrait_001, 0); - _CallFunction_010.addInput(new armory.logicnode.StringNode(this, "go_spawn"), 0); - var _GetLocation_006 = new armory.logicnode.GetLocationNode(this); - _GetLocation_006.addInput(new armory.logicnode.ObjectNode(this, "Spawn3"), 0); - _GetLocation_006.addOutputs([_CallFunction_010]); - _CallFunction_010.addInput(_GetLocation_006, 0); - var _Integer_016 = new armory.logicnode.IntegerNode(this); - _Integer_016.addInput(new armory.logicnode.IntegerNode(this, 3), 0); - _Integer_016.addOutputs([_CallFunction_010]); - _CallFunction_010.addInput(_Integer_016, 0); - _CallFunction_010.addOutputs([new armory.logicnode.NullNode(this)]); - _CallFunction_010.addOutputs([new armory.logicnode.NullNode(this)]); - var _CallFunction_011 = new armory.logicnode.CallFunctionNode(this); - _CallFunction_011.addInput(_SetRotation, 0); - _CallFunction_011.addInput(_GetTrait_001, 0); - _CallFunction_011.addInput(new armory.logicnode.StringNode(this, "go_spawn"), 0); - var _GetLocation_009 = new armory.logicnode.GetLocationNode(this); - _GetLocation_009.addInput(new armory.logicnode.ObjectNode(this, "Spawn4"), 0); - _GetLocation_009.addOutputs([_CallFunction_011]); - _CallFunction_011.addInput(_GetLocation_009, 0); - var _Integer_018 = new armory.logicnode.IntegerNode(this); - _Integer_018.addInput(new armory.logicnode.IntegerNode(this, 4), 0); - _Integer_018.addOutputs([_CallFunction_011]); - _CallFunction_011.addInput(_Integer_018, 0); - _CallFunction_011.addOutputs([new armory.logicnode.NullNode(this)]); - _CallFunction_011.addOutputs([new armory.logicnode.NullNode(this)]); - var _CallFunction_013 = new armory.logicnode.CallFunctionNode(this); - _CallFunction_013.addInput(_SetRotation, 0); - _CallFunction_013.addInput(_GetTrait_001, 0); - _CallFunction_013.addInput(new armory.logicnode.StringNode(this, "go_spawn"), 0); - var _GetLocation_012 = new armory.logicnode.GetLocationNode(this); - _GetLocation_012.addInput(new armory.logicnode.ObjectNode(this, "Spawn6"), 0); - _GetLocation_012.addOutputs([_CallFunction_013]); - _CallFunction_013.addInput(_GetLocation_012, 0); - var _Integer_020 = new armory.logicnode.IntegerNode(this); - _Integer_020.addInput(new armory.logicnode.IntegerNode(this, 6), 0); - _Integer_020.addOutputs([_CallFunction_013]); - _CallFunction_013.addInput(_Integer_020, 0); - _CallFunction_013.addOutputs([new armory.logicnode.NullNode(this)]); - _CallFunction_013.addOutputs([new armory.logicnode.NullNode(this)]); - var _CallFunction_014 = new armory.logicnode.CallFunctionNode(this); - _CallFunction_014.addInput(_SetRotation, 0); - _CallFunction_014.addInput(_GetTrait_001, 0); - _CallFunction_014.addInput(new armory.logicnode.StringNode(this, "go_spawn"), 0); - var _GetLocation_011 = new armory.logicnode.GetLocationNode(this); - _GetLocation_011.addInput(new armory.logicnode.ObjectNode(this, "Spawn7"), 0); - _GetLocation_011.addOutputs([_CallFunction_014]); - _CallFunction_014.addInput(_GetLocation_011, 0); - var _Integer_019 = new armory.logicnode.IntegerNode(this); - _Integer_019.addInput(new armory.logicnode.IntegerNode(this, 7), 0); - _Integer_019.addOutputs([_CallFunction_014]); - _CallFunction_014.addInput(_Integer_019, 0); - _CallFunction_014.addOutputs([new armory.logicnode.NullNode(this)]); - _CallFunction_014.addOutputs([new armory.logicnode.NullNode(this)]); - var _CallFunction_015 = new armory.logicnode.CallFunctionNode(this); - _CallFunction_015.addInput(_SetRotation, 0); - _CallFunction_015.addInput(_GetTrait_001, 0); - _CallFunction_015.addInput(new armory.logicnode.StringNode(this, "go_spawn"), 0); - var _GetLocation_013 = new armory.logicnode.GetLocationNode(this); - _GetLocation_013.addInput(new armory.logicnode.ObjectNode(this, "Spawn8"), 0); - _GetLocation_013.addOutputs([_CallFunction_015]); - _CallFunction_015.addInput(_GetLocation_013, 0); - var _Integer_029 = new armory.logicnode.IntegerNode(this); - _Integer_029.addInput(new armory.logicnode.IntegerNode(this, 8), 0); - _Integer_029.addOutputs([_CallFunction_015]); - _CallFunction_015.addInput(_Integer_029, 0); - _CallFunction_015.addOutputs([new armory.logicnode.NullNode(this)]); - _CallFunction_015.addOutputs([new armory.logicnode.NullNode(this)]); - _GetTrait_001.addOutputs([_CallFunction_007, _CallFunction_008, _CallFunction_009, _CallFunction_010, _CallFunction_011, _CallFunction_012, _CallFunction_013, _CallFunction_014, _CallFunction_015]); - _CallFunction_007.addInput(_GetTrait_001, 0); - _CallFunction_007.addInput(new armory.logicnode.StringNode(this, "go_spawn"), 0); - var _GetLocation_010 = new armory.logicnode.GetLocationNode(this); - _GetLocation_010.addInput(new armory.logicnode.ObjectNode(this, "Spawn0"), 0); - _GetLocation_010.addOutputs([_CallFunction_007]); - _CallFunction_007.addInput(_GetLocation_010, 0); - var _Integer_027 = new armory.logicnode.IntegerNode(this); - _Integer_027.addInput(new armory.logicnode.IntegerNode(this, 0), 0); - _Integer_027.addOutputs([_CallFunction_007]); - _CallFunction_007.addInput(_Integer_027, 0); - _CallFunction_007.addOutputs([new armory.logicnode.NullNode(this)]); - _CallFunction_007.addOutputs([new armory.logicnode.NullNode(this)]); - _SetRotation.addOutputs([_CallFunction_007, _CallFunction_008, _CallFunction_009, _CallFunction_010, _CallFunction_011, _CallFunction_012, _CallFunction_013, _CallFunction_014, _CallFunction_015]); - _CallFunction_012.addInput(_SetRotation, 0); - _CallFunction_012.addInput(_GetTrait_001, 0); - _CallFunction_012.addInput(new armory.logicnode.StringNode(this, "go_spawn"), 0); - var _GetLocation_008 = new armory.logicnode.GetLocationNode(this); - _GetLocation_008.addInput(new armory.logicnode.ObjectNode(this, "Spawn5"), 0); - _GetLocation_008.addOutputs([_CallFunction_012]); - _CallFunction_012.addInput(_GetLocation_008, 0); - var _Integer_017 = new armory.logicnode.IntegerNode(this); - _Integer_017.addInput(new armory.logicnode.IntegerNode(this, 5), 0); - _Integer_017.addOutputs([_CallFunction_012]); - _CallFunction_012.addInput(_Integer_017, 0); - _CallFunction_012.addOutputs([new armory.logicnode.NullNode(this)]); - _CallFunction_012.addOutputs([new armory.logicnode.NullNode(this)]); - var _FunctionOutput_001 = new armory.logicnode.FunctionOutputNode(this); - this.functionOutputNodes.set("_FunctionOutput_001", _FunctionOutput_001); - var _SetProperty_004 = new armory.logicnode.SetPropertyNode(this); - var _SetLocation_010 = new armory.logicnode.SetLocationNode(this); - var _Branch_012 = new armory.logicnode.BranchNode(this); - var _Function_001 = new armory.logicnode.FunctionNode(this); - this.functionNodes.set("_Function_001", _Function_001); - _Function_001.addOutputs([_Branch_012]); - _Function_001.addOutputs([_SetLocation_010]); - var _Compare_013 = new armory.logicnode.CompareNode(this); - _Compare_013.property0 = "Equal"; - _Compare_013.property1 = 9.999999747378752e-05; - _Compare_013.addInput(_Function_001, 2); - var _GetProperty_008 = new armory.logicnode.GetPropertyNode(this); - _GetProperty_008.addInput(new armory.logicnode.ObjectNode(this, ""), 0); - _GetProperty_008.addInput(new armory.logicnode.StringNode(this, "spawn_nb"), 0); - _GetProperty_008.addOutputs([_Compare_013]); - _Compare_013.addInput(_GetProperty_008, 0); - _Compare_013.addOutputs([_Branch_012]); - _Function_001.addOutputs([_Compare_013]); - _Branch_012.addInput(_Function_001, 0); - _Branch_012.addInput(_Compare_013, 0); - _Branch_012.addOutputs([_SetLocation_010]); - _Branch_012.addOutputs([new armory.logicnode.NullNode(this)]); - _SetLocation_010.addInput(_Branch_012, 0); - _SetLocation_010.addInput(new armory.logicnode.ObjectNode(this, ""), 0); - _SetLocation_010.addInput(_Function_001, 1); - _SetLocation_010.addOutputs([_SetProperty_004]); - _SetProperty_004.addInput(_SetLocation_010, 0); - _SetProperty_004.addInput(new armory.logicnode.ObjectNode(this, ""), 0); - _SetProperty_004.addInput(new armory.logicnode.StringNode(this, "courrir_on"), 0); - var _Boolean_006 = new armory.logicnode.BooleanNode(this); - _Boolean_006.addInput(new armory.logicnode.BooleanNode(this, false), 0); - _Boolean_006.addOutputs([_SetProperty_004]); - _SetProperty_004.addInput(_Boolean_006, 0); - _SetProperty_004.addOutputs([_FunctionOutput_001]); - _FunctionOutput_001.addInput(_SetProperty_004, 0); - _FunctionOutput_001.addInput(new armory.logicnode.NullNode(this), 0); - var _SetVisible_011 = new armory.logicnode.SetVisibleNode(this); - var _Loop_001 = new armory.logicnode.LoopNode(this); - var _Loop_002 = new armory.logicnode.LoopNode(this); - var _OnInit_001 = new armory.logicnode.OnInitNode(this); - _OnInit_001.addOutputs([_Loop_002]); - _Loop_002.addInput(_OnInit_001, 0); - _Loop_002.addInput(new armory.logicnode.IntegerNode(this, 1), 0); - _Loop_002.addInput(new armory.logicnode.IntegerNode(this, 8), 0); - _Loop_002.addOutputs([_Loop_001]); - var _ConcatenateString_001 = new armory.logicnode.ConcatenateStringNode(this); - var _String_001 = new armory.logicnode.StringNode(this); - _String_001.addInput(new armory.logicnode.StringNode(this, "Spawn"), 0); - _String_001.addOutputs([_ConcatenateString_001]); - _ConcatenateString_001.addInput(_String_001, 0); - _ConcatenateString_001.addInput(_Loop_002, 1); - var _GetObject_001 = new armory.logicnode.GetObjectNode(this); - _GetObject_001.addInput(_ConcatenateString_001, 0); - var _GetChildren_001 = new armory.logicnode.GetChildrenNode(this); - _GetChildren_001.addInput(_GetObject_001, 0); - var _ArrayGet_001 = new armory.logicnode.ArrayGetNode(this); - _ArrayGet_001.addInput(_GetChildren_001, 0); - _ArrayGet_001.addInput(_Loop_001, 1); - _ArrayGet_001.addOutputs([_SetVisible_011]); - var _ArrayLength_001 = new armory.logicnode.ArrayLengthNode(this); - _ArrayLength_001.addInput(_GetChildren_001, 0); - _ArrayLength_001.addOutputs([_Loop_001]); - _GetChildren_001.addOutputs([_ArrayGet_001, _ArrayLength_001]); - _GetObject_001.addOutputs([_GetChildren_001]); - _ConcatenateString_001.addOutputs([_GetObject_001]); - _Loop_002.addOutputs([_ConcatenateString_001]); - _Loop_002.addOutputs([new armory.logicnode.NullNode(this)]); - _Loop_001.addInput(_Loop_002, 0); - _Loop_001.addInput(new armory.logicnode.IntegerNode(this, 0), 0); - _Loop_001.addInput(_ArrayLength_001, 0); - _Loop_001.addOutputs([_SetVisible_011]); - _Loop_001.addOutputs([_ArrayGet_001]); - _Loop_001.addOutputs([new armory.logicnode.NullNode(this)]); - _SetVisible_011.addInput(_Loop_001, 0); - _SetVisible_011.addInput(_ArrayGet_001, 0); - _SetVisible_011.addInput(new armory.logicnode.BooleanNode(this, false), 0); - _SetVisible_011.addOutputs([new armory.logicnode.NullNode(this)]); - var _CallFunction_016 = new armory.logicnode.CallFunctionNode(this); - var _OnVolumeTrigger_014 = new armory.logicnode.OnVolumeTriggerNode(this); - _OnVolumeTrigger_014.property0 = "Enter"; - _OnVolumeTrigger_014.addInput(new armory.logicnode.ObjectNode(this, "Joueur"), 0); - _OnVolumeTrigger_014.addInput(new armory.logicnode.ObjectNode(this, "Spawn8"), 0); - _OnVolumeTrigger_014.addOutputs([_CallFunction_016]); - _CallFunction_016.addInput(_OnVolumeTrigger_014, 0); - var _SelfTrait = new armory.logicnode.SelfTraitNode(this); - _SelfTrait.addOutputs([_SelfTrait, _SelfTrait]); - _CallFunction_016.addInput(_SelfTrait, 0); - _CallFunction_016.addInput(new armory.logicnode.StringNode(this, "set_spawn_nb"), 0); - var _Integer_030 = new armory.logicnode.IntegerNode(this); - _Integer_030.addInput(new armory.logicnode.IntegerNode(this, 8), 0); - _Integer_030.addOutputs([_CallFunction_016]); - _CallFunction_016.addInput(_Integer_030, 0); - _CallFunction_016.addOutputs([new armory.logicnode.NullNode(this)]); - _CallFunction_016.addOutputs([new armory.logicnode.NullNode(this)]); - var _CallFunction_006 = new armory.logicnode.CallFunctionNode(this); - var _OnVolumeTrigger_013 = new armory.logicnode.OnVolumeTriggerNode(this); - _OnVolumeTrigger_013.property0 = "Enter"; - _OnVolumeTrigger_013.addInput(new armory.logicnode.ObjectNode(this, "Joueur"), 0); - _OnVolumeTrigger_013.addInput(new armory.logicnode.ObjectNode(this, "Spawn7"), 0); - _OnVolumeTrigger_013.addOutputs([_CallFunction_006]); - _CallFunction_006.addInput(_OnVolumeTrigger_013, 0); - _CallFunction_006.addInput(_SelfTrait, 0); - _CallFunction_006.addInput(new armory.logicnode.StringNode(this, "set_spawn_nb"), 0); - var _Integer_026 = new armory.logicnode.IntegerNode(this); - _Integer_026.addInput(new armory.logicnode.IntegerNode(this, 7), 0); - _Integer_026.addOutputs([_CallFunction_006]); - _CallFunction_006.addInput(_Integer_026, 0); - _CallFunction_006.addOutputs([new armory.logicnode.NullNode(this)]); - _CallFunction_006.addOutputs([new armory.logicnode.NullNode(this)]); - var _CallFunction_003 = new armory.logicnode.CallFunctionNode(this); - var _OnVolumeTrigger_010 = new armory.logicnode.OnVolumeTriggerNode(this); - _OnVolumeTrigger_010.property0 = "Enter"; - _OnVolumeTrigger_010.addInput(new armory.logicnode.ObjectNode(this, "Joueur"), 0); - _OnVolumeTrigger_010.addInput(new armory.logicnode.ObjectNode(this, "Spawn4"), 0); - _OnVolumeTrigger_010.addOutputs([_CallFunction_003]); - _CallFunction_003.addInput(_OnVolumeTrigger_010, 0); - _CallFunction_003.addInput(_SelfTrait, 0); - _CallFunction_003.addInput(new armory.logicnode.StringNode(this, "set_spawn_nb"), 0); - var _Integer_023 = new armory.logicnode.IntegerNode(this); - _Integer_023.addInput(new armory.logicnode.IntegerNode(this, 4), 0); - _Integer_023.addOutputs([_CallFunction_003]); - _CallFunction_003.addInput(_Integer_023, 0); - _CallFunction_003.addOutputs([new armory.logicnode.NullNode(this)]); - _CallFunction_003.addOutputs([new armory.logicnode.NullNode(this)]); - var _CallFunction = new armory.logicnode.CallFunctionNode(this); - var _OnVolumeTrigger_007 = new armory.logicnode.OnVolumeTriggerNode(this); - _OnVolumeTrigger_007.property0 = "Enter"; - _OnVolumeTrigger_007.addInput(new armory.logicnode.ObjectNode(this, "Joueur"), 0); - _OnVolumeTrigger_007.addInput(new armory.logicnode.ObjectNode(this, "Spawn1"), 0); - _OnVolumeTrigger_007.addOutputs([_CallFunction]); - _CallFunction.addInput(_OnVolumeTrigger_007, 0); - _CallFunction.addInput(_SelfTrait, 0); - _CallFunction.addInput(new armory.logicnode.StringNode(this, "set_spawn_nb"), 0); - var _Integer_022 = new armory.logicnode.IntegerNode(this); - _Integer_022.addInput(new armory.logicnode.IntegerNode(this, 1), 0); - _Integer_022.addOutputs([_CallFunction]); - _CallFunction.addInput(_Integer_022, 0); - _CallFunction.addInput(new armory.logicnode.NullNode(this), 0); - _CallFunction.addOutputs([new armory.logicnode.NullNode(this)]); - _CallFunction.addOutputs([new armory.logicnode.NullNode(this)]); - var _CallFunction_005 = new armory.logicnode.CallFunctionNode(this); - var _OnVolumeTrigger_012 = new armory.logicnode.OnVolumeTriggerNode(this); - _OnVolumeTrigger_012.property0 = "Enter"; - _OnVolumeTrigger_012.addInput(new armory.logicnode.ObjectNode(this, "Joueur"), 0); - _OnVolumeTrigger_012.addInput(new armory.logicnode.ObjectNode(this, "Spawn6"), 0); - _OnVolumeTrigger_012.addOutputs([_CallFunction_005]); - _CallFunction_005.addInput(_OnVolumeTrigger_012, 0); - _CallFunction_005.addInput(_SelfTrait, 0); - _CallFunction_005.addInput(new armory.logicnode.StringNode(this, "set_spawn_nb"), 0); - var _Integer_025 = new armory.logicnode.IntegerNode(this); - _Integer_025.addInput(new armory.logicnode.IntegerNode(this, 6), 0); - _Integer_025.addOutputs([_CallFunction_005]); - _CallFunction_005.addInput(_Integer_025, 0); - _CallFunction_005.addOutputs([new armory.logicnode.NullNode(this)]); - _CallFunction_005.addOutputs([new armory.logicnode.NullNode(this)]); - var _CallFunction_002 = new armory.logicnode.CallFunctionNode(this); - var _OnVolumeTrigger_009 = new armory.logicnode.OnVolumeTriggerNode(this); - _OnVolumeTrigger_009.property0 = "Enter"; - _OnVolumeTrigger_009.addInput(new armory.logicnode.ObjectNode(this, "Joueur"), 0); - _OnVolumeTrigger_009.addInput(new armory.logicnode.ObjectNode(this, "Spawn3"), 0); - _OnVolumeTrigger_009.addOutputs([_CallFunction_002]); - _CallFunction_002.addInput(_OnVolumeTrigger_009, 0); - _CallFunction_002.addInput(_SelfTrait, 0); - _CallFunction_002.addInput(new armory.logicnode.StringNode(this, "set_spawn_nb"), 0); - var _Integer_021 = new armory.logicnode.IntegerNode(this); - _Integer_021.addInput(new armory.logicnode.IntegerNode(this, 3), 0); - _Integer_021.addOutputs([_CallFunction_002]); - _CallFunction_002.addInput(_Integer_021, 0); - _CallFunction_002.addOutputs([new armory.logicnode.NullNode(this)]); - _CallFunction_002.addOutputs([new armory.logicnode.NullNode(this)]); - var _CallFunction_001 = new armory.logicnode.CallFunctionNode(this); - var _OnVolumeTrigger_008 = new armory.logicnode.OnVolumeTriggerNode(this); - _OnVolumeTrigger_008.property0 = "Enter"; - _OnVolumeTrigger_008.addInput(new armory.logicnode.ObjectNode(this, "Joueur"), 0); - _OnVolumeTrigger_008.addInput(new armory.logicnode.ObjectNode(this, "Spawn2"), 0); - _OnVolumeTrigger_008.addOutputs([_CallFunction_001]); - _CallFunction_001.addInput(_OnVolumeTrigger_008, 0); - _CallFunction_001.addInput(_SelfTrait, 0); - _CallFunction_001.addInput(new armory.logicnode.StringNode(this, "set_spawn_nb"), 0); - var _Integer_012 = new armory.logicnode.IntegerNode(this); - _Integer_012.addInput(new armory.logicnode.IntegerNode(this, 2), 0); - _Integer_012.addOutputs([_CallFunction_001]); - _CallFunction_001.addInput(_Integer_012, 0); - _CallFunction_001.addOutputs([new armory.logicnode.NullNode(this)]); - _CallFunction_001.addOutputs([new armory.logicnode.NullNode(this)]); - var _CallFunction_004 = new armory.logicnode.CallFunctionNode(this); - var _OnVolumeTrigger_011 = new armory.logicnode.OnVolumeTriggerNode(this); - _OnVolumeTrigger_011.property0 = "Enter"; - _OnVolumeTrigger_011.addInput(new armory.logicnode.ObjectNode(this, "Joueur"), 0); - _OnVolumeTrigger_011.addInput(new armory.logicnode.ObjectNode(this, "Spawn5"), 0); - _OnVolumeTrigger_011.addOutputs([_CallFunction_004]); - _CallFunction_004.addInput(_OnVolumeTrigger_011, 0); - _CallFunction_004.addInput(_SelfTrait, 0); - _CallFunction_004.addInput(new armory.logicnode.StringNode(this, "set_spawn_nb"), 0); - var _Integer_024 = new armory.logicnode.IntegerNode(this); - _Integer_024.addInput(new armory.logicnode.IntegerNode(this, 5), 0); - _Integer_024.addOutputs([_CallFunction_004]); - _CallFunction_004.addInput(_Integer_024, 0); - _CallFunction_004.addOutputs([new armory.logicnode.NullNode(this)]); - _CallFunction_004.addOutputs([new armory.logicnode.NullNode(this)]); - var _FunctionOutput = new armory.logicnode.FunctionOutputNode(this); - this.functionOutputNodes.set("_FunctionOutput", _FunctionOutput); - var _Loop = new armory.logicnode.LoopNode(this); - var _SetProperty_009 = new armory.logicnode.SetPropertyNode(this); - var _IsTrue_005 = new armory.logicnode.IsTrueNode(this); - var _Function = new armory.logicnode.FunctionNode(this); - this.functionNodes.set("_Function", _Function); - _Function.addOutputs([_IsTrue_005]); - var _Compare_015 = new armory.logicnode.CompareNode(this); - _Compare_015.property0 = "Less"; - _Compare_015.property1 = 9.999999747378752e-05; - var _GetProperty_005 = new armory.logicnode.GetPropertyNode(this); - _GetProperty_005.addInput(new armory.logicnode.ObjectNode(this, ""), 0); - _GetProperty_005.addInput(new armory.logicnode.StringNode(this, "spawn_nb"), 0); - _GetProperty_005.addOutputs([_Compare_015]); - _Compare_015.addInput(_GetProperty_005, 0); - _Compare_015.addInput(_Function, 1); - _Compare_015.addOutputs([_IsTrue_005]); - var _ConcatenateString = new armory.logicnode.ConcatenateStringNode(this); - var _String = new armory.logicnode.StringNode(this); - _String.addInput(new armory.logicnode.StringNode(this, "Spawn"), 0); - _String.addOutputs([_ConcatenateString]); - _ConcatenateString.addInput(_String, 0); - _ConcatenateString.addInput(_Function, 1); - var _GetObject = new armory.logicnode.GetObjectNode(this); - _GetObject.addInput(_ConcatenateString, 0); - var _GetChildren = new armory.logicnode.GetChildrenNode(this); - _GetChildren.addInput(_GetObject, 0); - var _ArrayGet = new armory.logicnode.ArrayGetNode(this); - _ArrayGet.addInput(_GetChildren, 0); - _ArrayGet.addInput(_Loop, 1); - var _SetVisible_010 = new armory.logicnode.SetVisibleNode(this); - _SetVisible_010.addInput(_Loop, 0); - _SetVisible_010.addInput(_ArrayGet, 0); - _SetVisible_010.addInput(new armory.logicnode.BooleanNode(this, true), 0); - _SetVisible_010.addOutputs([new armory.logicnode.NullNode(this)]); - _ArrayGet.addOutputs([_SetVisible_010]); - var _ArrayLength = new armory.logicnode.ArrayLengthNode(this); - _ArrayLength.addInput(_GetChildren, 0); - _ArrayLength.addOutputs([_Loop]); - _GetChildren.addOutputs([_ArrayGet, _ArrayLength]); - _GetObject.addOutputs([_GetChildren]); - _ConcatenateString.addOutputs([_GetObject]); - _Function.addOutputs([_SetProperty_009, _Compare_015, _ConcatenateString]); - _Function.addOutputs([new armory.logicnode.NullNode(this)]); - _IsTrue_005.addInput(_Function, 0); - _IsTrue_005.addInput(_Compare_015, 0); - _IsTrue_005.addOutputs([_SetProperty_009]); - _SetProperty_009.addInput(_IsTrue_005, 0); - _SetProperty_009.addInput(new armory.logicnode.ObjectNode(this, ""), 0); - _SetProperty_009.addInput(new armory.logicnode.StringNode(this, "spawn_nb"), 0); - _SetProperty_009.addInput(_Function, 1); - _SetProperty_009.addOutputs([_Loop]); - _Loop.addInput(_SetProperty_009, 0); - _Loop.addInput(new armory.logicnode.IntegerNode(this, 0), 0); - _Loop.addInput(_ArrayLength, 0); - _Loop.addOutputs([_SetVisible_010]); - _Loop.addOutputs([_ArrayGet]); - _Loop.addOutputs([_FunctionOutput]); - _FunctionOutput.addInput(_Loop, 2); - _FunctionOutput.addInput(new armory.logicnode.NullNode(this), 0); - var _SetProperty = new armory.logicnode.SetPropertyNode(this); - var _OnInit = new armory.logicnode.OnInitNode(this); - _OnInit.addOutputs([_SetProperty]); - _SetProperty.addInput(_OnInit, 0); - _SetProperty.addInput(new armory.logicnode.ObjectNode(this, ""), 0); - _SetProperty.addInput(new armory.logicnode.StringNode(this, "spawn_nb"), 0); - var _Integer = new armory.logicnode.IntegerNode(this); - _Integer.addInput(new armory.logicnode.IntegerNode(this, 0), 0); - _Integer.addOutputs([_SetProperty]); - _SetProperty.addInput(_Integer, 0); - _SetProperty.addOutputs([new armory.logicnode.NullNode(this)]); - var _SendEvent_001 = new armory.logicnode.SendEventNode(this); - var _Merge = new armory.logicnode.MergeNode(this); - var _IsTrue = new armory.logicnode.IsTrueNode(this); - var _OnUpdate = new armory.logicnode.OnUpdateNode(this); - _OnUpdate.property0 = "Update"; - _OnUpdate.addOutputs([_IsTrue]); - _IsTrue.addInput(_OnUpdate, 0); - var _Compare = new armory.logicnode.CompareNode(this); - _Compare.property0 = "Less Equal"; - _Compare.property1 = 9.999999747378752e-05; - var _SeparateXYZ = new armory.logicnode.SeparateVectorNode(this); - var _GetLocation = new armory.logicnode.GetLocationNode(this); - _GetLocation.addInput(new armory.logicnode.ObjectNode(this, ""), 0); - _GetLocation.addOutputs([_SeparateXYZ]); - _SeparateXYZ.addInput(_GetLocation, 0); - _SeparateXYZ.addOutputs([new armory.logicnode.FloatNode(this, 0.0)]); - _SeparateXYZ.addOutputs([new armory.logicnode.FloatNode(this, 0.0)]); - _SeparateXYZ.addOutputs([_Compare]); - _Compare.addInput(_SeparateXYZ, 2); - var _Integer_001 = new armory.logicnode.IntegerNode(this); - _Integer_001.addInput(new armory.logicnode.IntegerNode(this, -9), 0); - _Integer_001.addOutputs([_Compare]); - _Compare.addInput(_Integer_001, 0); - _Compare.addOutputs([_IsTrue]); - _IsTrue.addInput(_Compare, 0); - _IsTrue.addOutputs([_Merge]); - _Merge.addInput(_IsTrue, 0); - var _SetProperty_001 = new armory.logicnode.SetPropertyNode(this); - var _Branch = new armory.logicnode.BranchNode(this); - var _IsTrue_001 = new armory.logicnode.IsTrueNode(this); - var _OnKeyboard = new armory.logicnode.OnKeyboardNode(this); - _OnKeyboard.property0 = "Started"; - _OnKeyboard.property1 = "z"; - _OnKeyboard.addOutputs([_IsTrue_001]); - _IsTrue_001.addInput(_OnKeyboard, 0); - var _KeyboardState = new armory.logicnode.KeyboardNode(this); - _KeyboardState.property0 = "Down"; - _KeyboardState.property1 = "control"; - var _IsTrue_002 = new armory.logicnode.IsTrueNode(this); - var _OnKeyboard_001 = new armory.logicnode.OnKeyboardNode(this); - _OnKeyboard_001.property0 = "Started"; - _OnKeyboard_001.property1 = "a"; - _OnKeyboard_001.addOutputs([_IsTrue_002]); - _IsTrue_002.addInput(_OnKeyboard_001, 0); - _IsTrue_002.addInput(_KeyboardState, 0); - var _Branch_001 = new armory.logicnode.BranchNode(this); - _Branch_001.addInput(_IsTrue_002, 0); - var _Compare_002 = new armory.logicnode.CompareNode(this); - _Compare_002.property0 = "Greater"; - _Compare_002.property1 = 9.999999747378752e-05; - var _GetProperty = new armory.logicnode.GetPropertyNode(this); - _GetProperty.addInput(new armory.logicnode.ObjectNode(this, ""), 0); - _GetProperty.addInput(new armory.logicnode.StringNode(this, "spawn_nb"), 0); - var _Math = new armory.logicnode.MathNode(this); - _Math.property0 = "Add"; - _Math.property1 = "false"; - _Math.addInput(_GetProperty, 0); - _Math.addInput(new armory.logicnode.FloatNode(this, 1.0), 0); - _Math.addOutputs([_SetProperty_001]); - var _Compare_001 = new armory.logicnode.CompareNode(this); - _Compare_001.property0 = "Less"; - _Compare_001.property1 = 9.999999747378752e-05; - _Compare_001.addInput(_GetProperty, 0); - var _Integer_002 = new armory.logicnode.IntegerNode(this); - _Integer_002.addInput(new armory.logicnode.IntegerNode(this, 8), 0); - _Integer_002.addOutputs([_Compare_001]); - _Compare_001.addInput(_Integer_002, 0); - _Compare_001.addOutputs([_Branch]); - var _Math_001 = new armory.logicnode.MathNode(this); - _Math_001.property0 = "Subtract"; - _Math_001.property1 = "false"; - _Math_001.addInput(_GetProperty, 0); - _Math_001.addInput(new armory.logicnode.FloatNode(this, 1.0), 0); - var _SetProperty_002 = new armory.logicnode.SetPropertyNode(this); - _SetProperty_002.addInput(_Branch_001, 0); - _SetProperty_002.addInput(new armory.logicnode.ObjectNode(this, ""), 0); - _SetProperty_002.addInput(new armory.logicnode.StringNode(this, "spawn_nb"), 0); - _SetProperty_002.addInput(_Math_001, 0); - _SetProperty_002.addOutputs([_Merge]); - _Math_001.addOutputs([_SetProperty_002]); - _GetProperty.addOutputs([_Math, _Compare_001, _Compare_002, _Math_001]); - _Compare_002.addInput(_GetProperty, 0); - var _Integer_003 = new armory.logicnode.IntegerNode(this); - _Integer_003.addInput(new armory.logicnode.IntegerNode(this, 0), 0); - _Integer_003.addOutputs([_Compare_002]); - _Compare_002.addInput(_Integer_003, 0); - _Compare_002.addOutputs([_Branch_001]); - _Branch_001.addInput(_Compare_002, 0); - _Branch_001.addOutputs([_SetProperty_002]); - _Branch_001.addOutputs([new armory.logicnode.NullNode(this)]); - _IsTrue_002.addOutputs([_Branch_001]); - _KeyboardState.addOutputs([_IsTrue_001, _IsTrue_002]); - _IsTrue_001.addInput(_KeyboardState, 0); - _IsTrue_001.addOutputs([_Branch]); - _Branch.addInput(_IsTrue_001, 0); - _Branch.addInput(_Compare_001, 0); - _Branch.addOutputs([_SetProperty_001]); - _Branch.addOutputs([new armory.logicnode.NullNode(this)]); - _SetProperty_001.addInput(_Branch, 0); - _SetProperty_001.addInput(new armory.logicnode.ObjectNode(this, ""), 0); - _SetProperty_001.addInput(new armory.logicnode.StringNode(this, "spawn_nb"), 0); - _SetProperty_001.addInput(_Math, 0); - _SetProperty_001.addOutputs([_Merge]); - _Merge.addInput(_SetProperty_001, 0); - _Merge.addInput(_SetProperty_002, 0); - var _OnKeyboard_002 = new armory.logicnode.OnKeyboardNode(this); - _OnKeyboard_002.property0 = "Down"; - _OnKeyboard_002.property1 = "r"; - _OnKeyboard_002.addOutputs([_Merge]); - _Merge.addInput(_OnKeyboard_002, 0); - _Merge.addOutputs([_SendEvent_001]); - _SendEvent_001.addInput(_Merge, 0); - _SendEvent_001.addInput(new armory.logicnode.StringNode(this, "spawn"), 0); - _SendEvent_001.addInput(new armory.logicnode.ObjectNode(this, ""), 0); - _SendEvent_001.addOutputs([new armory.logicnode.NullNode(this)]); - } - - public function go_spawn(arg0:Dynamic, arg1:Dynamic) { - var functionNode = this.functionNodes["_Function_001"]; - functionNode.args = []; - functionNode.args.push(arg0); - functionNode.args.push(arg1); - functionNode.run(0); - return this.functionOutputNodes["_FunctionOutput_001"].result; - } - - - public function set_spawn_nb(arg0:Dynamic, arg1:Dynamic) { - var functionNode = this.functionNodes["_Function"]; - functionNode.args = []; - functionNode.args.push(arg0); - functionNode.args.push(arg1); - functionNode.run(0); - return this.functionOutputNodes["_FunctionOutput"].result; - } - -} \ No newline at end of file diff --git a/armory3d/Sources/arm/node/Springbox_jump.hx b/armory3d/Sources/arm/node/Springbox_jump.hx deleted file mode 100644 index f700f88..0000000 --- a/armory3d/Sources/arm/node/Springbox_jump.hx +++ /dev/null @@ -1,83 +0,0 @@ -package arm.node; - -@:keep class Springbox_jump extends armory.logicnode.LogicTree { - - var functionNodes:Map; - - var functionOutputNodes:Map; - - public function new() { - super(); - name = "Springbox_jump"; - this.functionNodes = new Map(); - this.functionOutputNodes = new Map(); - notifyOnAdd(add); - } - - override public function add() { - var _PlayAction_001 = new armory.logicnode.PlayActionNode(this); - var _ApplyForce = new armory.logicnode.ApplyForceNode(this); - var _PlayAction = new armory.logicnode.PlayActionNode(this); - var _OnVolumeTrigger = new armory.logicnode.OnVolumeTriggerNode(this); - _OnVolumeTrigger.property0 = "Enter"; - _OnVolumeTrigger.addInput(new armory.logicnode.ObjectNode(this, "Joueur"), 0); - _OnVolumeTrigger.addInput(new armory.logicnode.ObjectNode(this, "Field"), 0); - _OnVolumeTrigger.addOutputs([_PlayAction]); - _PlayAction.addInput(_OnVolumeTrigger, 0); - _PlayAction.addInput(new armory.logicnode.ObjectNode(this, "springbox"), 0); - _PlayAction.addInput(new armory.logicnode.StringNode(this, "springboxAction"), 0); - _PlayAction.addInput(new armory.logicnode.FloatNode(this, 0.20000000298023224), 0); - _PlayAction.addOutputs([new armory.logicnode.NullNode(this)]); - _PlayAction.addOutputs([_ApplyForce]); - _ApplyForce.addInput(_PlayAction, 1); - _ApplyForce.addInput(new armory.logicnode.ObjectNode(this, ""), 0); - var _Vector = new armory.logicnode.VectorNode(this); - _Vector.addInput(new armory.logicnode.FloatNode(this, 0.0), 0); - _Vector.addInput(new armory.logicnode.FloatNode(this, 0.0), 0); - var _Float = new armory.logicnode.FloatNode(this); - _Float.addInput(new armory.logicnode.FloatNode(this, 1000.0), 0); - _Float.addOutputs([_Vector]); - _Vector.addInput(_Float, 0); - _Vector.addOutputs([_ApplyForce]); - _ApplyForce.addInput(_Vector, 0); - _ApplyForce.addOutputs([_PlayAction_001]); - _PlayAction_001.addInput(_ApplyForce, 0); - _PlayAction_001.addInput(new armory.logicnode.ObjectNode(this, "springbox"), 0); - _PlayAction_001.addInput(new armory.logicnode.StringNode(this, ""), 0); - _PlayAction_001.addInput(new armory.logicnode.FloatNode(this, 0.20000000298023224), 0); - _PlayAction_001.addOutputs([new armory.logicnode.NullNode(this)]); - _PlayAction_001.addOutputs([new armory.logicnode.NullNode(this)]); - var _PlayAction_003 = new armory.logicnode.PlayActionNode(this); - var _ApplyForce_001 = new armory.logicnode.ApplyForceNode(this); - var _PlayAction_002 = new armory.logicnode.PlayActionNode(this); - var _OnVolumeTrigger_002 = new armory.logicnode.OnVolumeTriggerNode(this); - _OnVolumeTrigger_002.property0 = "Enter"; - _OnVolumeTrigger_002.addInput(new armory.logicnode.ObjectNode(this, "Joueur"), 0); - _OnVolumeTrigger_002.addInput(new armory.logicnode.ObjectNode(this, "Field2"), 0); - _OnVolumeTrigger_002.addOutputs([_PlayAction_002]); - _PlayAction_002.addInput(_OnVolumeTrigger_002, 0); - _PlayAction_002.addInput(new armory.logicnode.ObjectNode(this, "springbox2"), 0); - _PlayAction_002.addInput(new armory.logicnode.StringNode(this, "springboxAction2"), 0); - _PlayAction_002.addInput(new armory.logicnode.FloatNode(this, 0.20000000298023224), 0); - _PlayAction_002.addOutputs([new armory.logicnode.NullNode(this)]); - _PlayAction_002.addOutputs([_ApplyForce_001]); - _ApplyForce_001.addInput(_PlayAction_002, 1); - _ApplyForce_001.addInput(new armory.logicnode.ObjectNode(this, ""), 0); - var _Vector_001 = new armory.logicnode.VectorNode(this); - _Vector_001.addInput(new armory.logicnode.FloatNode(this, 0.0), 0); - _Vector_001.addInput(new armory.logicnode.FloatNode(this, 0.0), 0); - var _Float_001 = new armory.logicnode.FloatNode(this); - _Float_001.addInput(new armory.logicnode.FloatNode(this, 1000.0), 0); - _Float_001.addOutputs([_Vector_001]); - _Vector_001.addInput(_Float_001, 0); - _Vector_001.addOutputs([_ApplyForce_001]); - _ApplyForce_001.addInput(_Vector_001, 0); - _ApplyForce_001.addOutputs([_PlayAction_003]); - _PlayAction_003.addInput(_ApplyForce_001, 0); - _PlayAction_003.addInput(new armory.logicnode.ObjectNode(this, "springbox2"), 0); - _PlayAction_003.addInput(new armory.logicnode.StringNode(this, ""), 0); - _PlayAction_003.addInput(new armory.logicnode.FloatNode(this, 0.20000000298023224), 0); - _PlayAction_003.addOutputs([new armory.logicnode.NullNode(this)]); - _PlayAction_003.addOutputs([new armory.logicnode.NullNode(this)]); - } -} \ No newline at end of file diff --git a/armory3d/Sources/arm/node/TrackCamera.hx b/armory3d/Sources/arm/node/TrackCamera.hx deleted file mode 100644 index 29b2462..0000000 --- a/armory3d/Sources/arm/node/TrackCamera.hx +++ /dev/null @@ -1,75 +0,0 @@ -package arm.node; - -@:keep class TrackCamera extends armory.logicnode.LogicTree { - - var functionNodes:Map; - - var functionOutputNodes:Map; - - public function new() { - super(); - name = "TrackCamera"; - this.functionNodes = new Map(); - this.functionOutputNodes = new Map(); - notifyOnAdd(add); - } - - override public function add() { - var _TranslateObject_002 = new armory.logicnode.TranslateObjectNode(this); - var _IsTrue_001 = new armory.logicnode.IsTrueNode(this); - var _OnKeyboard_001 = new armory.logicnode.OnKeyboardNode(this); - _OnKeyboard_001.property0 = "Started"; - _OnKeyboard_001.property1 = "e"; - _OnKeyboard_001.addOutputs([_IsTrue_001]); - _IsTrue_001.addInput(_OnKeyboard_001, 0); - _IsTrue_001.addInput(new armory.logicnode.BooleanNode(this, true), 0); - _IsTrue_001.addOutputs([_TranslateObject_002]); - _TranslateObject_002.addInput(_IsTrue_001, 0); - _TranslateObject_002.addInput(new armory.logicnode.ObjectNode(this, ""), 0); - var _Vector_003 = new armory.logicnode.VectorNode(this); - var _Float_002 = new armory.logicnode.FloatNode(this); - _Float_002.addInput(new armory.logicnode.FloatNode(this, 40.0), 0); - var _Math_002 = new armory.logicnode.MathNode(this); - _Math_002.property0 = "Multiply"; - _Math_002.property1 = "false"; - _Math_002.addInput(_Float_002, 0); - _Math_002.addInput(new armory.logicnode.FloatNode(this, -1.0), 0); - var _Vector_002 = new armory.logicnode.VectorNode(this); - _Vector_002.addInput(_Math_002, 0); - _Vector_002.addInput(new armory.logicnode.FloatNode(this, 0.0), 0); - _Vector_002.addInput(new armory.logicnode.FloatNode(this, 0.0), 0); - var _TranslateObject_003 = new armory.logicnode.TranslateObjectNode(this); - var _IsTrue_002 = new armory.logicnode.IsTrueNode(this); - var _OnKeyboard_002 = new armory.logicnode.OnKeyboardNode(this); - _OnKeyboard_002.property0 = "Released"; - _OnKeyboard_002.property1 = "e"; - _OnKeyboard_002.addOutputs([_IsTrue_002]); - _IsTrue_002.addInput(_OnKeyboard_002, 0); - _IsTrue_002.addInput(new armory.logicnode.BooleanNode(this, true), 0); - _IsTrue_002.addOutputs([_TranslateObject_003]); - _TranslateObject_003.addInput(_IsTrue_002, 0); - _TranslateObject_003.addInput(new armory.logicnode.ObjectNode(this, ""), 0); - _TranslateObject_003.addInput(_Vector_002, 0); - _TranslateObject_003.addOutputs([new armory.logicnode.NullNode(this)]); - _Vector_002.addOutputs([_TranslateObject_003]); - _Math_002.addOutputs([_Vector_002]); - _Float_002.addOutputs([_Math_002, _Vector_003]); - _Vector_003.addInput(_Float_002, 0); - _Vector_003.addInput(new armory.logicnode.FloatNode(this, 0.0), 0); - _Vector_003.addInput(new armory.logicnode.FloatNode(this, 0.0), 0); - _Vector_003.addOutputs([_TranslateObject_002]); - _TranslateObject_002.addInput(_Vector_003, 0); - _TranslateObject_002.addOutputs([new armory.logicnode.NullNode(this)]); - var _SetLocation = new armory.logicnode.SetLocationNode(this); - var _OnUpdate = new armory.logicnode.OnUpdateNode(this); - _OnUpdate.property0 = "Update"; - _OnUpdate.addOutputs([_SetLocation]); - _SetLocation.addInput(_OnUpdate, 0); - _SetLocation.addInput(new armory.logicnode.ObjectNode(this, "TrackCamera"), 0); - var _GetLocation = new armory.logicnode.GetLocationNode(this); - _GetLocation.addInput(new armory.logicnode.ObjectNode(this, "Joueur"), 0); - _GetLocation.addOutputs([_SetLocation]); - _SetLocation.addInput(_GetLocation, 0); - _SetLocation.addOutputs([new armory.logicnode.NullNode(this)]); - } -} \ No newline at end of file diff --git a/armory3d/Sources/arm/node/TrackCamera2.hx b/armory3d/Sources/arm/node/TrackCamera2.hx deleted file mode 100644 index f0ced77..0000000 --- a/armory3d/Sources/arm/node/TrackCamera2.hx +++ /dev/null @@ -1,158 +0,0 @@ -package arm.node; - -@:keep class TrackCamera2 extends armory.logicnode.LogicTree { - - var functionNodes:Map; - - var functionOutputNodes:Map; - - public function new() { - super(); - name = "TrackCamera2"; - this.functionNodes = new Map(); - this.functionOutputNodes = new Map(); - notifyOnAdd(add); - } - - override public function add() { - var _SetProperty_001 = new armory.logicnode.SetPropertyNode(this); - var _OnInit = new armory.logicnode.OnInitNode(this); - _OnInit.addOutputs([_SetProperty_001]); - _SetProperty_001.addInput(_OnInit, 0); - _SetProperty_001.addInput(new armory.logicnode.ObjectNode(this, "Camera.001"), 0); - _SetProperty_001.addInput(new armory.logicnode.StringNode(this, "saut_on"), 0); - var _Boolean_001 = new armory.logicnode.BooleanNode(this); - _Boolean_001.addInput(new armory.logicnode.BooleanNode(this, false), 0); - _Boolean_001.addOutputs([_SetProperty_001]); - _SetProperty_001.addInput(_Boolean_001, 0); - _SetProperty_001.addOutputs([new armory.logicnode.NullNode(this)]); - var _SetProperty_005 = new armory.logicnode.SetPropertyNode(this); - var _TranslateObject = new armory.logicnode.TranslateObjectNode(this); - var _IsTrue_003 = new armory.logicnode.IsTrueNode(this); - var _Gate = new armory.logicnode.GateNode(this); - _Gate.property0 = "Or"; - _Gate.property1 = 9.999999747378752e-05; - var _IsFalse_003 = new armory.logicnode.IsFalseNode(this); - var _OnUpdate_003 = new armory.logicnode.OnUpdateNode(this); - _OnUpdate_003.property0 = "Update"; - _OnUpdate_003.addOutputs([_IsFalse_003]); - _IsFalse_003.addInput(_OnUpdate_003, 0); - var _GetProperty_004 = new armory.logicnode.GetPropertyNode(this); - _GetProperty_004.addInput(new armory.logicnode.ObjectNode(this, "Camera.001"), 0); - _GetProperty_004.addInput(new armory.logicnode.StringNode(this, "saut_on"), 0); - _GetProperty_004.addOutputs([_IsFalse_003]); - _IsFalse_003.addInput(_GetProperty_004, 0); - _IsFalse_003.addOutputs([_Gate]); - _Gate.addInput(_IsFalse_003, 0); - var _Compare_002 = new armory.logicnode.CompareNode(this); - _Compare_002.property0 = "Greater Equal"; - _Compare_002.property1 = 9.999999747378752e-05; - var _SeparateXYZ_001 = new armory.logicnode.SeparateVectorNode(this); - var _GetVelocity_002 = new armory.logicnode.GetVelocityNode(this); - _GetVelocity_002.addInput(new armory.logicnode.ObjectNode(this, "Joueur"), 0); - _GetVelocity_002.addOutputs([_SeparateXYZ_001]); - _GetVelocity_002.addOutputs([new armory.logicnode.VectorNode(this, 0.0, 0.0, 0.0)]); - _SeparateXYZ_001.addInput(_GetVelocity_002, 0); - _SeparateXYZ_001.addOutputs([new armory.logicnode.FloatNode(this, 0.0)]); - _SeparateXYZ_001.addOutputs([new armory.logicnode.FloatNode(this, 0.0)]); - var _Compare_003 = new armory.logicnode.CompareNode(this); - _Compare_003.property0 = "Less Equal"; - _Compare_003.property1 = 9.999999747378752e-05; - _Compare_003.addInput(_SeparateXYZ_001, 2); - var _Math_001 = new armory.logicnode.MathNode(this); - _Math_001.property0 = "Multiply"; - _Math_001.property1 = "false"; - var _Float_001 = new armory.logicnode.FloatNode(this); - _Float_001.addInput(new armory.logicnode.FloatNode(this, 5.0), 0); - _Float_001.addOutputs([_Math_001, _Compare_002]); - _Math_001.addInput(_Float_001, 0); - _Math_001.addInput(new armory.logicnode.FloatNode(this, -1.0), 0); - _Math_001.addOutputs([_Compare_003]); - _Compare_003.addInput(_Math_001, 0); - _Compare_003.addOutputs([_Gate]); - _SeparateXYZ_001.addOutputs([_Compare_002, _Compare_003]); - _Compare_002.addInput(_SeparateXYZ_001, 2); - _Compare_002.addInput(_Float_001, 0); - _Compare_002.addOutputs([_Gate]); - _Gate.addInput(_Compare_002, 0); - _Gate.addInput(_Compare_003, 0); - _Gate.addOutputs([_IsTrue_003]); - _Gate.addOutputs([new armory.logicnode.NullNode(this)]); - _IsTrue_003.addInput(_Gate, 0); - _IsTrue_003.addInput(new armory.logicnode.BooleanNode(this, true), 0); - _IsTrue_003.addOutputs([_TranslateObject]); - _TranslateObject.addInput(_IsTrue_003, 0); - _TranslateObject.addInput(new armory.logicnode.ObjectNode(this, "Camera.001"), 0); - var _Vector = new armory.logicnode.VectorNode(this); - var _Float = new armory.logicnode.FloatNode(this); - _Float.addInput(new armory.logicnode.FloatNode(this, 5.0), 0); - var _Math = new armory.logicnode.MathNode(this); - _Math.property0 = "Multiply"; - _Math.property1 = "false"; - _Math.addInput(_Float, 0); - _Math.addInput(new armory.logicnode.FloatNode(this, -1.0), 0); - var _Vector_001 = new armory.logicnode.VectorNode(this); - _Vector_001.addInput(_Math, 0); - _Vector_001.addInput(new armory.logicnode.FloatNode(this, 0.0), 0); - _Vector_001.addInput(new armory.logicnode.FloatNode(this, 0.0), 0); - var _TranslateObject_001 = new armory.logicnode.TranslateObjectNode(this); - var _IsTrue_004 = new armory.logicnode.IsTrueNode(this); - var _Merge = new armory.logicnode.MergeNode(this); - var _OnContact_004 = new armory.logicnode.OnContactNode(this); - _OnContact_004.property0 = "Begin"; - _OnContact_004.addInput(new armory.logicnode.ObjectNode(this, "Joueur"), 0); - _OnContact_004.addInput(new armory.logicnode.ObjectNode(this, "Terrain"), 0); - _OnContact_004.addOutputs([_Merge]); - _Merge.addInput(_OnContact_004, 0); - var _OnContact_003 = new armory.logicnode.OnContactNode(this); - _OnContact_003.property0 = "Begin"; - _OnContact_003.addInput(new armory.logicnode.ObjectNode(this, "Joueur"), 0); - _OnContact_003.addInput(new armory.logicnode.ObjectNode(this, "bridge_01"), 0); - _OnContact_003.addOutputs([_Merge]); - _Merge.addInput(_OnContact_003, 0); - var _OnContact_002 = new armory.logicnode.OnContactNode(this); - _OnContact_002.property0 = "Begin"; - _OnContact_002.addInput(new armory.logicnode.ObjectNode(this, "Joueur"), 0); - _OnContact_002.addInput(new armory.logicnode.ObjectNode(this, "bridge_02"), 0); - _OnContact_002.addOutputs([_Merge]); - _Merge.addInput(_OnContact_002, 0); - _Merge.addOutputs([_IsTrue_004]); - _IsTrue_004.addInput(_Merge, 0); - var _GetProperty_003 = new armory.logicnode.GetPropertyNode(this); - _GetProperty_003.addInput(new armory.logicnode.ObjectNode(this, "Camera.001"), 0); - _GetProperty_003.addInput(new armory.logicnode.StringNode(this, "saut_on"), 0); - _GetProperty_003.addOutputs([_IsTrue_004]); - _IsTrue_004.addInput(_GetProperty_003, 0); - _IsTrue_004.addOutputs([_TranslateObject_001]); - _TranslateObject_001.addInput(_IsTrue_004, 0); - _TranslateObject_001.addInput(new armory.logicnode.ObjectNode(this, "Camera.001"), 0); - _TranslateObject_001.addInput(_Vector_001, 0); - var _SetProperty_006 = new armory.logicnode.SetPropertyNode(this); - _SetProperty_006.addInput(_TranslateObject_001, 0); - _SetProperty_006.addInput(new armory.logicnode.ObjectNode(this, ""), 0); - _SetProperty_006.addInput(new armory.logicnode.StringNode(this, "saut_on"), 0); - var _Boolean_005 = new armory.logicnode.BooleanNode(this); - _Boolean_005.addInput(new armory.logicnode.BooleanNode(this, false), 0); - _Boolean_005.addOutputs([_SetProperty_006]); - _SetProperty_006.addInput(_Boolean_005, 0); - _SetProperty_006.addOutputs([new armory.logicnode.NullNode(this)]); - _TranslateObject_001.addOutputs([_SetProperty_006]); - _Vector_001.addOutputs([_TranslateObject_001]); - _Math.addOutputs([_Vector_001]); - _Float.addOutputs([_Math, _Vector]); - _Vector.addInput(_Float, 0); - _Vector.addInput(new armory.logicnode.FloatNode(this, 0.0), 0); - _Vector.addInput(new armory.logicnode.FloatNode(this, 0.0), 0); - _Vector.addOutputs([_TranslateObject]); - _TranslateObject.addInput(_Vector, 0); - _TranslateObject.addOutputs([_SetProperty_005]); - _SetProperty_005.addInput(_TranslateObject, 0); - _SetProperty_005.addInput(new armory.logicnode.ObjectNode(this, ""), 0); - _SetProperty_005.addInput(new armory.logicnode.StringNode(this, "saut_on"), 0); - var _Boolean_004 = new armory.logicnode.BooleanNode(this); - _Boolean_004.addInput(new armory.logicnode.BooleanNode(this, true), 0); - _Boolean_004.addOutputs([_SetProperty_005]); - _SetProperty_005.addInput(_Boolean_004, 0); - _SetProperty_005.addOutputs([new armory.logicnode.NullNode(this)]); - } -} \ No newline at end of file diff --git a/armory3d/logic_node/capture_ecran_ 2023-07-18 08-08-40.png b/armory3d/logic_node/capture_ecran_ 2023-07-18 08-08-40.png deleted file mode 100644 index fb4e278..0000000 Binary files a/armory3d/logic_node/capture_ecran_ 2023-07-18 08-08-40.png and /dev/null differ diff --git a/armory3d/logic_node/capture_ecran_ 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