Score is now displayed on the window
* Added Score structure * Added Liberation Mono Bold font in src/assets/ * Racket structure has Score member * General cleanup and improvements * BUG: font_path string is dependent on where the binary is run
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4ac1d84ef6
commit
45df3ec812
@ -7,6 +7,8 @@ pong_SOURCES = \
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ball.c \
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ball.h \
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racket.c \
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racket.h
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racket.h \
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score.c \
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score.h
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pong_CFLAGS = $(SDL_CFLAGS) `pkg-config --cflags SDL2_ttf`
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pong_LDFLAGS = $(SDL_LIBS) `pkg-config --libs SDL2_ttf` -lm
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BIN
src/assets/LiberationMono-Bold.ttf
Normal file
BIN
src/assets/LiberationMono-Bold.ttf
Normal file
Binary file not shown.
34
src/pong.c
34
src/pong.c
@ -14,7 +14,18 @@ Pong_init() {
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p->ball = Ball_init(p->SCREEN_WIDTH, p->SCREEN_HEIGHT, p->BALL_POSX);
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p->racketL = Racket_init(p->SCREEN_WIDTH, p->SCREEN_HEIGHT, p->RACKET_POSX, p->SCREEN_HEIGHT/2, SDL_SCANCODE_E, SDL_SCANCODE_D);
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if (p->racketL == NULL) {
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Ball_free(p->ball);
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free(p);
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return NULL;
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}
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p->racketR = Racket_init(p->SCREEN_WIDTH, p->SCREEN_HEIGHT, p->SCREEN_WIDTH - p->RACKET_POSX, p->SCREEN_HEIGHT/2, SDL_SCANCODE_I, SDL_SCANCODE_K);
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if (p->racketR == NULL) {
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Ball_free(p->ball);
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Racket_free(p->racketL);
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free(p);
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return NULL;
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}
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p->window = SDL_CreateWindow( "Pong", SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, p->SCREEN_WIDTH, p->SCREEN_HEIGHT, SDL_WINDOW_SHOWN );
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if( p->window == NULL )
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@ -23,6 +34,7 @@ Pong_init() {
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Pong_free(p);
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return NULL;
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}
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p->renderer = SDL_CreateRenderer(p->window, -1, SDL_RENDERER_ACCELERATED | SDL_RENDERER_PRESENTVSYNC);
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p->screenSurface = SDL_GetWindowSurface( p->window );
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@ -36,6 +48,7 @@ Pong_init() {
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void
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Pong_free(Pong *p) {
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SDL_DestroyRenderer(p->renderer);
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SDL_FreeSurface(p->screenSurface);
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SDL_DestroyWindow(p->window);
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Ball_free(p->ball);
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Racket_free(p->racketL);
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@ -49,14 +62,17 @@ Pong_clear(Pong *p) {
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SDL_RenderClear( p->renderer );
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}
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void
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int
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Pong_render(Pong *p) {
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Pong_clear(p);
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Ball_render(p->ball, p->renderer);
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Racket_render(p->racketL, p->renderer);
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Racket_render(p->racketR, p->renderer);
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const int error = Ball_render(p->ball, p->renderer)
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+ Racket_render(p->racketL, p->renderer)
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+ Racket_render(p->racketR, p->renderer);
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if (error > 0) {
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return error;
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}
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SDL_RenderPresent(p->renderer);
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return 0;
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}
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@ -72,13 +88,13 @@ Ball_move(Ball *b, Pong *p)
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}
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if (b->posX < 0) {
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p->racketR->score++;
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p->racketR->score->score++;
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Ball_reset(b, -1);
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}
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else if(b->posX + b->BALL_WIDTH > b->SCREEN_WIDTH)
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{
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p->racketL->score++;
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p->racketL->score->score++;
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Ball_reset(b, 1);
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}
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@ -108,7 +124,7 @@ Pong_run(Pong *p) {
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Ball_move(p->ball, p);
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Racket_move(p->racketL);
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Racket_move(p->racketR);
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Pong_render(p);
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if (Pong_render(p) > 0) quit = true;
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Pong_score_run(p);
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}
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Pong_score_end(p);
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@ -116,7 +132,7 @@ Pong_run(Pong *p) {
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void
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Pong_score(const Pong *p, char c) {
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printf("SCORE: L %i | R %i", p->racketL->score, p->racketR->score);
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printf("SCORE: L %i | R %i", p->racketL->score->score, p->racketR->score->score);
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putc(c, stdout);
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}
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@ -11,7 +11,6 @@ typedef struct Pong {
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SDL_Window* window;
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SDL_Surface* screenSurface;
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SDL_Renderer* renderer;
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//SDL_Texture* texture;
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SDL_Event e;
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Ball *ball;
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const int BALL_POSX;
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@ -23,7 +22,7 @@ typedef struct Pong {
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Pong* Pong_init();
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void Pong_free(Pong *p);
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void Pong_clear(Pong *p);
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void Pong_render(Pong *p);
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int Pong_render(Pong *p);
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void Ball_move(Ball *b, Pong *p);
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void Pong_run(Pong *p);
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void Pong_score(const Pong *p, char c);
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10
src/racket.c
10
src/racket.c
@ -12,7 +12,11 @@ Racket_init(int screen_width, int screen_height, int posX, int posY, SDL_Keycode
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*(int *)&r->posX = posX;
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r->posY = posY;
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*(int *)&r->vel = 5;
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r->score = 0;
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r->score = Score_init(r->posX, 20);
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if (r->score == NULL) {
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free(r);
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return NULL;
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}
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*(SDL_Keycode *)&r->up = up;
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*(SDL_Keycode *)&r->down = down;
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r->updown = 0;
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@ -22,6 +26,7 @@ Racket_init(int screen_width, int screen_height, int posX, int posY, SDL_Keycode
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void
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Racket_free(Racket *r)
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{
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Score_free(r->score);
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free(r);
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}
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@ -33,6 +38,9 @@ Racket_render(const Racket *r, SDL_Renderer *renderer) {
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return 1;
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}
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SDL_RenderFillRect(renderer, &rect);
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if (Score_render(r->score, renderer) > 0) {
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return 1;
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}
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return 0;
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}
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@ -3,6 +3,8 @@
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#include <SDL.h>
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#include "score.h"
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typedef struct Racket {
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const int RACKET_WIDTH;
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const int RACKET_HEIGHT;
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@ -12,7 +14,7 @@ typedef struct Racket {
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const int posX;
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int posY;
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const int vel;
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int score;
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Score* score;
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const SDL_Keycode up;
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const SDL_Keycode down;
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int updown;
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50
src/score.c
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50
src/score.c
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@ -0,0 +1,50 @@
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#include "score.h"
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static const char font_path[] = "assets/LiberationMono-Bold.ttf";
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Score*
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Score_init(int posX, int posY) {
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Score *s = malloc(sizeof(Score));
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*(int *)&s->POSX = posX;
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*(int *)&s->POSY = posY;
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s->score = 0;
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s->font = TTF_OpenFont(font_path, 16);
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if (s->font == NULL) {
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printf("TTF_OpenFont fail with path '%s'. TTF_Error: %s\n", font_path, TTF_GetError());
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free(s);
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return NULL;
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}
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s->textColor = (SDL_Color) { 255, 255, 255 };
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return s;
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}
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void
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Score_free(Score *s) {
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TTF_CloseFont(s->font);
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free(s);
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}
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int
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Score_render(const Score *s, SDL_Renderer *renderer) {
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char score_str[3];
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SDL_Rect scoreRect = { s->POSX , s->POSY, 50, 50 };
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sprintf(score_str, "%i", s->score);
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SDL_Surface *scoreSurface = TTF_RenderText_Solid(s->font, score_str, s->textColor);
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if (scoreSurface == NULL) {
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printf("Text rendering failed. TTF_Error: %s\n", TTF_GetError());
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return 1;
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}
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SDL_Texture *scoreTexture = SDL_CreateTextureFromSurface(renderer, scoreSurface);
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if (scoreTexture == NULL) {
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printf("Texture rendering failed. SDL_Error: %s\n", SDL_GetError());
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SDL_FreeSurface(scoreSurface);
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return 1;
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}
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SDL_RenderCopy(renderer, scoreTexture, NULL, &scoreRect);
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SDL_FreeSurface(scoreSurface);
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SDL_DestroyTexture(scoreTexture);
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return 0;
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}
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19
src/score.h
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19
src/score.h
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@ -0,0 +1,19 @@
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#ifndef SCORE_H
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#define SCORE_H
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#include <SDL.h>
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#include <SDL_ttf.h>
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typedef struct Score {
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const int POSX;
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const int POSY;
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int score;
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TTF_Font *font;
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SDL_Color textColor;
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} Score;
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Score* Score_init(int posX, int posY);
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void Score_free(Score* score);
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int Score_render(const Score* score, SDL_Renderer *renderer);
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#endif
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