package arm.node; @:keep class Intro extends armory.logicnode.LogicTree { var functionNodes:Map; var functionOutputNodes:Map; public function new() { super(); name = "Intro"; this.functionNodes = new Map(); this.functionOutputNodes = new Map(); notifyOnAdd(add); } override public function add() { var _TranslateObject = new armory.logicnode.TranslateObjectNode(this); _TranslateObject.addInput(new armory.logicnode.NullNode(this), 0); _TranslateObject.addInput(new armory.logicnode.ObjectNode(this, ""), 0); _TranslateObject.addInput(new armory.logicnode.VectorNode(this, 0.0, 0.0, 0.0), 0); _TranslateObject.addOutputs([new armory.logicnode.NullNode(this)]); var _Print_001 = new armory.logicnode.PrintNode(this); var _Print = new armory.logicnode.PrintNode(this); var _SetLocation = new armory.logicnode.SetLocationNode(this); var _Loop = new armory.logicnode.LoopNode(this); var _SetVariable = new armory.logicnode.SetVariableNode(this); var _SetVariable_001 = new armory.logicnode.SetVariableNode(this); _SetVariable_001.addInput(new armory.logicnode.NullNode(this), 0); var _Vector_002 = new armory.logicnode.VectorNode(this); _Vector_002.addInput(new armory.logicnode.FloatNode(this, 0.0), 0); _Vector_002.addInput(new armory.logicnode.FloatNode(this, 0.0), 0); _Vector_002.addInput(new armory.logicnode.FloatNode(this, 0.0), 0); var _VectorMath_003 = new armory.logicnode.VectorMathNode(this); _VectorMath_003.property0 = "Add"; _VectorMath_003.addInput(_Vector_002, 0); var _VectorMath_002 = new armory.logicnode.VectorMathNode(this); _VectorMath_002.property0 = "Multiply"; var _VectorMath_001 = new armory.logicnode.VectorMathNode(this); _VectorMath_001.property0 = "Multiply"; var _VectorMath = new armory.logicnode.VectorMathNode(this); _VectorMath.property0 = "Subtract"; var _ArrayGet = new armory.logicnode.ArrayGetNode(this); var _Array_Vector_ = new armory.logicnode.ArrayVectorNode(this); var _Vector_001 = new armory.logicnode.VectorNode(this); _Vector_001.addInput(new armory.logicnode.FloatNode(this, 0.699999988079071), 0); _Vector_001.addInput(new armory.logicnode.FloatNode(this, -7.800000190734863), 0); _Vector_001.addInput(new armory.logicnode.FloatNode(this, 2.0), 0); _Vector_001.addOutputs([_Array_Vector_]); _Array_Vector_.addInput(_Vector_001, 0); var _Vector = new armory.logicnode.VectorNode(this); _Vector.addInput(new armory.logicnode.FloatNode(this, 6.300000190734863), 0); _Vector.addInput(new armory.logicnode.FloatNode(this, -15.699999809265137), 0); _Vector.addInput(new armory.logicnode.FloatNode(this, 3.0), 0); _Vector.addOutputs([_Array_Vector_]); _Array_Vector_.addInput(_Vector, 0); _Array_Vector_.addInput(new armory.logicnode.VectorNode(this, 0.0, 0.0, 0.0), 0); _Array_Vector_.addInput(new armory.logicnode.VectorNode(this, 0.0, 0.0, 0.0), 0); var _ArrayGet_001 = new armory.logicnode.ArrayGetNode(this); _ArrayGet_001.addInput(_Array_Vector_, 0); _ArrayGet_001.addInput(new armory.logicnode.IntegerNode(this, 0), 0); _ArrayGet_001.addOutputs([_VectorMath]); _Array_Vector_.addOutputs([_ArrayGet, _ArrayGet_001]); _Array_Vector_.addOutputs([new armory.logicnode.IntegerNode(this, 0)]); _ArrayGet.addInput(_Array_Vector_, 0); _ArrayGet.addInput(new armory.logicnode.IntegerNode(this, 1), 0); _ArrayGet.addOutputs([_VectorMath]); _VectorMath.addInput(_ArrayGet, 0); _VectorMath.addInput(_ArrayGet_001, 0); _VectorMath.addOutputs([_VectorMath_001]); _VectorMath.addOutputs([new armory.logicnode.FloatNode(this, 0.0)]); _VectorMath_001.addInput(_VectorMath, 0); var _Vector_004 = new armory.logicnode.VectorNode(this); var _Float_002 = new armory.logicnode.FloatNode(this); _Float_002.addInput(new armory.logicnode.FloatNode(this, 0.009999999776482582), 0); _Float_002.addOutputs([_Vector_004, _Vector_004, _Vector_004]); _Vector_004.addInput(_Float_002, 0); _Vector_004.addInput(_Float_002, 0); _Vector_004.addInput(_Float_002, 0); _Vector_004.addOutputs([_VectorMath_001]); _VectorMath_001.addInput(_Vector_004, 0); _VectorMath_001.addOutputs([_VectorMath_002, _Print_001]); _VectorMath_001.addOutputs([new armory.logicnode.FloatNode(this, 0.0)]); _VectorMath_002.addInput(_VectorMath_001, 0); var _Vector_003 = new armory.logicnode.VectorNode(this); var _Math_001 = new armory.logicnode.MathNode(this); _Math_001.property0 = "Add"; _Math_001.property1 = "false"; var _Math = new armory.logicnode.MathNode(this); _Math.property0 = "Subtract"; _Math.property1 = "false"; var _Time_001 = new armory.logicnode.TimeNode(this); _Time_001.addOutputs([_Math]); _Time_001.addOutputs([new armory.logicnode.FloatNode(this, 0.0)]); _Math.addInput(_Time_001, 0); var _Float = new armory.logicnode.FloatNode(this); _Float.addInput(new armory.logicnode.FloatNode(this, 0.0), 0); _Float.addOutputs([_SetVariable, _Math]); _Math.addInput(_Float, 0); _Math.addOutputs([_Math_001]); _Math_001.addInput(_Math, 0); var _Float_001 = new armory.logicnode.FloatNode(this); _Float_001.addInput(new armory.logicnode.FloatNode(this, 0.009999999776482582), 0); _Float_001.addOutputs([_Math_001]); _Math_001.addInput(_Float_001, 0); _Math_001.addOutputs([_Vector_003, _Vector_003, _Vector_003]); _Vector_003.addInput(_Math_001, 0); _Vector_003.addInput(_Math_001, 0); _Vector_003.addInput(_Math_001, 0); _Vector_003.addOutputs([_VectorMath_002]); _VectorMath_002.addInput(_Vector_003, 0); _VectorMath_002.addOutputs([_VectorMath_003]); _VectorMath_002.addOutputs([new armory.logicnode.FloatNode(this, 0.0)]); _VectorMath_003.addInput(_VectorMath_002, 0); _VectorMath_003.addOutputs([_SetLocation]); _VectorMath_003.addOutputs([new armory.logicnode.FloatNode(this, 0.0)]); _Vector_002.addOutputs([_SetVariable_001, _VectorMath_003]); _SetVariable_001.addInput(_Vector_002, 0); var _GetLocation = new armory.logicnode.GetLocationNode(this); _GetLocation.addInput(new armory.logicnode.ObjectNode(this, ""), 0); _GetLocation.addOutputs([_SetVariable_001]); _SetVariable_001.addInput(_GetLocation, 0); _SetVariable_001.addOutputs([_SetVariable]); _SetVariable.addInput(_SetVariable_001, 0); _SetVariable.addInput(_Float, 0); var _Time = new armory.logicnode.TimeNode(this); _Time.addOutputs([_SetVariable]); _Time.addOutputs([new armory.logicnode.FloatNode(this, 0.0)]); _SetVariable.addInput(_Time, 0); _SetVariable.addOutputs([_Loop]); _Loop.addInput(_SetVariable, 0); _Loop.addInput(new armory.logicnode.IntegerNode(this, 0), 0); _Loop.addInput(new armory.logicnode.IntegerNode(this, 100), 0); _Loop.addOutputs([_SetLocation]); _Loop.addOutputs([_Print]); _Loop.addOutputs([new armory.logicnode.NullNode(this)]); _SetLocation.addInput(_Loop, 0); _SetLocation.addInput(new armory.logicnode.ObjectNode(this, ""), 0); _SetLocation.addInput(_VectorMath_003, 0); _SetLocation.addOutputs([_Print]); _Print.addInput(_SetLocation, 0); _Print.addInput(_Loop, 1); _Print.addOutputs([_Print_001]); _Print_001.addInput(_Print, 0); _Print_001.addInput(_VectorMath_001, 0); _Print_001.addOutputs([new armory.logicnode.NullNode(this)]); var _VectorMath_004 = new armory.logicnode.VectorMathNode(this); _VectorMath_004.property0 = "Multiply"; _VectorMath_004.addInput(new armory.logicnode.VectorNode(this, 0.5, 0.5, 0.5), 0); _VectorMath_004.addInput(new armory.logicnode.VectorNode(this, 0.009999999776482582, 0.009999999776482582, 0.009999999776482582), 0); _VectorMath_004.addOutputs([new armory.logicnode.VectorNode(this, 0.0, 0.0, 0.0)]); _VectorMath_004.addOutputs([new armory.logicnode.FloatNode(this, 0.0)]); var _OnTimer = new armory.logicnode.OnTimerNode(this); _OnTimer.addInput(new armory.logicnode.FloatNode(this, 0.0), 0); _OnTimer.addInput(new armory.logicnode.BooleanNode(this, false), 0); _OnTimer.addOutputs([new armory.logicnode.NullNode(this)]); var _OnMouse = new armory.logicnode.OnMouseNode(this); _OnMouse.property0 = "Down"; _OnMouse.property1 = "left"; _OnMouse.addOutputs([new armory.logicnode.NullNode(this)]); var _LookAt = new armory.logicnode.LookAtNode(this); _LookAt.addInput(new armory.logicnode.VectorNode(this, 0.0, 0.0, 0.0), 0); _LookAt.addInput(new armory.logicnode.VectorNode(this, 0.0, 0.0, 0.0), 0); _LookAt.addOutputs([new armory.logicnode.VectorNode(this, 0.0, 0.0, 0.0)]); var _SetVariable_003 = new armory.logicnode.SetVariableNode(this); var _OnMouse_001 = new armory.logicnode.OnMouseNode(this); _OnMouse_001.property0 = "Down"; _OnMouse_001.property1 = "left"; _OnMouse_001.addOutputs([_SetVariable_003]); _SetVariable_003.addInput(_OnMouse_001, 0); var _Boolean = new armory.logicnode.BooleanNode(this); _Boolean.addInput(new armory.logicnode.BooleanNode(this, false), 0); var _SetVariable_004 = new armory.logicnode.SetVariableNode(this); var _OnInit = new armory.logicnode.OnInitNode(this); _OnInit.addOutputs([_SetVariable_004]); _SetVariable_004.addInput(_OnInit, 0); _SetVariable_004.addInput(_Boolean, 0); _SetVariable_004.addInput(new armory.logicnode.NullNode(this), 0); _SetVariable_004.addOutputs([new armory.logicnode.NullNode(this)]); var _IsTrue = new armory.logicnode.IsTrueNode(this); var _OnTimer_001 = new armory.logicnode.OnTimerNode(this); _OnTimer_001.addInput(new armory.logicnode.FloatNode(this, 0.009999999776482582), 0); _OnTimer_001.addInput(new armory.logicnode.BooleanNode(this, true), 0); _OnTimer_001.addOutputs([_IsTrue]); _IsTrue.addInput(_OnTimer_001, 0); _IsTrue.addInput(_Boolean, 0); var _TranslateObject_001 = new armory.logicnode.TranslateObjectNode(this); _TranslateObject_001.addInput(_IsTrue, 0); _TranslateObject_001.addInput(new armory.logicnode.ObjectNode(this, ""), 0); var _VectorMath_006 = new armory.logicnode.VectorMathNode(this); _VectorMath_006.property0 = "Multiply"; var _VectorMath_005 = new armory.logicnode.VectorMathNode(this); _VectorMath_005.property0 = "Subtract"; var _ArrayGet_002 = new armory.logicnode.ArrayGetNode(this); var _Array_Vector__001 = new armory.logicnode.ArrayVectorNode(this); var _Vector_006 = new armory.logicnode.VectorNode(this); _Vector_006.addInput(new armory.logicnode.FloatNode(this, 0.699999988079071), 0); _Vector_006.addInput(new armory.logicnode.FloatNode(this, -7.800000190734863), 0); _Vector_006.addInput(new armory.logicnode.FloatNode(this, 2.0), 0); _Vector_006.addOutputs([_Array_Vector__001]); _Array_Vector__001.addInput(_Vector_006, 0); var _Vector_007 = new armory.logicnode.VectorNode(this); _Vector_007.addInput(new armory.logicnode.FloatNode(this, 6.300000190734863), 0); _Vector_007.addInput(new armory.logicnode.FloatNode(this, -15.699999809265137), 0); _Vector_007.addInput(new armory.logicnode.FloatNode(this, 3.0), 0); var _VectorMath_008 = new armory.logicnode.VectorMathNode(this); _VectorMath_008.property0 = "Subtract"; _VectorMath_008.addInput(_Vector_007, 0); var _GetLocation_002 = new armory.logicnode.GetLocationNode(this); _GetLocation_002.addInput(new armory.logicnode.ObjectNode(this, ""), 0); _GetLocation_002.addOutputs([_VectorMath_008]); _VectorMath_008.addInput(_GetLocation_002, 0); var _SeparateXYZ_008 = new armory.logicnode.SeparateVectorNode(this); _SeparateXYZ_008.addInput(_VectorMath_008, 0); var _Compare_009 = new armory.logicnode.CompareNode(this); _Compare_009.property0 = "Almost Equal"; _Compare_009.property1 = 0.10000000149011612; _Compare_009.addInput(_SeparateXYZ_008, 0); var _Float_007 = new armory.logicnode.FloatNode(this); _Float_007.addInput(new armory.logicnode.FloatNode(this, 0.0), 0); var _Compare_010 = new armory.logicnode.CompareNode(this); _Compare_010.property0 = "Almost Equal"; _Compare_010.property1 = 0.10000000149011612; _Compare_010.addInput(_SeparateXYZ_008, 2); _Compare_010.addInput(_Float_007, 0); var _Compare_011 = new armory.logicnode.CompareNode(this); _Compare_011.property0 = "And"; _Compare_011.property1 = 9.999999747378752e-05; _Compare_011.addInput(_Compare_009, 0); var _Compare_008 = new armory.logicnode.CompareNode(this); _Compare_008.property0 = "Almost Equal"; _Compare_008.property1 = 0.10000000149011612; _Compare_008.addInput(_SeparateXYZ_008, 1); _Compare_008.addInput(_Float_007, 0); _Compare_008.addOutputs([_Compare_011]); _Compare_011.addInput(_Compare_008, 0); _Compare_011.addInput(_Compare_010, 0); var _IsTrue_007 = new armory.logicnode.IsTrueNode(this); var _Print_003 = new armory.logicnode.PrintNode(this); _Print_003.addInput(_TranslateObject_001, 0); _Print_003.addInput(_VectorMath_008, 0); _Print_003.addOutputs([_IsTrue_007]); _IsTrue_007.addInput(_Print_003, 0); _IsTrue_007.addInput(_Compare_011, 0); var _SetVariable_005 = new armory.logicnode.SetVariableNode(this); _SetVariable_005.addInput(_IsTrue_007, 0); _SetVariable_005.addInput(_Boolean, 0); var _Boolean_002 = new armory.logicnode.BooleanNode(this); _Boolean_002.addInput(new armory.logicnode.BooleanNode(this, false), 0); _Boolean_002.addOutputs([_SetVariable_005]); _SetVariable_005.addInput(_Boolean_002, 0); _SetVariable_005.addOutputs([new armory.logicnode.NullNode(this)]); _IsTrue_007.addOutputs([_SetVariable_005]); _Compare_011.addOutputs([_IsTrue_007]); _Compare_010.addOutputs([_Compare_011]); _Float_007.addOutputs([_Compare_010, _Compare_008, _Compare_009]); _Compare_009.addInput(_Float_007, 0); _Compare_009.addOutputs([_Compare_011]); _SeparateXYZ_008.addOutputs([_Compare_009]); _SeparateXYZ_008.addOutputs([_Compare_008]); _SeparateXYZ_008.addOutputs([_Compare_010]); _VectorMath_008.addOutputs([_SeparateXYZ_008, _Print_003]); _VectorMath_008.addOutputs([new armory.logicnode.FloatNode(this, 0.0)]); _Vector_007.addOutputs([_Array_Vector__001, _VectorMath_008]); _Array_Vector__001.addInput(_Vector_007, 0); _Array_Vector__001.addInput(new armory.logicnode.VectorNode(this, 0.0, 0.0, 0.0), 0); _Array_Vector__001.addInput(new armory.logicnode.VectorNode(this, 0.0, 0.0, 0.0), 0); var _ArrayGet_003 = new armory.logicnode.ArrayGetNode(this); _ArrayGet_003.addInput(_Array_Vector__001, 0); _ArrayGet_003.addInput(new armory.logicnode.IntegerNode(this, 0), 0); _ArrayGet_003.addOutputs([_VectorMath_005]); _Array_Vector__001.addOutputs([_ArrayGet_002, _ArrayGet_003]); _Array_Vector__001.addOutputs([new armory.logicnode.IntegerNode(this, 0)]); _ArrayGet_002.addInput(_Array_Vector__001, 0); _ArrayGet_002.addInput(new armory.logicnode.IntegerNode(this, 1), 0); _ArrayGet_002.addOutputs([_VectorMath_005]); _VectorMath_005.addInput(_ArrayGet_002, 0); _VectorMath_005.addInput(_ArrayGet_003, 0); _VectorMath_005.addOutputs([_VectorMath_006]); _VectorMath_005.addOutputs([new armory.logicnode.FloatNode(this, 0.0)]); _VectorMath_006.addInput(_VectorMath_005, 0); var _Vector_009 = new armory.logicnode.VectorNode(this); var _Float_005 = new armory.logicnode.FloatNode(this); _Float_005.addInput(new armory.logicnode.FloatNode(this, 0.0010000000474974513), 0); _Float_005.addOutputs([_Vector_009, _Vector_009, _Vector_009]); _Vector_009.addInput(_Float_005, 0); _Vector_009.addInput(_Float_005, 0); _Vector_009.addInput(_Float_005, 0); _Vector_009.addOutputs([_VectorMath_006]); _VectorMath_006.addInput(_Vector_009, 0); _VectorMath_006.addOutputs([_TranslateObject_001]); _VectorMath_006.addOutputs([new armory.logicnode.FloatNode(this, 0.0)]); _TranslateObject_001.addInput(_VectorMath_006, 0); _TranslateObject_001.addOutputs([_Print_003]); _IsTrue.addOutputs([_TranslateObject_001]); _Boolean.addOutputs([_SetVariable_004, _SetVariable_003, _IsTrue, _SetVariable_005]); _SetVariable_003.addInput(_Boolean, 0); var _Boolean_001 = new armory.logicnode.BooleanNode(this); _Boolean_001.addInput(new armory.logicnode.BooleanNode(this, true), 0); _Boolean_001.addOutputs([_SetVariable_003]); _SetVariable_003.addInput(_Boolean_001, 0); _SetVariable_003.addOutputs([new armory.logicnode.NullNode(this)]); var _Boolean_003 = new armory.logicnode.BooleanNode(this); _Boolean_003.addInput(new armory.logicnode.BooleanNode(this, true), 0); _Boolean_003.addOutputs([new armory.logicnode.BooleanNode(this, false)]); } }