Rackets initialise in the middle
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c5e8473d79
commit
b0d7f5cc48
@ -11,8 +11,8 @@ Pong_init() {
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*(int *)&p->SCREEN_HEIGHT = 480;
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*(int *)&p->SCREEN_HEIGHT = 480;
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p->ball = Ball_init(p->SCREEN_WIDTH, p->SCREEN_HEIGHT, 100);
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p->ball = Ball_init(p->SCREEN_WIDTH, p->SCREEN_HEIGHT, 100);
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p->racketL = Racket_init(p->SCREEN_WIDTH, p->SCREEN_HEIGHT, 50, 50, SDL_SCANCODE_E, SDL_SCANCODE_D);
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p->racketL = Racket_init(p->SCREEN_WIDTH, p->SCREEN_HEIGHT, 50, p->SCREEN_HEIGHT/2, SDL_SCANCODE_E, SDL_SCANCODE_D);
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p->racketR = Racket_init(p->SCREEN_WIDTH, p->SCREEN_HEIGHT, p->SCREEN_WIDTH - 50, 50, SDL_SCANCODE_I, SDL_SCANCODE_K);
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p->racketR = Racket_init(p->SCREEN_WIDTH, p->SCREEN_HEIGHT, p->SCREEN_WIDTH - 50, p->SCREEN_HEIGHT/2, SDL_SCANCODE_I, SDL_SCANCODE_K);
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p->window = SDL_CreateWindow( "Pong", SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, p->SCREEN_WIDTH, p->SCREEN_HEIGHT, SDL_WINDOW_SHOWN );
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p->window = SDL_CreateWindow( "Pong", SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, p->SCREEN_WIDTH, p->SCREEN_HEIGHT, SDL_WINDOW_SHOWN );
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if( p->window == NULL )
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if( p->window == NULL )
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