From 17c3d9cdb9b6a5618b8e7fe8f5867fd2b0c11981 Mon Sep 17 00:00:00 2001 From: Philippe Roy Date: Thu, 18 Apr 2019 23:25:54 +0000 Subject: [PATCH] Delete Decor.hx --- Sources/arm/node/Decor.hx | 640 -------------------------------------- 1 file changed, 640 deletions(-) delete mode 100644 Sources/arm/node/Decor.hx diff --git a/Sources/arm/node/Decor.hx b/Sources/arm/node/Decor.hx deleted file mode 100644 index d89c67f..0000000 --- a/Sources/arm/node/Decor.hx +++ /dev/null @@ -1,640 +0,0 @@ -package arm.node; - -@:keep class Decor extends armory.logicnode.LogicTree { - - var functionNodes:Map; - - var functionOutputNodes:Map; - - public function new() { - super(); - name = "Decor"; - this.functionNodes = new Map(); - this.functionOutputNodes = new Map(); - notifyOnAdd(add); - } - - override public function add() { - var _Vector = new armory.logicnode.VectorNode(this); - _Vector.addInput(new armory.logicnode.FloatNode(this, -12.0), 0); - _Vector.addInput(new armory.logicnode.FloatNode(this, -10.0), 0); - _Vector.addInput(new armory.logicnode.FloatNode(this, 0.0), 0); - _Vector.addOutputs([new armory.logicnode.VectorNode(this, 0.0, 0.0, 0.0)]); - var _Vector_013 = new armory.logicnode.VectorNode(this); - _Vector_013.addInput(new armory.logicnode.FloatNode(this, 1.0), 0); - _Vector_013.addInput(new armory.logicnode.FloatNode(this, 140.0), 0); - _Vector_013.addInput(new armory.logicnode.FloatNode(this, 0.0), 0); - _Vector_013.addOutputs([new armory.logicnode.VectorNode(this, 0.0, 0.0, 0.0)]); - var _Vector_012 = new armory.logicnode.VectorNode(this); - _Vector_012.addInput(new armory.logicnode.FloatNode(this, -7.0), 0); - _Vector_012.addInput(new armory.logicnode.FloatNode(this, 67.0), 0); - _Vector_012.addInput(new armory.logicnode.FloatNode(this, 0.0), 0); - _Vector_012.addOutputs([new armory.logicnode.VectorNode(this, 0.0, 0.0, 0.0)]); - var _Vector_015 = new armory.logicnode.VectorNode(this); - _Vector_015.addInput(new armory.logicnode.FloatNode(this, -14.799999237060547), 0); - _Vector_015.addInput(new armory.logicnode.FloatNode(this, 70.0), 0); - _Vector_015.addInput(new armory.logicnode.FloatNode(this, 0.0), 0); - _Vector_015.addOutputs([new armory.logicnode.VectorNode(this, 0.0, 0.0, 0.0)]); - var _Vector_014 = new armory.logicnode.VectorNode(this); - _Vector_014.addInput(new armory.logicnode.FloatNode(this, 5.0), 0); - _Vector_014.addInput(new armory.logicnode.FloatNode(this, 141.0), 0); - _Vector_014.addInput(new armory.logicnode.FloatNode(this, 0.0), 0); - _Vector_014.addOutputs([new armory.logicnode.VectorNode(this, 0.0, 0.0, 0.0)]); - var _Vector_003 = new armory.logicnode.VectorNode(this); - _Vector_003.addInput(new armory.logicnode.FloatNode(this, 4.5), 0); - _Vector_003.addInput(new armory.logicnode.FloatNode(this, 135.0), 0); - _Vector_003.addInput(new armory.logicnode.FloatNode(this, 0.0), 0); - _Vector_003.addOutputs([new armory.logicnode.VectorNode(this, 0.0, 0.0, 0.0)]); - var _CallFunction_016 = new armory.logicnode.CallFunctionNode(this); - var _CallFunction_015 = new armory.logicnode.CallFunctionNode(this); - var _CallFunction_014 = new armory.logicnode.CallFunctionNode(this); - var _OnInit_001 = new armory.logicnode.OnInitNode(this); - _OnInit_001.addOutputs([_CallFunction_014]); - _CallFunction_014.addInput(_OnInit_001, 0); - var _SelfTrait_005 = new armory.logicnode.SelfTraitNode(this); - _SelfTrait_005.addOutputs([_CallFunction_014, _CallFunction_015, _CallFunction_016]); - _CallFunction_014.addInput(_SelfTrait_005, 0); - _CallFunction_014.addInput(new armory.logicnode.StringNode(this, "Ajout_objet"), 0); - var _Array_Object_ = new armory.logicnode.ArrayObjectNode(this); - _Array_Object_.addInput(new armory.logicnode.ObjectNode(this, "Champignon_ brun1"), 0); - _Array_Object_.addInput(new armory.logicnode.ObjectNode(this, "Champignon_ brun2"), 0); - _Array_Object_.addInput(new armory.logicnode.ObjectNode(this, "Champignon_ rouge1"), 0); - _Array_Object_.addInput(new armory.logicnode.ObjectNode(this, "Champignon_ rouge2"), 0); - _Array_Object_.addInput(new armory.logicnode.ObjectNode(this, "flower_001.007"), 0); - _Array_Object_.addInput(new armory.logicnode.ObjectNode(this, "flower_001.008"), 0); - _Array_Object_.addInput(new armory.logicnode.ObjectNode(this, "flower_001.013"), 0); - _Array_Object_.addInput(new armory.logicnode.ObjectNode(this, "flower_001.026"), 0); - _Array_Object_.addInput(new armory.logicnode.ObjectNode(this, "flower_001.028"), 0); - _Array_Object_.addInput(new armory.logicnode.ObjectNode(this, "flower_001.029"), 0); - _Array_Object_.addInput(new armory.logicnode.ObjectNode(this, "flower_001.030"), 0); - _Array_Object_.addInput(new armory.logicnode.ObjectNode(this, "flower_star_long1"), 0); - _Array_Object_.addInput(new armory.logicnode.ObjectNode(this, "flower_star_long2"), 0); - _Array_Object_.addOutputs([_CallFunction_014, _CallFunction_015, _CallFunction_016]); - _Array_Object_.addOutputs([new armory.logicnode.IntegerNode(this, 0)]); - _CallFunction_014.addInput(_Array_Object_, 0); - var _Array_Integer_ = new armory.logicnode.ArrayIntegerNode(this); - var _Integer = new armory.logicnode.IntegerNode(this); - _Integer.addInput(new armory.logicnode.IntegerNode(this, 10), 0); - _Integer.addOutputs([_Array_Integer_, _Array_Integer_, _Array_Integer_, _Array_Integer_, _Array_Integer_, _Array_Integer_, _Array_Integer_, _Array_Integer_, _Array_Integer_, _Array_Integer_, _Array_Integer_, _Array_Integer_, _Array_Integer_]); - _Array_Integer_.addInput(_Integer, 0); - _Array_Integer_.addInput(_Integer, 0); - _Array_Integer_.addInput(_Integer, 0); - _Array_Integer_.addInput(_Integer, 0); - _Array_Integer_.addInput(_Integer, 0); - _Array_Integer_.addInput(_Integer, 0); - _Array_Integer_.addInput(_Integer, 0); - _Array_Integer_.addInput(_Integer, 0); - _Array_Integer_.addInput(_Integer, 0); - _Array_Integer_.addInput(_Integer, 0); - _Array_Integer_.addInput(_Integer, 0); - _Array_Integer_.addInput(_Integer, 0); - _Array_Integer_.addInput(_Integer, 0); - _Array_Integer_.addOutputs([_CallFunction_014, _CallFunction_015, _CallFunction_016]); - _Array_Integer_.addOutputs([new armory.logicnode.IntegerNode(this, 0)]); - _CallFunction_014.addInput(_Array_Integer_, 0); - var _Array_Float_ = new armory.logicnode.ArrayFloatNode(this); - _Array_Float_.addInput(new armory.logicnode.FloatNode(this, 0.0), 0); - _Array_Float_.addInput(new armory.logicnode.FloatNode(this, 0.0), 0); - _Array_Float_.addInput(new armory.logicnode.FloatNode(this, 0.0), 0); - _Array_Float_.addInput(new armory.logicnode.FloatNode(this, 0.0), 0); - _Array_Float_.addInput(new armory.logicnode.FloatNode(this, 0.7649999856948853), 0); - _Array_Float_.addInput(new armory.logicnode.FloatNode(this, 0.7649999856948853), 0); - _Array_Float_.addInput(new armory.logicnode.FloatNode(this, 0.7649999856948853), 0); - _Array_Float_.addInput(new armory.logicnode.FloatNode(this, 0.7649999856948853), 0); - _Array_Float_.addInput(new armory.logicnode.FloatNode(this, 0.7649999856948853), 0); - _Array_Float_.addInput(new armory.logicnode.FloatNode(this, 0.7649999856948853), 0); - _Array_Float_.addInput(new armory.logicnode.FloatNode(this, 0.7649999856948853), 0); - _Array_Float_.addInput(new armory.logicnode.FloatNode(this, 0.0), 0); - _Array_Float_.addInput(new armory.logicnode.FloatNode(this, 0.0), 0); - _Array_Float_.addOutputs([_CallFunction_014, _CallFunction_015, _CallFunction_016]); - _Array_Float_.addOutputs([new armory.logicnode.IntegerNode(this, 0)]); - _CallFunction_014.addInput(_Array_Float_, 0); - var _Float_002 = new armory.logicnode.FloatNode(this); - _Float_002.addInput(new armory.logicnode.FloatNode(this, 1.0), 0); - _Float_002.addOutputs([_CallFunction_014]); - _CallFunction_014.addInput(_Float_002, 0); - var _Float_009 = new armory.logicnode.FloatNode(this); - _Float_009.addInput(new armory.logicnode.FloatNode(this, 4.0), 0); - _Float_009.addOutputs([_CallFunction_014]); - _CallFunction_014.addInput(_Float_009, 0); - var _Float_010 = new armory.logicnode.FloatNode(this); - _Float_010.addInput(new armory.logicnode.FloatNode(this, -10.0), 0); - _Float_010.addOutputs([_CallFunction_014]); - _CallFunction_014.addInput(_Float_010, 0); - _CallFunction_014.addOutputs([_CallFunction_015]); - _CallFunction_014.addOutputs([new armory.logicnode.NullNode(this)]); - _CallFunction_015.addInput(_CallFunction_014, 0); - _CallFunction_015.addInput(_SelfTrait_005, 0); - _CallFunction_015.addInput(new armory.logicnode.StringNode(this, "Ajout_objet"), 0); - _CallFunction_015.addInput(_Array_Object_, 0); - _CallFunction_015.addInput(_Array_Integer_, 0); - _CallFunction_015.addInput(_Array_Float_, 0); - var _Float_001 = new armory.logicnode.FloatNode(this); - _Float_001.addInput(new armory.logicnode.FloatNode(this, 0.5), 0); - _Float_001.addOutputs([_CallFunction_015]); - _CallFunction_015.addInput(_Float_001, 0); - var _Float_011 = new armory.logicnode.FloatNode(this); - _Float_011.addInput(new armory.logicnode.FloatNode(this, 18.0), 0); - _Float_011.addOutputs([_CallFunction_015]); - _CallFunction_015.addInput(_Float_011, 0); - var _Float_012 = new armory.logicnode.FloatNode(this); - _Float_012.addInput(new armory.logicnode.FloatNode(this, 4.0), 0); - _Float_012.addOutputs([_CallFunction_015]); - _CallFunction_015.addInput(_Float_012, 0); - _CallFunction_015.addOutputs([_CallFunction_016]); - _CallFunction_015.addOutputs([new armory.logicnode.NullNode(this)]); - _CallFunction_016.addInput(_CallFunction_015, 0); - _CallFunction_016.addInput(_SelfTrait_005, 0); - _CallFunction_016.addInput(new armory.logicnode.StringNode(this, "Ajout_objet"), 0); - _CallFunction_016.addInput(_Array_Object_, 0); - _CallFunction_016.addInput(_Array_Integer_, 0); - _CallFunction_016.addInput(_Array_Float_, 0); - var _Float = new armory.logicnode.FloatNode(this); - _Float.addInput(new armory.logicnode.FloatNode(this, 0.5), 0); - _Float.addOutputs([_CallFunction_016]); - _CallFunction_016.addInput(_Float, 0); - var _Float_013 = new armory.logicnode.FloatNode(this); - _Float_013.addInput(new armory.logicnode.FloatNode(this, 45.0), 0); - _Float_013.addOutputs([_CallFunction_016]); - _CallFunction_016.addInput(_Float_013, 0); - var _Float_014 = new armory.logicnode.FloatNode(this); - _Float_014.addInput(new armory.logicnode.FloatNode(this, 25.0), 0); - _Float_014.addOutputs([_CallFunction_016]); - _CallFunction_016.addInput(_Float_014, 0); - _CallFunction_016.addOutputs([new armory.logicnode.NullNode(this)]); - _CallFunction_016.addOutputs([new armory.logicnode.NullNode(this)]); - var _FunctionOutput_006 = new armory.logicnode.FunctionOutputNode(this); - this.functionOutputNodes.set("_FunctionOutput_006", _FunctionOutput_006); - var _Loop = new armory.logicnode.LoopNode(this); - var _SetProperty = new armory.logicnode.SetPropertyNode(this); - var _Function_006 = new armory.logicnode.FunctionNode(this); - this.functionNodes.set("_Function_006", _Function_006); - _Function_006.addOutputs([_SetProperty]); - var _SeparateXYZ_004 = new armory.logicnode.SeparateVectorNode(this); - _SeparateXYZ_004.addInput(_Function_006, 1); - var _Math_010 = new armory.logicnode.MathNode(this); - _Math_010.property0 = "Add"; - _Math_010.property1 = "false"; - _Math_010.addInput(_SeparateXYZ_004, 0); - var _Math_015 = new armory.logicnode.MathNode(this); - _Math_015.property0 = "Multiply"; - _Math_015.property1 = "false"; - _Math_015.addInput(_Function_006, 3); - var _Math_009 = new armory.logicnode.MathNode(this); - _Math_009.property0 = "Cosine"; - _Math_009.property1 = "false"; - var _DegtoRad_001 = new armory.logicnode.DegToRadNode(this); - var _Math_013 = new armory.logicnode.MathNode(this); - _Math_013.property0 = "Multiply"; - _Math_013.property1 = "false"; - _Math_013.addInput(_Loop, 1); - _Math_013.addInput(new armory.logicnode.FloatNode(this, 45.0), 0); - _Math_013.addOutputs([_DegtoRad_001]); - _DegtoRad_001.addInput(_Math_013, 0); - var _Math_011 = new armory.logicnode.MathNode(this); - _Math_011.property0 = "Sine"; - _Math_011.property1 = "false"; - _Math_011.addInput(_DegtoRad_001, 0); - _Math_011.addInput(new armory.logicnode.FloatNode(this, 0.5), 0); - var _Math_014 = new armory.logicnode.MathNode(this); - _Math_014.property0 = "Multiply"; - _Math_014.property1 = "false"; - _Math_014.addInput(_Function_006, 3); - _Math_014.addInput(_Math_011, 0); - var _Math_012 = new armory.logicnode.MathNode(this); - _Math_012.property0 = "Add"; - _Math_012.property1 = "false"; - _Math_012.addInput(_SeparateXYZ_004, 1); - _Math_012.addInput(_Math_014, 0); - var _Vector_011 = new armory.logicnode.VectorNode(this); - _Vector_011.addInput(_Math_010, 0); - _Vector_011.addInput(_Math_012, 0); - var _Math_023 = new armory.logicnode.MathNode(this); - _Math_023.property0 = "Add"; - _Math_023.property1 = "false"; - _Math_023.addInput(_Function_006, 2); - _Math_023.addInput(new armory.logicnode.FloatNode(this, 0.10000000149011612), 0); - _Math_023.addOutputs([_Vector_011]); - _Vector_011.addInput(_Math_023, 0); - var _CastPhysicsRay_004 = new armory.logicnode.CastPhysicsRayNode(this); - _CastPhysicsRay_004.addInput(_Vector_011, 0); - var _Vector_016 = new armory.logicnode.VectorNode(this); - _Vector_016.addInput(_Math_010, 0); - _Vector_016.addInput(_Math_012, 0); - var _Math_024 = new armory.logicnode.MathNode(this); - _Math_024.property0 = "Subtract"; - _Math_024.property1 = "false"; - _Math_024.addInput(_Function_006, 2); - _Math_024.addInput(new armory.logicnode.FloatNode(this, 0.10000000149011612), 0); - _Math_024.addOutputs([_Vector_016]); - _Vector_016.addInput(_Math_024, 0); - _Vector_016.addOutputs([_CastPhysicsRay_004]); - _CastPhysicsRay_004.addInput(_Vector_016, 0); - var _Gate_005 = new armory.logicnode.GateNode(this); - _Gate_005.property0 = "Equal"; - _Gate_005.property1 = 9.999999747378752e-05; - _Gate_005.addInput(_Loop, 0); - var _Object_004 = new armory.logicnode.ObjectNode(this); - _Object_004.addInput(new armory.logicnode.ObjectNode(this, "Terrain"), 0); - _Object_004.addOutputs([_Gate_005]); - _Gate_005.addInput(_Object_004, 0); - _Gate_005.addInput(_CastPhysicsRay_004, 0); - var _SetProperty_001 = new armory.logicnode.SetPropertyNode(this); - _SetProperty_001.addInput(_Gate_005, 0); - _SetProperty_001.addInput(new armory.logicnode.ObjectNode(this, ""), 0); - _SetProperty_001.addInput(new armory.logicnode.StringNode(this, "cast_ok"), 0); - var _Boolean_005 = new armory.logicnode.BooleanNode(this); - _Boolean_005.addInput(new armory.logicnode.BooleanNode(this, true), 0); - _Boolean_005.addOutputs([_SetProperty_001]); - _SetProperty_001.addInput(_Boolean_005, 0); - _SetProperty_001.addOutputs([new armory.logicnode.NullNode(this)]); - _Gate_005.addOutputs([_SetProperty_001]); - var _SetProperty_002 = new armory.logicnode.SetPropertyNode(this); - _SetProperty_002.addInput(_Gate_005, 1); - _SetProperty_002.addInput(new armory.logicnode.ObjectNode(this, ""), 0); - _SetProperty_002.addInput(new armory.logicnode.StringNode(this, "cast_ok"), 0); - var _Boolean_006 = new armory.logicnode.BooleanNode(this); - _Boolean_006.addInput(new armory.logicnode.BooleanNode(this, false), 0); - _Boolean_006.addOutputs([_SetProperty_002]); - _SetProperty_002.addInput(_Boolean_006, 0); - var _LoopBreak = new armory.logicnode.LoopBreakNode(this); - _LoopBreak.addInput(_SetProperty_002, 0); - _SetProperty_002.addOutputs([_LoopBreak]); - _Gate_005.addOutputs([_SetProperty_002]); - _CastPhysicsRay_004.addOutputs([_Gate_005]); - _CastPhysicsRay_004.addOutputs([new armory.logicnode.VectorNode(this, 0.0, 0.0, 0.0)]); - _CastPhysicsRay_004.addOutputs([new armory.logicnode.VectorNode(this, 0.0, 0.0, 0.0)]); - _Vector_011.addOutputs([_CastPhysicsRay_004]); - _Math_012.addOutputs([_Vector_011, _Vector_016]); - _Math_014.addOutputs([_Math_012]); - _Math_011.addOutputs([_Math_014]); - _DegtoRad_001.addOutputs([_Math_009, _Math_011]); - _Math_009.addInput(_DegtoRad_001, 0); - _Math_009.addInput(new armory.logicnode.FloatNode(this, 0.5), 0); - _Math_009.addOutputs([_Math_015]); - _Math_015.addInput(_Math_009, 0); - _Math_015.addOutputs([_Math_010]); - _Math_010.addInput(_Math_015, 0); - _Math_010.addOutputs([_Vector_011, _Vector_016]); - _SeparateXYZ_004.addOutputs([_Math_010]); - _SeparateXYZ_004.addOutputs([_Math_012]); - _SeparateXYZ_004.addOutputs([new armory.logicnode.FloatNode(this, 0.0)]); - _Function_006.addOutputs([_SeparateXYZ_004]); - _Function_006.addOutputs([_Math_023, _Math_024]); - _Function_006.addOutputs([_Math_015, _Math_014]); - _SetProperty.addInput(_Function_006, 0); - _SetProperty.addInput(new armory.logicnode.ObjectNode(this, ""), 0); - _SetProperty.addInput(new armory.logicnode.StringNode(this, "cast_ok"), 0); - var _Boolean_004 = new armory.logicnode.BooleanNode(this); - _Boolean_004.addInput(new armory.logicnode.BooleanNode(this, false), 0); - _Boolean_004.addOutputs([_SetProperty]); - _SetProperty.addInput(_Boolean_004, 0); - _SetProperty.addOutputs([_Loop]); - _Loop.addInput(_SetProperty, 0); - _Loop.addInput(new armory.logicnode.IntegerNode(this, 0), 0); - _Loop.addInput(new armory.logicnode.IntegerNode(this, 8), 0); - _Loop.addOutputs([_Gate_005]); - _Loop.addOutputs([_Math_013]); - _Loop.addOutputs([_FunctionOutput_006]); - _FunctionOutput_006.addInput(_Loop, 2); - var _GetProperty = new armory.logicnode.GetPropertyNode(this); - _GetProperty.addInput(new armory.logicnode.ObjectNode(this, ""), 0); - _GetProperty.addInput(new armory.logicnode.StringNode(this, "cast_ok"), 0); - _GetProperty.addOutputs([_FunctionOutput_006]); - _FunctionOutput_006.addInput(_GetProperty, 0); - var _Float_006 = new armory.logicnode.FloatNode(this); - _Float_006.addInput(new armory.logicnode.FloatNode(this, 0.7649999856948853), 0); - _Float_006.addOutputs([new armory.logicnode.FloatNode(this, 0.0)]); - var _FunctionOutput_001 = new armory.logicnode.FunctionOutputNode(this); - this.functionOutputNodes.set("_FunctionOutput_001", _FunctionOutput_001); - var _SetVariable_001 = new armory.logicnode.SetVariableNode(this); - var _While = new armory.logicnode.WhileNode(this); - var _Function_001 = new armory.logicnode.FunctionNode(this); - this.functionNodes.set("_Function_001", _Function_001); - _Function_001.addOutputs([_While]); - var _SpawnObject = new armory.logicnode.SpawnObjectNode(this); - var _Merge = new armory.logicnode.MergeNode(this); - var _Gate_002 = new armory.logicnode.GateNode(this); - _Gate_002.property0 = "Equal"; - _Gate_002.property1 = 9.999999747378752e-05; - var _Gate_001 = new armory.logicnode.GateNode(this); - _Gate_001.property0 = "Equal"; - _Gate_001.property1 = 9.999999747378752e-05; - var _CallFunction = new armory.logicnode.CallFunctionNode(this); - _CallFunction.addInput(_While, 0); - var _SelfTrait = new armory.logicnode.SelfTraitNode(this); - _SelfTrait.addOutputs([_CallFunction]); - _CallFunction.addInput(_SelfTrait, 0); - _CallFunction.addInput(new armory.logicnode.StringNode(this, "Ray_vec"), 0); - _CallFunction.addInput(new armory.logicnode.NullNode(this), 0); - _CallFunction.addInput(new armory.logicnode.NullNode(this), 0); - _CallFunction.addOutputs([_Gate_001]); - var _VectorMath = new armory.logicnode.VectorMathNode(this); - _VectorMath.property0 = "Add"; - _VectorMath.addInput(_CallFunction, 1); - var _Vector_005 = new armory.logicnode.VectorNode(this); - _Vector_005.addInput(new armory.logicnode.FloatNode(this, 0.0), 0); - _Vector_005.addInput(new armory.logicnode.FloatNode(this, 0.0), 0); - _Vector_005.addInput(_Function_001, 5); - _Vector_005.addOutputs([_VectorMath]); - _VectorMath.addInput(_Vector_005, 0); - var _CastPhysicsRay = new armory.logicnode.CastPhysicsRayNode(this); - _CastPhysicsRay.addInput(_VectorMath, 0); - var _VectorMath_001 = new armory.logicnode.VectorMathNode(this); - _VectorMath_001.property0 = "Subtract"; - _VectorMath_001.addInput(_VectorMath, 0); - var _Vector_006 = new armory.logicnode.VectorNode(this); - _Vector_006.addInput(new armory.logicnode.FloatNode(this, 0.0), 0); - _Vector_006.addInput(new armory.logicnode.FloatNode(this, 0.0), 0); - var _Math_001 = new armory.logicnode.MathNode(this); - _Math_001.property0 = "Subtract"; - _Math_001.property1 = "false"; - _Math_001.addInput(_Function_001, 5); - _Math_001.addInput(_Function_001, 6); - _Math_001.addOutputs([_Vector_006]); - _Vector_006.addInput(_Math_001, 0); - _Vector_006.addOutputs([_VectorMath_001]); - _VectorMath_001.addInput(_Vector_006, 0); - _VectorMath_001.addOutputs([_CastPhysicsRay]); - _VectorMath_001.addOutputs([new armory.logicnode.FloatNode(this, 0.0)]); - _CastPhysicsRay.addInput(_VectorMath_001, 0); - _CastPhysicsRay.addOutputs([_Gate_001]); - var _SetLocation = new armory.logicnode.SetLocationNode(this); - _SetLocation.addInput(_SpawnObject, 0); - _SetLocation.addInput(_SpawnObject, 1); - _SetLocation.addInput(_CastPhysicsRay, 1); - var _SetRotation = new armory.logicnode.SetRotationNode(this); - _SetRotation.addInput(_SetLocation, 0); - _SetRotation.addInput(_SpawnObject, 1); - var _Vector_007 = new armory.logicnode.VectorNode(this); - _Vector_007.addInput(new armory.logicnode.FloatNode(this, 0.0), 0); - _Vector_007.addInput(new armory.logicnode.FloatNode(this, 0.0), 0); - var _Random_Integer_ = new armory.logicnode.RandomIntegerNode(this); - _Random_Integer_.addInput(new armory.logicnode.IntegerNode(this, 0), 0); - _Random_Integer_.addInput(new armory.logicnode.IntegerNode(this, 180), 0); - _Random_Integer_.addOutputs([_Vector_007]); - _Vector_007.addInput(_Random_Integer_, 0); - _Vector_007.addOutputs([_SetRotation]); - _SetRotation.addInput(_Vector_007, 0); - var _SetVariable = new armory.logicnode.SetVariableNode(this); - _SetVariable.addInput(_SetRotation, 0); - var _Integer_002 = new armory.logicnode.IntegerNode(this); - _Integer_002.addInput(new armory.logicnode.IntegerNode(this, 0), 0); - var _Compare = new armory.logicnode.CompareNode(this); - _Compare.property0 = "Less"; - _Compare.property1 = 9.999999747378752e-05; - _Compare.addInput(_Integer_002, 0); - _Compare.addInput(_Function_001, 2); - _Compare.addOutputs([_While]); - _Integer_002.addOutputs([_Compare, _Integer_002, _SetVariable_001]); - _SetVariable.addInput(_Integer_002, 0); - var _Math = new armory.logicnode.MathNode(this); - _Math.property0 = "Add"; - _Math.property1 = "false"; - _Math.addInput(_Integer_002, 0); - _Math.addInput(new armory.logicnode.FloatNode(this, 1.0), 0); - _Math.addOutputs([_SetVariable]); - _SetVariable.addInput(_Math, 0); - _SetVariable.addOutputs([new armory.logicnode.NullNode(this)]); - _SetRotation.addOutputs([_SetVariable]); - _SetLocation.addOutputs([_SetRotation]); - var _SeparateXYZ_002 = new armory.logicnode.SeparateVectorNode(this); - _SeparateXYZ_002.addInput(_CastPhysicsRay, 1); - _SeparateXYZ_002.addOutputs([new armory.logicnode.FloatNode(this, 0.0)]); - _SeparateXYZ_002.addOutputs([new armory.logicnode.FloatNode(this, 0.0)]); - var _CallFunction_002 = new armory.logicnode.CallFunctionNode(this); - _CallFunction_002.addInput(_Gate_002, 1); - var _SelfTrait_001 = new armory.logicnode.SelfTraitNode(this); - _SelfTrait_001.addOutputs([_CallFunction_002]); - _CallFunction_002.addInput(_SelfTrait_001, 0); - _CallFunction_002.addInput(new armory.logicnode.StringNode(this, "Cast_ray_cercle"), 0); - _CallFunction_002.addInput(_VectorMath, 0); - _CallFunction_002.addInput(_SeparateXYZ_002, 2); - _CallFunction_002.addInput(_Function_001, 3); - var _IsTrue_001 = new armory.logicnode.IsTrueNode(this); - _IsTrue_001.addInput(_CallFunction_002, 0); - _IsTrue_001.addInput(_CallFunction_002, 1); - _IsTrue_001.addOutputs([_Merge]); - _CallFunction_002.addOutputs([_IsTrue_001]); - _CallFunction_002.addOutputs([_IsTrue_001]); - _SeparateXYZ_002.addOutputs([_CallFunction_002]); - _CastPhysicsRay.addOutputs([_SetLocation, _SeparateXYZ_002]); - _CastPhysicsRay.addOutputs([new armory.logicnode.VectorNode(this, 0.0, 0.0, 0.0)]); - _VectorMath.addOutputs([_CastPhysicsRay, _VectorMath_001, _CallFunction_002]); - _VectorMath.addOutputs([new armory.logicnode.FloatNode(this, 0.0)]); - _CallFunction.addOutputs([_VectorMath]); - _Gate_001.addInput(_CallFunction, 0); - var _Object = new armory.logicnode.ObjectNode(this); - _Object.addInput(new armory.logicnode.ObjectNode(this, "Terrain"), 0); - _Object.addOutputs([_Gate_001]); - _Gate_001.addInput(_Object, 0); - _Gate_001.addInput(_CastPhysicsRay, 0); - _Gate_001.addOutputs([_Gate_002]); - _Gate_001.addOutputs([new armory.logicnode.NullNode(this)]); - _Gate_002.addInput(_Gate_001, 0); - _Gate_002.addInput(_Function_001, 3); - var _Float_004 = new armory.logicnode.FloatNode(this); - _Float_004.addInput(new armory.logicnode.FloatNode(this, 0.0), 0); - _Float_004.addOutputs([_Gate_002]); - _Gate_002.addInput(_Float_004, 0); - _Gate_002.addOutputs([_Merge]); - _Gate_002.addOutputs([_CallFunction_002]); - _Merge.addInput(_Gate_002, 0); - _Merge.addInput(_IsTrue_001, 0); - _Merge.addOutputs([_SpawnObject]); - _SpawnObject.addInput(_Merge, 0); - _SpawnObject.addInput(_Function_001, 1); - _SpawnObject.addInput(new armory.logicnode.NullNode(this), 0); - _SpawnObject.addInput(new armory.logicnode.BooleanNode(this, false), 0); - _SpawnObject.addOutputs([_SetLocation]); - _SpawnObject.addOutputs([_SetLocation, _SetRotation]); - _Function_001.addOutputs([_SpawnObject]); - _Function_001.addOutputs([_Compare]); - _Function_001.addOutputs([_CallFunction_002, _Gate_002]); - _Function_001.addOutputs([new armory.logicnode.NullNode(this)]); - _Function_001.addOutputs([_Vector_005, _Math_001]); - _Function_001.addOutputs([_Math_001]); - _While.addInput(_Function_001, 0); - _While.addInput(_Compare, 0); - _While.addOutputs([_CallFunction]); - _While.addOutputs([_SetVariable_001]); - _SetVariable_001.addInput(_While, 1); - _SetVariable_001.addInput(_Integer_002, 0); - var _Integer_003 = new armory.logicnode.IntegerNode(this); - _Integer_003.addInput(new armory.logicnode.IntegerNode(this, 0), 0); - _Integer_003.addOutputs([_SetVariable_001]); - _SetVariable_001.addInput(_Integer_003, 0); - _SetVariable_001.addOutputs([_FunctionOutput_001]); - _FunctionOutput_001.addInput(_SetVariable_001, 0); - _FunctionOutput_001.addInput(new armory.logicnode.NullNode(this), 0); - var _FunctionOutput_002 = new armory.logicnode.FunctionOutputNode(this); - this.functionOutputNodes.set("_FunctionOutput_002", _FunctionOutput_002); - var _CallFunction_013 = new armory.logicnode.CallFunctionNode(this); - var _ArrayLoop = new armory.logicnode.ArrayLoopNode(this); - var _Function_002 = new armory.logicnode.FunctionNode(this); - this.functionNodes.set("_Function_002", _Function_002); - _Function_002.addOutputs([_ArrayLoop]); - _Function_002.addOutputs([_ArrayLoop]); - var _ArrayGet = new armory.logicnode.ArrayGetNode(this); - _ArrayGet.addInput(_Function_002, 2); - var _Math_003 = new armory.logicnode.MathNode(this); - _Math_003.property0 = "Add"; - _Math_003.property1 = "false"; - var _Integer_004 = new armory.logicnode.IntegerNode(this); - _Integer_004.addInput(new armory.logicnode.IntegerNode(this, -2), 0); - var _SetVariable_002 = new armory.logicnode.SetVariableNode(this); - _SetVariable_002.addInput(_ArrayLoop, 0); - _SetVariable_002.addInput(_Integer_004, 0); - _SetVariable_002.addInput(_Math_003, 0); - _SetVariable_002.addOutputs([new armory.logicnode.NullNode(this)]); - var _SetVariable_003 = new armory.logicnode.SetVariableNode(this); - _SetVariable_003.addInput(_ArrayLoop, 2); - _SetVariable_003.addInput(_Integer_004, 0); - var _Integer_005 = new armory.logicnode.IntegerNode(this); - _Integer_005.addInput(new armory.logicnode.IntegerNode(this, -2), 0); - _Integer_005.addOutputs([_SetVariable_003]); - _SetVariable_003.addInput(_Integer_005, 0); - _SetVariable_003.addOutputs([new armory.logicnode.NullNode(this)]); - _Integer_004.addOutputs([_Math_003, _SetVariable_002, _SetVariable_003]); - _Math_003.addInput(_Integer_004, 0); - _Math_003.addInput(new armory.logicnode.FloatNode(this, 1.0), 0); - var _ArrayGet_001 = new armory.logicnode.ArrayGetNode(this); - _ArrayGet_001.addInput(_Function_002, 3); - _ArrayGet_001.addInput(_Math_003, 0); - _ArrayGet_001.addOutputs([_CallFunction_013]); - _Math_003.addOutputs([_SetVariable_002, _ArrayGet, _ArrayGet_001]); - _ArrayGet.addInput(_Math_003, 0); - var _Math_002 = new armory.logicnode.MathNode(this); - _Math_002.property0 = "Multiply"; - _Math_002.property1 = "false"; - _Math_002.addInput(_ArrayGet, 0); - _Math_002.addInput(_Function_002, 4); - _Math_002.addOutputs([_CallFunction_013]); - _ArrayGet.addOutputs([_Math_002]); - _Function_002.addOutputs([_ArrayGet]); - _Function_002.addOutputs([_ArrayGet_001]); - _Function_002.addOutputs([_Math_002]); - _Function_002.addOutputs([_CallFunction_013]); - _Function_002.addOutputs([_CallFunction_013]); - _ArrayLoop.addInput(_Function_002, 0); - _ArrayLoop.addInput(_Function_002, 1); - _ArrayLoop.addOutputs([_CallFunction_013, _SetVariable_002]); - _ArrayLoop.addOutputs([_CallFunction_013]); - _ArrayLoop.addOutputs([_SetVariable_003]); - _CallFunction_013.addInput(_ArrayLoop, 0); - var _SelfTrait_004 = new armory.logicnode.SelfTraitNode(this); - _SelfTrait_004.addOutputs([_CallFunction_013]); - _CallFunction_013.addInput(_SelfTrait_004, 0); - _CallFunction_013.addInput(new armory.logicnode.StringNode(this, "Ajout_elements"), 0); - _CallFunction_013.addInput(_ArrayLoop, 1); - _CallFunction_013.addInput(_Math_002, 0); - _CallFunction_013.addInput(_ArrayGet_001, 0); - _CallFunction_013.addInput(new armory.logicnode.NullNode(this), 0); - _CallFunction_013.addInput(_Function_002, 5); - _CallFunction_013.addInput(_Function_002, 6); - _CallFunction_013.addOutputs([_FunctionOutput_002]); - _CallFunction_013.addOutputs([new armory.logicnode.NullNode(this)]); - _FunctionOutput_002.addInput(_CallFunction_013, 0); - _FunctionOutput_002.addInput(new armory.logicnode.NullNode(this), 0); - var _Float_003 = new armory.logicnode.FloatNode(this); - _Float_003.addInput(new armory.logicnode.FloatNode(this, 30.0), 0); - _Float_003.addOutputs([new armory.logicnode.FloatNode(this, 0.0)]); - var _FunctionOutput = new armory.logicnode.FunctionOutputNode(this); - this.functionOutputNodes.set("_FunctionOutput", _FunctionOutput); - var _Function = new armory.logicnode.FunctionNode(this); - this.functionNodes.set("_Function", _Function); - _Function.addOutputs([_FunctionOutput]); - _Function.addOutputs([new armory.logicnode.NullNode(this)]); - _Function.addOutputs([new armory.logicnode.NullNode(this)]); - _FunctionOutput.addInput(_Function, 0); - var _Vector_002 = new armory.logicnode.VectorNode(this); - var _Random_Float_ = new armory.logicnode.RandomFloatNode(this); - var _SeparateXYZ_001 = new armory.logicnode.SeparateVectorNode(this); - var _Vector_001 = new armory.logicnode.VectorNode(this); - _Vector_001.addInput(new armory.logicnode.FloatNode(this, -15.0), 0); - _Vector_001.addInput(new armory.logicnode.FloatNode(this, -10.0), 0); - _Vector_001.addInput(new armory.logicnode.FloatNode(this, -7.0), 0); - var _VectorMath_002 = new armory.logicnode.VectorMathNode(this); - _VectorMath_002.property0 = "Add"; - _VectorMath_002.addInput(_Vector_001, 0); - var _Vector_004 = new armory.logicnode.VectorNode(this); - _Vector_004.addInput(new armory.logicnode.FloatNode(this, 19.5), 0); - _Vector_004.addInput(new armory.logicnode.FloatNode(this, 150.0), 0); - _Vector_004.addInput(new armory.logicnode.FloatNode(this, 44.0), 0); - _Vector_004.addOutputs([_VectorMath_002]); - _VectorMath_002.addInput(_Vector_004, 0); - var _SeparateXYZ = new armory.logicnode.SeparateVectorNode(this); - _SeparateXYZ.addInput(_VectorMath_002, 0); - _SeparateXYZ.addOutputs([_Random_Float_]); - var _Random_Float__001 = new armory.logicnode.RandomFloatNode(this); - _Random_Float__001.addInput(_SeparateXYZ_001, 1); - _Random_Float__001.addInput(_SeparateXYZ, 1); - _Random_Float__001.addOutputs([_Vector_002]); - _SeparateXYZ.addOutputs([_Random_Float__001]); - _SeparateXYZ.addOutputs([new armory.logicnode.FloatNode(this, 0.0)]); - _VectorMath_002.addOutputs([_SeparateXYZ]); - _VectorMath_002.addOutputs([new armory.logicnode.FloatNode(this, 0.0)]); - _Vector_001.addOutputs([_SeparateXYZ_001, _VectorMath_002]); - _SeparateXYZ_001.addInput(_Vector_001, 0); - _SeparateXYZ_001.addOutputs([_Random_Float_]); - _SeparateXYZ_001.addOutputs([_Random_Float__001]); - _SeparateXYZ_001.addOutputs([new armory.logicnode.FloatNode(this, 0.0)]); - _Random_Float_.addInput(_SeparateXYZ_001, 0); - _Random_Float_.addInput(_SeparateXYZ, 0); - _Random_Float_.addOutputs([_Vector_002]); - _Vector_002.addInput(_Random_Float_, 0); - _Vector_002.addInput(_Random_Float__001, 0); - _Vector_002.addInput(new armory.logicnode.FloatNode(this, 0.0), 0); - _Vector_002.addOutputs([_FunctionOutput]); - _FunctionOutput.addInput(_Vector_002, 0); - } - - public function Cast_ray_cercle(arg0:Dynamic, arg1:Dynamic, arg2:Dynamic) { - var functionNode = this.functionNodes["_Function_006"]; - functionNode.args = []; - functionNode.args.push(arg0); - functionNode.args.push(arg1); - functionNode.args.push(arg2); - functionNode.run(0); - return this.functionOutputNodes["_FunctionOutput_006"].result; - } - - - public function Ajout_elements(arg0:Dynamic, arg1:Dynamic, arg2:Dynamic, arg3:Dynamic, arg4:Dynamic, arg5:Dynamic) { - var functionNode = this.functionNodes["_Function_001"]; - functionNode.args = []; - functionNode.args.push(arg0); - functionNode.args.push(arg1); - functionNode.args.push(arg2); - functionNode.args.push(arg3); - functionNode.args.push(arg4); - functionNode.args.push(arg5); - functionNode.run(0); - return this.functionOutputNodes["_FunctionOutput_001"].result; - } - - - public function Ajout_objet(arg0:Dynamic, arg1:Dynamic, arg2:Dynamic, arg3:Dynamic, arg4:Dynamic, arg5:Dynamic) { - var functionNode = this.functionNodes["_Function_002"]; - functionNode.args = []; - functionNode.args.push(arg0); - functionNode.args.push(arg1); - functionNode.args.push(arg2); - functionNode.args.push(arg3); - functionNode.args.push(arg4); - functionNode.args.push(arg5); - functionNode.run(0); - return this.functionOutputNodes["_FunctionOutput_002"].result; - } - - - public function Ray_vec(arg0:Dynamic, arg1:Dynamic) { - var functionNode = this.functionNodes["_Function"]; - functionNode.args = []; - functionNode.args.push(arg0); - functionNode.args.push(arg1); - functionNode.run(0); - return this.functionOutputNodes["_FunctionOutput"].result; - } - -} \ No newline at end of file