/* See LICENSE file for copyright and license details. */ #include "dwm.h" #include #include unsigned int blw = 0; Layout *lt = NULL; /* static */ static unsigned int nlayouts = 0; LAYOUTS /* extern */ void floating(const char *arg) { Client *c; if(lt->arrange != floating) return; for(c = clients; c; c = c->next) if(isvisible(c)) { unban(c); resize(c, c->x, c->y, c->w, c->h, True); } else ban(c); focus(NULL); restack(); } void focusclient(const char *arg) { Client *c; if(!sel || !arg) return; if(atoi(arg) < 0) { for(c = sel->prev; c && !isvisible(c); c = c->prev); if(!c) { for(c = clients; c && c->next; c = c->next); for(; c && !isvisible(c); c = c->prev); } } else { for(c = sel->next; c && !isvisible(c); c = c->next); if(!c) for(c = clients; c && !isvisible(c); c = c->next); } if(c) { focus(c); restack(); } } void initlayouts(void) { unsigned int i, w; lt = &layout[0]; nlayouts = sizeof layout / sizeof layout[0]; for(blw = i = 0; i < nlayouts; i++) { w = textw(layout[i].symbol); if(w > blw) blw = w; } } Client * nexttiled(Client *c) { for(; c && (c->isfloating || !isvisible(c)); c = c->next); return c; } void restack(void) { Client *c; XEvent ev; XWindowChanges wc; drawstatus(); if(!sel) return; if(sel->isfloating || lt->arrange == floating) XRaiseWindow(dpy, sel->win); if(lt->arrange != floating) { wc.stack_mode = Below; wc.sibling = barwin; if(!sel->isfloating) { XConfigureWindow(dpy, sel->win, CWSibling | CWStackMode, &wc); wc.sibling = sel->win; } for(c = nexttiled(clients); c; c = nexttiled(c->next)) { if(c == sel) continue; XConfigureWindow(dpy, c->win, CWSibling | CWStackMode, &wc); wc.sibling = c->win; } } XSync(dpy, False); while(XCheckMaskEvent(dpy, EnterWindowMask, &ev)); } void setlayout(const char *arg) { int i; if(!arg) { lt++; if(lt == layout + nlayouts) lt = layout; } else { i = atoi(arg); if(i < 0 || i >= nlayouts) return; lt = &layout[i]; } if(sel) lt->arrange(NULL); else drawstatus(); } void tile(const char *arg) { static double master = MASTER; double delta; unsigned int i, n, nx, ny, nw, nh, mw, th; Client *c; if(lt->arrange != tile) return; /* arg handling, manipulate master */ if(arg && (1 == sscanf(arg, "%lf", &delta))) { if(delta + master > 0.1 && delta + master < 0.9) master += delta; } for(n = 0, c = nexttiled(clients); c; c = nexttiled(c->next)) n++; /* window geoms */ mw = (n == 1) ? waw : master * waw; th = (n > 1) ? wah / (n - 1) : 0; if(n > 1 && th < bh) th = wah; nx = wax; ny = way; for(i = 0, c = clients; c; c = c->next) if(isvisible(c)) { unban(c); if(c->isfloating) continue; c->ismax = False; if(i == 0) { /* master */ nw = mw - 2 * c->border; nh = wah - 2 * c->border; } else { /* tile window */ if(i == 1) { ny = way; nx += mw; } nw = waw - mw - 2 * c->border; if(i + 1 == n) /* remainder */ nh = (way + wah) - ny - 2 * c->border; else nh = th - 2 * c->border; } resize(c, nx, ny, nw, nh, False); if(n > 1 && th != wah) ny += nh; i++; } else ban(c); focus(NULL); restack(); } void togglebar(const char *arg) { if(bpos == BarOff) bpos = (BARPOS == BarOff) ? BarTop : BARPOS; else bpos = BarOff; updatebarpos(); lt->arrange(NULL); } void togglemax(const char *arg) { XEvent ev; if(!sel || (lt->arrange != floating && !sel->isfloating) || sel->isfixed) return; if((sel->ismax = !sel->ismax)) { sel->rx = sel->x; sel->ry = sel->y; sel->rw = sel->w; sel->rh = sel->h; resize(sel, wax, way, waw - 2 * sel->border, wah - 2 * sel->border, True); } else resize(sel, sel->rx, sel->ry, sel->rw, sel->rh, True); drawstatus(); while(XCheckMaskEvent(dpy, EnterWindowMask, &ev)); } void zoom(const char *arg) { Client *c; if(!sel || lt->arrange == floating || sel->isfloating) return; if((c = sel) == nexttiled(clients)) if(!(c = nexttiled(c->next))) return; detach(c); attach(c); focus(c); lt->arrange(NULL); }