From 7a04e9db726fd1b8f70e876b6f515fd67abfd730 Mon Sep 17 00:00:00 2001 From: Philippe Roy Date: Thu, 18 Apr 2019 23:26:00 +0000 Subject: [PATCH] Delete Deplacement.hx --- Sources/arm/node/Deplacement.hx | 429 -------------------------------- 1 file changed, 429 deletions(-) delete mode 100644 Sources/arm/node/Deplacement.hx diff --git a/Sources/arm/node/Deplacement.hx b/Sources/arm/node/Deplacement.hx deleted file mode 100644 index e7c996d..0000000 --- a/Sources/arm/node/Deplacement.hx +++ /dev/null @@ -1,429 +0,0 @@ -package arm.node; - -@:keep class Deplacement extends armory.logicnode.LogicTree { - - var functionNodes:Map; - - var functionOutputNodes:Map; - - public function new() { - super(); - name = "Deplacement"; - this.functionNodes = new Map(); - this.functionOutputNodes = new Map(); - notifyOnAdd(add); - } - - override public function add() { - var _PlayAction_002 = new armory.logicnode.PlayActionNode(this); - var _Branch_001 = new armory.logicnode.BranchNode(this); - var _ArrayLoop_001 = new armory.logicnode.ArrayLoopNode(this); - var _SetProperty_004 = new armory.logicnode.SetPropertyNode(this); - var _Merge = new armory.logicnode.MergeNode(this); - var _OnKeyboard_003 = new armory.logicnode.OnKeyboardNode(this); - _OnKeyboard_003.property0 = "Released"; - _OnKeyboard_003.property1 = "up"; - _OnKeyboard_003.addOutputs([_Merge]); - _Merge.addInput(_OnKeyboard_003, 0); - var _OnKeyboard_008 = new armory.logicnode.OnKeyboardNode(this); - _OnKeyboard_008.property0 = "Released"; - _OnKeyboard_008.property1 = "down"; - _OnKeyboard_008.addOutputs([_Merge]); - _Merge.addInput(_OnKeyboard_008, 0); - var _OnKeyboard_006 = new armory.logicnode.OnKeyboardNode(this); - _OnKeyboard_006.property0 = "Released"; - _OnKeyboard_006.property1 = "right"; - _OnKeyboard_006.addOutputs([_Merge]); - _Merge.addInput(_OnKeyboard_006, 0); - var _OnKeyboard_007 = new armory.logicnode.OnKeyboardNode(this); - _OnKeyboard_007.property0 = "Released"; - _OnKeyboard_007.property1 = "left"; - _OnKeyboard_007.addOutputs([_Merge]); - _Merge.addInput(_OnKeyboard_007, 0); - var _SetProperty_002 = new armory.logicnode.SetPropertyNode(this); - _SetProperty_002.addInput(_Merge, 0); - _SetProperty_002.addInput(new armory.logicnode.ObjectNode(this, "Joueur"), 0); - _SetProperty_002.addInput(new armory.logicnode.StringNode(this, "courrir_on"), 0); - var _Boolean_002 = new armory.logicnode.BooleanNode(this); - _Boolean_002.addInput(new armory.logicnode.BooleanNode(this, false), 0); - _Boolean_002.addOutputs([_SetProperty_002, _SetProperty_004]); - _SetProperty_002.addInput(_Boolean_002, 0); - _SetProperty_002.addOutputs([new armory.logicnode.NullNode(this)]); - _Merge.addOutputs([_SetProperty_002, _SetProperty_004]); - _SetProperty_004.addInput(_Merge, 0); - _SetProperty_004.addInput(new armory.logicnode.ObjectNode(this, "Joueur"), 0); - _SetProperty_004.addInput(new armory.logicnode.StringNode(this, "contact"), 0); - _SetProperty_004.addInput(_Boolean_002, 0); - _SetProperty_004.addOutputs([_ArrayLoop_001]); - _ArrayLoop_001.addInput(_SetProperty_004, 0); - var _Array_Object__001 = new armory.logicnode.ArrayObjectNode(this); - _Array_Object__001.addInput(new armory.logicnode.ObjectNode(this, "Terrain"), 0); - _Array_Object__001.addInput(new armory.logicnode.ObjectNode(this, "bridge_01"), 0); - _Array_Object__001.addInput(new armory.logicnode.ObjectNode(this, "bridge_02"), 0); - _Array_Object__001.addInput(new armory.logicnode.ObjectNode(this, "frankies_home"), 0); - _Array_Object__001.addInput(new armory.logicnode.ObjectNode(this, "Platforme"), 0); - _Array_Object__001.addOutputs([_ArrayLoop_001]); - _Array_Object__001.addOutputs([new armory.logicnode.IntegerNode(this, 0)]); - _ArrayLoop_001.addInput(_Array_Object__001, 0); - var _IsTrue_001 = new armory.logicnode.IsTrueNode(this); - _IsTrue_001.addInput(_ArrayLoop_001, 0); - var _HasContact_001 = new armory.logicnode.HasContactNode(this); - _HasContact_001.addInput(new armory.logicnode.ObjectNode(this, "Joueur"), 0); - _HasContact_001.addInput(_ArrayLoop_001, 1); - _HasContact_001.addOutputs([_IsTrue_001]); - _IsTrue_001.addInput(_HasContact_001, 0); - var _SetProperty_003 = new armory.logicnode.SetPropertyNode(this); - _SetProperty_003.addInput(_IsTrue_001, 0); - _SetProperty_003.addInput(new armory.logicnode.ObjectNode(this, "Joueur"), 0); - _SetProperty_003.addInput(new armory.logicnode.StringNode(this, "contact"), 0); - var _Boolean_003 = new armory.logicnode.BooleanNode(this); - _Boolean_003.addInput(new armory.logicnode.BooleanNode(this, true), 0); - _Boolean_003.addOutputs([_SetProperty_003]); - _SetProperty_003.addInput(_Boolean_003, 0); - var _LoopBreak_001 = new armory.logicnode.LoopBreakNode(this); - _LoopBreak_001.addInput(_SetProperty_003, 0); - _SetProperty_003.addOutputs([_LoopBreak_001]); - _IsTrue_001.addOutputs([_SetProperty_003]); - _ArrayLoop_001.addOutputs([_IsTrue_001]); - _ArrayLoop_001.addOutputs([_HasContact_001]); - _ArrayLoop_001.addOutputs([_Branch_001]); - _Branch_001.addInput(_ArrayLoop_001, 2); - var _GetProperty_001 = new armory.logicnode.GetPropertyNode(this); - _GetProperty_001.addInput(new armory.logicnode.ObjectNode(this, "Joueur"), 0); - _GetProperty_001.addInput(new armory.logicnode.StringNode(this, "contact"), 0); - _GetProperty_001.addOutputs([_Branch_001]); - _Branch_001.addInput(_GetProperty_001, 0); - _Branch_001.addOutputs([_PlayAction_002]); - var _PlayAction_008 = new armory.logicnode.PlayActionNode(this); - _PlayAction_008.addInput(_Branch_001, 1); - _PlayAction_008.addInput(new armory.logicnode.ObjectNode(this, "RigFrankie"), 0); - _PlayAction_008.addInput(new armory.logicnode.StringNode(this, "Frankie_Falling"), 0); - _PlayAction_008.addInput(new armory.logicnode.FloatNode(this, 0.20000000298023224), 0); - _PlayAction_008.addOutputs([new armory.logicnode.NullNode(this)]); - _PlayAction_008.addOutputs([new armory.logicnode.NullNode(this)]); - _Branch_001.addOutputs([_PlayAction_008]); - _PlayAction_002.addInput(_Branch_001, 0); - _PlayAction_002.addInput(new armory.logicnode.ObjectNode(this, "RigFrankie"), 0); - _PlayAction_002.addInput(new armory.logicnode.StringNode(this, "Frankie_Idle1"), 0); - _PlayAction_002.addInput(new armory.logicnode.FloatNode(this, 0.20000000298023224), 0); - _PlayAction_002.addOutputs([new armory.logicnode.NullNode(this)]); - _PlayAction_002.addOutputs([new armory.logicnode.NullNode(this)]); - var _PlayAction_006 = new armory.logicnode.PlayActionNode(this); - var _Merge_001 = new armory.logicnode.MergeNode(this); - var _OnContact_004 = new armory.logicnode.OnContactNode(this); - _OnContact_004.property0 = "Begin"; - _OnContact_004.addInput(new armory.logicnode.ObjectNode(this, "Joueur"), 0); - _OnContact_004.addInput(new armory.logicnode.ObjectNode(this, "Terrain"), 0); - _OnContact_004.addOutputs([_Merge_001]); - _Merge_001.addInput(_OnContact_004, 0); - var _OnContact_006 = new armory.logicnode.OnContactNode(this); - _OnContact_006.property0 = "Begin"; - _OnContact_006.addInput(new armory.logicnode.ObjectNode(this, "Joueur"), 0); - _OnContact_006.addInput(new armory.logicnode.ObjectNode(this, "bridge_01"), 0); - _OnContact_006.addOutputs([_Merge_001]); - _Merge_001.addInput(_OnContact_006, 0); - var _OnContact_005 = new armory.logicnode.OnContactNode(this); - _OnContact_005.property0 = "Begin"; - _OnContact_005.addInput(new armory.logicnode.ObjectNode(this, "Joueur"), 0); - _OnContact_005.addInput(new armory.logicnode.ObjectNode(this, "bridge_02"), 0); - _OnContact_005.addOutputs([_Merge_001]); - _Merge_001.addInput(_OnContact_005, 0); - var _OnContact_007 = new armory.logicnode.OnContactNode(this); - _OnContact_007.property0 = "Begin"; - _OnContact_007.addInput(new armory.logicnode.ObjectNode(this, "Joueur"), 0); - _OnContact_007.addInput(new armory.logicnode.ObjectNode(this, "Plateforme_box"), 0); - _OnContact_007.addOutputs([_Merge_001]); - _Merge_001.addInput(_OnContact_007, 0); - _Merge_001.addOutputs([_PlayAction_006]); - _PlayAction_006.addInput(_Merge_001, 0); - _PlayAction_006.addInput(new armory.logicnode.ObjectNode(this, "RigFrankie"), 0); - _PlayAction_006.addInput(new armory.logicnode.StringNode(this, "Frankie_Idle1"), 0); - _PlayAction_006.addInput(new armory.logicnode.FloatNode(this, 0.20000000298023224), 0); - _PlayAction_006.addOutputs([new armory.logicnode.NullNode(this)]); - _PlayAction_006.addOutputs([new armory.logicnode.NullNode(this)]); - var _PlayAction_011 = new armory.logicnode.PlayActionNode(this); - var _PlayAction_010 = new armory.logicnode.PlayActionNode(this); - var _ApplyForce = new armory.logicnode.ApplyForceNode(this); - var _IsTrue = new armory.logicnode.IsTrueNode(this); - var _ArrayLoop = new armory.logicnode.ArrayLoopNode(this); - var _IsFalse_004 = new armory.logicnode.IsFalseNode(this); - var _OnKeyboard = new armory.logicnode.OnKeyboardNode(this); - _OnKeyboard.property0 = "Started"; - _OnKeyboard.property1 = "space"; - _OnKeyboard.addOutputs([_IsFalse_004]); - _IsFalse_004.addInput(_OnKeyboard, 0); - var _GetProperty_004 = new armory.logicnode.GetPropertyNode(this); - _GetProperty_004.addInput(new armory.logicnode.ObjectNode(this, "Joueur"), 0); - _GetProperty_004.addInput(new armory.logicnode.StringNode(this, "courrir_on"), 0); - _GetProperty_004.addOutputs([_IsFalse_004]); - _IsFalse_004.addInput(_GetProperty_004, 0); - _IsFalse_004.addOutputs([_ArrayLoop]); - _ArrayLoop.addInput(_IsFalse_004, 0); - var _Array_Object_ = new armory.logicnode.ArrayObjectNode(this); - _Array_Object_.addInput(new armory.logicnode.ObjectNode(this, "Terrain"), 0); - _Array_Object_.addInput(new armory.logicnode.ObjectNode(this, "bridge_01"), 0); - _Array_Object_.addInput(new armory.logicnode.ObjectNode(this, "bridge_02"), 0); - _Array_Object_.addInput(new armory.logicnode.ObjectNode(this, "Platforme"), 0); - _Array_Object_.addOutputs([_ArrayLoop]); - _Array_Object_.addOutputs([new armory.logicnode.IntegerNode(this, 0)]); - _ArrayLoop.addInput(_Array_Object_, 0); - _ArrayLoop.addOutputs([_IsTrue]); - var _HasContact = new armory.logicnode.HasContactNode(this); - _HasContact.addInput(new armory.logicnode.ObjectNode(this, "Joueur"), 0); - _HasContact.addInput(_ArrayLoop, 1); - _HasContact.addOutputs([_IsTrue]); - _ArrayLoop.addOutputs([_HasContact]); - _ArrayLoop.addOutputs([new armory.logicnode.NullNode(this)]); - _IsTrue.addInput(_ArrayLoop, 0); - _IsTrue.addInput(_HasContact, 0); - var _LoopBreak = new armory.logicnode.LoopBreakNode(this); - _LoopBreak.addInput(_IsTrue, 0); - _IsTrue.addOutputs([_ApplyForce, _LoopBreak]); - _ApplyForce.addInput(_IsTrue, 0); - _ApplyForce.addInput(new armory.logicnode.ObjectNode(this, ""), 0); - var _Vector_002 = new armory.logicnode.VectorNode(this); - _Vector_002.addInput(new armory.logicnode.FloatNode(this, 0.0), 0); - _Vector_002.addInput(new armory.logicnode.FloatNode(this, 0.0), 0); - var _Float_002 = new armory.logicnode.FloatNode(this); - _Float_002.addInput(new armory.logicnode.FloatNode(this, 500.0), 0); - _Float_002.addOutputs([_Vector_002]); - _Vector_002.addInput(_Float_002, 0); - _Vector_002.addOutputs([_ApplyForce]); - _ApplyForce.addInput(_Vector_002, 0); - _ApplyForce.addOutputs([_PlayAction_010]); - _PlayAction_010.addInput(_ApplyForce, 0); - _PlayAction_010.addInput(new armory.logicnode.ObjectNode(this, "RigFrankie"), 0); - _PlayAction_010.addInput(new armory.logicnode.StringNode(this, "Frankie_Jump"), 0); - _PlayAction_010.addInput(new armory.logicnode.FloatNode(this, 0.20000000298023224), 0); - _PlayAction_010.addOutputs([new armory.logicnode.NullNode(this)]); - _PlayAction_010.addOutputs([_PlayAction_011]); - _PlayAction_011.addInput(_PlayAction_010, 1); - _PlayAction_011.addInput(new armory.logicnode.ObjectNode(this, "RigFrankie"), 0); - _PlayAction_011.addInput(new armory.logicnode.StringNode(this, "Frankie_Falling"), 0); - _PlayAction_011.addInput(new armory.logicnode.FloatNode(this, 0.20000000298023224), 0); - _PlayAction_011.addOutputs([new armory.logicnode.NullNode(this)]); - _PlayAction_011.addOutputs([new armory.logicnode.NullNode(this)]); - var _TranslateOnLocalAxis_001 = new armory.logicnode.TranslateOnLocalAxisNode(this); - var _IsFalse_003 = new armory.logicnode.IsFalseNode(this); - var _OnKeyboard_001 = new armory.logicnode.OnKeyboardNode(this); - _OnKeyboard_001.property0 = "Down"; - _OnKeyboard_001.property1 = "down"; - _OnKeyboard_001.addOutputs([_IsFalse_003]); - _IsFalse_003.addInput(_OnKeyboard_001, 0); - var _GetProperty_003 = new armory.logicnode.GetPropertyNode(this); - _GetProperty_003.addInput(new armory.logicnode.ObjectNode(this, "Signpost_depart"), 0); - _GetProperty_003.addInput(new armory.logicnode.StringNode(this, "depart"), 0); - var _IsFalse_002 = new armory.logicnode.IsFalseNode(this); - var _OnKeyboard_009 = new armory.logicnode.OnKeyboardNode(this); - _OnKeyboard_009.property0 = "Down"; - _OnKeyboard_009.property1 = "up"; - _OnKeyboard_009.addOutputs([_IsFalse_002]); - _IsFalse_002.addInput(_OnKeyboard_009, 0); - _IsFalse_002.addInput(_GetProperty_003, 0); - var _Branch = new armory.logicnode.BranchNode(this); - _Branch.addInput(_IsFalse_002, 0); - var _GetProperty = new armory.logicnode.GetPropertyNode(this); - _GetProperty.addInput(new armory.logicnode.ObjectNode(this, "Joueur"), 0); - _GetProperty.addInput(new armory.logicnode.StringNode(this, "courrir_on"), 0); - _GetProperty.addOutputs([_Branch]); - _Branch.addInput(_GetProperty, 0); - var _SendEvent_001 = new armory.logicnode.SendEventNode(this); - _SendEvent_001.addInput(_Branch, 0); - _SendEvent_001.addInput(new armory.logicnode.StringNode(this, "courrir"), 0); - _SendEvent_001.addInput(new armory.logicnode.ObjectNode(this, "Joueur"), 0); - _SendEvent_001.addOutputs([new armory.logicnode.NullNode(this)]); - _Branch.addOutputs([_SendEvent_001]); - var _SendEvent = new armory.logicnode.SendEventNode(this); - _SendEvent.addInput(_Branch, 1); - _SendEvent.addInput(new armory.logicnode.StringNode(this, "avancer"), 0); - _SendEvent.addInput(new armory.logicnode.ObjectNode(this, "Joueur"), 0); - _SendEvent.addOutputs([new armory.logicnode.NullNode(this)]); - _Branch.addOutputs([_SendEvent]); - _IsFalse_002.addOutputs([_Branch]); - _GetProperty_003.addOutputs([_IsFalse_002, _IsFalse_003]); - _IsFalse_003.addInput(_GetProperty_003, 0); - var _PlayAction_001 = new armory.logicnode.PlayActionNode(this); - _PlayAction_001.addInput(_IsFalse_003, 0); - _PlayAction_001.addInput(new armory.logicnode.ObjectNode(this, "RigFrankie"), 0); - _PlayAction_001.addInput(new armory.logicnode.StringNode(this, "Frankie_WalkBack"), 0); - _PlayAction_001.addInput(new armory.logicnode.FloatNode(this, 0.20000000298023224), 0); - _PlayAction_001.addOutputs([new armory.logicnode.NullNode(this)]); - _PlayAction_001.addOutputs([new armory.logicnode.NullNode(this)]); - _IsFalse_003.addOutputs([_TranslateOnLocalAxis_001, _PlayAction_001]); - _TranslateOnLocalAxis_001.addInput(_IsFalse_003, 0); - _TranslateOnLocalAxis_001.addInput(new armory.logicnode.ObjectNode(this, ""), 0); - var _Float = new armory.logicnode.FloatNode(this); - _Float.addInput(new armory.logicnode.FloatNode(this, 0.20000000298023224), 0); - var _TranslateOnLocalAxis = new armory.logicnode.TranslateOnLocalAxisNode(this); - var _OnEvent = new armory.logicnode.OnEventNode(this); - _OnEvent.property0 = "avancer"; - var _PlayAction = new armory.logicnode.PlayActionNode(this); - _PlayAction.addInput(_OnEvent, 0); - _PlayAction.addInput(new armory.logicnode.ObjectNode(this, "RigFrankie"), 0); - _PlayAction.addInput(new armory.logicnode.StringNode(this, "Frankie_Walk"), 0); - _PlayAction.addInput(new armory.logicnode.FloatNode(this, 0.20000000298023224), 0); - var _Sleep = new armory.logicnode.SleepNode(this); - _Sleep.addInput(_PlayAction, 0); - _Sleep.addInput(new armory.logicnode.FloatNode(this, 1.0), 0); - var _SetProperty = new armory.logicnode.SetPropertyNode(this); - _SetProperty.addInput(_Sleep, 0); - _SetProperty.addInput(new armory.logicnode.ObjectNode(this, "Joueur"), 0); - _SetProperty.addInput(new armory.logicnode.StringNode(this, "courrir_on"), 0); - var _Boolean = new armory.logicnode.BooleanNode(this); - _Boolean.addInput(new armory.logicnode.BooleanNode(this, true), 0); - _Boolean.addOutputs([_SetProperty]); - _SetProperty.addInput(_Boolean, 0); - _SetProperty.addOutputs([new armory.logicnode.NullNode(this)]); - _Sleep.addOutputs([_SetProperty]); - _PlayAction.addOutputs([_Sleep]); - _PlayAction.addOutputs([new armory.logicnode.NullNode(this)]); - _OnEvent.addOutputs([_TranslateOnLocalAxis, _PlayAction]); - _TranslateOnLocalAxis.addInput(_OnEvent, 0); - _TranslateOnLocalAxis.addInput(new armory.logicnode.ObjectNode(this, ""), 0); - _TranslateOnLocalAxis.addInput(_Float, 0); - _TranslateOnLocalAxis.addInput(new armory.logicnode.IntegerNode(this, 1), 0); - _TranslateOnLocalAxis.addInput(new armory.logicnode.BooleanNode(this, true), 0); - _TranslateOnLocalAxis.addOutputs([new armory.logicnode.NullNode(this)]); - _Float.addOutputs([_TranslateOnLocalAxis_001, _TranslateOnLocalAxis]); - _TranslateOnLocalAxis_001.addInput(_Float, 0); - _TranslateOnLocalAxis_001.addInput(new armory.logicnode.IntegerNode(this, 1), 0); - _TranslateOnLocalAxis_001.addInput(new armory.logicnode.BooleanNode(this, false), 0); - _TranslateOnLocalAxis_001.addOutputs([new armory.logicnode.NullNode(this)]); - var _PlayAction_005 = new armory.logicnode.PlayActionNode(this); - var _OnEvent_001 = new armory.logicnode.OnEventNode(this); - _OnEvent_001.property0 = "courrir"; - var _TranslateOnLocalAxis_002 = new armory.logicnode.TranslateOnLocalAxisNode(this); - _TranslateOnLocalAxis_002.addInput(_OnEvent_001, 0); - _TranslateOnLocalAxis_002.addInput(new armory.logicnode.ObjectNode(this, ""), 0); - _TranslateOnLocalAxis_002.addInput(new armory.logicnode.FloatNode(this, 0.5), 0); - _TranslateOnLocalAxis_002.addInput(new armory.logicnode.IntegerNode(this, 1), 0); - _TranslateOnLocalAxis_002.addInput(new armory.logicnode.BooleanNode(this, true), 0); - _TranslateOnLocalAxis_002.addOutputs([new armory.logicnode.NullNode(this)]); - _OnEvent_001.addOutputs([_TranslateOnLocalAxis_002, _PlayAction_005]); - _PlayAction_005.addInput(_OnEvent_001, 0); - _PlayAction_005.addInput(new armory.logicnode.ObjectNode(this, "RigFrankie"), 0); - _PlayAction_005.addInput(new armory.logicnode.StringNode(this, "Frankie_Run"), 0); - _PlayAction_005.addInput(new armory.logicnode.FloatNode(this, 0.20000000298023224), 0); - _PlayAction_005.addOutputs([new armory.logicnode.NullNode(this)]); - _PlayAction_005.addOutputs([new armory.logicnode.NullNode(this)]); - var _SetActionSpeed = new armory.logicnode.SetActionSpeedNode(this); - _SetActionSpeed.addInput(new armory.logicnode.NullNode(this), 0); - _SetActionSpeed.addInput(new armory.logicnode.ObjectNode(this, "Joueur"), 0); - _SetActionSpeed.addInput(new armory.logicnode.FloatNode(this, 0.5), 0); - _SetActionSpeed.addOutputs([new armory.logicnode.NullNode(this)]); - var _RotateObject_002 = new armory.logicnode.RotateObjectNode(this); - var _Branch_002 = new armory.logicnode.BranchNode(this); - var _IsFalse = new armory.logicnode.IsFalseNode(this); - var _OnKeyboard_004 = new armory.logicnode.OnKeyboardNode(this); - _OnKeyboard_004.property0 = "Down"; - _OnKeyboard_004.property1 = "left"; - _OnKeyboard_004.addOutputs([_IsFalse]); - _IsFalse.addInput(_OnKeyboard_004, 0); - var _GetProperty_002 = new armory.logicnode.GetPropertyNode(this); - _GetProperty_002.addInput(new armory.logicnode.ObjectNode(this, "Signpost_depart"), 0); - _GetProperty_002.addInput(new armory.logicnode.StringNode(this, "depart"), 0); - var _IsFalse_001 = new armory.logicnode.IsFalseNode(this); - var _OnKeyboard_005 = new armory.logicnode.OnKeyboardNode(this); - _OnKeyboard_005.property0 = "Down"; - _OnKeyboard_005.property1 = "right"; - _OnKeyboard_005.addOutputs([_IsFalse_001]); - _IsFalse_001.addInput(_OnKeyboard_005, 0); - _IsFalse_001.addInput(_GetProperty_002, 0); - var _Branch_003 = new armory.logicnode.BranchNode(this); - _Branch_003.addInput(_IsFalse_001, 0); - var _GetProperty_005 = new armory.logicnode.GetPropertyNode(this); - _GetProperty_005.addInput(new armory.logicnode.ObjectNode(this, "Camera_fps"), 0); - _GetProperty_005.addInput(new armory.logicnode.StringNode(this, "camera_fps"), 0); - _GetProperty_005.addOutputs([_Branch_002, _Branch_003]); - _Branch_003.addInput(_GetProperty_005, 0); - var _Merge_003 = new armory.logicnode.MergeNode(this); - _Merge_003.addInput(_Branch_003, 0); - _Merge_003.addInput(_Branch_003, 1); - var _PlayAction_003 = new armory.logicnode.PlayActionNode(this); - _PlayAction_003.addInput(_Merge_003, 0); - _PlayAction_003.addInput(new armory.logicnode.ObjectNode(this, "RigFrankie"), 0); - _PlayAction_003.addInput(new armory.logicnode.StringNode(this, "Frankie_Turn.R"), 0); - _PlayAction_003.addInput(new armory.logicnode.FloatNode(this, 0.20000000298023224), 0); - _PlayAction_003.addOutputs([new armory.logicnode.NullNode(this)]); - _PlayAction_003.addOutputs([new armory.logicnode.NullNode(this)]); - _Merge_003.addOutputs([_PlayAction_003]); - var _RotateObject_003 = new armory.logicnode.RotateObjectNode(this); - _RotateObject_003.addInput(_Branch_003, 0); - _RotateObject_003.addInput(new armory.logicnode.ObjectNode(this, ""), 0); - var _Vector_004 = new armory.logicnode.VectorNode(this); - _Vector_004.addInput(new armory.logicnode.FloatNode(this, 0.0), 0); - _Vector_004.addInput(new armory.logicnode.FloatNode(this, 0.0), 0); - var _Math_001 = new armory.logicnode.MathNode(this); - _Math_001.property0 = "Multiply"; - _Math_001.property1 = "false"; - var _Float_003 = new armory.logicnode.FloatNode(this); - _Float_003.addInput(new armory.logicnode.FloatNode(this, 0.019999999552965164), 0); - var _Vector_003 = new armory.logicnode.VectorNode(this); - _Vector_003.addInput(new armory.logicnode.FloatNode(this, 0.0), 0); - _Vector_003.addInput(new armory.logicnode.FloatNode(this, 0.0), 0); - _Vector_003.addInput(_Float_003, 0); - _Vector_003.addOutputs([_RotateObject_002]); - _Float_003.addOutputs([_Vector_003, _Math_001]); - _Math_001.addInput(_Float_003, 0); - _Math_001.addInput(new armory.logicnode.FloatNode(this, -1.0), 0); - _Math_001.addOutputs([_Vector_004]); - _Vector_004.addInput(_Math_001, 0); - _Vector_004.addOutputs([_RotateObject_003]); - _RotateObject_003.addInput(_Vector_004, 0); - _RotateObject_003.addOutputs([new armory.logicnode.NullNode(this)]); - _Branch_003.addOutputs([_Merge_003, _RotateObject_003]); - var _RotateObject_001 = new armory.logicnode.RotateObjectNode(this); - _RotateObject_001.addInput(_Branch_003, 1); - _RotateObject_001.addInput(new armory.logicnode.ObjectNode(this, ""), 0); - var _Vector_001 = new armory.logicnode.VectorNode(this); - _Vector_001.addInput(new armory.logicnode.FloatNode(this, 0.0), 0); - _Vector_001.addInput(new armory.logicnode.FloatNode(this, 0.0), 0); - var _Math = new armory.logicnode.MathNode(this); - _Math.property0 = "Multiply"; - _Math.property1 = "false"; - var _Float_001 = new armory.logicnode.FloatNode(this); - _Float_001.addInput(new armory.logicnode.FloatNode(this, 0.05000000074505806), 0); - var _Vector = new armory.logicnode.VectorNode(this); - _Vector.addInput(new armory.logicnode.FloatNode(this, 0.0), 0); - _Vector.addInput(new armory.logicnode.FloatNode(this, 0.0), 0); - _Vector.addInput(_Float_001, 0); - var _RotateObject = new armory.logicnode.RotateObjectNode(this); - _RotateObject.addInput(_Branch_002, 1); - _RotateObject.addInput(new armory.logicnode.ObjectNode(this, ""), 0); - _RotateObject.addInput(_Vector, 0); - _RotateObject.addOutputs([new armory.logicnode.NullNode(this)]); - _Vector.addOutputs([_RotateObject]); - _Float_001.addOutputs([_Vector, _Math]); - _Math.addInput(_Float_001, 0); - _Math.addInput(new armory.logicnode.FloatNode(this, -1.0), 0); - _Math.addOutputs([_Vector_001]); - _Vector_001.addInput(_Math, 0); - _Vector_001.addOutputs([_RotateObject_001]); - _RotateObject_001.addInput(_Vector_001, 0); - _RotateObject_001.addOutputs([new armory.logicnode.NullNode(this)]); - _Branch_003.addOutputs([_Merge_003, _RotateObject_001]); - _IsFalse_001.addOutputs([_Branch_003]); - _GetProperty_002.addOutputs([_IsFalse, _IsFalse_001]); - _IsFalse.addInput(_GetProperty_002, 0); - _IsFalse.addOutputs([_Branch_002]); - _Branch_002.addInput(_IsFalse, 0); - _Branch_002.addInput(_GetProperty_005, 0); - var _Merge_002 = new armory.logicnode.MergeNode(this); - _Merge_002.addInput(_Branch_002, 0); - _Merge_002.addInput(_Branch_002, 1); - var _PlayAction_004 = new armory.logicnode.PlayActionNode(this); - _PlayAction_004.addInput(_Merge_002, 0); - _PlayAction_004.addInput(new armory.logicnode.ObjectNode(this, "RigFrankie"), 0); - _PlayAction_004.addInput(new armory.logicnode.StringNode(this, "Frankie_Turn.L"), 0); - _PlayAction_004.addInput(new armory.logicnode.FloatNode(this, 0.20000000298023224), 0); - _PlayAction_004.addOutputs([new armory.logicnode.NullNode(this)]); - _PlayAction_004.addOutputs([new armory.logicnode.NullNode(this)]); - _Merge_002.addOutputs([_PlayAction_004]); - _Branch_002.addOutputs([_Merge_002, _RotateObject_002]); - _Branch_002.addOutputs([_RotateObject, _Merge_002]); - _RotateObject_002.addInput(_Branch_002, 0); - _RotateObject_002.addInput(new armory.logicnode.ObjectNode(this, ""), 0); - _RotateObject_002.addInput(_Vector_003, 0); - _RotateObject_002.addOutputs([new armory.logicnode.NullNode(this)]); - } -} \ No newline at end of file