79 lines
2.2 KiB
C
79 lines
2.2 KiB
C
#include <fontconfig/fontconfig.h>
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#include "score.h"
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static const FcChar8 *SCORE_FONT_FAMILY = "Liberation Mono";
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static const FcChar8 *SCORE_FONT_STYLE = "Bold";
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static const int SCORE_FONT_PTSIZE = 16;
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Score*
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Score_init(int posX, int posY) {
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FcConfig *config = FcInitLoadConfigAndFonts();
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FcPattern *pat = FcPatternCreate();
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FcObjectSet* os = FcObjectSetBuild (FC_FAMILY, FC_STYLE, FC_LANG, FC_FILE, (char *) 0);
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FcFontSet* fs = FcFontList(config, pat, os);
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FcChar8 *file, *style, *family;
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for (int i=0; fs && i < fs->nfont; ++i) {
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FcPattern* font = fs->fonts[i];
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if (FcPatternGetString(font, FC_FILE, 0, &file) == FcResultMatch
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&& FcPatternGetString(font, FC_FAMILY, 0, &family) == FcResultMatch
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&& FcPatternGetString(font, FC_STYLE, 0, &style) == FcResultMatch
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&& strcmp(SCORE_FONT_FAMILY, family) == 0
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&& strcmp(SCORE_FONT_STYLE, style) == 0) {
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break;
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}
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}
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Score *s = malloc(sizeof(Score));
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*(int *)&s->POSX = posX;
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*(int *)&s->POSY = posY;
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s->score = 0;
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s->font = TTF_OpenFont(file, SCORE_FONT_PTSIZE);
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if (s->font == NULL) {
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printf("TTF_OpenFont fail with path '%s'. TTF_Error: %s\n", file, TTF_GetError());
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free(s);
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return NULL;
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}
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FcFontSetDestroy(fs);
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FcObjectSetDestroy(os);
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FcPatternDestroy(pat);
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FcConfigDestroy(config);
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s->textColor = (SDL_Color) { 255, 255, 255 };
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return s;
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}
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void
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Score_free(Score *s) {
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TTF_CloseFont(s->font);
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free(s);
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}
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int
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Score_render(const Score *s, SDL_Renderer *renderer) {
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char score_str[3];
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SDL_Rect scoreRect = { s->POSX , s->POSY, SCORE_WIDTH, SCORE_HEIGHT };
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sprintf(score_str, "%i", s->score);
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SDL_Surface *scoreSurface = TTF_RenderText_Solid(s->font, score_str, s->textColor);
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if (scoreSurface == NULL) {
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printf("Text rendering failed. TTF_Error: %s\n", TTF_GetError());
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return 1;
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}
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SDL_Texture *scoreTexture = SDL_CreateTextureFromSurface(renderer, scoreSurface);
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if (scoreTexture == NULL) {
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printf("Texture rendering failed. SDL_Error: %s\n", SDL_GetError());
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SDL_FreeSurface(scoreSurface);
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return 1;
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}
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SDL_RenderCopy(renderer, scoreTexture, NULL, &scoreRect);
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SDL_FreeSurface(scoreSurface);
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SDL_DestroyTexture(scoreTexture);
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return 0;
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}
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