// Auto-generated package ; class Main { public static inline var projectName = 'ecureuil'; public static inline var projectPackage = 'arm'; public static function main() { iron.object.BoneAnimation.skinMaxBones = 52; iron.object.LightObject.cascadeCount = 4; iron.object.LightObject.cascadeSplitFactor = 0.800000011920929; armory.system.Starter.main( 'Scene', 0, false, true, false, 1920, 1080, 1, true, armory.renderpath.RenderPathCreator.get ); } }