package arm.node; @:keep class Camera_mode extends armory.logicnode.LogicTree { var functionNodes:Map; var functionOutputNodes:Map; public function new() { super(); name = "Camera_mode"; this.functionNodes = new Map(); this.functionOutputNodes = new Map(); notifyOnAdd(add); } override public function add() { var _SetProperty = new armory.logicnode.SetPropertyNode(this); var _SetCamera = new armory.logicnode.SetCameraNode(this); var _Branch = new armory.logicnode.BranchNode(this); var _OnKeyboard_004 = new armory.logicnode.OnKeyboardNode(this); _OnKeyboard_004.property0 = "Started"; _OnKeyboard_004.property1 = "f"; _OnKeyboard_004.addOutputs([_Branch]); _Branch.addInput(_OnKeyboard_004, 0); var _GetProperty = new armory.logicnode.GetPropertyNode(this); _GetProperty.addInput(new armory.logicnode.ObjectNode(this, "Camera_fps"), 0); _GetProperty.addInput(new armory.logicnode.StringNode(this, "camera_fps"), 0); _GetProperty.addOutputs([_Branch]); _Branch.addInput(_GetProperty, 0); var _SetCamera_001 = new armory.logicnode.SetCameraNode(this); _SetCamera_001.addInput(_Branch, 0); _SetCamera_001.addInput(new armory.logicnode.ObjectNode(this, "Camera.001"), 0); var _SetProperty_001 = new armory.logicnode.SetPropertyNode(this); _SetProperty_001.addInput(_SetCamera_001, 0); _SetProperty_001.addInput(new armory.logicnode.ObjectNode(this, "Camera_fps"), 0); _SetProperty_001.addInput(new armory.logicnode.StringNode(this, "camera_fps"), 0); var _Boolean_001 = new armory.logicnode.BooleanNode(this); _Boolean_001.addInput(new armory.logicnode.BooleanNode(this, false), 0); _Boolean_001.addOutputs([_SetProperty_001]); _SetProperty_001.addInput(_Boolean_001, 0); _SetProperty_001.addOutputs([new armory.logicnode.NullNode(this)]); _SetCamera_001.addOutputs([_SetProperty_001]); _Branch.addOutputs([_SetCamera_001]); _Branch.addOutputs([_SetCamera]); _SetCamera.addInput(_Branch, 1); _SetCamera.addInput(new armory.logicnode.ObjectNode(this, "Camera_fps"), 0); _SetCamera.addOutputs([_SetProperty]); _SetProperty.addInput(_SetCamera, 0); _SetProperty.addInput(new armory.logicnode.ObjectNode(this, "Camera_fps"), 0); _SetProperty.addInput(new armory.logicnode.StringNode(this, "camera_fps"), 0); var _Boolean = new armory.logicnode.BooleanNode(this); _Boolean.addInput(new armory.logicnode.BooleanNode(this, true), 0); _Boolean.addOutputs([_SetProperty]); _SetProperty.addInput(_Boolean, 0); _SetProperty.addOutputs([new armory.logicnode.NullNode(this)]); } }