fix: Avoid DOM queries
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fdb868414a
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@ -1,23 +1,34 @@
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import { geolocationHandler, getCoordinates } from './map.js';
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import client from './api-client.js';
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let map = document.getElementById('map');
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let startButton = document.querySelector('.game .start-button');
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let gameMapStep = document.querySelector('.game-map-step');
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let gameQuizzStep = document.querySelector('.game-quizz-step');
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let gameResultStep = document.querySelector('.game-results-step');
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let audio = document.querySelector('.game-quizz-step audio');
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let proposals = document.querySelector('.game-quizz-step .proposals');
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let result = document.querySelector('.game-results-step .message');
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let restartButton = document.querySelector('.game-results-step .restart-button');
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let resultComName = document.querySelector('.game-results-step .species .com');
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let resultSciName = document.querySelector('.game-results-step .species .sci');
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const API_VERSION = "0";
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function geolocationStep() {
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if (document.getElementById('map') != undefined)
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if (map != undefined)
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geolocationHandler();
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let start_button = document.querySelector('.game .start-button');
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if (start_button != undefined)
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start_button.addEventListener('click', quizzStep);
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if (startButton != undefined)
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startButton.addEventListener('click', quizzStep);
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}
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const REGION = "FR";
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function quizzStep() {
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// Start by disallowing geolocation step
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document.querySelector('.game-map-step').classList.toggle('none');
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gameMapStep.classList.add('none');
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// Then allow the quizz step
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document.querySelector('.game-quizz-step').classList.remove('none');
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gameQuizzStep.classList.remove('none');
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// Retrieve coordinates from former done geolocation (TODO: fix the need of cookie)
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// const coordinates = getCoordinates();
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@ -32,11 +43,12 @@ function quizzStep() {
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});
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}
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function displayQuizz(quizz) {
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let audio = document.querySelector('.game-quizz-step audiow');
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audio.src = quizz.audio;
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audio.classList.remove("none"); // Display the audio controls
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audio.play();
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let proposals = document.querySelector('.game-quizz-step .proposals');
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proposals.innerHTML = "";
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quizz.species.forEach(sp => {
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let proposal = document.createElement('li');
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proposal.classList.add('proposal');
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@ -44,14 +56,16 @@ function displayQuizz(quizz) {
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button.classList.add('proposal-button');
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button.classList.add('button');
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button.value = sp.speciesCode;
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button.innerText = sp.comName;
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button.innerHTML = `${sp.comName} (<i>${sp.sciName}</i>)`;
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proposal.appendChild(button);
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proposals.appendChild(proposal);
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button.addEventListener('click', verifyAnswer);
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});
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}
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function verifyAnswer(event) {
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let answer = event.target.value;
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audio.pause();
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client.checkAnswer(answer)
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.then(data => {
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let message_class;
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@ -64,21 +78,24 @@ function verifyAnswer(event) {
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console.log(error);
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});
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}
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restartButton.addEventListener('click', restart);
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function displayResult(message_class, message, species) {
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let result = document.querySelector('.game-results-step .message');
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document.querySelector('.game-quizz-step').classList.toggle('none');
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gameQuizzStep.classList.toggle('none');
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audio.classList.add("none");
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result.classList.remove('success', 'error');
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result.classList.add(message_class);
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result.innerText = message;
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document.querySelector('.game-results-step').classList.remove('none');
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document.querySelector('.game-results-step .restart-button').addEventListener('click', restart);
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document.querySelector('.game-results-step .species .com').innerText = species.comName;
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document.querySelector('.game-results-step .species .sci').innerText = species.sciName;
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gameResultStep.classList.remove('none');
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resultComName.innerText = species.comName;
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resultSciName.innerText = species.sciName;
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}
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function restart() {
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window.location.reload();
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// window.location.reload();
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document.querySelector('.game-results-step').classList.add("none");
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gameMapStep.classList.add("none");
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quizzStep();
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}
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function game() {
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@ -7,7 +7,7 @@
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i(data-feather="play")
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.game-quizz-step.none
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ul.proposals
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audio(controls)
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audio(controls).none
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.game-results-step.none
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p.message
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.species.answer
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