#include "score.h" Score* Score_init(int posX, int posY) { Score *s = malloc(sizeof(Score)); s->score = 0; s->text = Text_init(posX, posY, SCORE_FONT_STYLE, SCORE_FONT_PTSIZE); return s; } void Score_free(Score *s) { Text_free(s->text); free(s); } int Score_render(const Score *s, SDL_Renderer *renderer) { char score_str[3]; sprintf(score_str, "%i", s->score); Text_render(s->text, renderer, score_str, SCORE_WIDTH, SCORE_HEIGHT); return 0; }