pong/src/pong.c

163 lines
4.1 KiB
C

#include <stdio.h>
#include <stdbool.h>
#include "pong.h"
Pong*
Pong_init() {
Pong *p = malloc(sizeof(Pong));
p->ball = Ball_init(PONG_SCREEN_WIDTH, PONG_SCREEN_HEIGHT, PONG_BALL_POSX);
p->racketL = Racket_init(PONG_SCREEN_WIDTH, PONG_SCREEN_HEIGHT, PONG_RACKET_POSX, PONG_SCREEN_HEIGHT/2, SDL_SCANCODE_E, SDL_SCANCODE_D);
if (p->racketL == NULL) {
Ball_free(p->ball);
free(p);
return NULL;
}
p->racketR = Racket_init(PONG_SCREEN_WIDTH, PONG_SCREEN_HEIGHT, PONG_SCREEN_WIDTH - PONG_RACKET_POSX - RACKET_WIDTH, PONG_SCREEN_HEIGHT/2, SDL_SCANCODE_I, SDL_SCANCODE_K);
if (p->racketR == NULL) {
Ball_free(p->ball);
Racket_free(p->racketL);
free(p);
return NULL;
}
p->window = SDL_CreateWindow( "Pong", SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, PONG_SCREEN_WIDTH, PONG_SCREEN_HEIGHT, SDL_WINDOW_SHOWN );
if( p->window == NULL )
{
printf( "Window could not be created! SDL_Error: %s\n", SDL_GetError() );
Pong_free(p);
return NULL;
}
p->renderer = SDL_CreateRenderer(p->window, -1, SDL_RENDERER_ACCELERATED | SDL_RENDERER_PRESENTVSYNC);
p->screenSurface = SDL_GetWindowSurface( p->window );
SDL_FillRect( p->screenSurface, NULL, SDL_MapRGB( p->screenSurface->format, 0, 0, 0 ) );
SDL_UpdateWindowSurface( p->window );
return p;
}
void
Pong_free(Pong *p) {
SDL_DestroyRenderer(p->renderer);
SDL_FreeSurface(p->screenSurface);
SDL_DestroyWindow(p->window);
Ball_free(p->ball);
Racket_free(p->racketL);
Racket_free(p->racketR);
free(p);
}
void
Pong_clear(Pong *p) {
SDL_SetRenderDrawColor(p->renderer, 0, 0, 0, 255 );
SDL_RenderClear( p->renderer );
}
int
Pong_render(Pong *p, int start) {
Pong_clear(p);
int error = Ball_render(p->ball, p->renderer)
+ Racket_render(p->racketL, p->renderer)
+ Racket_render(p->racketR, p->renderer);
if (!start) {
Text *start_text;
const char *start_text_str = "Press any key to begin...";
const int start_text_posX = 50;
const int start_text_posY = 400;
const int start_text_width = 500;
const int start_text_height = 40;
const char *start_text_style = "Regular";
const int start_text_ptsize = 8;
start_text = Text_init(start_text_posX, start_text_posY, start_text_style, start_text_ptsize);
error += Text_render(start_text, p->renderer, start_text_str, start_text_width, start_text_height);
Text_free(start_text);
}
if (error > 0) {
return error;
}
SDL_RenderPresent(p->renderer);
return 0;
}
void
Ball_move(Ball *b, Pong *p)
{
b->posX += b->velX;
if (Ball_collision(b, p->racketL) || Ball_collision(b, p->racketR)) {
b->posX -= b->velX;
b->velX = -b->velX;
}
if (b->posX < 0) {
p->racketR->score->score++;
Ball_reset(b, -1);
}
else if(b->posX + BALL_WIDTH > b->SCREEN_WIDTH)
{
p->racketL->score->score++;
Ball_reset(b, 1);
}
b->posY += b->velY;
if ((b->posY < 0) || (b->posY + BALL_HEIGHT > b->SCREEN_HEIGHT))
{
b->posY -= b->velY;
b->velY = -b->velY;
}
}
void
Pong_run(Pong *p) {
int start = false;
int quit = false;
Pong_render(p, start);
while (!start) {
fflush(stdout);
while( SDL_PollEvent( &(p->e) ) != 0 )
{
if( p->e.type == SDL_KEYDOWN) start = true;
}
}
putc('\n', stdout);
while (!quit) {
while( SDL_PollEvent( &(p->e) ) != 0 )
{
if( p->e.type == SDL_QUIT) quit = true;
}
const Uint8* currentKeyStates = SDL_GetKeyboardState( NULL );
if (currentKeyStates[SDL_SCANCODE_ESCAPE]) quit = true;
Racket_handle_event(p->racketL, currentKeyStates);
Racket_handle_event(p->racketR, currentKeyStates);
Ball_move(p->ball, p);
Racket_move(p->racketL);
Racket_move(p->racketR);
if (Pong_render(p, start) > 0) quit = true;
Pong_status(p, quit);
}
}
void
Pong_status(const Pong *p, int quit) {
printf("[STATUS] SCORE: L %i | R %i", p->racketL->score->score, p->racketR->score->score);
if (quit) {
putc('\n', stdout);
}
else {
putc('\r', stdout);
}
}